Allow custom liquids to have drops

master
sfan5 2014-06-08 22:53:48 +02:00
parent 1cea2f1b49
commit 282f53ddb7
1 changed files with 14 additions and 19 deletions

View File

@ -79,13 +79,9 @@ core.register_entity(":__builtin:falling_node", {
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here
local n2 = core.get_node(np)
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not core.registered_nodes[n2.name] or
core.registered_nodes[n2.name].liquidtype == "none") then
-- remove node and replace it with it's drops
local drops = core.get_node_drops(n2.name, "")
core.remove_node(np)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
core.add_item(np, dropped_item)
@ -95,7 +91,6 @@ core.register_entity(":__builtin:falling_node", {
for _, callback in ipairs(core.registered_on_dignodes) do
callback(np, n2, nil)
end
end
-- Create node and remove entity
core.add_node(np, self.node)
self.object:remove()