Mgv6: Add stairs to desert stone dungeons

As with the other mapgens, now that wide stairs in dungeons are
possible we can now finally add stairs to desert stone dungeons.
Re-order some lines.
master
paramat 2017-02-04 04:28:02 +00:00
parent 2d03cfd24c
commit 8e4c11406e
2 changed files with 16 additions and 11 deletions

View File

@ -99,18 +99,10 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
c_snowblock = ndef->getId("mapgen_snowblock");
c_ice = ndef->getId("mapgen_ice");
c_cobble = ndef->getId("mapgen_cobble");
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
c_mossycobble = ndef->getId("mapgen_mossycobble");
if (c_desert_sand == CONTENT_IGNORE)
c_desert_sand = c_sand;
if (c_desert_stone == CONTENT_IGNORE)
c_desert_stone = c_stone;
if (c_mossycobble == CONTENT_IGNORE)
c_mossycobble = c_cobble;
if (c_stair_cobble == CONTENT_IGNORE)
c_stair_cobble = c_cobble;
if (c_desert_sand == CONTENT_IGNORE)
c_desert_sand = c_sand;
if (c_dirt_with_snow == CONTENT_IGNORE)
c_dirt_with_snow = c_dirt_with_grass;
if (c_snow == CONTENT_IGNORE)
@ -119,6 +111,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
c_snowblock = c_dirt_with_grass;
if (c_ice == CONTENT_IGNORE)
c_ice = c_water_source;
c_cobble = ndef->getId("mapgen_cobble");
c_mossycobble = ndef->getId("mapgen_mossycobble");
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
if (c_mossycobble == CONTENT_IGNORE)
c_mossycobble = c_cobble;
if (c_stair_cobble == CONTENT_IGNORE)
c_stair_cobble = c_cobble;
if (c_stair_desert_stone == CONTENT_IGNORE)
c_stair_desert_stone = c_desert_stone;
}
@ -571,7 +575,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
dp.c_wall = c_desert_stone;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = c_desert_stone;
dp.c_stair = c_stair_desert_stone;
dp.diagonal_dirs = true;
dp.holesize = v3s16(2, 3, 2);

View File

@ -123,6 +123,7 @@ public:
content_t c_cobble;
content_t c_mossycobble;
content_t c_stair_cobble;
content_t c_stair_desert_stone;
MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
~MapgenV6();