Completely generalized mesh generation; ContentFeatures serialization
parent
89e7bacd99
commit
eed727c61b
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@ -100,8 +100,6 @@
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#farmesh_distance = 40
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#farmesh_distance = 40
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# Enable/disable clouds
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# Enable/disable clouds
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#enable_clouds = true
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#enable_clouds = true
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# Don't draw stone (for testing)
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#invisible_stone = false
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# Path for screenshots
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# Path for screenshots
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#screenshot_path = .
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#screenshot_path = .
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# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
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# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
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@ -26,7 +26,6 @@ video::SColor(255,30,30,30));d->endScene();}
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#include "irrlichttypes.h"
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#include "irrlichttypes.h"
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#ifndef SERVER
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#ifndef SERVER
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#include <SColor.h>
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#include <IMesh.h>
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#include <IMesh.h>
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#include <IImage.h>
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#include <IImage.h>
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#include <IrrlichtDevice.h>
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#include <IrrlichtDevice.h>
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File diff suppressed because it is too large
Load Diff
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@ -17,13 +17,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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*/
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// For g_settings
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#include "main.h"
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#include "content_mapnode.h"
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#include "content_mapnode.h"
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#include "irrlichttypes.h"
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#include "mapnode.h"
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#include "mapnode.h"
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#include "content_nodemeta.h"
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#include "content_nodemeta.h"
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#include "settings.h"
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#include "nodedef.h"
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#include "nodedef.h"
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#define WATER_ALPHA 160
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#define WATER_ALPHA 160
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@ -156,23 +154,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
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}
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}
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// See header for description
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// See header for description
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void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
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void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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{
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{
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if(tsrc == NULL)
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dstream<<"INFO: Initial run of content_mapnode_init with "
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"tsrc=NULL. If this segfaults, "
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"there is a bug with something not checking for "
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"the NULL value."<<std::endl;
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else
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dstream<<"INFO: Full run of content_mapnode_init with "
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"tsrc!=NULL"<<std::endl;
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// Read some settings
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bool new_style_water = g_settings->getBool("new_style_water");
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bool new_style_leaves = g_settings->getBool("new_style_leaves");
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bool invisible_stone = g_settings->getBool("invisible_stone");
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bool opaque_water = g_settings->getBool("opaque_water");
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content_t i;
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content_t i;
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ContentFeatures *f = NULL;
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ContentFeatures *f = NULL;
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@ -185,8 +168,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->often_contains_mineral = true;
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f->often_contains_mineral = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
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setStoneLikeMaterialProperties(f->material, 1.0);
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setStoneLikeMaterialProperties(f->material, 1.0);
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if(invisible_stone)
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f->solidness = 0; // For debugging, hides regular stone
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i = CONTENT_GRASS;
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i = CONTENT_GRASS;
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f = nodemgr->getModifiable(i);
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f = nodemgr->getModifiable(i);
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@ -278,40 +259,29 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->setTexture(0, "jungletree_top.png");
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f->setTexture(0, "jungletree_top.png");
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f->setTexture(1, "jungletree_top.png");
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f->setTexture(1, "jungletree_top.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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//f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeMaterialProperties(f->material, 1.0);
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_JUNGLEGRASS;
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i = CONTENT_JUNGLEGRASS;
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f = nodemgr->getModifiable(i);
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_PLANTLIKE;
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f->visual_scale = 1.6;
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f->setAllTextures("junglegrass.png");
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f->setInventoryTexture("junglegrass.png");
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f->setInventoryTexture("junglegrass.png");
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f->used_texturenames.insert("junglegrass.png"); // Add to atlas
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f->light_propagates = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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//f->is_ground_content = true;
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f->air_equivalent = false; // grass grows underneath
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f->air_equivalent = false; // grass grows underneath
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->walkable = false;
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setLeavesLikeMaterialProperties(f->material, 1.0);
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setLeavesLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_LEAVES;
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i = CONTENT_LEAVES;
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f = nodemgr->getModifiable(i);
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_ALLFACES_OPTIONAL;
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f->setAllTextures("leaves.png");
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//f->setAllTextures("[noalpha:leaves.png");
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f->light_propagates = true;
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f->light_propagates = true;
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//f->param_type = CPT_MINERAL;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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//f->is_ground_content = true;
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if(new_style_leaves)
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{
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("leaves.png");
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f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
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}
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else
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{
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f->setAllTextures("[noalpha:leaves.png");
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}
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f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
