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@ -27,22 +27,30 @@ Basic Programming Knowledge, at best in Lua Language
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Chapter 0: Create a mod
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Chapter 0: Create a mod
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For creating a minetest mod you have to create a new folder with the name of your mod in the mod folder
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| Linux Systemwide: ~/.minetest*/usermods/ |
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| Windows + Linux Run-in-place: minetest*/mods/minetest |
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|---------------------------------------------------------------|
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| * The place where minetest was installed/extracted to. |
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In the new folder, create a file called 'init.lua'. This is the file that will contain the source code for the mod.
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| To do this on Window, use WordPad. Click file>save as |
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| To do this on Window, use WordPad. Click file>save as |
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| dropdown to all files, and type 'init.lua' in the file |
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| dropdown to all files, and type 'init.lua' in the file |
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| name box. Or you can use a lua compatible editor such |
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| name box. |
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| as 'context' WARNING: DONT USE NOTEPAD |
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| Or you can use a lua compatible editor such |
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| as 'context' WARNING: DO NOT USE NOTEPAD |
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For creating a minetest mod you have to create a new folder with the name of your mod in
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Then make another sub folder called 'textures'. This is where you will place the textures
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Linux: ~/.minetest/usermods/ (Linux Systemwide)
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Windows: /minetest/data/mods/ (Windows + Linux Run-in-place).
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In the new folder, create a file called 'init.lua'.
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make another one called 'textures'. You should put the textures in this one.
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Additionally, create a file called 'init.lua'. This is the file that contains the source code of your mod.
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Additionally, create a file called 'init.lua'. This is the file that contains the source code of your mod.
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