grass edges workin'

master
Perttu Ahola 2010-12-14 00:29:32 +02:00
parent 626ed6338a
commit 47f76d8a51
4 changed files with 22 additions and 22 deletions

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@ -69,7 +69,7 @@ void MapBlock::setNodeParent(v3s16 p, MapNode & n)
} }
FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p, FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p,
v3f dir, v3f scale, v3f posRelative_f) v3s16 dir, v3f scale, v3f posRelative_f)
{ {
FastFace *f = new FastFace; FastFace *f = new FastFace;
@ -85,14 +85,21 @@ FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p,
vertex_pos[2] = v3f(-BS/2, BS/2,BS/2); vertex_pos[2] = v3f(-BS/2, BS/2,BS/2);
vertex_pos[3] = v3f( BS/2, BS/2,BS/2); vertex_pos[3] = v3f( BS/2, BS/2,BS/2);
/* for(u16 i=0; i<4; i++)
TODO: Rotate it the right way (one side comes upside down) {
*/ if(dir == v3s16(0,0,1))
core::CMatrix4<f32> m; vertex_pos[i].rotateXZBy(0);
m.buildRotateFromTo(v3f(0,0,1), dir); else if(dir == v3s16(0,0,-1))
vertex_pos[i].rotateXZBy(180);
for(u16 i=0; i<4; i++){ else if(dir == v3s16(1,0,0))
m.rotateVect(vertex_pos[i]); vertex_pos[i].rotateXZBy(-90);
else if(dir == v3s16(-1,0,0))
vertex_pos[i].rotateXZBy(90);
else if(dir == v3s16(0,1,0))
vertex_pos[i].rotateYZBy(-90);
else if(dir == v3s16(0,-1,0))
vertex_pos[i].rotateYZBy(90);
vertex_pos[i].X *= scale.X; vertex_pos[i].X *= scale.X;
vertex_pos[i].Y *= scale.Y; vertex_pos[i].Y *= scale.Y;
vertex_pos[i].Z *= scale.Z; vertex_pos[i].Z *= scale.Z;
@ -112,22 +119,15 @@ FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p,
u8 alpha = 255; u8 alpha = 255;
//if(material == CONTENT_WATER || material == CONTENT_OCEAN) //if(material == CONTENT_WATER || material == CONTENT_OCEAN)
if(tile == CONTENT_WATER || tile == CONTENT_OCEAN) //TODO: Umm?
//if(tile == TILE_WATER) //if(tile == CONTENT_WATER || tile == CONTENT_OCEAN)
if(tile == TILE_WATER)
{ {
alpha = 128; alpha = 128;
} }
video::SColor c = video::SColor(alpha,li,li,li); video::SColor c = video::SColor(alpha,li,li,li);
/*f->vertices[0] = video::S3DVertex(vertex_pos[0], zerovector, c,
core::vector2d<f32>(0,1));
f->vertices[1] = video::S3DVertex(vertex_pos[1], zerovector, c,
core::vector2d<f32>(abs_scale,1));
f->vertices[2] = video::S3DVertex(vertex_pos[2], zerovector, c,
core::vector2d<f32>(abs_scale,0));
f->vertices[3] = video::S3DVertex(vertex_pos[3], zerovector, c,
core::vector2d<f32>(0,0));*/
f->vertices[0] = video::S3DVertex(vertex_pos[0], zerovector, c, f->vertices[0] = video::S3DVertex(vertex_pos[0], zerovector, c,
core::vector2d<f32>(0,1)); core::vector2d<f32>(0,1));
f->vertices[1] = video::S3DVertex(vertex_pos[1], zerovector, c, f->vertices[1] = video::S3DVertex(vertex_pos[1], zerovector, c,
@ -308,14 +308,14 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
if(mf == 1) if(mf == 1)
{ {
f = makeFastFace(tile0, light, f = makeFastFace(tile0, light,
sp, face_dir_f, scale, sp, face_dir, scale,
posRelative_f); posRelative_f);
} }
// If node at sp is less solid (mf == 2) // If node at sp is less solid (mf == 2)
else else
{ {
f = makeFastFace(tile1, light, f = makeFastFace(tile1, light,
sp+face_dir_f, -1*face_dir_f, scale, sp+face_dir_f, -face_dir, scale,
posRelative_f); posRelative_f);
} }
dest.push_back(f); dest.push_back(f);

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@ -284,7 +284,7 @@ public:
} }
static FastFace * makeFastFace(u16 tile, u8 light, v3f p, static FastFace * makeFastFace(u16 tile, u8 light, v3f p,
v3f dir, v3f scale, v3f posRelative_f); v3s16 dir, v3f scale, v3f posRelative_f);
u8 getFaceLight(v3s16 p, v3s16 face_dir); u8 getFaceLight(v3s16 p, v3s16 face_dir);