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f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
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f->extra_dug_item_rarity = 20;
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f->extra_dug_item_rarity = 20;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -330,13 +300,13 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_PAPYRUS;
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i = CONTENT_PAPYRUS;
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f = nodemgr->getModifiable(i);
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_PLANTLIKE;
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f->setAllTextures("papyrus.png");
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f->setInventoryTexture("papyrus.png");
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f->setInventoryTexture("papyrus.png");
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f->used_texturenames.insert("papyrus.png"); // Add to atlas
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f->light_propagates = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->walkable = false;
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setLeavesLikeMaterialProperties(f->material, 0.5);
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setLeavesLikeMaterialProperties(f->material, 0.5);
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@ -354,27 +324,26 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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i = CONTENT_GLASS;
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i = CONTENT_GLASS;
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f = nodemgr->getModifiable(i);
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_GLASSLIKE;
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f->setAllTextures("glass.png");
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f->light_propagates = true;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass.png");
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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setGlassLikeMaterialProperties(f->material, 1.0);
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setGlassLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_FENCE;
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i = CONTENT_FENCE;
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f = nodemgr->getModifiable(i);
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_FENCELIKE;
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f->setInventoryTexture("fence.png");
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f->setTexture(0, "wood.png");
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f->light_propagates = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->air_equivalent = true; // grass grows underneath
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f->setInventoryTexture("fence.png");
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f->used_texturenames.insert("fence.png"); // Add to atlas
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f->selection_box.type = NODEBOX_FIXED;
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f->selection_box.type = NODEBOX_FIXED;
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f->selection_box.fixed = core::aabbox3d<f32>(
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f->selection_box.fixed = core::aabbox3d<f32>(
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-BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
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-BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
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i = CONTENT_RAIL;
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i = CONTENT_RAIL;
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f = nodemgr->getModifiable(i);
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_RAILLIKE;
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f->setInventoryTexture("rail.png");
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f->setInventoryTexture("rail.png");
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f->used_texturenames.insert("rail.png"); // Add to atlas
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f->setTexture(0, "rail.png");
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f->setTexture(1, "rail_curved.png");
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f->setTexture(2, "rail_t_junction.png");
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f->setTexture(3, "rail_crossing.png");
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f->light_propagates = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->air_equivalent = true; // grass grows underneath
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f->walkable = false;
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f->walkable = false;
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f->selection_box.type = NODEBOX_FIXED;
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f->selection_box.type = NODEBOX_FIXED;
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i = CONTENT_LADDER;
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i = CONTENT_LADDER;
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f = nodemgr->getModifiable(i);
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_SIGNLIKE;
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f->setAllTextures("ladder.png");
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f->setInventoryTexture("ladder.png");
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f->setInventoryTexture("ladder.png");
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f->used_texturenames.insert("ladder.png"); // Add to atlas
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f->light_propagates = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->wall_mounted = true;
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f->wall_mounted = true;
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f->solidness = 0;
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f->air_equivalent = true;
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f->air_equivalent = true;
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f->walkable = false;
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f->walkable = false;
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f->climbable = true;
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f->climbable = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->sunlight_propagates = true;
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f->solidness = 0;
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f->walkable = false;
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f->walkable = false;
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f->pointable = false;
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f->pointable = false;
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f->diggable = false;
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f->diggable = false;
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i = CONTENT_WATER;
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i = CONTENT_WATER;
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f = nodemgr->getModifiable(i);
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_FLOWINGLIQUID;
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f->setAllTextures("water.png", WATER_ALPHA);
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->light_propagates = true;
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f->solidness = 0; // Drawn separately, makes no faces
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f->visual_solidness = 1;
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f->walkable = false;
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f->walkable = false;
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f->pointable = false;
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f->pointable = false;
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f->diggable = false;
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f->diggable = false;
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_viscosity = WATER_VISC;
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f->liquid_viscosity = WATER_VISC;
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if(!opaque_water)
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f->alpha = WATER_ALPHA;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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// Flowing water material
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// Flowing water material
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f->mspec_special[0].tname = "water.png";
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f->mspec_special[0].tname = "water.png";
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i = CONTENT_WATERSOURCE;
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i = CONTENT_WATERSOURCE;
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f = nodemgr->getModifiable(i);
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f = nodemgr->getModifiable(i);
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if(new_style_water)
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f->drawtype = NDT_LIQUID;
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{
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f->setAllTextures("water.png", WATER_ALPHA);
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f->solidness = 0; // drawn separately, makes no faces
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}
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else // old style
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{
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f->solidness = 1;
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f->setAllTextures("water.png", WATER_ALPHA);
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f->backface_culling = false;
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}
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//f->setInventoryTexture("water.png");
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//f->setInventoryTexture("water.png");
