Adding optional functionality with licenses

master
Jean 2019-03-06 13:18:09 +01:00
parent 05c7be2364
commit e4286d8ab9
2 changed files with 200 additions and 2 deletions

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@ -1,4 +1,6 @@
# minetest_adminshop # Minetest-Mod: adminshop
Github: https://github.com/Jean28518/minetest_adminshop
Mod for Minetest, which adds adminshops. Mod for Minetest, which adds adminshops.
There is no crafting recipe available. There is no crafting recipe available.

198
init.lua
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@ -1,6 +1,6 @@
minetest.register_privilege("adminshop", { minetest.register_privilege("adminshop", {
description = "Player can place and destruct any adminshop", description = "Player can place and destruct any adminshop",
give_to_singleplayer= false, give_to_singleplayer= true,
}) })
-- Adminshop -- Adminshop
@ -123,3 +123,199 @@ minetest.register_on_player_receive_fields(function(customer, formname, fields)
end end
end end
end) end)
----------------------------------------------------------------------------
-- Adminshop with licenses
----------------------------------------------------------------------------
if minetest.get_modpath("licenses") ~= nil then
default.adminshop_current_license_shop_position = {}
minetest.register_node("adminshop:adminshop_license", {
description = "Adminshop with licenses integrated",
tiles = {"dummy.png"},
is_ground_content = true,
groups = {choppy=2},
sounds = default.node_sound_wood_defaults(),
-- Registriere den Owner beim Platzieren:
after_place_node = function(pos, placer, itemstack)
if not minetest.check_player_privs(placer:get_player_name(), { adminshop=true }) then
-- if minetest.check_player_privs(placer:get_player_name(), { adminshop=false }) then
minetest.chat_send_player(placer:get_player_name(),"You don't have the required privilege to place an adminshop!")
minetest.remove_node(pos)
end
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
local inv = meta:get_inventory()
inv:set_size("einnahme", 2*2)
inv:set_size("ausgabe", 2*2)
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
-- Schreibe die eigene Position des Blockes in eine öffentliche Variable mit dem Namen des Spielernamens, welcher auf den Block zugegriffen hat
default.adminshop_current_license_shop_position[player:get_player_name()] = pos
show_specl(player)
--end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return stack:get_count()
end,
can_dig = function(pos, player)
if minetest.check_player_privs(player:get_player_name(), { adminshop=true }) then
return true
else
return false
end
end
})
show_specl = function (player)
local pos = default.adminshop_current_license_shop_position[player:get_player_name()]
local meta = minetest.get_meta(pos)
local listname = "nodemeta:"..pos.x..','..pos.y..','..pos.z
local licenses_string = ""
local ltable = minetest.deserialize(meta:get_string("adminshop:ltable"))
if ltable == nil then
ltable = {}
end
for k, v in pairs(ltable) do
if v == "defined" then
licenses_string = licenses_string .. k ..","
end
end
if player:get_player_name() == meta:get_string("owner") then
minetest.show_formspec(player:get_player_name(), "adminshop:adminshop_license", "size[11,7.5]"..
"label[0,0;Welcome back, ".. meta:get_string("owner").."]" ..
-- Licenses:
"label[8,0;Licenses:]" ..
"textlist[8,0.5;2.8,5;license_list;"..licenses_string.."]" ..
"button[8,5.5;1.5,1;add_license;Add]" ..
"button[9.5,5.5;1.5,1;remove_license;Remove]" ..
"field[8.3,6.7;3,1;license_text;;]" ..
--for word in string.gmatch("Hello Lua user", "%a+") do print(word) end
-------------
"label[0,0.5;Paying:]" ..
"list["..listname..";einnahme;0,1;2,2;]"..
"label[6,0.5;Getting:]" ..
"list["..listname..";ausgabe;6,1;2,2;]" ..
"list[current_player;main;0,3.5;8,4;]" ..
"button[3,1.5;2,1;exchange;Exchange]"
)
else
minetest.show_formspec(player:get_player_name(), "adminshop:adminshop_license", "size[8,7.5]"..
"label[0,0;Welcome, "..player:get_player_name().."]" ..
"label[0,0.5;Paying:]" ..
"list["..listname..";einnahme;0,1;2,2;]"..
"label[6,0.5;Getting:]" ..
"list["..listname..";ausgabe;6,1;2,2;]" ..
"list[current_player;main;0,3.5;8,4;]" ..
"button[3,1.5;2,1;exchange;Exchange]"
)
end
end
-- Wenn der Spieler auf Exchange gedrückt hat:
minetest.register_on_player_receive_fields(function(customer, formname, fields)
if formname == "adminshop:adminshop_license" and fields.exchange ~= nil and fields.exchange ~= "" then
local pos = default.adminshop_current_license_shop_position[customer:get_player_name()]
local meta = minetest.get_meta(pos)
local minv = meta:get_inventory()
local pinv = customer:get_inventory()
local wants = minv:get_list("einnahme")
local gives = minv:get_list("ausgabe")
if wants == nil or gives == nil then return end -- do not crash the server
-- Check if we can exchange
local enough_items = true
local enough_space = true
for i, item in pairs(wants) do
if not pinv:contains_item("main",item) then
enough_items = false
end
end
for i, item in pairs(gives) do
if not pinv:room_for_item("main", item) then
enough_space = false
end
end
-- Check Licence
local allowed = false
local empty = true
local ltable = minetest.deserialize(meta:get_string("adminshop:ltable"))
if ltable == nil then
ltable = {}
end
for k, v in pairs(ltable) do
empty = false
if v == "defined" then
if licenses_check_player_by_licese(customer:get_player_name(), k) then
allowed = true
end
end
end
if empty then
allowed = true
end
--
if enough_items and enough_space and allowed then
for i, item in pairs(wants) do
pinv:remove_item("main",item)
end
for i, item in pairs(gives) do
pinv:add_item("main",item)
end
minetest.chat_send_player(customer:get_player_name(),"Exchanged!")
elseif not allowed then
minetest.chat_send_player(customer:get_player_name(),"You are not allowd to buy this!" )
elseif enough_space then
minetest.chat_send_player(customer:get_player_name(),"You don't have the required items in your inventory!")
else
minetest.chat_send_player(customer:get_player_name(),"You don't have enough space in your inventory!")
end
end
end)
end
minetest.register_on_player_receive_fields(function(customer, formname, fields)
if formname == "adminshop:adminshop_license" and fields.add_license ~= nil and fields.add_license ~= "" then
local pos = default.adminshop_current_license_shop_position[customer:get_player_name()]
local meta = minetest.get_meta(pos)
local ltable = minetest.deserialize(meta:get_string("adminshop:ltable"))
if ltable == nil then
ltable = {}
end
-- Checke, ob das wirklich existiert
if licenses_exists(fields.license_text) then
ltable[fields.license_text] = "defined"
meta:set_string("adminshop:ltable", minetest.serialize(ltable))
show_specl(customer)
else
minetest.chat_send_player(customer:get_player_name(),"This license doesnt exist! Add this with /licenses_add " .. fields.license_text )
end
end
end)
minetest.register_on_player_receive_fields(function(customer, formname, fields)
if formname == "adminshop:adminshop_license" and fields.remove_license ~= nil and fields.remove_license ~= "" then
local pos = default.adminshop_current_license_shop_position[customer:get_player_name()]
local meta = minetest.get_meta(pos)
local ltable = minetest.deserialize(meta:get_string("adminshop:ltable"))
if ltable == nil then
ltable = {}
end
ltable[fields.license_text] = nil
meta:set_string("adminshop:ltable", minetest.serialize(ltable))
show_specl(customer)
end
end)