tinkering around

master
Perttu Ahola 2010-12-14 13:14:43 +02:00
parent be2c7dfb97
commit f501cfd799
12 changed files with 80 additions and 86 deletions

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@ -40,6 +40,10 @@ cp -r data/torch_on_ceiling.png $PACKAGEPATH/data/
cp -r data/skybox1.png $PACKAGEPATH/data/
cp -r data/skybox2.png $PACKAGEPATH/data/
cp -r data/skybox3.png $PACKAGEPATH/data/
cp -r data/tree_top.png $PACKAGEPATH/data/
cp -r data/mud_with_grass.png $PACKAGEPATH/data/
cp -r data/pauseMenu.gui $PACKAGEPATH/data/
cp -r doc/README.txt $PACKAGEPATH/doc/README.txt

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@ -194,6 +194,10 @@
RelativePath=".\src\filesys.cpp"
>
</File>
<File
RelativePath=".\src\guiPauseMenu.cpp"
>
</File>
<File
RelativePath=".\src\heightmap.cpp"
>

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@ -1401,11 +1401,11 @@ void Client::addNodeFromInventory(v3s16 nodepos, u16 i)
}
#endif
void Client::clickGround(u8 button, v3s16 nodepos_undersurface,
void Client::pressGround(u8 button, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item)
{
if(connectedAndInitialized() == false){
dout_client<<DTIME<<"Client::clickGround() "
dout_client<<DTIME<<"Client::pressGround() "
"cancelled (not connected)"
<<std::endl;
return;
@ -1421,7 +1421,7 @@ void Client::clickGround(u8 button, v3s16 nodepos_undersurface,
*/
u8 datasize = 2 + 1 + 6 + 6 + 2;
SharedBuffer<u8> data(datasize);
writeU16(&data[0], TOSERVER_CLICK_GROUND);
writeU16(&data[0], TOSERVER_PRESS_GROUND);
writeU8(&data[2], button);
writeV3S16(&data[3], nodepos_undersurface);
writeV3S16(&data[9], nodepos_oversurface);

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@ -193,7 +193,7 @@ public:
/*void removeNode(v3s16 nodepos);
void addNodeFromInventory(v3s16 nodepos, u16 i);*/
void clickGround(u8 button, v3s16 nodepos_undersurface,
void pressGround(u8 button, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
void release(u8 button);

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@ -159,7 +159,7 @@ enum ToServerCommand
[11] u16 item
*/
TOSERVER_CLICK_GROUND = 0x28,
TOSERVER_PRESS_GROUND = 0x28,
/*
length: 17
[0] u16 command

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@ -45,6 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define SERVER_MAP_SAVE_INTERVAL (10)*/
#define FOV_ANGLE (PI/2.5)
//#define FOV_ANGLE (PI/2.25)
// The absolute working limit is (2^15 - viewing_range).
#define MAP_GENERATION_LIMIT (31000)

