Adapt planet patches to to_string changes on master branch

master
Jeija 2016-09-09 11:14:59 +02:00
parent 4759b81a37
commit 655f6f69a7
1 changed files with 1 additions and 1 deletions

View File

@ -773,7 +773,7 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
if (g_settings->getBool("planet_keep_scale"))
shaders_header += "#define PLANET_KEEP_SCALE\n";
shaders_header += "#define PLANET_RADIUS " + to_string(g_settings->getU16("planet_radius")) + "\n";
shaders_header += "#define PLANET_RADIUS " + itos(g_settings->getU16("planet_radius")) + "\n";
// Call addHighLevelShaderMaterial() or addShaderMaterial()
const c8* vertex_program_ptr = 0;