Changed:
Connection time to 60 seconds, Chunks are now generated in 32^3 Player Inventory size is 8*6 Signs can now hold 100 chars of text.
This commit is contained in:
parent
2779b3c5f0
commit
0c3f396b1b
@ -35,7 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
// This disables unit testing of socket and connection.
|
// This disables unit testing of socket and connection.
|
||||||
#define INTERNET_SIMULATOR 0
|
#define INTERNET_SIMULATOR 0
|
||||||
|
|
||||||
#define CONNECTION_TIMEOUT 30
|
#define CONNECTION_TIMEOUT 60
|
||||||
|
|
||||||
#define RESEND_TIMEOUT_MIN 0.333
|
#define RESEND_TIMEOUT_MIN 0.333
|
||||||
#define RESEND_TIMEOUT_MAX 3.0
|
#define RESEND_TIMEOUT_MAX 3.0
|
||||||
@ -55,7 +55,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
// Size of node in rendering units
|
// Size of node in rendering units
|
||||||
#define BS 10
|
#define BS 10
|
||||||
|
|
||||||
#define MAP_BLOCKSIZE 16
|
#define MAP_BLOCKSIZE 32
|
||||||
/*
|
/*
|
||||||
This makes mesh updates too slow, as many meshes are updated during
|
This makes mesh updates too slow, as many meshes are updated during
|
||||||
the main loop (related to TempMods and day/night)
|
the main loop (related to TempMods and day/night)
|
||||||
@ -74,9 +74,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
// is very low
|
// is very low
|
||||||
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
|
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
|
||||||
|
|
||||||
#define PLAYER_INVENTORY_SIZE (8*4)
|
#define PLAYER_INVENTORY_SIZE (8*6)
|
||||||
|
|
||||||
#define SIGN_TEXT_MAX_LENGTH 50
|
#define SIGN_TEXT_MAX_LENGTH 100
|
||||||
|
|
||||||
// Whether to catch all std::exceptions.
|
// Whether to catch all std::exceptions.
|
||||||
// Assert will be called on such an event.
|
// Assert will be called on such an event.
|
||||||
|
@ -1,758 +0,0 @@
|
|||||||
/*
|
|
||||||
Minetest-c55
|
|
||||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "content_craft.h"
|
|
||||||
#include "inventory.h"
|
|
||||||
#include "content_mapnode.h"
|
|
||||||
#include "player.h"
|
|
||||||
#include "mapnode.h" // For content_t
|
|
||||||
|
|
||||||
/*
|
|
||||||
items: actually *items[9]
|
|
||||||
return value: allocates a new item, or returns NULL.
|
|
||||||
*/
|
|
||||||
InventoryItem *craft_get_result(InventoryItem **items)
|
|
||||||
{
|
|
||||||
// Wood
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOD, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Stick
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new CraftItem("Stick", 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fence
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_FENCE, 2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sign
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
//return new MapBlockObjectItem("Sign");
|
|
||||||
return new MaterialItem(CONTENT_SIGN_WALL, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Torch
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_TORCH, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Wooden pick
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("WPick", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Stone pick
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("STPick", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Steel pick
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("SteelPick", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mese pick
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
|
|
||||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("MesePick", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Wooden shovel
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("WShovel", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Stone shovel
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("STShovel", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Steel shovel
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("SteelShovel", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Wooden axe
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("WAxe", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Stone axe
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("STAxe", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Steel axe
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("SteelAxe", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Wooden sword
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("WSword", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Stone sword
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("STSword", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Steel sword
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new ToolItem("SteelSword", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Rail
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_RAIL, 15);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Chest
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_CHEST, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Furnace
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_FURNACE, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Steel block
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_STEEL, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sandstone
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
|
||||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
|
||||||
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
|
||||||
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_SANDSTONE, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clay
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
|
||||||
specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_CLAY, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Brick
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
|
||||||
specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_BRICK, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Paper
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
|
|
||||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
|
|
||||||
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new CraftItem("paper", 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Book
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "paper");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "paper");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "paper");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new CraftItem("book", 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Book shelf