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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@ -501,8 +462,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_viscosity = WATER_VISC;
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f->liquid_viscosity = WATER_VISC;
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if(!opaque_water)
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f->alpha = WATER_ALPHA;
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|
||||||
f->post_effect_color = video::SColor(64, 100, 100, 200);
|
f->post_effect_color = video::SColor(64, 100, 100, 200);
|
||||||
// New-style water source material (mostly unused)
|
// New-style water source material (mostly unused)
|
||||||
f->mspec_special[0].tname = "water.png";
|
f->mspec_special[0].tname = "water.png";
|
||||||
|
@ -510,13 +469,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||||
|
|
||||||
i = CONTENT_LAVA;
|
i = CONTENT_LAVA;
|
||||||
f = nodemgr->getModifiable(i);
|
f = nodemgr->getModifiable(i);
|
||||||
|
f->drawtype = NDT_FLOWINGLIQUID;
|
||||||
|
f->setAllTextures("lava.png");
|
||||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
||||||
f->used_texturenames.insert("lava.png"); // Add to atlas
|
|
||||||
f->param_type = CPT_LIGHT;
|
f->param_type = CPT_LIGHT;
|
||||||
f->light_propagates = false;
|
f->light_propagates = false;
|
||||||
f->light_source = LIGHT_MAX-1;
|
f->light_source = LIGHT_MAX-1;
|
||||||
f->solidness = 0; // Drawn separately, makes no faces
|
|
||||||
f->visual_solidness = 1; // Does not completely cover block boundaries
|
|
||||||
f->walkable = false;
|
f->walkable = false;
|
||||||
f->pointable = false;
|
f->pointable = false;
|
||||||
f->diggable = false;
|
f->diggable = false;
|
||||||
|
@ -535,16 +493,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||||
|
|
||||||
i = CONTENT_LAVASOURCE;
|
i = CONTENT_LAVASOURCE;
|
||||||
f = nodemgr->getModifiable(i);
|
f = nodemgr->getModifiable(i);
|
||||||
f->used_texturenames.insert("ladder.png"); // Add to atlas
|
f->drawtype = NDT_LIQUID;
|
||||||
if(new_style_water)
|
f->setAllTextures("lava.png");
|
||||||
{
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
}
|
|
||||||
else // old style
|
|
||||||
{
|
|
||||||
f->solidness = 2;
|
|
||||||
f->setAllTextures("lava.png");
|
|
||||||
}
|
|
||||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
||||||
f->param_type = CPT_LIGHT;
|
f->param_type = CPT_LIGHT;
|
||||||
f->light_propagates = false;
|
f->light_propagates = false;
|
||||||
|
@ -566,14 +516,14 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||||
|
|
||||||
i = CONTENT_TORCH;
|
i = CONTENT_TORCH;
|
||||||
f = nodemgr->getModifiable(i);
|
f = nodemgr->getModifiable(i);
|
||||||
|
f->drawtype = NDT_TORCHLIKE;
|
||||||
|
f->setTexture(0, "torch_on_floor.png");
|
||||||
|
f->setTexture(1, "torch_on_ceiling.png");
|
||||||
|
f->setTexture(2, "torch.png");
|
||||||
f->setInventoryTexture("torch_on_floor.png");
|
f->setInventoryTexture("torch_on_floor.png");
|
||||||
f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
|
|
||||||
f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
|
|
||||||
f->used_texturenames.insert("torch.png"); // Add to atlas
|
|
||||||
f->param_type = CPT_LIGHT;
|
f->param_type = CPT_LIGHT;
|
||||||
f->light_propagates = true;
|
f->light_propagates = true;
|
||||||
f->sunlight_propagates = true;
|
f->sunlight_propagates = true;
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->walkable = false;
|
f->walkable = false;
|
||||||
f->wall_mounted = true;
|
f->wall_mounted = true;
|
||||||
f->air_equivalent = true;
|
f->air_equivalent = true;
|
||||||
|
@ -590,12 +540,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||||
|
|
||||||
i = CONTENT_SIGN_WALL;
|
i = CONTENT_SIGN_WALL;
|
||||||
f = nodemgr->getModifiable(i);
|
f = nodemgr->getModifiable(i);
|
||||||
|
f->drawtype = NDT_SIGNLIKE;
|
||||||
|
f->setAllTextures("sign_wall.png");
|
||||||
f->setInventoryTexture("sign_wall.png");
|
f->setInventoryTexture("sign_wall.png");
|
||||||
f->used_texturenames.insert("sign_wall.png"); // Add to atlas
|
|
||||||
f->param_type = CPT_LIGHT;
|
f->param_type = CPT_LIGHT;
|
||||||
f->light_propagates = true;
|
f->light_propagates = true;
|
||||||
f->sunlight_propagates = true;
|
f->sunlight_propagates = true;
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->walkable = false;
|
f->walkable = false;
|
||||||
f->wall_mounted = true;
|
f->wall_mounted = true;
|
||||||
f->air_equivalent = true;
|
f->air_equivalent = true;
|
||||||
|
@ -692,25 +642,26 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||||
|
|
||||||
i = CONTENT_SAPLING;
|
i = CONTENT_SAPLING;
|
||||||
f = nodemgr->getModifiable(i);
|
f = nodemgr->getModifiable(i);
|
||||||
f->param_type = CPT_LIGHT;
|
f->drawtype = NDT_PLANTLIKE;
|
||||||
|
f->visual_scale = 1.5;
|
||||||
f->setAllTextures("sapling.png");
|
f->setAllTextures("sapling.png");
|
||||||
f->setInventoryTexture("sapling.png");
|
f->setInventoryTexture("sapling.png");
|
||||||
f->used_texturenames.insert("sapling.png"); // Add to atlas
|
f->param_type = CPT_LIGHT;
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||||
f->light_propagates = true;
|
f->light_propagates = true;
|
||||||
f->air_equivalent = false;
|
f->air_equivalent = false;
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->walkable = false;
|
f->walkable = false;
|
||||||
setConstantMaterialProperties(f->material, 0.0);
|
setConstantMaterialProperties(f->material, 0.0);
|
||||||
|
|
||||||
i = CONTENT_APPLE;
|
i = CONTENT_APPLE;
|
||||||
f = nodemgr->getModifiable(i);
|
f = nodemgr->getModifiable(i);
|
||||||
|
f->drawtype = NDT_PLANTLIKE;
|
||||||
|
f->visual_scale = 1.0;
|
||||||
|
f->setAllTextures("apple.png");
|
||||||
f->setInventoryTexture("apple.png");
|
f->setInventoryTexture("apple.png");
|
||||||
f->used_texturenames.insert("apple.png"); // Add to atlas
|
|
||||||
f->param_type = CPT_LIGHT;
|
f->param_type = CPT_LIGHT;
|
||||||
f->light_propagates = true;
|
f->light_propagates = true;
|
||||||
f->sunlight_propagates = true;
|
f->sunlight_propagates = true;
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->walkable = false;
|
f->walkable = false;
|
||||||
f->air_equivalent = true;
|
f->air_equivalent = true;
|
||||||
f->dug_item = std::string("CraftItem apple 1");
|
f->dug_item = std::string("CraftItem apple 1");
|
||||||
|
|
|
@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
#define CONTENT_MAPNODE_HEADER
|
#define CONTENT_MAPNODE_HEADER
|
||||||
|
|
||||||
#include "mapnode.h"
|
#include "mapnode.h"
|
||||||
class ITextureSource;
|
|
||||||
class IWritableNodeDefManager;
|
class IWritableNodeDefManager;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -36,7 +35,7 @@ class IWritableNodeDefManager;
|
||||||
|
|
||||||
Server only calls this once with tsrc=NULL.
|
Server only calls this once with tsrc=NULL.
|
||||||
*/
|
*/
|
||||||
void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr);
|
void content_mapnode_init(IWritableNodeDefManager *nodemgr);
|
||||||
|
|
||||||
// Backwards compatibility for non-extended content types in v19
|
// Backwards compatibility for non-extended content types in v19
|
||||||
extern content_t trans_table_19[21][2];
|
extern content_t trans_table_19[21][2];
|
||||||
|
|
|
@ -75,7 +75,6 @@ void set_default_settings(Settings *settings)
|
||||||
settings->setDefault("invert_mouse", "false");
|
settings->setDefault("invert_mouse", "false");
|
||||||
settings->setDefault("enable_farmesh", "false");
|
settings->setDefault("enable_farmesh", "false");
|
||||||
settings->setDefault("enable_clouds", "true");
|
settings->setDefault("enable_clouds", "true");
|
||||||
settings->setDefault("invisible_stone", "false");
|
|
||||||
settings->setDefault("screenshot_path", ".");
|
settings->setDefault("screenshot_path", ".");
|
||||||
settings->setDefault("view_bobbing_amount", "1.0");
|
settings->setDefault("view_bobbing_amount", "1.0");
|
||||||
settings->setDefault("enable_3d_clouds", "false");
|
settings->setDefault("enable_3d_clouds", "false");
|
||||||
|
|
|
@ -645,7 +645,7 @@ void the_game(
|
||||||
IWritableNodeDefManager *nodedef = createNodeDefManager();
|
IWritableNodeDefManager *nodedef = createNodeDefManager();
|
||||||
|
|
||||||
// Fill node feature table with default definitions
|
// Fill node feature table with default definitions
|
||||||
content_mapnode_init(tsrc, nodedef);
|
content_mapnode_init(nodedef);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Create server.
|
Create server.
|
||||||
|
|
|
@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
#include <irrList.h>
|
#include <irrList.h>
|
||||||
#include <irrArray.h>
|
#include <irrArray.h>
|
||||||
#include <aabbox3d.h>
|
#include <aabbox3d.h>
|
||||||
|
#include <SColor.h>
|
||||||
using namespace irr;
|
using namespace irr;
|
||||||
typedef core::vector3df v3f;
|
typedef core::vector3df v3f;
|
||||||
typedef core::vector3d<s16> v3s16;
|
typedef core::vector3d<s16> v3s16;
|
||||||
|
|
|
@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
#include "nodedef.h"
|
#include "nodedef.h"
|
||||||
#include "content_mapnode.h" // For mapnode_translate_*_internal
|
#include "content_mapnode.h" // For mapnode_translate_*_internal
|
||||||
|
|
||||||
|
#ifndef SERVER
|
||||||
/*
|
/*
|
||||||
Nodes make a face if contents differ and solidness differs.
|
Nodes make a face if contents differ and solidness differs.
|
||||||
Return value:
|
Return value:
|
||||||
|
@ -81,6 +82,7 @@ u8 face_contents(content_t m1, content_t m2, bool *equivalent,
|
||||||
else
|
else
|
||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
v3s16 facedir_rotate(u8 facedir, v3s16 dir)
|
v3s16 facedir_rotate(u8 facedir, v3s16 dir)
|
||||||
{
|
{
|
||||||
|
|
|
@ -62,6 +62,7 @@ typedef u16 content_t;
|
||||||
*/
|
*/
|
||||||
#define CONTENT_AIR 126
|
#define CONTENT_AIR 126
|
||||||
|
|
||||||
|
#ifndef SERVER
|
||||||
/*
|
/*
|
||||||
Nodes make a face if contents differ and solidness differs.
|
Nodes make a face if contents differ and solidness differs.
|
||||||
Return value:
|
Return value:
|
||||||
|
@ -72,6 +73,7 @@ typedef u16 content_t;
|
||||||
*/
|
*/
|
||||||
u8 face_contents(content_t m1, content_t m2, bool *equivalent,
|
u8 face_contents(content_t m1, content_t m2, bool *equivalent,
|
||||||
INodeDefManager *nodemgr);
|
INodeDefManager *nodemgr);
|
||||||
|
#endif
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Packs directions like (1,0,0), (1,-1,0) in six bits.
|
Packs directions like (1,0,0), (1,-1,0) in six bits.
