abh-minetest/init.lua

45 lines
1.4 KiB
Lua

function player_moving_abh(player_controls, player_speed)
return ((player_controls.down or player_controls.left or player_controls.right) and player_speed > 3.9 and not player_controls.up)
end
minetest.register_globalstep(function(dtime)
local player_con, player_speed, node_pos, node
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_attribute('was_on_ground') == nil then
player:set_attribute('was_on_ground', "1")
player:set_attribute('abh', "0")
end
local was_on_ground = (player:get_attribute('was_on_ground') == "1")
local abh = (player:get_attribute('abh') == "1")
player_con = player:get_player_control()
player_speed = vector.length(player:get_player_velocity())
node_pos = player:get_pos()
node_pos.y = node_pos.y - 0.3
node = minetest.get_node_or_nil(node_pos)
if node == nil or node.name == "air" then
if was_on_ground and abh and player_moving_abh(player_con, player_speed) then
player:set_physics_override({ speed = player:get_physics_override().speed + 1.0 })
end
was_on_ground = false
else
abh = player_con.jump and player_moving_abh(player_con, player_speed)
if not abh then
player:set_physics_override({ speed = 1.0 })
end
was_on_ground = true
end
player:set_attribute('was_on_ground', was_on_ground and "1" or "0")
player:set_attribute('abh', abh and "1" or "0")
end
end)