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@ -280,6 +280,7 @@ JMutex g_range_mutex;
// Blocks are viewed in this range from the player
s16 g_viewing_range_nodes = 60;
//s16 g_viewing_range_nodes = 0;
// This is updated by the client's fetchBlocks routine
//s16 g_actual_viewing_range_nodes = VIEWING_RANGE_NODES_DEFAULT;
@ -311,7 +312,7 @@ void set_default_settings()
g_settings.set("wanted_fps", "30");
g_settings.set("fps_max", "60");
g_settings.set("viewing_range_nodes_max", "300");
g_settings.set("viewing_range_nodes_min", "50");
g_settings.set("viewing_range_nodes_min", "35");
g_settings.set("screenW", "");
g_settings.set("screenH", "");
g_settings.set("host_game", "");
@ -796,7 +797,8 @@ void updateViewingRange(f32 frametime, Client *client)
static bool fraction_is_good = false;
float fraction_good_threshold = 0.1;
float fraction_bad_threshold = 0.25;
//float fraction_bad_threshold = 0.25;
float fraction_bad_threshold = 0.1;
float fraction_limit;
// Use high limit if fraction is good AND the fraction would
// lower the range. We want to keep the range fairly high.
@ -1294,48 +1296,6 @@ int main(int argc, char *argv[])
guienv->drawAll();
driver->endScene();
/*
Initialize material array
*/
/*//video::SMaterial g_materials[MATERIALS_COUNT];
for(u16 i=0; i<MATERIALS_COUNT; i++)
{
g_materials[i].Lighting = false;
g_materials[i].BackfaceCulling = false;
const char *filename = g_content_filenames[i];
if(filename != NULL){
video::ITexture *t = driver->getTexture(filename);
if(t == NULL){
std::cout<<DTIME<<"Texture could not be loaded: \""
<<filename<<"\""<<std::endl;
return 1;
}
g_materials[i].setTexture(0, driver->getTexture(filename));
}
//g_materials[i].setFlag(video::EMF_TEXTURE_WRAP, video::ETC_REPEAT);
g_materials[i].setFlag(video::EMF_BILINEAR_FILTER, false);
//g_materials[i].setFlag(video::EMF_ANISOTROPIC_FILTER, false);
//g_materials[i].setFlag(video::EMF_FOG_ENABLE, true);
}
g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
//g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
g_materials[CONTENT_OCEAN].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
*/
/*g_mesh_materials[0].setTexture(0, driver->getTexture("../data/water.png"));
g_mesh_materials[1].setTexture(0, driver->getTexture("../data/grass.png"));
g_mesh_materials[2].setTexture(0, driver->getTexture("../data/stone.png"));
for(u32 i=0; i<3; i++)
{
g_mesh_materials[i].Lighting = false;
g_mesh_materials[i].BackfaceCulling = false;
g_mesh_materials[i].setFlag(video::EMF_BILINEAR_FILTER, false);
g_mesh_materials[i].setFlag(video::EMF_FOG_ENABLE, true);
}*/
/*
Preload some random textures that are used in threads
*/
@ -1463,9 +1423,15 @@ int main(int argc, char *argv[])
f32 camera_yaw = 0; // "right/left"
f32 camera_pitch = 0; // "up/down"
/*
Move into game
*/
gui_loadingtext->remove();
pauseMenu.setVisible(true);
/*
Add some gui stuff
*/
@ -1473,12 +1439,12 @@ int main(int argc, char *argv[])
// First line of debug text
gui::IGUIStaticText *guitext = guienv->addStaticText(
L"Minetest-c55",
core::rect<s32>(5, 5, 5+600, 5+textsize.Y),
core::rect<s32>(5, 5, 795, 5+textsize.Y),
false, false);
// Second line of debug text
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
L"",
core::rect<s32>(5, 5+(textsize.Y+5)*1, 5+600, (5+textsize.Y)*2),
core::rect<s32>(5, 5+(textsize.Y+5)*1, 795, (5+textsize.Y)*2),
false, false);
// At the middle of the screen
@ -1498,6 +1464,7 @@ int main(int argc, char *argv[])
Some statistics are collected in these
*/
u32 drawtime = 0;
u32 beginscenetime = 0;
u32 scenetime = 0;
u32 endscenetime = 0;
@ -2063,14 +2030,14 @@ int main(int argc, char *argv[])
//std::cout<<DTIME<<"Removing node"<<std::endl;
//client.removeNode(nodepos);
std::cout<<DTIME<<"Ground left-clicked"<<std::endl;
client.clickGround(0, nodepos, neighbourpos, g_selected_item);
client.pressGround(0, nodepos, neighbourpos, g_selected_item);
}
if(g_input->getRightClicked())
{
//std::cout<<DTIME<<"Placing node"<<std::endl;
//client.addNodeFromInventory(neighbourpos, g_selected_item);
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
client.clickGround(1, nodepos, neighbourpos, g_selected_item);
client.pressGround(1, nodepos, neighbourpos, g_selected_item);
}
}
else{
@ -2089,6 +2056,21 @@ int main(int argc, char *argv[])
camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
/*f32 range = g_viewing_range_nodes * BS;
if(g_viewing_range_all)
range = 100000*BS;
driver->setFog(
skycolor,
video::EFT_FOG_LINEAR,
range*0.6,
range,
0.01,
false, // pixel fog
false // range fog
);*/
/*
Update gui stuff (0ms)
*/
@ -2096,23 +2078,26 @@ int main(int argc, char *argv[])
//TimeTaker guiupdatetimer("Gui updating", device);
{
wchar_t temptext[100];
wchar_t temptext[150];
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.98 + (float)drawtime*0.02;
static float beginscenetime_avg = 0;
beginscenetime_avg = beginscenetime_avg * 0.98 + (float)beginscenetime*0.02;
static float scenetime_avg = 0;
scenetime_avg = scenetime_avg * 0.98 + (float)scenetime*0.02;
static float endscenetime_avg = 0;
endscenetime_avg = endscenetime_avg * 0.98 + (float)endscenetime*0.02;
swprintf(temptext, 100, L"Minetest-c55 ("
swprintf(temptext, 150, L"Minetest-c55 ("
L"F: item=%i"
L", R: range_all=%i"
L")"
L" drawtime=%.0f, scenetime=%.0f, endscenetime=%.0f",
L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f",
g_selected_item,
g_viewing_range_all,
drawtime_avg,
beginscenetime_avg,
scenetime_avg,
endscenetime_avg
);
@ -2121,19 +2106,8 @@ int main(int argc, char *argv[])
}
{
wchar_t temptext[100];
/*swprintf(temptext, 100,
L"("
L"% .3f < btime_jitter < % .3f"
L", dtime_jitter = % .1f %%"
//L", ftime_ratio = % .3f"
L")",
busytime_jitter1_min_sample,
busytime_jitter1_max_sample,
dtime_jitter1_max_fraction * 100.0
//g_freetime_ratio
);*/
swprintf(temptext, 100,
wchar_t temptext[150];
swprintf(temptext, 150,
L"(% .1f, % .1f, % .1f)"
L" (% .3f < btime_jitter < % .3f"
L", dtime_jitter = % .1f %%)",
@ -2232,8 +2206,11 @@ int main(int argc, char *argv[])
//video::SColor bgcolor = video::SColor(255,90,140,200);
video::SColor bgcolor = skycolor;
// 0ms
{
TimeTaker timer("beginScene", device);
driver->beginScene(true, true, bgcolor);
beginscenetime = timer.stop(true);
}
//timer3.stop();