|
||||||
|
|
|
@ -1,7 +1,49 @@
|
||||||
|
/*
|
||||||
|
Minetest-c55
|
||||||
|
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "materials.h"
|
#include "materials.h"
|
||||||
#include "mapnode.h"
|
#include "mapnode.h"
|
||||||
#include "nodedef.h"
|
#include "nodedef.h"
|
||||||
#include "tooldef.h"
|
#include "tooldef.h"
|
||||||
|
#include "utility.h"
|
||||||
|
|
||||||
|
void MaterialProperties::serialize(std::ostream &os)
|
||||||
|
{
|
||||||
|
writeU8(os, 0); // version
|
||||||
|
writeU8(os, diggability);
|
||||||
|
writeF1000(os, weight);
|
||||||
|
writeF1000(os, crackiness);
|
||||||
|
writeF1000(os, crumbliness);
|
||||||
|
writeF1000(os, cuttability);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MaterialProperties::deSerialize(std::istream &is)
|
||||||
|
{
|
||||||
|
int version = readU8(is);
|
||||||
|
if(version != 0)
|
||||||
|
throw SerializationError("unsupported MaterialProperties version");
|
||||||
|
diggability = (enum Diggability)readU8(is);
|
||||||
|
weight = readF1000(is);
|
||||||
|
crackiness = readF1000(is);
|
||||||
|
crumbliness = readF1000(is);
|
||||||
|
cuttability = readF1000(is);
|
||||||
|
}
|
||||||
|
|
||||||
DiggingProperties getDiggingProperties(u16 content, ToolDiggingProperties *tp,
|
DiggingProperties getDiggingProperties(u16 content, ToolDiggingProperties *tp,
|
||||||
INodeDefManager *nodemgr)
|
INodeDefManager *nodemgr)
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
Minetest-c55
|
Minetest-c55
|
||||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
This program is free software; you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
|
||||||
#include "common_irrlicht.h"
|
#include "common_irrlicht.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
enum Diggability
|
enum Diggability
|
||||||
{
|
{
|
||||||
|
@ -65,6 +66,9 @@ struct MaterialProperties
|
||||||
crumbliness(1),
|
crumbliness(1),
|
||||||
cuttability(1)
|
cuttability(1)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
void serialize(std::ostream &os);
|
||||||
|
void deSerialize(std::istream &is);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct DiggingProperties
|
struct DiggingProperties
|
||||||
|
|
315
src/nodedef.cpp
315
src/nodedef.cpp
|
@ -25,6 +25,54 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
#endif
|
#endif
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
|
#include "settings.h"
|
||||||
|
|
||||||
|
void NodeBox::serialize(std::ostream &os)
|
||||||
|
{
|
||||||
|
writeU8(os, 0); // version
|
||||||
|
writeU8(os, type);
|
||||||
|
writeV3F1000(os, fixed.MinEdge);
|
||||||
|
writeV3F1000(os, fixed.MaxEdge);
|
||||||
|
writeV3F1000(os, wall_top.MinEdge);
|
||||||
|
writeV3F1000(os, wall_top.MaxEdge);
|
||||||
|
writeV3F1000(os, wall_bottom.MinEdge);
|
||||||
|
writeV3F1000(os, wall_bottom.MaxEdge);
|
||||||
|
writeV3F1000(os, wall_side.MinEdge);
|
||||||
|
writeV3F1000(os, wall_side.MaxEdge);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NodeBox::deSerialize(std::istream &is)
|
||||||
|
{
|
||||||
|
int version = readU8(is);
|
||||||
|
if(version != 0)
|
||||||
|
throw SerializationError("unsupported NodeBox version");
|
||||||
|
type = (enum NodeBoxType)readU8(is);
|
||||||
|
fixed.MinEdge = readV3F1000(is);
|
||||||
|
fixed.MaxEdge = readV3F1000(is);
|
||||||
|
wall_top.MinEdge = readV3F1000(is);
|
||||||
|
wall_top.MaxEdge = readV3F1000(is);
|
||||||
|
wall_bottom.MinEdge = readV3F1000(is);
|
||||||
|
wall_bottom.MaxEdge = readV3F1000(is);
|
||||||
|
wall_side.MinEdge = readV3F1000(is);
|
||||||
|
wall_side.MaxEdge = readV3F1000(is);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MaterialSpec::serialize(std::ostream &os)
|
||||||
|
{
|
||||||
|
os<<serializeString(tname);
|
||||||
|
writeU8(os, backface_culling);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MaterialSpec::deSerialize(std::istream &is)
|
||||||
|
{
|
||||||
|
tname = deSerializeString(is);
|
||||||
|
backface_culling = readU8(is);
|
||||||
|
}
|
||||||
|
|
||||||
|
ContentFeatures::ContentFeatures()
|
||||||
|
{
|
||||||
|
reset();
|
||||||
|
}
|
||||||
|
|
||||||
ContentFeatures::~ContentFeatures()
|
ContentFeatures::~ContentFeatures()
|
||||||
{
|
{
|
||||||
|
@ -37,6 +85,161 @@ ContentFeatures::~ContentFeatures()
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ContentFeatures::reset()
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
Cached stuff
|
||||||
|
*/
|
||||||
|
#ifndef SERVER
|
||||||
|
inventory_texture = NULL;
|
||||||
|
|
||||||
|
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
|
||||||
|
special_materials[j] = NULL;
|
||||||
|
special_aps[j] = NULL;
|
||||||
|
}
|
||||||
|
solidness = 2;
|
||||||
|
visual_solidness = 0;
|
||||||
|
backface_culling = true;
|
||||||
|
#endif
|
||||||
|
used_texturenames.clear();
|
||||||
|
modified = true; // NodeDefManager explicitly sets to false
|
||||||
|
/*
|
||||||
|
Actual data
|
||||||
|
*/
|
||||||
|
drawtype = NDT_NORMAL;
|
||||||
|
visual_scale = 1.0;
|
||||||
|
for(u32 i=0; i<6; i++)
|
||||||
|
tname_tiles[i] = "";
|
||||||
|
for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
|
||||||
|
mspec_special[j] = MaterialSpec();
|
||||||
|
tname_inventory = "";
|
||||||
|
alpha = 255;
|
||||||
|
post_effect_color = video::SColor(0, 0, 0, 0);
|
||||||
|
param_type = CPT_NONE;
|
||||||
|
is_ground_content = false;
|
||||||
|
light_propagates = false;
|
||||||
|
sunlight_propagates = false;
|
||||||
|
walkable = true;
|
||||||
|
pointable = true;
|
||||||
|
diggable = true;
|
||||||
|
climbable = false;
|
||||||
|
buildable_to = false;
|
||||||
|
wall_mounted = false;
|
||||||
|
air_equivalent = false;
|
||||||
|
often_contains_mineral = false;