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "book");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "book");
|
|
||||||
specs[5] = ItemSpec(ITEM_CRAFT, "book");
|
|
||||||
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_BOOKSHELF, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Ladder
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[2] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_LADDER, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Iron Apple
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[4] = ItemSpec(ITEM_CRAFT, "apple");
|
|
||||||
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new CraftItem("apple_iron", 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//W
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
///
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL);
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_LIGHT_GREY, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
///
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL_LIGHT_GREY);
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_DARK_GREY, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
///
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL_DARK_GREY);
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_BLACK, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
///
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL);
|
|
||||||
specs[1] = ItemSpec(ITEM_CRAFT, "apple");
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_RED, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
///
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_YELLOW, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
////
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL_RED);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL_YELLOW);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_ORANGE, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
///
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MUD);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_BROWN, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
////
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_LEAVES);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_GREEN, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
////
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLETREE);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_CYAN, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
////
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL_RED);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL_CYAN);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_PURPLE, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
////
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL_CYAN);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL_PURPLE);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_BLUE, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
////
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_BLUE, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
////
|
|
||||||
{
|
|
||||||
ItemSpec specs[9];
|
|
||||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL_RED);
|
|
||||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOL);
|
|
||||||
if(checkItemCombination(items, specs))
|
|
||||||
{
|
|
||||||
return new MaterialItem(CONTENT_WOOL_PINK, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void craft_set_creative_inventory(Player *player)
|
|
||||||
{
|
|
||||||
player->resetInventory();
|
|
||||||
|
|
||||||
// Give some good tools
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem("MesePick", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem("SteelPick", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem("SteelAxe", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem("SteelShovel", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Give materials
|
|
||||||
*/
|
|
||||||
|
|
||||||
// CONTENT_IGNORE-terminated list
|
|
||||||
content_t material_items[] = {
|
|
||||||
CONTENT_TORCH,
|
|
||||||
CONTENT_COBBLE,
|
|
||||||
CONTENT_MUD,
|
|
||||||
CONTENT_STONE,
|
|
||||||
CONTENT_SAND,
|
|
||||||
CONTENT_SANDSTONE,
|
|
||||||
CONTENT_CLAY,
|
|
||||||
CONTENT_BRICK,
|
|
||||||
CONTENT_TREE,
|
|
||||||
CONTENT_LEAVES,
|
|
||||||
CONTENT_CACTUS,
|
|
||||||
CONTENT_PAPYRUS,
|
|
||||||
CONTENT_BOOKSHELF,
|
|
||||||
CONTENT_GLASS,
|
|
||||||
CONTENT_FENCE,
|
|
||||||
CONTENT_RAIL,
|
|
||||||
CONTENT_MESE,
|
|
||||||
CONTENT_WATERSOURCE,
|
|
||||||
CONTENT_CLOUD,
|
|
||||||
CONTENT_CHEST,
|
|
||||||
CONTENT_FURNACE,
|
|
||||||
CONTENT_SIGN_WALL,
|
|
||||||
CONTENT_LAVASOURCE,
|
|
||||||
CONTENT_IGNORE
|
|
||||||
};
|
|
||||||
|
|
||||||
content_t *mip = material_items;
|
|
||||||
for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
|
|
||||||
{
|
|
||||||
if(*mip == CONTENT_IGNORE)
|
|
||||||
break;
|
|
||||||
|
|
||||||
InventoryItem *item = new MaterialItem(*mip, 1);
|
|
||||||
player->inventory.addItem("main", item);
|
|
||||||
|
|
||||||
mip++;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
|
|
||||||
|
|
||||||
// add torch first
|
|
||||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
|
|
||||||
player->inventory.addItem("main", item);
|
|
||||||
|
|
||||||
// Then others
|
|
||||||
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
|
|
||||||
{
|
|
||||||
// Skip some materials
|
|
||||||
if(i == CONTENT_WATER || i == CONTENT_TORCH
|
|
||||||
|| i == CONTENT_COALSTONE)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InventoryItem *item = new MaterialItem(i, 1);
|
|
||||||
player->inventory.addItem("main", item);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*// Sign
|
|
||||||
{
|
|
||||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
void craft_give_initial_stuff(Player *player)
|
|
||||||
{
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem("SteelPick", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem("SteelAxe", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem("SteelShovel", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
/*{
|
|
||||||
InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new CraftItem("Stick", 4);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem("WPick", 32000);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}*/
|
|
||||||
/*// and some signs
|
|
||||||
for(u16 i=0; i<4; i++)
|
|
||||||
{
|
|
||||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
|
||||||
bool r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == true);
|
|
||||||
}*/
|
|
||||||
/*// Give some other stuff
|
|
||||||
{
|
|
||||||
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
|
