Move object nametags to camera
parent
4c654557ec
commit
c3b279750e
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include "util/mathconstants.h"
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#include "constants.h"
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#include "fontengine.h"
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#define CAMERA_OFFSET_STEP 200
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@ -81,6 +82,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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{
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//dstream<<FUNCTION_NAME<<std::endl;
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m_driver = smgr->getVideoDriver();
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// note: making the camera node a child of the player node
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// would lead to unexpected behaviour, so we don't do that.
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m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode());
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@ -110,6 +112,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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m_cache_wanted_fps = g_settings->getFloat("wanted_fps");
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m_cache_fov = g_settings->getFloat("fov");
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m_cache_view_bobbing = g_settings->getBool("view_bobbing");
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m_nametags.clear();
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}
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Camera::~Camera()
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@ -662,3 +665,49 @@ void Camera::drawWieldedTool(irr::core::matrix4* translation)
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}
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m_wieldmgr->drawAll();
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}
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void Camera::drawNametags()
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{
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core::matrix4 trans = m_cameranode->getProjectionMatrix();
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trans *= m_cameranode->getViewMatrix();
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for (std::list<Nametag *>::const_iterator
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i = m_nametags.begin();
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i != m_nametags.end(); ++i) {
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Nametag *nametag = *i;
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v3f pos = nametag->parent_node->getPosition() -
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intToFloat(m_camera_offset, BS) + v3f(0.0, 1.1 * BS, 0.0);
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f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
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trans.multiplyWith1x4Matrix(transformed_pos);
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if (transformed_pos[3] > 0) {
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core::dimension2d<u32> textsize =
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g_fontengine->getFont()->getDimension(
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utf8_to_wide(nametag->nametag_text).c_str());
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f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
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core::reciprocal(transformed_pos[3]);
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v2u32 screensize = m_driver->getScreenSize();
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v2s32 screen_pos;
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screen_pos.X = screensize.X *
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(0.5 * transformed_pos[0] * zDiv + 0.5) - textsize.Width / 2;
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screen_pos.Y = screensize.Y *
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(0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2;
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core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
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g_fontengine->getFont()->draw(utf8_to_wide(nametag->nametag_text).c_str(),
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size + screen_pos, nametag->nametag_color);
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}
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}
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}
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Nametag *Camera::addNametag(scene::ISceneNode *parent_node,
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std::string nametag_text, video::SColor nametag_color)
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{
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Nametag *nametag = new Nametag(parent_node, nametag_text, nametag_color);
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m_nametags.push_back(nametag);
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return nametag;
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}
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void Camera::removeNametag(Nametag *nametag)
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{
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m_nametags.remove(nametag);
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delete nametag;
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}
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26
src/camera.h
26
src/camera.h
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@ -26,6 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/tile.h"
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#include "util/numeric.h"
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#include <ICameraSceneNode.h>
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#include <ISceneNode.h>
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#include <list>
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#include "client.h"
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@ -34,6 +36,20 @@ struct MapDrawControl;
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class IGameDef;
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class WieldMeshSceneNode;
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struct Nametag {
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Nametag(scene::ISceneNode *a_parent_node,
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const std::string &a_nametag_text,
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const video::SColor &a_nametag_color):
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parent_node(a_parent_node),
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nametag_text(a_nametag_text),
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nametag_color(a_nametag_color)
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{
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}
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scene::ISceneNode *parent_node;
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std::string nametag_text;
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video::SColor nametag_color;
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};
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enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
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/*
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@ -151,6 +167,13 @@ public:
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return m_camera_mode;
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}
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Nametag *addNametag(scene::ISceneNode *parent_node,
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std::string nametag_text, video::SColor nametag_color);
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void removeNametag(Nametag *nametag);
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void drawNametags();
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private:
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// Nodes
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scene::ISceneNode* m_playernode;
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@ -164,6 +187,7 @@ private:
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MapDrawControl& m_draw_control;
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IGameDef *m_gamedef;
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video::IVideoDriver *m_driver;
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// Absolute camera position
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v3f m_camera_position;
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@ -214,6 +238,8 @@ private:
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f32 m_cache_wanted_fps;
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f32 m_cache_fov;
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bool m_cache_view_bobbing;
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std::list<Nametag *> m_nametags;
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};
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#endif
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@ -228,6 +228,7 @@ Client::Client(
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m_particle_manager(&m_env),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
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m_device(device),
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m_camera(NULL),
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m_minimap_disabled_by_server(false),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_proto_ver(0),
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@ -50,6 +50,7 @@ struct PointedThing;
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class Database;
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class Mapper;
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struct MinimapMapblock;
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class Camera;
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struct QueuedMeshUpdate
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{
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@ -507,6 +508,12 @@ public:
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Mapper* getMapper ()
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{ return m_mapper; }
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void setCamera(Camera* camera)
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{ m_camera = camera; }
