Fix click areas of singleplayer checkboxes

master
Perttu Ahola 2012-03-15 16:16:11 +02:00
parent 4aa0f040fb
commit ca0fd4173c
1 changed files with 7 additions and 7 deletions

View File

@ -300,41 +300,41 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
GUI_ID_JOIN_GAME_BUTTON, wgettext("Play"));
}
// Options
//s32 option_x = 450;
s32 option_x = 50;
s32 option_y = 30;
u32 option_w = 150;
{
core::rect<s32> rect(0, 0, 250, 30);
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y);
Environment->addCheckBox(m_data->fancy_trees, rect, this,
GUI_ID_FANCYTREE_CB, wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20);
Environment->addCheckBox(m_data->smooth_lighting, rect, this,
GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*2);
Environment->addCheckBox(m_data->clouds_3d, rect, this,
GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*3);
Environment->addCheckBox(m_data->opaque_water, rect, this,
GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*4);
Environment->addCheckBox(m_data->creative_mode, rect, this,
GUI_ID_CREATIVE_CB, wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*5);
Environment->addCheckBox(m_data->enable_damage, rect, this,
GUI_ID_DAMAGE_CB, wgettext("Enable Damage"));