Fix fog weirdness (#5146)
parent
cdc538e0a2
commit
74afe6fe6b
|
@ -37,7 +37,7 @@ const float fogShadingParameter = 1 / ( 1 - fogStart);
|
|||
|
||||
vec3 uncharted2Tonemap(vec3 x)
|
||||
{
|
||||
return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03334;
|
||||
return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03333;
|
||||
}
|
||||
|
||||
vec4 applyToneMapping(vec4 color)
|
||||
|
|
Loading…
Reference in New Issue