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Camera* getCamera ()
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{ return m_camera; }
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bool isMinimapDisabledByServer()
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{ return m_minimap_disabled_by_server; }
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@ -589,6 +596,7 @@ private:
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ParticleManager m_particle_manager;
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con::Connection m_con;
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IrrlichtDevice *m_device;
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Camera *m_camera;
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Mapper *m_mapper;
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bool m_minimap_disabled_by_server;
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// Server serialization version
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@ -546,12 +546,14 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
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//
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m_smgr(NULL),
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m_irr(NULL),
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m_camera(NULL),
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m_gamedef(NULL),
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m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
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m_meshnode(NULL),
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m_animated_meshnode(NULL),
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m_wield_meshnode(NULL),
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m_spritenode(NULL),
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m_textnode(NULL),
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m_nametag(NULL),
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m_position(v3f(0,10*BS,0)),
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m_velocity(v3f(0,0,0)),
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m_acceleration(v3f(0,0,0)),
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@ -580,8 +582,11 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
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m_last_light(255),
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m_is_visible(false)
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{
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if(gamedef == NULL)
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if (gamedef == NULL) {
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ClientActiveObject::registerType(getType(), create);
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} else {
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m_gamedef = gamedef;
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}
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}
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bool GenericCAO::getCollisionBox(aabb3f *toset)
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@ -667,8 +672,7 @@ void GenericCAO::initialize(const std::string &data)
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GenericCAO::~GenericCAO()
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{
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if(m_is_player)
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{
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if (m_is_player) {
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m_env->removePlayerName(m_name.c_str());
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}
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removeFromScene(true);
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@ -695,14 +699,15 @@ v3f GenericCAO::getPosition()
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scene::ISceneNode* GenericCAO::getSceneNode()
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{
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if (m_meshnode)
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if (m_meshnode) {
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return m_meshnode;
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if (m_animated_meshnode)
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} else if (m_animated_meshnode) {
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return m_animated_meshnode;
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if (m_wield_meshnode)
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} else if (m_wield_meshnode) {
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return m_wield_meshnode;
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if (m_spritenode)
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} else if (m_spritenode) {
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return m_spritenode;
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}
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return NULL;
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}
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}
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}
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if(m_meshnode)
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{
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if (m_meshnode) {
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m_meshnode->remove();
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m_meshnode->drop();
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m_meshnode = NULL;
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}
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if(m_animated_meshnode)
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{
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} else if (m_animated_meshnode) {
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m_animated_meshnode->remove();
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m_animated_meshnode->drop();
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m_animated_meshnode = NULL;
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}
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if(m_wield_meshnode)
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{
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} else if (m_wield_meshnode) {
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m_wield_meshnode->remove();
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m_wield_meshnode->drop();
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m_wield_meshnode = NULL;
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}
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if(m_spritenode)
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{
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} else if (m_spritenode) {
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m_spritenode->remove();
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m_spritenode->drop();
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m_spritenode = NULL;
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}
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if (m_textnode)
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{
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m_textnode->remove();
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m_textnode->drop();
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m_textnode = NULL;
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if (m_nametag) {
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m_gamedef->getCamera()->removeNametag(m_nametag);
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m_nametag = NULL;
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}
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}
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void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr)
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void GenericCAO::addToScene(scene::ISceneManager *smgr,
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ITextureSource *tsrc, IrrlichtDevice *irr)
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{
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m_smgr = smgr;
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m_irr = irr;
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if (getSceneNode() != NULL)
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if (getSceneNode() != NULL) {
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return;
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}
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m_visuals_expired = false;
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if(!m_prop.is_visible)
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if (!m_prop.is_visible) {
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return;
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}
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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if(m_prop.visual == "sprite")
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{
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if (m_prop.visual == "sprite") {
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infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
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m_spritenode = smgr->addBillboardSceneNode(
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NULL, v2f(1, 1), v3f(0,0,0), -1);
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@ -972,18 +968,9 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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scene::ISceneNode *node = getSceneNode();
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if (node && m_prop.nametag != "" && !m_is_local_player) {
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// Add a text node for showing the name
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gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
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std::wstring nametag_text = utf8_to_wide(m_prop.nametag);
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m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(),
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nametag_text.c_str(), m_prop.nametag_color, node);
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m_textnode->grab();
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m_textnode->setPosition(v3f(0, BS*1.1, 0));
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// Enforce hiding nametag,
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// because if freetype is enabled, a grey
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// shadow can remain.