||||||
bool r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == true);
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
|
@ -1,806 +0,0 @@
|
|||||||
/*
|
|
||||||
Minetest-c55
|
|
||||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
*/
|
|
||||||
|
|
||||||
// For g_settings
|
|
||||||
#include "main.h"
|
|
||||||
|
|
||||||
#include "content_mapnode.h"
|
|
||||||
#include "mapnode.h"
|
|
||||||
#include "content_nodemeta.h"
|
|
||||||
|
|
||||||
#define WATER_ALPHA 160
|
|
||||||
|
|
||||||
#define WATER_VISC 1
|
|
||||||
#define LAVA_VISC 7
|
|
||||||
|
|
||||||
// TODO: Get rid of these and set up some attributes like toughness,
|
|
||||||
// fluffyness, and a funciton to calculate time and durability loss
|
|
||||||
// (and sound? and whatever else) from them
|
|
||||||
void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
|
|
||||||
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
|
|
||||||
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
|
|
||||||
|
|
||||||
/*
|
|
||||||
A conversion table for backwards compatibility.
|
|
||||||
Maps <=v19 content types to current ones.
|
|
||||||
Should never be touched.
|
|
||||||
*/
|
|
||||||
content_t trans_table_19[21][2] = {
|
|
||||||
{CONTENT_GRASS, 1},
|
|
||||||
{CONTENT_TREE, 4},
|
|
||||||
{CONTENT_LEAVES, 5},
|
|
||||||
{CONTENT_GRASS_FOOTSTEPS, 6},
|
|
||||||
{CONTENT_MESE, 7},
|
|
||||||
{CONTENT_MUD, 8},
|
|
||||||
{CONTENT_CLOUD, 10},
|
|
||||||
{CONTENT_COALSTONE, 11},
|
|
||||||
{CONTENT_WOOD, 12},
|
|
||||||
{CONTENT_SAND, 13},
|
|
||||||
{CONTENT_COBBLE, 18},
|
|
||||||
{CONTENT_STEEL, 19},
|
|
||||||
{CONTENT_GLASS, 20},
|
|
||||||
{CONTENT_MOSSYCOBBLE, 22},
|
|
||||||
{CONTENT_GRAVEL, 23},
|
|
||||||
{CONTENT_SANDSTONE, 24},
|
|
||||||
{CONTENT_CACTUS, 25},
|
|
||||||
{CONTENT_BRICK, 26},
|
|
||||||
{CONTENT_CLAY, 27},
|
|
||||||
{CONTENT_PAPYRUS, 28},
|
|
||||||
{CONTENT_BOOKSHELF, 29},
|
|
||||||
};
|
|
||||||
|
|
||||||
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
|
|
||||||
{
|
|
||||||
MapNode result = n_from;
|
|
||||||
if(version <= 19)
|
|
||||||
{
|
|
||||||
content_t c_from = n_from.getContent();
|
|
||||||
for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
|
|
||||||
{
|
|
||||||
if(trans_table_19[i][0] == c_from)
|
|
||||||
{
|
|
||||||
result.setContent(trans_table_19[i][1]);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
|
|
||||||
{
|
|
||||||
MapNode result = n_from;
|
|
||||||
if(version <= 19)
|
|
||||||
{
|
|
||||||
content_t c_from = n_from.getContent();
|
|
||||||
for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
|
|
||||||
{
|
|
||||||
if(trans_table_19[i][1] == c_from)
|
|
||||||
{
|
|
||||||
result.setContent(trans_table_19[i][0]);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void content_mapnode_init()
|
|
||||||
{
|
|
||||||
// Read some settings
|
|
||||||
bool new_style_water = g_settings.getBool("new_style_water");
|
|
||||||
bool new_style_leaves = g_settings.getBool("new_style_leaves");
|
|
||||||
bool invisible_stone = g_settings.getBool("invisible_stone");
|
|
||||||
|
|
||||||
content_t i;
|
|
||||||
ContentFeatures *f = NULL;
|
|
||||||
|
|
||||||
i = CONTENT_STONE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("stone.png");
|
|
||||||
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
|
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
if(invisible_stone)
|
|
||||||
f->solidness = 0; // For debugging, hides regular stone
|
|
||||||
|
|
||||||
i = CONTENT_GRASS;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("mud.png^grass_side.png");
|
|
||||||
f->setTexture(0, "grass.png");
|
|
||||||
f->setTexture(1, "mud.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
|
|
||||||
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
|
|
||||||
i = CONTENT_GRASS_FOOTSTEPS;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("mud.png^grass_side.png");
|
|
||||||
f->setTexture(0, "grass_footsteps.png");
|
|
||||||
f->setTexture(1, "mud.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
|
|
||||||
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
|
|
||||||
i = CONTENT_MUD;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("mud.png");
|
|
||||||
f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
|
|
||||||
i = CONTENT_SAND;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("sand.png");
|
|
||||||
f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
|
|
||||||
i = CONTENT_GRAVEL;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("gravel.png");
|
|
||||||
f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setDirtLikeDiggingProperties(f->digging_properties, 1.75);
|
|
||||||
|
|
||||||
i = CONTENT_SANDSTONE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("sandstone.png");
|
|
||||||
f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
|
|
||||||
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
|
|
||||||
i = CONTENT_CLAY;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("clay.png");
|
|
||||||
f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("CraftItem lump_of_clay 4");
|
|
||||||
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
|
|
||||||
i = CONTENT_BRICK;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("brick.png");
|
|
||||||
f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("CraftItem clay_brick 4");
|
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
|
|
||||||
i = CONTENT_TREE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("tree.png");
|
|
||||||
f->setTexture(0, "tree_top.png");
|
|
||||||
f->setTexture(1, "tree_top.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
|
|
||||||
i = CONTENT_JUNGLETREE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("jungletree.png");
|
|
||||||
f->setTexture(0, "jungletree_top.png");
|
|
||||||
f->setTexture(1, "jungletree_top.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
//f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
|
|
||||||
i = CONTENT_JUNGLEGRASS;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setInventoryTexture("junglegrass.png");
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
//f->is_ground_content = true;
|
|
||||||
f->air_equivalent = false; // grass grows underneath
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->walkable = false;
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.10);
|
|
||||||
|
|
||||||
i = CONTENT_LEAVES;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->light_propagates = true;
|
|
||||||
//f->param_type = CPT_MINERAL;
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
//f->is_ground_content = true;
|
|
||||||
if(new_style_leaves)
