Adapt planet patches to to_string changes on master branch
parent
4759b81a37
commit
655f6f69a7
|
@ -773,7 +773,7 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
|
|||
if (g_settings->getBool("planet_keep_scale"))
|
||||
shaders_header += "#define PLANET_KEEP_SCALE\n";
|
||||
|
||||
shaders_header += "#define PLANET_RADIUS " + to_string(g_settings->getU16("planet_radius")) + "\n";
|
||||
shaders_header += "#define PLANET_RADIUS " + itos(g_settings->getU16("planet_radius")) + "\n";
|
||||
|
||||
// Call addHighLevelShaderMaterial() or addShaderMaterial()
|
||||
const c8* vertex_program_ptr = 0;
|
||||
|
|
Loading…
Reference in New Issue