World selection box in main menu (and random fixing)

master
Perttu Ahola 2012-03-11 20:45:14 +02:00
parent bcaab74f1f
commit d1d83d7e7f
7 changed files with 291 additions and 102 deletions

View File

@ -115,6 +115,8 @@
# Server stuff
#
# Default game (default when creating a new world)
#default_game = mesetint
# Map directory (everything in the world is stored here)
#map-dir = /custom/map
# Message of the Day

View File

@ -94,8 +94,10 @@ void set_default_settings(Settings *settings)
settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
// Server stuff
// "map-dir" doesn't exist by default.
settings->setDefault("default_game", "mesetint");
settings->setDefault("motd", "");
settings->setDefault("max_users", "100");
settings->setDefault("strict_protocol_version_checking", "true");

View File

@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include <IGUIListBox.h>
#include "gettext.h"
@ -73,65 +74,52 @@ void GUIMainMenu::removeChildren()
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
std::wstring text_name;
std::wstring text_address;
std::wstring text_port;
bool creative_mode;
bool enable_damage;
bool fancy_trees;
bool smooth_lighting;
bool clouds_3d;
bool opaque_water;
std::wstring text_name = m_data->name;
std::wstring text_address = m_data->address;
std::wstring text_port = m_data->port;
bool creative_mode = m_data->creative_mode;
bool enable_damage = m_data->enable_damage;
bool fancy_trees = m_data->fancy_trees;
bool smooth_lighting = m_data->smooth_lighting;
bool clouds_3d = m_data->clouds_3d;
bool opaque_water = m_data->opaque_water;
int selected_world = m_data->selected_world;
// Client options
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
text_name = e->getText();
else
text_name = m_data->name;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
text_address = e->getText();
else
text_address = m_data->address;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
text_port = e->getText();
else
text_port = m_data->port;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
else
fancy_trees = m_data->fancy_trees;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
else
smooth_lighting = m_data->smooth_lighting;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
else
clouds_3d = m_data->clouds_3d;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
else
opaque_water = m_data->opaque_water;
}
// Server options
@ -139,15 +127,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
else
creative_mode = m_data->creative_mode;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
else
enable_damage = m_data->enable_damage;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
selected_world = ((gui::IGUIListBox*)e)->getSelected();
}
/*
@ -318,24 +307,36 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
// Server parameters
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 20);
rect += topleft_server + v2s32(20+250+20, 20);
Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 40);
rect += topleft_server + v2s32(20+250+20, 40);
Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
wgettext("Enable Damage"));
}
// Map delete button
{
core::rect<s32> rect(0, 0, 130, 30);
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
rect += topleft_server + v2s32(40, 90);
rect += topleft_server + v2s32(20+250+20, 90);
Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
wgettext("Delete map"));
}
// World selection listbox
{
core::rect<s32> rect(0, 0, 250, 120);
rect += topleft_server + v2s32(20, 10);
gui::IGUIListBox *e = Environment->addListBox(rect, this,
GUI_ID_WORLD_LISTBOX);
e->setDrawBackground(true);
for(std::list<std::wstring>::const_iterator i = m_data->worlds.begin();
i != m_data->worlds.end(); i++){
e->addItem(i->c_str());
}
e->setSelected(selected_world);
}
changeCtype("C");
}
@ -418,6 +419,12 @@ void GUIMainMenu::acceptInput()
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
m_data->selected_world = ((gui::IGUIListBox*)e)->getSelected();
}
m_accepted = true;
}
@ -466,9 +473,8 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
return true;
}
case GUI_ID_DELETE_MAP_BUTTON: // Delete map
// Don't accept input data, just set deletion request
m_data->delete_map = true;
m_accepted = true;
acceptInput();
m_data->delete_world = true;
quitMenu();
return true;
}
@ -483,6 +489,17 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
{
switch(event.GUIEvent.Caller->getID())
{
case GUI_ID_WORLD_LISTBOX:
acceptInput();
m_data->address = L""; // Force local game
quitMenu();
return true;
}
}
}
return Parent ? Parent->OnEvent(event) : false;

View File

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
// For IGameCallback
#include "guiPauseMenu.h"
#include <list>
enum
{
@ -41,7 +42,8 @@ enum
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
GUI_ID_CHANGE_KEYS_BUTTON,
GUI_ID_DELETE_MAP_BUTTON
GUI_ID_DELETE_MAP_BUTTON,
GUI_ID_WORLD_LISTBOX,
};
struct MainMenuData
@ -53,8 +55,9 @@ struct MainMenuData
// Server opts
creative_mode(false),
enable_damage(false),
selected_world(0),
// Actions
delete_map(false)
delete_world(false)
{}
// These are in the native format of the gui elements
@ -71,8 +74,11 @@ struct MainMenuData
// Server options
bool creative_mode;
bool enable_damage;
int selected_world;
// If map deletion is requested, this is set to true
bool delete_map;
bool delete_world;
std::list<std::wstring> worlds;
};
class GUIMainMenu : public GUIModalMenu