|
|
||||||
{
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
f->setAllTextures("[noalpha:leaves.png");
|
|
||||||
}
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
|
||||||
|
|
||||||
i = CONTENT_CACTUS;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("cactus_side.png");
|
|
||||||
f->setTexture(0, "cactus_top.png");
|
|
||||||
f->setTexture(1, "cactus_top.png");
|
|
||||||
f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_PAPYRUS;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setInventoryTexture("papyrus.png");
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->walkable = false;
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.25);
|
|
||||||
|
|
||||||
i = CONTENT_BOOKSHELF;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("bookshelf.png");
|
|
||||||
f->setTexture(0, "wood.png");
|
|
||||||
f->setTexture(1, "wood.png");
|
|
||||||
// FIXME: setInventoryTextureCube() only cares for the first texture
|
|
||||||
f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
|
|
||||||
//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
|
|
||||||
f->param_type = CPT_MINERAL;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_GLASS;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->sunlight_propagates = true;
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
|
||||||
|
|
||||||
i = CONTENT_FENCE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->air_equivalent = true; // grass grows underneath
|
|
||||||
f->setInventoryTexture("fence.png");
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_RAIL;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setInventoryTexture("rail.png");
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->air_equivalent = true; // grass grows underneath
|
|
||||||
f->walkable = false;
|
|
||||||
setDirtLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_LADDER;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setInventoryTexture("ladder.png");
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
||||||
f->wall_mounted = true;
|
|
||||||
f->solidness = 0;
|
|
||||||
f->air_equivalent = true;
|
|
||||||
f->walkable = false;
|
|
||||||
f->climbable = true;
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.5);
|
|
||||||
|
|
||||||
// Deprecated
|
|
||||||
i = CONTENT_COALSTONE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("stone.png^mineral_coal.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 1.5);
|
|
||||||
|
|
||||||
i = CONTENT_WOOD;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wood.png");
|
|
||||||
f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_MESE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("mese.png");
|
|
||||||
f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 0.5);
|
|
||||||
|
|
||||||
i = CONTENT_CLOUD;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("cloud.png");
|
|
||||||
f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
|
|
||||||
i = CONTENT_AIR;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->sunlight_propagates = true;
|
|
||||||
f->solidness = 0;
|
|
||||||
f->walkable = false;
|
|
||||||
f->pointable = false;
|
|
||||||
f->diggable = false;
|
|
||||||
f->buildable_to = true;
|
|
||||||
f->air_equivalent = true;
|
|
||||||
|
|
||||||
i = CONTENT_WATER;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->solidness = 0; // Drawn separately, makes no faces
|
|
||||||
f->visual_solidness = 1;
|
|
||||||
f->walkable = false;
|
|
||||||
f->pointable = false;
|
|
||||||
f->diggable = false;
|
|
||||||
f->buildable_to = true;
|
|
||||||
f->liquid_type = LIQUID_FLOWING;
|
|
||||||
f->liquid_alternative_flowing = CONTENT_WATER;
|
|
||||||
f->liquid_alternative_source = CONTENT_WATERSOURCE;
|
|
||||||
f->liquid_viscosity = WATER_VISC;
|
|
||||||
f->vertex_alpha = WATER_ALPHA;
|
|
||||||
if(f->special_material == NULL && g_texturesource)
|
|
||||||
{
|
|
||||||
// Flowing water material
|
|
||||||
f->special_material = new video::SMaterial;
|
|
||||||
f->special_material->setFlag(video::EMF_LIGHTING, false);
|
|
||||||
f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
||||||
f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
||||||
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
|
|
||||||
f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
|
||||||
AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
|
|
||||||
g_texturesource->getTextureId("water.png")));
|
|
||||||
f->special_material->setTexture(0, pa_water1->atlas);
|
|
||||||
f->special_atlas = pa_water1;
|
|
||||||
}
|
|
||||||
|
|
||||||
i = CONTENT_WATERSOURCE;
|
|
||||||
f = &content_features(i);
|
|
||||||
//f->setInventoryTexture("water.png");
|
|
||||||
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
|
||||||
if(new_style_water)
|
|
||||||
{
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
}
|
|
||||||
else // old style
|
|
||||||
{
|
|
||||||
f->solidness = 1;
|
|
||||||
|
|
||||||
TileSpec t;
|
|
||||||
if(g_texturesource)
|
|
||||||
t.texture = g_texturesource->getTexture("water.png");
|
|
||||||
|
|
||||||
t.alpha = WATER_ALPHA;
|
|
||||||
t.material_type = MATERIAL_ALPHA_VERTEX;
|
|
||||||
t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
|
||||||
f->setAllTiles(t);
|
|
||||||
}
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->walkable = false;
|
|
||||||
f->pointable = false;
|
|
||||||
f->diggable = false;
|
|
||||||
f->buildable_to = true;
|
|
||||||
f->liquid_type = LIQUID_SOURCE;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
f->liquid_alternative_flowing = CONTENT_WATER;
|
|
||||||
f->liquid_alternative_source = CONTENT_WATERSOURCE;
|
|
||||||
f->liquid_viscosity = WATER_VISC;
|
|
||||||
f->vertex_alpha = WATER_ALPHA;
|
|
||||||
if(f->special_material == NULL && g_texturesource)
|
|
||||||
{
|
|
||||||
// Flowing water material
|
|
||||||
f->special_material = new video::SMaterial;
|
|
||||||
f->special_material->setFlag(video::EMF_LIGHTING, false);
|
|
||||||
f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
||||||
f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
||||||
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
|
|
||||||
f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
|
||||||
AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
|
|
||||||
g_texturesource->getTextureId("water.png")));
|
|
||||||
f->special_material->setTexture(0, pa_water1->atlas);
|
|
||||||
f->special_atlas = pa_water1;
|
|
||||||
}
|
|
||||||
|
|
||||||
i = CONTENT_LAVA;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->light_propagates = false;
|
|
||||||
f->light_source = LIGHT_MAX-1;
|
|
