Fix fog weirdness (#5146)
parent
cdc538e0a2
commit
74afe6fe6b
|
@ -37,7 +37,7 @@ const float fogShadingParameter = 1 / ( 1 - fogStart);
|
||||||
|
|
||||||
vec3 uncharted2Tonemap(vec3 x)
|
vec3 uncharted2Tonemap(vec3 x)
|
||||||
{
|
{
|
||||||
return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03334;
|
return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03333;
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 applyToneMapping(vec4 color)
|
vec4 applyToneMapping(vec4 color)
|
||||||
|
|
Loading…
Reference in New Issue