Allow to manually specify param2 in minetest.item_place() and return success

master
PilzAdam 2013-09-11 16:32:05 +02:00
parent 5dce44ec5e
commit 731392866f
2 changed files with 18 additions and 14 deletions

View File

@ -179,11 +179,11 @@ function minetest.get_node_drops(nodename, toolname)
return got_items
end
function minetest.item_place_node(itemstack, placer, pointed_thing)
function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
local item = itemstack:peek_item()
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
return itemstack
return itemstack, false
end
local under = pointed_thing.under
@ -194,7 +194,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
if not oldnode_under or not oldnode_above then
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in unloaded position " .. minetest.pos_to_string(above))
return itemstack
return itemstack, false
end
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
@ -206,7 +206,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in invalid position " .. minetest.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return itemstack
return itemstack, false
end
-- Place above pointed node
@ -222,10 +222,10 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
.. def.name .. " at " .. minetest.pos_to_string(place_to))
local oldnode = minetest.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = 0}
local newnode = {name = def.name, param1 = 0, param2 = param2}
-- Calculate direction for wall mounted stuff like torches and signs
if def.paramtype2 == 'wallmounted' then
if def.paramtype2 == 'wallmounted' and not param2 then
local dir = {
x = under.x - above.x,
y = under.y - above.y,
@ -233,7 +233,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
}
newnode.param2 = minetest.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif def.paramtype2 == 'facedir' then
elseif def.paramtype2 == 'facedir' and not param2 then
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
@ -251,7 +251,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
not check_attached_node(place_to, newnode) then
minetest.log("action", "attached node " .. def.name ..
" can not be placed at " .. minetest.pos_to_string(place_to))
return itemstack
return itemstack, false
end
-- Add node and update
@ -283,7 +283,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
if take_item then
itemstack:take_item()
end
return itemstack
return itemstack, true
end
function minetest.item_place_object(itemstack, placer, pointed_thing)
@ -295,19 +295,19 @@ function minetest.item_place_object(itemstack, placer, pointed_thing)
return itemstack
end
function minetest.item_place(itemstack, placer, pointed_thing)
function minetest.item_place(itemstack, placer, pointed_thing, param2)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
local n = minetest.get_node(pointed_thing.under)
local nn = n.name
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack, false
end
end
if itemstack:get_definition().type == "node" then
return minetest.item_place_node(itemstack, placer, pointed_thing)
return minetest.item_place_node(itemstack, placer, pointed_thing, param2)
end
return itemstack
end

View File

@ -1361,14 +1361,18 @@ minetest.rollback_revert_actions_by(actor, seconds) -> bool, log messages
Defaults for the on_* item definition functions:
(These return the leftover itemstack)
minetest.item_place_node(itemstack, placer, pointed_thing)
minetest.item_place_node(itemstack, placer, pointed_thing, param2)
^ Place item as a node
^ param2 overrides facedir and wallmounted param2
^ returns itemstack, success
minetest.item_place_object(itemstack, placer, pointed_thing)
^ Place item as-is
minetest.item_place(itemstack, placer, pointed_thing)
minetest.item_place(itemstack, placer, pointed_thing, param2)
^ Use one of the above based on what the item is.
^ Calls on_rightclick of pointed_thing.under if defined instead
^ Note: is not called when wielded item overrides on_place
^ param2 overrides facedir and wallmounted param2
^ returns itemstack, success
minetest.item_drop(itemstack, dropper, pos)
^ Drop the item
minetest.item_eat(hp_change, replace_with_item)