View File

@ -972,60 +972,29 @@ int main(int argc, char *argv[])
if(port == 0)
port = 30000;
// Map directory
std::string world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
// World directory
std::string commanded_world = "";
if(cmd_args.exists("world"))
world_path = cmd_args.get("world");
commanded_world = cmd_args.get("world");
else if(cmd_args.exists("map-dir"))
world_path = cmd_args.get("map-dir");
commanded_world = cmd_args.get("map-dir");
else if(g_settings->exists("map-dir"))
world_path = g_settings->get("map-dir");
else{
// No map-dir option was specified.
// Check if the world is found from the default directory, and if
// not, see if the legacy world directory exists.
std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
errorstream<<"Warning: Using legacy world directory \""
<<legacy_world_path<<"\""<<std::endl;
world_path = legacy_world_path;
}
}
commanded_world = g_settings->get("map-dir");
// Determine gameid
std::string gameid = "";
if(cmd_args.exists("gameid"))
gameid = cmd_args.get("gameid");
std::string world_gameid = getWorldGameId(world_path);
if(world_gameid == ""){
if(gameid != "")
world_gameid = gameid;
else{
world_gameid = "mesetint";
}
}
if(gameid == "")
gameid = world_gameid;
else if(world_gameid != ""){
if(world_gameid != gameid){
errorstream<<"World gameid mismatch"<<std::endl;
// Gamespec
SubgameSpec commanded_gamespec;
if(cmd_args.exists("gameid")){
std::string gameid = cmd_args.get("gameid");
commanded_gamespec = findSubgame(gameid);
if(!commanded_gamespec.isValid()){
errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
return 1;
}
}
if(gameid == ""){
errorstream<<"No gameid supplied or detected"<<std::endl;
return 1;
}
infostream<<"Using gameid \""<<gameid<<"\""<<std::endl;
SubgameSpec gamespec = findSubgame(gameid);
if(!gamespec.isValid()){
errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
return 1;
}
// Run dedicated server if asked to or no other option
/*
Run dedicated server if asked to or no other option
*/
#ifdef SERVER
bool run_dedicated_server = true;
#else
@ -1034,12 +1003,50 @@ int main(int argc, char *argv[])
if(run_dedicated_server)
{
DSTACK("Dedicated server branch");
// Create time getter if built with Irrlicht
#ifndef SERVER
g_timegetter = new SimpleTimeGetter();
#endif
// World directory
std::string world_path;
bool is_legacy_world = false;
if(commanded_world != ""){
world_path = commanded_world;
}
else{
// No specific world was commanded
// Check if the world is found from the default directory, and if
// not, see if the legacy world directory exists.
world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
errorstream<<"Warning: Using legacy world directory \""
<<legacy_world_path<<"\""<<std::endl;
world_path = legacy_world_path;
is_legacy_world = true;
}
}
// Gamespec
std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
SubgameSpec gamespec = findSubgame(world_gameid);
if(commanded_gamespec.isValid() &&
commanded_gamespec.id != world_gameid){
errorstream<<"WARNING: Overriding gameid from \""
<<world_gameid<<"\" to \""
<<commanded_gamespec.id<<"\""<<std::endl;
gamespec = commanded_gamespec;
}
if(!gamespec.isValid()){
errorstream<<"Invalid gamespec. (world_gameid="
<<world_gameid<<")"<<std::endl;
return 1;
}
infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
// Create server
Server server(world_path, configpath, gamespec);
server.start(port);
@ -1181,6 +1188,8 @@ int main(int argc, char *argv[])
//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
/*
GUI stuff
@ -1223,6 +1232,9 @@ int main(int argc, char *argv[])
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
SubgameSpec gamespec;
WorldSpec worldspec;
/*
Out-of-game menu loop.
@ -1246,14 +1258,34 @@ int main(int argc, char *argv[])
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
if(cmd_args.exists("password"))
menudata.password = narrow_to_wide(cmd_args.get("password"));
menudata.fancy_trees = g_settings->getBool("new_style_leaves");
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
if(cmd_args.exists("password"))
menudata.password = narrow_to_wide(cmd_args.get("password"));
// Get world listing for the menu
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
i != worldspecs.end(); i++)
menudata.worlds.push_back(narrow_to_wide(
i->name + " [" + i->gameid + "]"));
// Select if there is only one
if(worldspecs.size() == 1)
menudata.selected_world = 0;
else
menudata.selected_world = -1;
// If a world was commanded, append and select it
if(commanded_world != ""){
std::string gameid = getWorldGameId(commanded_world);
WorldSpec spec(commanded_world, "[commanded world]", gameid);
worldspecs.push_back(spec);
menudata.worlds.push_back(narrow_to_wide(spec.name)
+L" ["+narrow_to_wide(spec.gameid)+L"]");
menudata.selected_world = menudata.worlds.size()-1;
}
if(skip_main_menu == false)
{
@ -1304,15 +1336,33 @@ int main(int argc, char *argv[])
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
// Delete map if requested
if(menudata.delete_map)
{
bool r = fs::RecursiveDeleteContent(world_path);
if(r == false)
error_message = L"Delete failed";
}
// Set world path to selected one
if(menudata.selected_world != -1){
worldspec = worldspecs[menudata.selected_world];
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
// Delete map if requested
if(menudata.delete_world)
{
if(menudata.selected_world == -1){
error_message = L"Cannot delete world: "
L"no world selected";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
/*bool r = fs::RecursiveDeleteContent(worldspec.path);
if(r == false){
error_message = L"World delete failed";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}*/
// TODO: Some kind of a yes/no dialog is needed.
error_message = L"This doesn't do anything currently.";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
playername = wide_to_narrow(menudata.name);
@ -1336,7 +1386,40 @@ int main(int argc, char *argv[])
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
// If local game
if(address == "")
{
if(menudata.selected_world == -1){
error_message = L"No world selected and no address "
L"provided. Nothing to do.";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
// Load gamespec for required game
gamespec = findSubgame(worldspec.gameid);
if(!gamespec.isValid() && !commanded_gamespec.isValid()){
error_message = L"Could not find or load game \""
+ narrow_to_wide(worldspec.gameid) + L"\"";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
if(commanded_gamespec.isValid() &&
commanded_gamespec.id != worldspec.gameid){
errorstream<<"WARNING: Overriding gamespec from \""
<<worldspec.gameid<<"\" to \""
<<commanded_gamespec.id<<"\""<<std::endl;
gamespec = commanded_gamespec;
}
if(!gamespec.isValid()){
error_message = L"Invalid gamespec. (world_gameid="
+narrow_to_wide(worldspec.gameid)+L")";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
}
// Continue to game
break;
}
@ -1354,7 +1437,7 @@ int main(int argc, char *argv[])
input,
device,
font,
world_path,
worldspec.path,
playername,
password,
address,
@ -1368,13 +1451,13 @@ int main(int argc, char *argv[])
} //try
catch(con::PeerNotFoundException &e)
{
errorstream<<"Connection error (timed out?)"<<std::endl;
error_message = L"Connection error (timed out?)";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(SocketException &e)
catch(ServerError &e)
{
errorstream<<"Socket error (port already in use?)"<<std::endl;
error_message = L"Socket error (port already in use?)";
error_message = narrow_to_wide(e.what());
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(ModError &e)
{