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@ -2835,6 +2835,17 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
sector->deSerialize(is);
}
void ClientMap::OnRegisterSceneNode()
{
if(IsVisible)
{
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
}
ISceneNode::OnRegisterSceneNode();
}
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
@ -2971,6 +2982,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
// If block is far away, don't draw it
if(d > viewing_range_nodes * BS)
// This is nicer when fog is used
//if((dforward+d)/2 > viewing_range_nodes * BS)
continue;
}

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@ -545,17 +545,7 @@ public:
ISceneNode methods
*/
virtual void OnRegisterSceneNode()
{
if(IsVisible)
{
//SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX);
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
}
ISceneNode::OnRegisterSceneNode();
}
virtual void OnRegisterSceneNode();
virtual void render()
{

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@ -118,9 +118,6 @@ FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p,
u8 alpha = 255;
//if(material == CONTENT_WATER || material == CONTENT_OCEAN)
//TODO: Umm?
//if(tile == CONTENT_WATER || tile == CONTENT_OCEAN)
if(tile == TILE_WATER)
{
alpha = 128;
@ -139,7 +136,7 @@ FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p,
f->tile = tile;
//DEBUG
//f->tile = TILE_GRASS;
//f->tile = TILE_STONE;
return f;
}

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@ -1466,7 +1466,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
block->removeObject(id);
}
}
else if(command == TOSERVER_CLICK_GROUND)
else if(command == TOSERVER_PRESS_GROUND)
{
if(datasize < 17)
return;

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@ -53,9 +53,17 @@ void tile_materials_preload(TextureCache &cache)
g_tile_materials[i].Lighting = false;
g_tile_materials[i].BackfaceCulling = false;
g_tile_materials[i].setFlag(video::EMF_BILINEAR_FILTER, false);
g_tile_materials[i].setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF);
//if(i != TILE_WATER)
//g_tile_materials[i].setFlag(video::EMF_FOG_ENABLE, true);
//g_tile_materials[i].setFlag(video::EMF_TEXTURE_WRAP, video::ETC_REPEAT);
//g_tile_materials[i].setFlag(video::EMF_ANISOTROPIC_FILTER, false);
g_tile_materials[i].setTexture(0, t);
}
g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
//g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
}