||||||
f->solidness = 0; // Drawn separately, makes no faces
|
|
||||||
f->visual_solidness = 2;
|
|
||||||
f->walkable = false;
|
|
||||||
f->pointable = false;
|
|
||||||
f->diggable = false;
|
|
||||||
f->buildable_to = true;
|
|
||||||
f->liquid_type = LIQUID_FLOWING;
|
|
||||||
f->liquid_alternative_flowing = CONTENT_LAVA;
|
|
||||||
f->liquid_alternative_source = CONTENT_LAVASOURCE;
|
|
||||||
f->liquid_viscosity = LAVA_VISC;
|
|
||||||
f->damage_per_second = 4*2;
|
|
||||||
if(f->special_material == NULL && g_texturesource)
|
|
||||||
{
|
|
||||||
// Flowing lava material
|
|
||||||
f->special_material = new video::SMaterial;
|
|
||||||
f->special_material->setFlag(video::EMF_LIGHTING, false);
|
|
||||||
f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
||||||
f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
||||||
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
|
|
||||||
f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
||||||
AtlasPointer *pa_lava1 = new AtlasPointer(
|
|
||||||
g_texturesource->getTexture(
|
|
||||||
g_texturesource->getTextureId("lava.png")));
|
|
||||||
f->special_material->setTexture(0, pa_lava1->atlas);
|
|
||||||
f->special_atlas = pa_lava1;
|
|
||||||
}
|
|
||||||
|
|
||||||
i = CONTENT_LAVASOURCE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
|
||||||
if(new_style_water)
|
|
||||||
{
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
}
|
|
||||||
else // old style
|
|
||||||
{
|
|
||||||
f->solidness = 2;
|
|
||||||
|
|
||||||
TileSpec t;
|
|
||||||
if(g_texturesource)
|
|
||||||
t.texture = g_texturesource->getTexture("lava.png");
|
|
||||||
|
|
||||||
//t.alpha = 255;
|
|
||||||
//t.material_type = MATERIAL_ALPHA_VERTEX;
|
|
||||||
//t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
|
||||||
f->setAllTiles(t);
|
|
||||||
}
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->light_propagates = false;
|
|
||||||
f->light_source = LIGHT_MAX-1;
|
|
||||||
f->walkable = false;
|
|
||||||
f->pointable = false;
|
|
||||||
f->diggable = false;
|
|
||||||
f->buildable_to = true;
|
|
||||||
f->liquid_type = LIQUID_SOURCE;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
f->liquid_alternative_flowing = CONTENT_LAVA;
|
|
||||||
f->liquid_alternative_source = CONTENT_LAVASOURCE;
|
|
||||||
f->liquid_viscosity = LAVA_VISC;
|
|
||||||
f->damage_per_second = 4*2;
|
|
||||||
if(f->special_material == NULL && g_texturesource)
|
|
||||||
{
|
|
||||||
// Flowing lava material
|
|
||||||
f->special_material = new video::SMaterial;
|
|
||||||
f->special_material->setFlag(video::EMF_LIGHTING, false);
|
|
||||||
f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
||||||
f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
||||||
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
|
|
||||||
f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
||||||
AtlasPointer *pa_lava1 = new AtlasPointer(
|
|
||||||
g_texturesource->getTexture(
|
|
||||||
g_texturesource->getTextureId("lava.png")));
|
|
||||||
f->special_material->setTexture(0, pa_lava1->atlas);
|
|
||||||
f->special_atlas = pa_lava1;
|
|
||||||
}
|
|
||||||
|
|
||||||
i = CONTENT_TORCH;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setInventoryTexture("torch_on_floor.png");
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->sunlight_propagates = true;
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->walkable = false;
|
|
||||||
f->wall_mounted = true;
|
|
||||||
f->air_equivalent = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
f->light_source = LIGHT_MAX-1;
|
|
||||||
f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
|
|
||||||
|
|
||||||
i = CONTENT_SIGN_WALL;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setInventoryTexture("sign_wall.png");
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->sunlight_propagates = true;
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->walkable = false;
|
|
||||||
f->wall_mounted = true;
|
|
||||||
f->air_equivalent = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
if(f->initial_metadata == NULL)
|
|
||||||
f->initial_metadata = new SignNodeMetadata("Some sign");
|
|
||||||
f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
|
|
||||||
|
|
||||||
i = CONTENT_CHEST;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
|
||||||
f->setAllTextures("chest_side.png");
|
|
||||||
f->setTexture(0, "chest_top.png");
|
|
||||||
f->setTexture(1, "chest_top.png");
|
|
||||||
f->setTexture(5, "chest_front.png"); // Z-
|
|
||||||
f->setInventoryTexture("chest_top.png");
|
|
||||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
if(f->initial_metadata == NULL)
|
|
||||||
f->initial_metadata = new ChestNodeMetadata();
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
|
||||||
|
|
||||||
i = CONTENT_FURNACE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
|
||||||
f->setAllTextures("furnace_side.png");
|
|
||||||
f->setTexture(5, "furnace_front.png"); // Z-
|
|
||||||
f->setInventoryTexture("furnace_front.png");
|
|
||||||
//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
|
|
||||||
if(f->initial_metadata == NULL)
|
|
||||||
f->initial_metadata = new FurnaceNodeMetadata();
|
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
|
||||||
|
|
||||||
i = CONTENT_COBBLE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("cobble.png");
|
|
||||||
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
|
|
||||||
f->param_type = CPT_NONE;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
|
|
||||||
|
|
||||||
i = CONTENT_MOSSYCOBBLE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("mossycobble.png");
|
|
||||||
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
|
|
||||||
f->param_type = CPT_NONE;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 0.8);
|
|
||||||
|
|
||||||
i = CONTENT_STEEL;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("steel_block.png");
|
|
||||||
f->setInventoryTextureCube("steel_block.png", "steel_block.png",
|
|
||||||
"steel_block.png");
|
|
||||||
f->param_type = CPT_NONE;
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 5.0);
|
|
||||||
|
|
||||||
i = CONTENT_NC;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
|
||||||
f->setAllTextures("nc_side.png");
|
|
||||||
f->setTexture(5, "nc_front.png"); // Z-
|
|
||||||
f->setTexture(4, "nc_back.png"); // Z+
|
|
||||||
f->setInventoryTexture("nc_front.png");
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
|
||||||
|
|
||||||
i = CONTENT_NC_RB;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("nc_rb.png");
|
|
||||||
f->setInventoryTexture("nc_rb.png");
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