|
||||||
|
dug_item = "";
|
||||||
|
initial_metadata = NULL;
|
||||||
|
liquid_type = LIQUID_NONE;
|
||||||
|
liquid_alternative_flowing = CONTENT_IGNORE;
|
||||||
|
liquid_alternative_source = CONTENT_IGNORE;
|
||||||
|
liquid_viscosity = 0;
|
||||||
|
light_source = 0;
|
||||||
|
damage_per_second = 0;
|
||||||
|
selection_box = NodeBox();
|
||||||
|
material = MaterialProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ContentFeatures::serialize(std::ostream &os)
|
||||||
|
{
|
||||||
|
writeU8(os, 0); // version
|
||||||
|
writeU8(os, drawtype);
|
||||||
|
writeF1000(os, visual_scale);
|
||||||
|
writeU8(os, 6);
|
||||||
|
for(u32 i=0; i<6; i++)
|
||||||
|
os<<serializeString(tname_tiles[i]);
|
||||||
|
os<<serializeString(tname_inventory);
|
||||||
|
writeU8(os, CF_SPECIAL_COUNT);
|
||||||
|
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
|
||||||
|
mspec_special[i].serialize(os);
|
||||||
|
}
|
||||||
|
writeU8(os, alpha);
|
||||||
|
writeU8(os, post_effect_color.getAlpha());
|
||||||
|
writeU8(os, post_effect_color.getRed());
|
||||||
|
writeU8(os, post_effect_color.getGreen());
|
||||||
|
writeU8(os, post_effect_color.getBlue());
|
||||||
|
writeU8(os, param_type);
|
||||||
|
writeU8(os, is_ground_content);
|
||||||
|
writeU8(os, light_propagates);
|
||||||
|
writeU8(os, sunlight_propagates);
|
||||||
|
writeU8(os, walkable);
|
||||||
|
writeU8(os, pointable);
|
||||||
|
writeU8(os, diggable);
|
||||||
|
writeU8(os, climbable);
|
||||||
|
writeU8(os, buildable_to);
|
||||||
|
writeU8(os, wall_mounted);
|
||||||
|
writeU8(os, air_equivalent);
|
||||||
|
writeU8(os, often_contains_mineral);
|
||||||
|
os<<serializeString(dug_item);
|
||||||
|
os<<serializeString(extra_dug_item);
|
||||||
|
writeS32(os, extra_dug_item_rarity);
|
||||||
|
if(initial_metadata){
|
||||||
|
writeU8(os, true);
|
||||||
|
initial_metadata->serialize(os);
|
||||||
|
} else {
|
||||||
|
writeU8(os, false);
|
||||||
|
}
|
||||||
|
writeU8(os, liquid_type);
|
||||||
|
writeU16(os, liquid_alternative_flowing);
|
||||||
|
writeU16(os, liquid_alternative_source);
|
||||||
|
writeU8(os, liquid_viscosity);
|
||||||
|
writeU8(os, light_source);
|
||||||
|
writeU32(os, damage_per_second);
|
||||||
|
selection_box.serialize(os);
|
||||||
|
material.serialize(os);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
|
||||||
|
{
|
||||||
|
int version = readU8(is);
|
||||||
|
if(version != 0)
|
||||||
|
throw SerializationError("unsupported ContentFeatures version");
|
||||||
|
drawtype = (enum NodeDrawType)readU8(is);
|
||||||
|
visual_scale = readF1000(is);
|
||||||
|
if(readU8(is) != 6)
|
||||||
|
throw SerializationError("unsupported tile count");
|
||||||
|
for(u32 i=0; i<6; i++)
|
||||||
|
tname_tiles[i] = deSerializeString(is);
|
||||||
|
tname_inventory = deSerializeString(is);
|
||||||
|
if(readU8(is) != CF_SPECIAL_COUNT)
|
||||||
|
throw SerializationError("unsupported CF_SPECIAL_COUNT");
|
||||||
|
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
|
||||||
|
mspec_special[i].deSerialize(is);
|
||||||
|
}
|
||||||
|
alpha = readU8(is);
|
||||||
|
post_effect_color.setAlpha(readU8(is));
|
||||||
|
post_effect_color.setRed(readU8(is));
|
||||||
|
post_effect_color.setGreen(readU8(is));
|
||||||
|
post_effect_color.setBlue(readU8(is));
|
||||||
|
param_type = (enum ContentParamType)readU8(is);
|
||||||
|
is_ground_content = readU8(is);
|
||||||
|
light_propagates = readU8(is);
|
||||||
|
sunlight_propagates = readU8(is);
|
||||||
|
walkable = readU8(is);
|
||||||
|
pointable = readU8(is);
|
||||||
|
diggable = readU8(is);
|
||||||
|
climbable = readU8(is);
|
||||||
|
buildable_to = readU8(is);
|
||||||
|
wall_mounted = readU8(is);
|
||||||
|
air_equivalent = readU8(is);
|
||||||
|
often_contains_mineral = readU8(is);
|
||||||
|
dug_item = deSerializeString(is);
|
||||||
|
extra_dug_item = deSerializeString(is);
|
||||||
|
extra_dug_item_rarity = readS32(is);
|
||||||
|
if(readU8(is)){
|
||||||
|
initial_metadata = NodeMetadata::deSerialize(is, gamedef);
|
||||||
|
} else {
|
||||||
|
initial_metadata = NULL;
|
||||||
|
}
|
||||||
|
liquid_type = (enum LiquidType)readU8(is);
|
||||||
|
liquid_alternative_flowing = readU16(is);
|
||||||
|
liquid_alternative_source = readU16(is);
|
||||||
|
liquid_viscosity = readU8(is);
|
||||||
|
light_source = readU8(is);
|
||||||
|
damage_per_second = readU32(is);
|
||||||
|
selection_box.deSerialize(is);
|
||||||
|
material.deSerialize(is);
|
||||||
|
}
|
||||||
|
|
||||||
void ContentFeatures::setTexture(u16 i, std::string name)
|
void ContentFeatures::setTexture(u16 i, std::string name)
|
||||||
{
|
{
|
||||||
used_texturenames.insert(name);
|
used_texturenames.insert(name);
|
||||||
|
@ -70,20 +273,28 @@ void ContentFeatures::setInventoryTextureCube(std::string top,
|
||||||
class CNodeDefManager: public IWritableNodeDefManager
|
class CNodeDefManager: public IWritableNodeDefManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CNodeDefManager()
|
void clear()
|
||||||
{
|
{
|
||||||
for(u16 i=0; i<=MAX_CONTENT; i++)
|
for(u16 i=0; i<=MAX_CONTENT; i++)
|
||||||
{
|
{
|
||||||
ContentFeatures *f = &m_content_features[i];
|
ContentFeatures *f = &m_content_features[i];
|
||||||
// Reset to defaults
|
f->reset(); // Reset to defaults
|
||||||
f->reset();
|
f->modified = false; // Not changed from default
|
||||||
if(i == CONTENT_IGNORE || i == CONTENT_AIR)
|
if(i == CONTENT_IGNORE || i == CONTENT_AIR){
|
||||||
|
f->drawtype = NDT_AIRLIKE;
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
f->setAllTextures("unknown_block.png");
|
f->setAllTextures("unknown_block.png");
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||||
}
|
}