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m_textnode->setVisible(m_prop.nametag_color.getAlpha() > 0);
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// Add nametag
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m_nametag = m_gamedef->getCamera()->addNametag(node,
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m_prop.nametag, m_prop.nametag_color);
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}
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updateNodePos();
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@ -1785,12 +1772,8 @@ void GenericCAO::processMessage(const std::string &data)
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// Deprecated, for backwards compatibility only.
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readU8(is); // version
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m_prop.nametag_color = readARGB8(is);
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if (m_textnode != NULL) {
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m_textnode->setTextColor(m_prop.nametag_color);
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// Enforce hiding nametag,
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// because if freetype is enabled, a grey shadow can remain.
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m_textnode->setVisible(m_prop.nametag_color.getAlpha() > 0);
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if (m_nametag != NULL) {
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m_nametag->nametag_color = m_prop.nametag_color;
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}
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}
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}
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@ -26,6 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "object_properties.h"
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#include "itemgroup.h"
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class Camera;
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struct Nametag;
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/*
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SmoothTranslator
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*/
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@ -65,12 +68,14 @@ private:
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//
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scene::ISceneManager *m_smgr;
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IrrlichtDevice *m_irr;
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Camera* m_camera;
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IGameDef *m_gamedef;
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aabb3f m_selection_box;
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scene::IMeshSceneNode *m_meshnode;
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scene::IAnimatedMeshSceneNode *m_animated_meshnode;
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WieldMeshSceneNode *m_wield_meshnode;
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scene::IBillboardSceneNode *m_spritenode;
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scene::ITextSceneNode* m_textnode;
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Nametag* m_nametag;
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v3f m_position;
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v3f m_velocity;
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v3f m_acceleration;
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@ -195,7 +195,7 @@ video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
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hud.drawCrosshair();
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hud.drawHotbar(client.getPlayerItem());
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hud.drawLuaElements(camera.getOffset());
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camera.drawNametags();
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guienv->drawAll();
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}
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@ -416,6 +416,7 @@ void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
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camera.drawWieldedTool(&leftMove);
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hud.drawHotbar(client.getPlayerItem());
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hud.drawLuaElements(camera.getOffset());
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camera.drawNametags();
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}
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guienv->drawAll();
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@ -443,6 +444,7 @@ void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
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camera.drawWieldedTool(&rightMove);
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hud.drawHotbar(client.getPlayerItem());
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hud.drawLuaElements(camera.getOffset());
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camera.drawNametags();
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}
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guienv->drawAll();
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@ -538,8 +540,11 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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{
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if (draw_crosshair)
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hud.drawCrosshair();
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hud.drawHotbar(client.getPlayerItem());
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hud.drawLuaElements(camera.getOffset());
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camera.drawNametags();
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if (show_minimap)
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mapper.drawMinimap();
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}
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@ -2087,6 +2087,7 @@ bool Game::createClient(const std::string &playername,
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camera = new Camera(smgr, *draw_control, gamedef);
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if (!camera || !camera->successfullyCreated(*error_message))
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return false;
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client->setCamera(camera);
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/* Clouds
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*/
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@ -32,6 +32,8 @@ class IShaderSource;
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class MtEventManager;
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class IRollbackManager;
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class EmergeManager;
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class Camera;
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namespace irr { namespace scene {
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class IAnimatedMesh;
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class ISceneManager;
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@ -67,6 +69,10 @@ public:
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{ return NULL; }
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virtual scene::ISceneManager* getSceneManager()=0;
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virtual Camera* getCamera()
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{ return NULL; }
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virtual void setCamera(Camera *camera) {}
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// Only usable on the server, and NOT thread-safe. It is usable from the
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// environment thread.
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virtual IRollbackManager* getRollbackManager(){return NULL;}
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