|
||||||
|
|
||||||
i = CONTENT_APPLE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setInventoryTexture("apple.png");
|
|
||||||
f->param_type = CPT_LIGHT;
|
|
||||||
f->light_propagates = true;
|
|
||||||
f->sunlight_propagates = true;
|
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
|
||||||
f->walkable = false;
|
|
||||||
f->air_equivalent = true;
|
|
||||||
f->dug_item = std::string("CraftItem apple 1");
|
|
||||||
f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
|
|
||||||
|
|
||||||
i = CONTENT_WOOL;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_white.png");
|
|
||||||
f->setInventoryTextureCube("wool_white.png", "wool_white.png", "wool_white.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_LIGHT_GREY;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_grey.png");
|
|
||||||
f->setInventoryTextureCube("wool_grey.png", "wool_grey.png", "wool_grey.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_DARK_GREY;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_dark_grey.png");
|
|
||||||
f->setInventoryTextureCube("wool_dark_grey.png", "wool_dark_grey.png", "wool_dark_grey.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_BLACK;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_black.png");
|
|
||||||
f->setInventoryTextureCube("wool_black.png", "wool_black.png", "wool_black.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_RED;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_red.png");
|
|
||||||
f->setInventoryTextureCube("wool_red.png", "wool_red.png", "wool_red.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_ORANGE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_orange.png");
|
|
||||||
f->setInventoryTextureCube("wool_orange.png", "wool_orange.png", "wool_orange.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_YELLOW;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_yellow.png");
|
|
||||||
f->setInventoryTextureCube("wool_yellow.png", "wool_yellow.png", "wool_yellow.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_GREEN;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_green.png");
|
|
||||||
f->setInventoryTextureCube("wool_green.png", "wool_green.png", "wool_green.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_BROWN;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_brown.png");
|
|
||||||
f->setInventoryTextureCube("wool_brown.png", "wool_brown.png", "wool_brown.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_CYAN;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_cyan.png");
|
|
||||||
f->setInventoryTextureCube("wool_cyan.png", "wool_cyan.png", "wool_cyan.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_BLUE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_blue.png");
|
|
||||||
f->setInventoryTextureCube("wool_blue.png", "wool_blue.png", "wool_blue.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_PURPLE;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_purple.png");
|
|
||||||
f->setInventoryTextureCube("wool_purple.png", "wool_purple.png", "wool_purple.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
i = CONTENT_WOOL_PINK;
|
|
||||||
f = &content_features(i);
|
|
||||||
f->setAllTextures("wool_pink.png");
|
|
||||||
f->setInventoryTextureCube("wool_pink.png", "wool_pink.png", "wool_pink.png");
|
|
||||||
f->is_ground_content = true;
|
|
||||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
||||||
|
|
||||||
|
|
||||||
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
Add MesePick to everything
|
|
||||||
*/
|
|
||||||
for(u16 i=0; i<=MAX_CONTENT; i++)
|
|
||||||
{
|
|
||||||
content_features(i).digging_properties.set("MesePick",
|
|
||||||
DiggingProperties(true, 0.0, 65535./1337));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
|
|
||||||
{
|
|
||||||
list.set("",
|
|
||||||
DiggingProperties(true, 15.0*toughness, 0));
|
|
||||||
|
|
||||||
list.set("WPick",
|
|
||||||
DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
|
|
||||||
list.set("STPick",
|
|
||||||
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
|
|
||||||
list.set("SteelPick",
|
|
||||||
DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
|
|
||||||
|
|
||||||
/*list.set("MesePick",
|
|
||||||
DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
|
|
||||||
}
|
|
||||||
|
|
||||||
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
|
|
||||||
{
|
|
||||||
list.set("",
|
|
||||||
DiggingProperties(true, 0.75*toughness, 0));
|
|
||||||
|
|
||||||
list.set("WShovel",
|
|
||||||
DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
|
|
||||||
list.set("STShovel",
|
|
||||||
DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
|
|
||||||
list.set("SteelShovel",
|
|
||||||
DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
|
|
||||||
}
|
|
||||||
|
|
||||||
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
|
|
||||||
{
|
|
||||||
list.set("",
|
|
||||||
DiggingProperties(true, 3.0*toughness, 0));
|
|
||||||
|
|
||||||
list.set("WAxe",
|
|
||||||
DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
|
|
||||||
list.set("STAxe",
|
|
||||||
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
|
|
||||||
list.set("SteelAxe",
|
|
||||||
DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,107 +0,0 @@
|
|||||||
/*
|
|
||||||
Minetest-c55
|
|
||||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef CONTENT_MAPNODE_HEADER
|
|
||||||
#define CONTENT_MAPNODE_HEADER
|
|
||||||
|
|
||||||
#include "mapnode.h"
|
|
||||||
|
|
||||||
void content_mapnode_init();
|
|
||||||
|
|
||||||
extern content_t trans_table_19[21][2];
|
|
||||||
|
|
||||||
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
|
|
||||||
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
|
|
||||||
|
|
||||||
/*
|
|
||||||
Node content type IDs
|
|
||||||
Ranges:
|
|
||||||
*/
|
|
||||||
|
|
||||||
// 0x000...0x07f (0...127): param2 is fully usable
|
|
||||||
// 126 and 127 are reserved.
|
|
||||||
// Use these sparingly, only when the extra space in param2 might be needed.
|
|
||||||
// Add a space when there is unused space between numbers.
|
|
||||||
#define CONTENT_STONE 0
|
|
||||||
|
|
||||||
#define CONTENT_WATER 2
|
|
||||||
#define CONTENT_TORCH 3
|
|
||||||
|
|
||||||
#define CONTENT_WATERSOURCE 9
|
|
||||||
|
|
||||||
#define CONTENT_SIGN_WALL 14
|
|
||||||
#define CONTENT_CHEST 15
|
|
||||||
#define CONTENT_FURNACE 16
|
|
||||||
|
|
||||||
#define CONTENT_FENCE 21
|
|
||||||
|
|
||||||
#define CONTENT_RAIL 30
|
|
||||||
#define CONTENT_LADDER 31
|
|
||||||
#define CONTENT_LAVA 32
|
|
||||||
#define CONTENT_LAVASOURCE 33
|
|
||||||
|
|
||||||
//Wool Defs.
