Various anticheat improvements

* Calculate maximum interact distance from wielded tool
* New "interacted_while_dead" cheat_type for the Lua API
* Disallow dropping items while dead
* Move player to spawn before resurrecting them
master
sfan5 2016-12-22 19:29:15 +01:00
parent b95f543da9
commit b16252dcae
3 changed files with 61 additions and 40 deletions

View File

@ -2036,9 +2036,10 @@ Call these functions only at load time!
* `minetest.register_on_cheat(func(ObjectRef, cheat))` * `minetest.register_on_cheat(func(ObjectRef, cheat))`
* Called when a player cheats * Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of: * `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
* `"moved_too_fast"` * `moved_too_fast`
* `"interacted_too_far"` * `interacted_too_far`
* `"finished_unknown_dig"` * `interacted_while_dead`
* `finished_unknown_dig`
* `dug_unbreakable` * `dug_unbreakable`
* `dug_too_fast` * `dug_too_fast`
* `minetest.register_on_chat_message(func(name, message))` * `minetest.register_on_chat_message(func(name, message))`

View File

@ -1021,6 +1021,15 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
delete a; delete a;
return; return;
} }
// Disallow dropping items if dead
if (playersao->isDead()) {
infostream << "Ignoring IDropAction from "
<< (da->from_inv.dump()) << ":" << da->from_list
<< " because player is dead." << std::endl;
delete a;
return;
}
} }
/* /*
Handle restrictions and special cases of the craft action Handle restrictions and special cases of the craft action
@ -1313,6 +1322,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
2: digging completed 2: digging completed
3: place block or item (to abovesurface) 3: place block or item (to abovesurface)
4: use item 4: use item
5: rightclick air ("activate")
*/ */
u8 action; u8 action;
u16 item_i; u16 item_i;
@ -1345,8 +1355,16 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
} }
if (playersao->isDead()) { if (playersao->isDead()) {
verbosestream << "TOSERVER_INTERACT: " << player->getName() actionstream << "Server: NoCheat: " << player->getName()
<< " is dead. Ignoring packet"; << " tried to interact while dead; ignoring." << std::endl;
if (pointed.type == POINTEDTHING_NODE) {
// Re-send block to revert change on client-side
RemoteClient *client = getClient(pkt->getPeerId());
v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
client->SetBlockNotSent(blockpos);
}
// Call callbacks
m_script->on_cheat(playersao, "interacted_while_dead");
return; return;
} }
@ -1384,32 +1402,6 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
pointed_pos_above = pointed_pos_under; pointed_pos_above = pointed_pos_under;
} }
/*
Check that target is reasonably close
(only when digging or placing things)
*/
static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
if ((action == 0 || action == 2 || action == 3) &&
(enable_anticheat && !isSingleplayer())) {
float d = player_pos.getDistanceFrom(pointed_pos_under);
float max_d = BS * 14; // Just some large enough value
if (d > max_d) {
actionstream << "Player " << player->getName()
<< " tried to access " << pointed.dump()
<< " from too far: "
<< "d=" << d <<", max_d=" << max_d
<< ". ignoring." << std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(pkt->getPeerId());
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
// Call callbacks
m_script->on_cheat(playersao, "interacted_too_far");
// Do nothing else
return;
}
}
/* /*
Make sure the player is allowed to do it Make sure the player is allowed to do it
*/ */
@ -1432,6 +1424,39 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
return; return;
} }
/*
Check that target is reasonably close
(only when digging or placing things)
*/
static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
if ((action == 0 || action == 2 || action == 3 || action == 4) &&
(enable_anticheat && !isSingleplayer())) {
float d = player_pos.getDistanceFrom(pointed_pos_under);
const ItemDefinition &playeritem_def =
playersao->getWieldedItem().getDefinition(m_itemdef);
float max_d = BS * playeritem_def.range;
float max_d_hand = BS * m_itemdef->get("").range;
if (max_d < 0 && max_d_hand >= 0)
max_d = max_d_hand;
else if (max_d < 0)
max_d = BS * 4.0;
if (d > max_d * 1.5) {
actionstream << "Player " << player->getName()
<< " tried to access " << pointed.dump()
<< " from too far: "
<< "d=" << d <<", max_d=" << max_d
<< ". ignoring." << std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(pkt->getPeerId());
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
// Call callbacks
m_script->on_cheat(playersao, "interacted_too_far");
// Do nothing else
return;
}
}
/* /*
If something goes wrong, this player is to blame If something goes wrong, this player is to blame
*/ */
@ -1443,11 +1468,6 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
*/ */
if (action == 0) { if (action == 0) {
if (pointed.type == POINTEDTHING_NODE) { if (pointed.type == POINTEDTHING_NODE) {
/*
NOTE: This can be used in the future to check if
somebody is cheating, by checking the timing.
*/
MapNode n(CONTENT_IGNORE); MapNode n(CONTENT_IGNORE);
bool pos_ok; bool pos_ok;

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@ -2557,15 +2557,15 @@ void Server::RespawnPlayer(u16 peer_id)
playersao->setHP(PLAYER_MAX_HP); playersao->setHP(PLAYER_MAX_HP);
playersao->setBreath(PLAYER_MAX_BREATH); playersao->setBreath(PLAYER_MAX_BREATH);
SendPlayerHP(peer_id);
SendPlayerBreath(peer_id);
bool repositioned = m_script->on_respawnplayer(playersao); bool repositioned = m_script->on_respawnplayer(playersao);
if(!repositioned){ if (!repositioned) {
v3f pos = findSpawnPos(); v3f pos = findSpawnPos();
// setPos will send the new position to client // setPos will send the new position to client
playersao->setPos(pos); playersao->setPos(pos);
} }
SendPlayerHP(peer_id);
SendPlayerBreath(peer_id);
} }