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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include "filesys.h"
#include "settings.h"
#include "log.h"
SubgameSpec findSubgame(const std::string &id)
{
@ -68,15 +69,67 @@ std::set<std::string> getAvailableGameIds()
return gameids;
}
std::string getWorldGameId(const std::string &world_path)
#define LEGACY_GAMEID "mesetint"
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
Settings conf;
bool succeeded = conf.readConfigFile(conf_path.c_str());
if(!succeeded)
if(!succeeded){
if(can_be_legacy){
// If map_meta.txt exists, it is probably an old minetest world
if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
return LEGACY_GAMEID;
}
return "";
}
if(!conf.exists("gameid"))
return "";
return conf.get("gameid");
}
std::vector<WorldSpec> getAvailableWorlds()
{
std::vector<WorldSpec> worlds;
std::set<std::string> worldspaths;
worldspaths.insert(porting::path_user + DIR_DELIM + "server"
+ DIR_DELIM + "worlds");
infostream<<"Searching worlds..."<<std::endl;
for(std::set<std::string>::const_iterator i = worldspaths.begin();
i != worldspaths.end(); i++){
infostream<<" In "<<(*i)<<": "<<std::endl;
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
for(u32 j=0; j<dirvector.size(); j++){
if(!dirvector[j].dir)
continue;
std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
std::string name = dirvector[j].name;
std::string gameid = getWorldGameId(fullpath);
WorldSpec spec(fullpath, name, gameid);
if(!spec.isValid()){
infostream<<"(invalid: "<<name<<") ";
} else {
infostream<<name<<" ";
worlds.push_back(spec);
}
}
infostream<<std::endl;
}
// Check old world location
do{
std::string fullpath = porting::path_user + DIR_DELIM + ".."
+ DIR_DELIM + "world";
if(!fs::PathExists(fullpath))
break;
std::string name = "Old World";
std::string gameid = getWorldGameId(fullpath, true);
WorldSpec spec(fullpath, name, gameid);
infostream<<"Old world found."<<std::endl;
worlds.push_back(spec);
}while(0);
infostream<<worlds.size()<<" found."<<std::endl;
return worlds;
}

View File

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <set>
#include <vector>
struct SubgameSpec
{
@ -47,7 +48,32 @@ SubgameSpec findSubgame(const std::string &id);
std::set<std::string> getAvailableGameIds();
std::string getWorldGameId(const std::string &world_path);
std::string getWorldGameId(const std::string &world_path,
bool can_be_legacy=false);
struct WorldSpec
{
std::string path;
std::string name;
std::string gameid;
WorldSpec(
const std::string &path_="",
const std::string &name_="",
const std::string &gameid_=""
):
path(path_),
name(name_),
gameid(gameid_)
{}
bool isValid() const
{
return (name != "" && path != "" && gameid != "");
}
};
std::vector<WorldSpec> getAvailableWorlds();
#endif