Fix invalid listname and listsize not handled correctly in set_size

master
sapier 2013-11-12 00:06:14 +01:00 committed by PilzAdam
parent 35606cfb67
commit 90e7832408
3 changed files with 21 additions and 3 deletions

View File

@ -1726,6 +1726,7 @@ methods:
- is_empty(listname): return true if list is empty
- get_size(listname): get size of a list
- set_size(listname, size): set size of a list
^ returns false on error (e.g. invalid listname or listsize)
- get_width(listname): get width of a list
- set_width(listname, width): set width of list; currently used for crafting
- get_stack(listname, i): get a copy of stack index i in list

View File

@ -957,6 +957,9 @@ InventoryList * Inventory::addList(const std::string &name, u32 size)
}
else
{
//don't create list with invalid name
if (name.find(" ") != std::string::npos) return NULL;
InventoryList *list = new InventoryList(name, size, m_itemdef);
m_lists.push_back(list);
return list;

View File

@ -117,24 +117,38 @@ int InvRef::l_set_size(lua_State *L)
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newsize = luaL_checknumber(L, 3);
if (newsize < 0) {
lua_pushboolean(L, false);
return 1;
}
Inventory *inv = getinv(L, ref);
if(inv == NULL){
return 0;
lua_pushboolean(L, false);
return 1;
}
if(newsize == 0){
inv->deleteList(listname);
reportInventoryChange(L, ref);
return 0;
lua_pushboolean(L, true);
return 1;
}
InventoryList *list = inv->getList(listname);
if(list){
list->setSize(newsize);
} else {
list = inv->addList(listname, newsize);
if (!list)
{
lua_pushboolean(L, false);
return 1;
}
}
reportInventoryChange(L, ref);
return 0;
lua_pushboolean(L, true);
return 1;
}
// set_width(self, listname, size)