|
|
||||||
|
|
||||||
#define CONTENT_WOOL 70
|
|
||||||
#define CONTENT_WOOL_LIGHT_GREY 71
|
|
||||||
#define CONTENT_WOOL_DARK_GREY 72
|
|
||||||
#define CONTENT_WOOL_BLACK 73
|
|
||||||
#define CONTENT_WOOL_RED 74
|
|
||||||
#define CONTENT_WOOL_ORANGE 75
|
|
||||||
#define CONTENT_WOOL_YELLOW 76
|
|
||||||
#define CONTENT_WOOL_GREEN82
|
|
||||||
#define CONTENT_WOOL_CYAN 77
|
|
||||||
#define CONTENT_WOOL_BLUE 78
|
|
||||||
#define CONTENT_WOOL_PURPLE 79
|
|
||||||
#define CONTENT_WOOL_PINK 80
|
|
||||||
#define CONTENT_WOOL_BROWN 81
|
|
||||||
|
|
||||||
|
|
||||||
// 0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
|
|
||||||
#define CONTENT_GRASS 0x800 //1
|
|
||||||
#define CONTENT_TREE 0x801 //4
|
|
||||||
#define CONTENT_LEAVES 0x802 //5
|
|
||||||
#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
|
|
||||||
#define CONTENT_MESE 0x804 //7
|
|
||||||
#define CONTENT_MUD 0x805 //8
|
|
||||||
// Pretty much useless, clouds won't be drawn this way
|
|
||||||
#define CONTENT_CLOUD 0x806 //10
|
|
||||||
#define CONTENT_COALSTONE 0x807 //11
|
|
||||||
#define CONTENT_WOOD 0x808 //12
|
|
||||||
#define CONTENT_SAND 0x809 //13
|
|
||||||
#define CONTENT_COBBLE 0x80a //18
|
|
||||||
#define CONTENT_STEEL 0x80b //19
|
|
||||||
#define CONTENT_GLASS 0x80c //20
|
|
||||||
#define CONTENT_MOSSYCOBBLE 0x80d //22
|
|
||||||
#define CONTENT_GRAVEL 0x80e //23
|
|
||||||
#define CONTENT_SANDSTONE 0x80f //24
|
|
||||||
#define CONTENT_CACTUS 0x810 //25
|
|
||||||
#define CONTENT_BRICK 0x811 //26
|
|
||||||
#define CONTENT_CLAY 0x812 //27
|
|
||||||
#define CONTENT_PAPYRUS 0x813 //28
|
|
||||||
#define CONTENT_BOOKSHELF 0x814 //29
|
|
||||||
#define CONTENT_JUNGLETREE 0x815
|
|
||||||
#define CONTENT_JUNGLEGRASS 0x816
|
|
||||||
#define CONTENT_NC 0x817
|
|
||||||
#define CONTENT_NC_RB 0x818
|
|
||||||
#define CONTENT_APPLE 0x819
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
@ -1,258 +0,0 @@
|
|||||||
/*
|
|
||||||
Minetest-c55
|
|
||||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "guiPauseMenu.h"
|
|
||||||
#include "debug.h"
|
|
||||||
#include "serialization.h"
|
|
||||||
#include "porting.h"
|
|
||||||
#include "config.h"
|
|
||||||
#include "main.h"
|
|
||||||
|
|
||||||
#include "gettext.h"
|
|
||||||
|
|
||||||
GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
|
|
||||||
gui::IGUIElement* parent, s32 id,
|
|
||||||
IGameCallback *gamecallback,
|
|
||||||
IMenuManager *menumgr):
|
|
||||||
GUIModalMenu(env, parent, id, menumgr)
|
|
||||||
{
|
|
||||||
m_gamecallback = gamecallback;
|
|
||||||
}
|
|
||||||
|
|
||||||
GUIPauseMenu::~GUIPauseMenu()
|
|
||||||
{
|
|
||||||
removeChildren();
|
|
||||||
}
|
|
||||||
|
|
||||||
void GUIPauseMenu::removeChildren()
|
|
||||||
{
|
|
||||||
{
|
|
||||||
gui::IGUIElement *e = getElementFromId(256);
|
|
||||||
if(e != NULL)
|
|
||||||
e->remove();
|
|
||||||
}
|
|
||||||
{
|
|
||||||
gui::IGUIElement *e = getElementFromId(257);
|
|
||||||
if(e != NULL)
|
|
||||||
e->remove();
|
|
||||||
}
|
|
||||||
{
|
|
||||||
gui::IGUIElement *e = getElementFromId(258);
|
|
||||||
if(e != NULL)
|
|
||||||
e->remove();
|
|
||||||
}
|
|
||||||
{
|
|
||||||
gui::IGUIElement *e = getElementFromId(259);
|
|
||||||
if(e != NULL)
|
|
||||||
e->remove();
|
|
||||||
}
|
|
||||||
{
|
|
||||||
gui::IGUIElement *e = getElementFromId(260);
|
|
||||||
if(e != NULL)
|
|
||||||
e->remove();
|
|
||||||
}
|
|
||||||
{
|
|
||||||
gui::IGUIElement *e = getElementFromId(261);
|
|
||||||
if(e != NULL)
|
|
||||||
e->remove();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void GUIPauseMenu::regenerateGui(v2u32 screensize)
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
Remove stuff
|
|
||||||
*/
|
|
||||||
removeChildren();
|
|
||||||
|
|
||||||
/*
|
|
||||||
Calculate new sizes and positions
|
|
||||||
*/
|
|
||||||
core::rect<s32> rect(
|
|
||||||
screensize.X/2 - 580/2,
|
|
||||||
screensize.Y/2 - 300/2,
|
|
||||||
screensize.X/2 + 580/2,
|
|
||||||
screensize.Y/2 + 300/2
|
|
||||||
);
|
|
||||||
|
|
||||||
DesiredRect = rect;
|
|
||||||
recalculateAbsolutePosition(false);
|
|
||||||
|
|
||||||
v2s32 size = rect.getSize();
|
|
||||||
|
|
||||||
/*
|
|
||||||
Add stuff
|
|
||||||
*/
|
|
||||||
const s32 btn_height = 30;
|
|
||||||
const s32 btn_gap = 20;
|
|
||||||
const s32 btn_num = 4;
|
|
||||||
s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
|
|
||||||
changeCtype("");
|
|
||||||
{
|
|
||||||
core::rect<s32> rect(0, 0, 140, btn_height);
|
|
||||||
rect = rect + v2s32(size.X/2-140/2, btn_y);
|
|
||||||
Environment->addButton(rect, this, 256,
|
|
||||||
wgettext("Continue"));
|
|