|
||||||
|
#ifndef SERVER
|
||||||
// Make CONTENT_IGNORE to not block the view when occlusion culling
|
// Make CONTENT_IGNORE to not block the view when occlusion culling
|
||||||
m_content_features[CONTENT_IGNORE].solidness = 0;
|
m_content_features[CONTENT_IGNORE].solidness = 0;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
CNodeDefManager()
|
||||||
|
{
|
||||||
|
clear();
|
||||||
}
|
}
|
||||||
virtual ~CNodeDefManager()
|
virtual ~CNodeDefManager()
|
||||||
{
|
{
|
||||||
|
@ -116,6 +327,7 @@ public:
|
||||||
virtual ContentFeatures* getModifiable(content_t c)
|
virtual ContentFeatures* getModifiable(content_t c)
|
||||||
{
|
{
|
||||||
assert(c <= MAX_CONTENT);
|
assert(c <= MAX_CONTENT);
|
||||||
|
m_content_features[c].modified = true; // Assume it is modified
|
||||||
return &m_content_features[c];
|
return &m_content_features[c];
|
||||||
}
|
}
|
||||||
virtual void updateTextures(ITextureSource *tsrc)
|
virtual void updateTextures(ITextureSource *tsrc)
|
||||||
|
@ -123,10 +335,72 @@ public:
|
||||||
#ifndef SERVER
|
#ifndef SERVER
|
||||||
infostream<<"CNodeDefManager::updateTextures(): Updating "
|
infostream<<"CNodeDefManager::updateTextures(): Updating "
|
||||||
<<"textures in node definitions"<<std::endl;
|
<<"textures in node definitions"<<std::endl;
|
||||||
|
|
||||||
|
bool new_style_water = g_settings->getBool("new_style_water");
|
||||||
|
bool new_style_leaves = g_settings->getBool("new_style_leaves");
|
||||||
|
bool opaque_water = g_settings->getBool("opaque_water");
|
||||||
|
|
||||||
for(u16 i=0; i<=MAX_CONTENT; i++)
|
for(u16 i=0; i<=MAX_CONTENT; i++)
|
||||||
{
|
{
|
||||||
infostream<<"Updating content "<<i<<std::endl;
|
|
||||||
ContentFeatures *f = &m_content_features[i];
|
ContentFeatures *f = &m_content_features[i];
|
||||||
|
|
||||||
|
switch(f->drawtype){
|
||||||
|
default:
|
||||||
|
case NDT_NORMAL:
|
||||||
|
f->solidness = 2;
|
||||||
|
break;
|
||||||
|
case NDT_AIRLIKE:
|
||||||
|
f->solidness = 0;
|
||||||
|
break;
|
||||||
|
case NDT_LIQUID:
|
||||||
|
assert(f->liquid_type == LIQUID_SOURCE);
|
||||||
|
if(opaque_water)
|
||||||
|
f->alpha = 255;
|
||||||
|
if(new_style_water){
|
||||||
|
f->solidness = 0;
|
||||||
|
} else {
|
||||||
|
f->solidness = 1;
|
||||||
|
if(f->alpha == 255)
|
||||||
|
f->solidness = 2;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case NDT_FLOWINGLIQUID:
|
||||||
|
assert(f->liquid_type == LIQUID_FLOWING);
|
||||||
|
f->solidness = 0;
|
||||||
|
if(opaque_water)
|
||||||
|
f->alpha = 255;
|
||||||
|
break;
|
||||||
|
case NDT_GLASSLIKE:
|
||||||
|
f->solidness = 0;
|
||||||
|
f->visual_solidness = 1;
|
||||||
|
break;
|
||||||
|
case NDT_ALLFACES:
|
||||||
|
f->solidness = 0;
|
||||||
|
f->visual_solidness = 1;
|
||||||
|
break;
|
||||||
|
case NDT_ALLFACES_OPTIONAL:
|
||||||
|
if(new_style_leaves){
|
||||||
|
f->drawtype = NDT_ALLFACES;
|
||||||
|
f->solidness = 0;
|
||||||
|
f->visual_solidness = 1;
|
||||||
|
} else {
|
||||||
|
f->drawtype = NDT_NORMAL;
|
||||||
|
f->solidness = 1;
|
||||||
|
for(u32 i=0; i<6; i++){
|
||||||
|
f->tname_tiles[i] = std::string("[noalpha:")
|
||||||
|
+ f->tname_tiles[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case NDT_TORCHLIKE:
|
||||||
|
case NDT_SIGNLIKE:
|
||||||
|
case NDT_PLANTLIKE:
|
||||||
|
case NDT_FENCELIKE:
|
||||||
|
case NDT_RAILLIKE:
|
||||||
|
f->solidness = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// Inventory texture
|
// Inventory texture
|
||||||
if(f->tname_inventory != "")
|
if(f->tname_inventory != "")
|
||||||
f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
|
f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
|
||||||
|
@ -175,6 +449,35 @@ public:
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
void serialize(std::ostream &os)
|
||||||
|
{
|
||||||
|
std::ostringstream tmp_os(std::ios::binary);
|
||||||
|
for(u16 i=0; i<=MAX_CONTENT; i++)
|
||||||
|
{
|
||||||
|
ContentFeatures *f = &m_content_features[i];
|
||||||
|
if(!f->modified)
|
||||||
|
continue;
|
||||||
|
writeU16(tmp_os, i);
|
||||||
|
f->serialize(tmp_os);
|
||||||
|
}
|
||||||
|
os<<serializeLongString(tmp_os.str());
|
||||||
|
}
|
||||||
|
void deSerialize(std::istream &is, IGameDef *gamedef)
|
||||||
|
{
|
||||||
|
clear();
|
||||||
|
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
|
||||||
|
while(!tmp_is.eof()){
|
||||||
|
u16 i = readU16(tmp_is);
|
||||||
|
if(i > MAX_CONTENT){
|
||||||
|
errorstream<<"ContentFeatures::deSerialize(): "
|
||||||
|
<<"Too large content id: "<<i<<std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
ContentFeatures *f = &m_content_features[i];
|
||||||
|
f->deSerialize(tmp_is, gamedef);
|
||||||
|
f->modified = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
private:
|
private:
|
||||||
ContentFeatures m_content_features[MAX_CONTENT+1];
|
ContentFeatures m_content_features[MAX_CONTENT+1];
|
||||||
};
|
};
|
||||||
|
|
136
src/nodedef.h
136
src/nodedef.h
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
|
||||||
#include "common_irrlicht.h"
|
#include "common_irrlicht.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include "mapnode.h"
|
#include "mapnode.h"
|
||||||
#ifndef SERVER
|
#ifndef SERVER
|
||||||
|
@ -29,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
#endif
|
#endif
|
||||||
#include "materials.h" // MaterialProperties
|
#include "materials.h" // MaterialProperties
|
||||||
class ITextureSource;
|
class ITextureSource;
|
||||||
|
class IGameDef;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
TODO: Rename to nodedef.h
|
TODO: Rename to nodedef.h
|
||||||
|
@ -95,6 +97,9 @@ struct NodeBox
|
||||||
wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
