Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
Prevents normal drawtype nodes having transparency. Avoids clients cheating by using 'x-ray' texture packs with transparent textures.master
parent
f3ad75691a
commit
6e5588c8e1
|
@ -156,7 +156,8 @@ enum MaterialType{
|
|||
TILE_MATERIAL_LIQUID_TRANSPARENT,
|
||||
TILE_MATERIAL_LIQUID_OPAQUE,
|
||||
TILE_MATERIAL_WAVING_LEAVES,
|
||||
TILE_MATERIAL_WAVING_PLANTS
|
||||
TILE_MATERIAL_WAVING_PLANTS,
|
||||
TILE_MATERIAL_OPAQUE
|
||||
};
|
||||
|
||||
// Material flags
|
||||
|
@ -216,6 +217,10 @@ struct TileLayer
|
|||
void applyMaterialOptions(video::SMaterial &material) const
|
||||
{
|
||||
switch (material_type) {
|
||||
case TILE_MATERIAL_OPAQUE:
|
||||
case TILE_MATERIAL_LIQUID_OPAQUE:
|
||||
material.MaterialType = video::EMT_SOLID;
|
||||
break;
|
||||
case TILE_MATERIAL_BASIC:
|
||||
case TILE_MATERIAL_WAVING_LEAVES:
|
||||
case TILE_MATERIAL_WAVING_PLANTS:
|
||||
|
@ -225,9 +230,6 @@ struct TileLayer
|
|||
case TILE_MATERIAL_LIQUID_TRANSPARENT:
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
break;
|
||||
case TILE_MATERIAL_LIQUID_OPAQUE:
|
||||
material.MaterialType = video::EMT_SOLID;
|
||||
break;
|
||||
}
|
||||
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
|
||||
? true : false;
|
||||
|
|
|
@ -690,6 +690,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
|
|||
switch (drawtype) {
|
||||
default:
|
||||
case NDT_NORMAL:
|
||||
material_type = (alpha == 255) ?
|
||||
TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA;
|
||||
solidness = 2;
|
||||
break;
|
||||
case NDT_AIRLIKE:
|
||||
|
@ -786,6 +788,16 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
|
|||
tile_shader[j] = shdsrc->getShader("nodes_shader",
|
||||
material_type, drawtype);
|
||||
}
|
||||
u8 overlay_material = material_type;
|
||||
if (overlay_material == TILE_MATERIAL_OPAQUE)
|
||||
overlay_material = TILE_MATERIAL_BASIC;
|
||||
else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
|
||||
overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
|
||||
u32 overlay_shader[6];
|
||||
for (u16 j = 0; j < 6; j++) {
|
||||
overlay_shader[j] = shdsrc->getShader("nodes_shader",
|
||||
overlay_material, drawtype);
|
||||
}
|
||||
|
||||
// Tiles (fill in f->tiles[])
|
||||
for (u16 j = 0; j < 6; j++) {
|
||||
|
@ -794,8 +806,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
|
|||
tdef[j].backface_culling, material_type);
|
||||
if (tdef_overlay[j].name != "")
|
||||
fillTileAttribs(tsrc, &tiles[j].layers[1], &tdef_overlay[j],
|
||||
tile_shader[j], tsettings.use_normal_texture,
|
||||
tdef[j].backface_culling, material_type);
|
||||
overlay_shader[j], tsettings.use_normal_texture,
|
||||
tdef[j].backface_culling, overlay_material);
|
||||
}
|
||||
|
||||
// Special tiles (fill in f->special_tiles[])
|
||||
|
|
|
@ -531,26 +531,19 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
|
|||
shaderinfo.drawtype = drawtype;
|
||||
shaderinfo.material = video::EMT_SOLID;
|
||||
switch (material_type) {
|
||||
case TILE_MATERIAL_BASIC:
|
||||
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
break;
|
||||
case TILE_MATERIAL_ALPHA:
|
||||
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
break;
|
||||
case TILE_MATERIAL_LIQUID_TRANSPARENT:
|
||||
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
break;
|
||||
case TILE_MATERIAL_LIQUID_OPAQUE:
|
||||
shaderinfo.base_material = video::EMT_SOLID;
|
||||
break;
|
||||
case TILE_MATERIAL_WAVING_LEAVES:
|
||||
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
break;
|
||||
case TILE_MATERIAL_WAVING_PLANTS:
|
||||
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case TILE_MATERIAL_OPAQUE:
|
||||
case TILE_MATERIAL_LIQUID_OPAQUE:
|
||||
shaderinfo.base_material = video::EMT_SOLID;
|
||||
break;
|
||||
case TILE_MATERIAL_ALPHA:
|
||||
case TILE_MATERIAL_LIQUID_TRANSPARENT:
|
||||
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
break;
|
||||
case TILE_MATERIAL_BASIC:
|
||||
case TILE_MATERIAL_WAVING_LEAVES:
|
||||
case TILE_MATERIAL_WAVING_PLANTS:
|
||||
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
break;
|
||||
}
|
||||
|
||||
bool enable_shaders = g_settings->getBool("enable_shaders");
|
||||
|
@ -642,7 +635,8 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
|
|||
"TILE_MATERIAL_LIQUID_TRANSPARENT",
|
||||
"TILE_MATERIAL_LIQUID_OPAQUE",
|
||||
"TILE_MATERIAL_WAVING_LEAVES",
|
||||
"TILE_MATERIAL_WAVING_PLANTS"
|
||||
"TILE_MATERIAL_WAVING_PLANTS",
|
||||
"TILE_MATERIAL_OPAQUE"
|
||||
};
|
||||
|
||||
for (int i = 0; i < 6; i++){
|
||||
|
|
Loading…
Reference in New Issue