||||||
}
|
|
||||||
btn_y += btn_height + btn_gap;
|
|
||||||
{
|
|
||||||
core::rect<s32> rect(0, 0, 140, btn_height);
|
|
||||||
rect = rect + v2s32(size.X/2-140/2, btn_y);
|
|
||||||
Environment->addButton(rect, this, 261,
|
|
||||||
wgettext("Change Password"));
|
|
||||||
}
|
|
||||||
btn_y += btn_height + btn_gap;
|
|
||||||
{
|
|
||||||
core::rect<s32> rect(0, 0, 140, btn_height);
|
|
||||||
rect = rect + v2s32(size.X/2-140/2, btn_y);
|
|
||||||
Environment->addButton(rect, this, 260,
|
|
||||||
wgettext("Disconnect"));
|
|
||||||
}
|
|
||||||
btn_y += btn_height + btn_gap;
|
|
||||||
{
|
|
||||||
core::rect<s32> rect(0, 0, 140, btn_height);
|
|
||||||
rect = rect + v2s32(size.X/2-140/2, btn_y);
|
|
||||||
Environment->addButton(rect, this, 257,
|
|
||||||
wgettext("Exit to OS"));
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
core::rect<s32> rect(0, 0, 180, 240);
|
|
||||||
rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2);
|
|
||||||
Environment->addStaticText(chartowchar_t(gettext(
|
|
||||||
"Default Controls:\n"
|
|
||||||
"- WASD: Walk\n"
|
|
||||||
"- Mouse left: dig/hit\n"
|
|
||||||
"- Mouse right: place/use\n"
|
|
||||||
"- Mouse wheel: select item\n"
|
|
||||||
"- 0...9: select item\n"
|
|
||||||
"- Shift: sneak\n"
|
|
||||||
"- R: Toggle viewing all loaded chunks\n"
|
|
||||||
"- I: Inventory menu\n"
|
|
||||||
"- ESC: This menu\n"
|
|
||||||
"- T: Chat\n"
|
|
||||||
)), rect, false, true, this, 258);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
core::rect<s32> rect(0, 0, 180, 220);
|
|
||||||
rect = rect + v2s32(size.X/2 - 90 - rect.getWidth(), size.Y/2-rect.getHeight()/2);
|
|
||||||
|
|
||||||
v2u32 max_texture_size;
|
|
||||||
{
|
|
||||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
||||||
max_texture_size = driver->getMaxTextureSize();
|
|
||||||
}
|
|
||||||
|
|
||||||
/*wchar_t text[200];
|
|
||||||
swprintf(text, 200,
|
|
||||||
L"Minetest-c55\n"
|
|
||||||
L"by Perttu Ahola\n"
|
|
||||||
L"celeron55@gmail.com\n\n"
|
|
||||||
SWPRINTF_CHARSTRING L"\n"
|
|
||||||
L"userdata path = "
|
|
||||||
SWPRINTF_CHARSTRING
|
|
||||||
,
|
|
||||||
BUILD_INFO,
|
|
||||||
porting::path_userdata.c_str()
|
|
||||||
);*/
|
|
||||||
|
|
||||||
std::ostringstream os;
|
|
||||||
os<<"Minetest\n";
|
|
||||||
os<<"by Perttu Ahola and contributors\n";
|
|
||||||
os<<"celeron55@gmail.com\n";
|
|
||||||
os<<BUILD_INFO<<"\n";
|
|
||||||
os<<"ud_path = "<<wrap_rows(porting::path_userdata, 20)<<"\n";
|
|
||||||
|
|
||||||
Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259);
|
|
||||||
}
|
|
||||||
changeCtype("C");
|
|
||||||
}
|
|
||||||
|
|
||||||
void GUIPauseMenu::drawMenu()
|
|
||||||
{
|
|
||||||
gui::IGUISkin* skin = Environment->getSkin();
|
|
||||||
if (!skin)
|
|
||||||
return;
|
|
||||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
||||||
|
|
||||||
video::SColor bgcolor(140,0,0,0);
|
|
||||||
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
|
|
||||||
|
|
||||||
gui::IGUIElement::draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GUIPauseMenu::OnEvent(const SEvent& event)
|
|
||||||
{
|
|
||||||
|
|
||||||
if(event.EventType==EET_KEY_INPUT_EVENT)
|
|
||||||
{
|
|
||||||
if(event.KeyInput.PressedDown)
|
|
||||||
{
|
|
||||||
if(event.KeyInput.Key==KEY_ESCAPE)
|
|
||||||
{
|
|
||||||
quitMenu();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else if(event.KeyInput.Key==KEY_RETURN)
|
|
||||||
{
|
|
||||||
quitMenu();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(event.EventType==EET_GUI_EVENT)
|
|
||||||
{
|
|
||||||
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
|
|
||||||
&& isVisible())
|
|
||||||
{
|
|
||||||
if(!canTakeFocus(event.GUIEvent.Element))
|
|
||||||
{
|
|
||||||
dstream<<"GUIPauseMenu: Not allowing focus change."
|
|
||||||
<<std::endl;
|
|
||||||
// Returning true disables focus change
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
|
|
||||||
{
|
|
||||||
switch(event.GUIEvent.Caller->getID())
|
|
||||||
{
|
|
||||||
case 256: // continue
|
|
||||||
quitMenu();
|
|
||||||
// ALWAYS return immediately after quitMenu()
|
|
||||||
return true;
|
|
||||||
case 261:
|
|
||||||
quitMenu();
|
|
||||||
m_gamecallback->changePassword();
|
|
||||||
return true;
|
|
||||||
case 260: // disconnect
|
|
||||||
m_gamecallback->disconnect();
|
|
||||||
quitMenu();
|
|
||||||
return true;
|
|
||||||
case 257: // exit
|
|
||||||
m_gamecallback->exitToOS();
|
|
||||||
quitMenu();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return Parent ? Parent->OnEvent(event) : false;
|
|
||||||
}
|
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user