|
wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
|
||||||
wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
|
wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
void serialize(std::ostream &os);
|
||||||
|
void deSerialize(std::istream &is);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MapNode;
|
struct MapNode;
|
||||||
|
@ -109,42 +114,70 @@ struct MaterialSpec
|
||||||
tname(tname_),
|
tname(tname_),
|
||||||
backface_culling(backface_culling_)
|
backface_culling(backface_culling_)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
void serialize(std::ostream &os);
|
||||||
|
void deSerialize(std::istream &is);
|
||||||
|
};
|
||||||
|
|
||||||
|
enum NodeDrawType
|
||||||
|
{
|
||||||
|
NDT_NORMAL, // A basic solid block
|
||||||
|
NDT_AIRLIKE, // Nothing is drawn
|
||||||
|
NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
|
||||||
|
NDT_FLOWINGLIQUID, // A very special kind of thing
|
||||||
|
NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
|
||||||
|
NDT_ALLFACES, // Leaves-like, draw all faces no matter what
|
||||||
|
NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
|
||||||
|
NDT_TORCHLIKE,
|
||||||
|
NDT_SIGNLIKE,
|
||||||
|
NDT_PLANTLIKE,
|
||||||
|
NDT_FENCELIKE,
|
||||||
|
NDT_RAILLIKE,
|
||||||
};
|
};
|
||||||
|
|
||||||
#define CF_SPECIAL_COUNT 2
|
#define CF_SPECIAL_COUNT 2
|
||||||
|
|
||||||
struct ContentFeatures
|
struct ContentFeatures
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
|
Cached stuff
|
||||||
|
*/
|
||||||
#ifndef SERVER
|
#ifndef SERVER
|
||||||
// 0 1 2 3 4 5
|
// 0 1 2 3 4 5
|
||||||
// up down right left back front
|
// up down right left back front
|
||||||
TileSpec tiles[6];
|
TileSpec tiles[6];
|
||||||
|
|
||||||
video::ITexture *inventory_texture;
|
video::ITexture *inventory_texture;
|
||||||
|
|
||||||
// Post effect color, drawn when the camera is inside the node.
|
|
||||||
video::SColor post_effect_color;
|
|
||||||
|
|
||||||
// Special material/texture
|
// Special material/texture
|
||||||
// - Currently used for flowing liquids
|
// - Currently used for flowing liquids
|
||||||
video::SMaterial *special_materials[CF_SPECIAL_COUNT];
|
video::SMaterial *special_materials[CF_SPECIAL_COUNT];
|
||||||
AtlasPointer *special_aps[CF_SPECIAL_COUNT];
|
AtlasPointer *special_aps[CF_SPECIAL_COUNT];
|
||||||
#endif
|
|
||||||
|
|
||||||
// Visual definition
|
|
||||||
std::string tname_tiles[6];
|
|
||||||
std::string tname_inventory;
|
|
||||||
MaterialSpec mspec_special[CF_SPECIAL_COUNT];
|
|
||||||
u8 alpha;
|
|
||||||
bool backface_culling;
|
|
||||||
u8 solidness; // Used when choosing which face is drawn
|
u8 solidness; // Used when choosing which face is drawn
|
||||||
u8 visual_solidness; // When solidness=0, this tells how it looks like
|
u8 visual_solidness; // When solidness=0, this tells how it looks like
|
||||||
|
bool backface_culling;
|
||||||
|
#endif
|
||||||
|
|
||||||
// List of all block textures that have been used (value is dummy)
|
// List of all block textures that have been used (value is dummy)
|
||||||
// Used for texture atlas making.
|
// Used for texture atlas making.
|
||||||
// Exists on server too for cleaner code in content_mapnode.cpp.
|
// Exists on server too for cleaner code in content_mapnode.cpp.
|
||||||
std::set<std::string> used_texturenames;
|
std::set<std::string> used_texturenames;
|
||||||
|
|
||||||
|
// True if this actually contains non-default data
|
||||||
|
bool modified;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Actual data
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Visual definition
|
||||||
|
enum NodeDrawType drawtype;
|
||||||
|
float visual_scale; // Misc. scale parameter
|
||||||
|
std::string tname_tiles[6];
|
||||||
|
std::string tname_inventory;
|
||||||
|
MaterialSpec mspec_special[CF_SPECIAL_COUNT];
|
||||||
|
u8 alpha;
|
||||||
|
|
||||||
|
// Post effect color, drawn when the camera is inside the node.
|
||||||
|
video::SColor post_effect_color;
|
||||||
// Type of MapNode::param1
|
// Type of MapNode::param1
|
||||||
ContentParamType param_type;
|
ContentParamType param_type;
|
||||||
// True for all ground-like things like stone and mud, false for eg. trees
|
// True for all ground-like things like stone and mud, false for eg. trees
|
||||||
|
@ -172,18 +205,14 @@ struct ContentFeatures
|
||||||
// Used for texture atlas creation.
|
// Used for texture atlas creation.
|
||||||
// Currently only enabled for CONTENT_STONE.
|
// Currently only enabled for CONTENT_STONE.
|
||||||
bool often_contains_mineral;
|
bool often_contains_mineral;
|
||||||
|
|
||||||
// Inventory item string as which the node appears in inventory when dug.
|
// Inventory item string as which the node appears in inventory when dug.
|
||||||
// Mineral overrides this.
|
// Mineral overrides this.
|
||||||
std::string dug_item;
|
std::string dug_item;
|
||||||
|
|
||||||
// Extra dug item and its rarity
|
// Extra dug item and its rarity
|
||||||
std::string extra_dug_item;
|
std::string extra_dug_item;
|
||||||
s32 extra_dug_item_rarity;
|
s32 extra_dug_item_rarity;
|
||||||
|
|
||||||
// Initial metadata is cloned from this
|
// Initial metadata is cloned from this
|
||||||
NodeMetadata *initial_metadata;
|
NodeMetadata *initial_metadata;
|
||||||
|
|
||||||
// Whether the node is non-liquid, source liquid or flowing liquid
|
// Whether the node is non-liquid, source liquid or flowing liquid
|
||||||
enum LiquidType liquid_type;
|
enum LiquidType liquid_type;
|
||||||
// If the content is liquid, this is the flowing version of the liquid.
|
// If the content is liquid, this is the flowing version of the liquid.
|
||||||
|
@ -194,72 +223,22 @@ struct ContentFeatures
|
||||||
// 1 giving almost instantaneous propagation and 7 being
|
// 1 giving almost instantaneous propagation and 7 being
|
||||||
// the slowest possible
|
// the slowest possible
|
||||||
u8 liquid_viscosity;
|
u8 liquid_viscosity;
|
||||||
|
|
||||||
// Amount of light the node emits
|
// Amount of light the node emits
|
||||||
u8 light_source;
|
u8 light_source;
|
||||||
|
|
||||||
u32 damage_per_second;
|
u32 damage_per_second;
|
||||||
|
|
||||||
NodeBox selection_box;
|
NodeBox selection_box;
|
||||||
|
|
||||||
MaterialProperties material;
|
MaterialProperties material;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Methods
|
||||||
|
*/
|
||||||
|
|
||||||
// NOTE: Move relevant properties to here from elsewhere
|
ContentFeatures();
|
||||||
|
|
||||||
void reset()
|
|
||||||
{
|
|
||||||
// This isn't exactly complete due to lazyness
|
|
||||||
// TODO: Make it completely reset everything
|
|
||||||
#ifndef SERVER
|
|
||||||
inventory_texture = NULL;
|
|
||||||
|
|
||||||
post_effect_color = video::SColor(0, 0, 0, 0);
|
|
||||||
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
|
|
||||||
special_materials[j] = NULL;
|
|
||||||
special_aps[j] = NULL;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
for(u32 i=0; i<6; i++)
|
|
||||||
tname_tiles[i] = "";
|
|
||||||
for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
|
|
||||||
mspec_special[j] = MaterialSpec();
|
|
||||||
tname_inventory = "";
|
|
||||||
alpha = 255;
|
|
||||||
backface_culling = true;
|
|
||||||
solidness = 2;
|
|
||||||
visual_solidness = 0;
|
|
||||||
used_texturenames.clear();
|
|
||||||
param_type = CPT_NONE;
|
|
||||||
is_ground_content = false;
|
|
||||||
light_propagates = false;
|
|
||||||
sunlight_propagates = false;
|
|
||||||
walkable = true;
|
|
||||||
pointable = true;
|
|
||||||
diggable = true;
|
|
||||||
climbable = false;
|
|
||||||
buildable_to = false;
|
|
||||||
wall_mounted = false;
|
|
||||||
air_equivalent = false;
|
|
||||||
often_contains_mineral = false;
|
|
||||||
dug_item = "";
|
|
||||||
initial_metadata = NULL;
|
|
||||||
liquid_type = LIQUID_NONE;
|
|
||||||
liquid_alternative_flowing = CONTENT_IGNORE;
|
|
||||||
liquid_alternative_source = CONTENT_IGNORE;
|
|
||||||
liquid_viscosity = 0;
|
|
||||||
light_source = 0;
|
|
||||||
damage_per_second = 0;
|
|
||||||
selection_box = NodeBox();
|
|
||||||
material = MaterialProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
ContentFeatures()
|
|
||||||
{
|
|
||||||
reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
~ContentFeatures();
|
~ContentFeatures();
|
||||||
|
void reset();
|
||||||
|
void serialize(std::ostream &os);
|
||||||
|
void deSerialize(std::istream &is, IGameDef *gamedef);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Quickhands for simple materials
|
Quickhands for simple materials
|
||||||
*/
|
*/
|
||||||
|
@ -320,6 +299,9 @@ public:
|
||||||
Call after updating the texture atlas of a TextureSource.
|
Call after updating the texture atlas of a TextureSource.
|
||||||
*/
|
*/
|
||||||
virtual void updateTextures(ITextureSource *tsrc)=0;
|
virtual void updateTextures(ITextureSource *tsrc)=0;
|
||||||
|
|
||||||
|
virtual void serialize(std::ostream &os)=0;
|
||||||
|
virtual void deSerialize(std::istream &is, IGameDef *gamedef)=0;
|
||||||
};
|
};
|
||||||
|
|
||||||
IWritableNodeDefManager* createNodeDefManager();
|
IWritableNodeDefManager* createNodeDefManager();
|
||||||
|
|
|
@ -1016,7 +1016,7 @@ Server::Server(
|
||||||
infostream<<"m_nodemgr="<<m_nodemgr<<std::endl;
|
infostream<<"m_nodemgr="<<m_nodemgr<<std::endl;
|
||||||
|
|
||||||
// Initialize default node definitions
|
// Initialize default node definitions
|
||||||
content_mapnode_init(NULL, m_nodemgr);
|
content_mapnode_init(m_nodemgr);
|
||||||
|
|
||||||
// Add default global mod path
|
// Add default global mod path
|
||||||
m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
|
m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
|
||||||
|
|
|
@ -1088,7 +1088,7 @@ void run_tests()
|
||||||
|
|
||||||
// Create node definitions
|
// Create node definitions
|
||||||
IWritableNodeDefManager *nodedef = createNodeDefManager();
|
IWritableNodeDefManager *nodedef = createNodeDefManager();
|
||||||
content_mapnode_init(NULL, nodedef);
|
content_mapnode_init(nodedef);
|
||||||
|
|
||||||
infostream<<"run_tests() started"<<std::endl;
|
infostream<<"run_tests() started"<<std::endl;
|
||||||
TEST(TestUtilities);
|
TEST(TestUtilities);
|
||||||
|
|
|
@ -182,12 +182,15 @@ struct SourceAtlasPointer
|
||||||
class SourceImageCache
|
class SourceImageCache
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
void insert(const std::string &name, video::IImage *img)
|
void insert(const std::string &name, video::IImage *img,
|
||||||
|
bool do_overwrite)
|
||||||
{
|
{
|
||||||
assert(img);
|
assert(img);
|
||||||
core::map<std::string, video::IImage*>::Node *n;
|
core::map<std::string, video::IImage*>::Node *n;
|
||||||
n = m_images.find(name);
|
n = m_images.find(name);
|
||||||
if(n){
|
if(n){
|
||||||
|
if(!do_overwrite)
|
||||||
|
return;
|
||||||
video::IImage *oldimg = n->getValue();
|
video::IImage *oldimg = n->getValue();
|
||||||
if(oldimg)
|
if(oldimg)
|
||||||
oldimg->drop();
|
oldimg->drop();
|
||||||
|
@ -720,7 +723,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
|
||||||
|
|
||||||
assert(get_current_thread_id() == m_main_thread);
|
assert(get_current_thread_id() == m_main_thread);
|
||||||
|
|
||||||
m_sourcecache.insert(name, img);
|
m_sourcecache.insert(name, img, false);
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
||||||
|
|
|
@ -235,6 +235,19 @@ inline u32 readU32(std::istream &is)
|
||||||
return readU32((u8*)buf);
|
return readU32((u8*)buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void writeS32(std::ostream &os, u32 p)
|
||||||
|
{
|
||||||
|
char buf[4];
|
||||||
|
writeS32((u8*)buf, p);
|
||||||
|
os.write(buf, 4);
|
||||||
|
}
|
||||||
|
inline u32 readS32(std::istream &is)
|
||||||
|
{
|
||||||
|
char buf[4];
|
||||||
|
is.read(buf, 4);
|
||||||
|
return readS32((u8*)buf);
|
||||||
|
}
|
||||||
|
|
||||||
inline void writeF1000(std::ostream &os, f32 p)
|
inline void writeF1000(std::ostream &os, f32 p)
|
||||||
{
|
{
|
||||||
char buf[4];
|
char buf[4];
|
||||||
|
|
Loading…
Reference in New Issue