Update zh.json (POEditor.com)
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lang/zh.json
104
lang/zh.json
@ -410,7 +410,6 @@
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"menu.cube.texture.transparent": "透明度",
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"menu.cube.texture.blank": "空白",
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"menu.group.sort": "排序",
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"menu.group.resolve": "退组",
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"menu.texture.face": "应用到面",
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"menu.texture.file": "文件",
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"menu.texture.refresh": "刷新",
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@ -997,12 +996,10 @@
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"menu.help.developer.reset_storage": "恢复全部默认设置",
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"menu.help.developer.reset_storage.confirm": "你确定要将 Blockbench 重置为默认设置吗?\n这将重置或删除所有自定义设置,按键绑定和已安装的插件",
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"menu.help.developer.cache_reload": "缓存刷新",
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"menu.texture.resize": "调整大小...",
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"menu.preview.orthographic": "正射投影",
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"menu.preview.save_angle": "保存角度",
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"menu.preview.angle": "角度",
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"menu.preview.angle.initial": "初始角度",
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"menu.preview.angle.load": "加载",
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"menu.preview.maximize": "最大化",
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"panel.color.both": "两者",
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"uv_editor.copy_selection": "复制所选内容",
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@ -1148,7 +1145,7 @@
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"action.animated_texture_frame": "动态纹理帧",
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"action.animated_texture_frame.desc": "设置当前帧使用的动态纹理",
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"action.export_animation_file": "导出动画...",
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"action.export_animation_file.desc": "Export a selection of animations into a new file",
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"action.export_animation_file.desc": "将选定的动作导出至新文件中",
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"action.timeline_graph_editor": "切换图像编辑器",
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"action.timeline_graph_editor.desc": "切换时间轴的图像编辑器视图和关键帧视图",
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"menu.file.recent.clear": "清空最近的文件",
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@ -1180,27 +1177,25 @@
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"dialog.toolbar_edit.hidden_tools": "某些工具会因不可用而自动隐藏,如当前项目、格式、或其他因素.",
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"settings.camera_near_plane": "摄像机靠近平面",
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"settings.camera_near_plane.desc": "摄影机距离对象最小的渲染距离,值越大越能减少深度冲突(Z-fighting)的问题。默认值为1。",
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"mode.start.keymap_preference": "按键绑定偏好",
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"mode.start.keymap_preference.desc": "如果这是你第一次使用Blockbench,又或者说你使用过其他3D软件,你可以自定义快捷键来适应操作,稍后可在设置中更改。",
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"mode.start.select_keymap": "选择键盘映射",
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"message.load_keymap": "你确定要加载此键盘映射吗?这会覆盖你当前的键位绑定。",
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"message.keymap_loaded": "已加载键盘映射",
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"dialog.convert_project.current_format": "当前格式",
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"dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture",
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"dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size",
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"dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers",
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"dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map",
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"dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template",
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"dialog.create_texture.resolution.desc": "The height and width of the texture",
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"dialog.create_texture.rearrange_uv.desc": "创建一个新的 UV 排列,以在材质上显示每一个面",
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"dialog.create_texture.compress.desc": "使UV贴图密集排列以缩小贴图大小",
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"dialog.create_texture.power.desc": "将自动材质大小锁定为 2 的几次幂,例如 64 或 128。这是某些渲染器所要求的",
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"dialog.create_texture.double_use.desc": "如果两个元素已经分配了相同的 UV 空间,请在新贴图中保持这种方式",
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"dialog.create_texture.padding.desc": "在模板的各个部分之间填充一个小空格",
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"dialog.create_texture.resolution.desc": "材质的宽度和高度",
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"dialog.create_gif.color": "背景色",
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"dialog.save_angle.zoom": "Zoom",
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"dialog.skin.variant": "Variant",
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"dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.",
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"dialog.flip_animation.offset": "Offset by half the animation length",
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"dialog.export_private_settings.title": "Private Settings",
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"dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Leave these values out if you plan to share the file with someone else.",
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"dialog.save_angle.zoom": "缩放",
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"dialog.skin.variant": "变体",
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"dialog.flip_animation.info": "对立的骨骼由其名称中的关键字“左”和“右”来标识",
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"dialog.flip_animation.offset": "偏移动作长度的一半",
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"dialog.export_private_settings.title": "隐私设置",
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"dialog.export_private_settings.message": "您的文件包含以下私人信息:**%0**。 如果您打算与其他人共享文件,请忽略这条消息",
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"dialog.export_private_settings.keep": "保留",
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"settings.timecode_frame_number": "Display Timecodes as Frame Numbers",
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"settings.timecode_frame_number": "以帧率显示时间码",
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"settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond",
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"settings.animation_sample_rate": "Animation Sample Rate",
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"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
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@ -1247,7 +1242,6 @@
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"action.graph_editor_zero_line": "Include Zero Line",
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"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
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"menu.texture.render_mode": "渲染模式",
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"menu.texture.render_mode.normal": "正常",
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"menu.texture.render_mode.emissive": "发光",
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"menu.texture.render_mode.layered": "图层",
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"menu.preview.angle.edit": "编辑角度...",
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@ -1300,8 +1294,8 @@
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"dialog.add_primitive.sides": "段数",
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"dialog.add_primitive.minor_diameter": "厚度",
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"dialog.add_primitive.minor_sides": "Minor Sides",
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"dialog.create_texture.combine_polys": "Combine Faces",
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"dialog.create_texture.combine_polys.desc": "Combine connected coplanar faces into one UV section",
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"dialog.create_texture.combine_polys": "Combine Islands",
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"dialog.create_texture.combine_polys.desc": "Combine faces into connected UV islands",
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"dialog.model_stats.meshes": "网格",
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"dialog.export_private_settings.omit": "Leave Out",
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"layout.select": "选择",
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@ -1478,5 +1472,69 @@
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"panel.skin_pose.jumping": "跳跃",
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"panel.skin_pose.aiming": "瞄准",
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"edit.loop_cut.direction": "方向",
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"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV."
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"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
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"data.texture_mesh": "Texture Mesh",
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"generic.left": "Left",
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"generic.right": "Right",
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"mode.start.quick_setup": "Quick Setup",
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"mode.start.keymap": "Keymap",
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"mode.start.quick_setup.more_themes": "More...",
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"dialog.resize_texture.animation_frames": "Animation Frames",
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"dialog.export_emission_map.title": "Export Emission Map",
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"dialog.export_emission_map.format": "Format",
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"dialog.export_emission_map.format.luminance": "Luminance",
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"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
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"dialog.export_emission_map.format.colors": "Colors",
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"dialog.export_emission_map.threshold": "Transparency Threshold",
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"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
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"dialog.export_emission_map.flip_y": "Flip Y Axis",
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"dialog.select.type": "Element Type",
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"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
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"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
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"dialog.create_texture.max_island_angle": "Island Angle Threshold",
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"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
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"settings.mobile_panel_side": "Mobile Panel Side",
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"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
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"settings.obj_face_export_mode": "OBJ Face Export Mode",
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"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
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"settings.obj_face_export_mode.both": "Default",
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"settings.obj_face_export_mode.tris": "Convert to Tris",
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"settings.obj_face_export_mode.quads": "Convert to Quads",
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"action.seam_tool": "Seam Tool",
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"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
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"action.resolve_group": "Resolve Group",
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"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
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"action.move_to_group": "Move to Group",
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"action.move_to_group.desc": "Move the selected elements to a different outliner group",
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"action.select_seam": "Select UV Seam",
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"action.select_seam.desc": "Select the UV seam mode for the selected edges",
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"action.select_seam.auto": "Auto",
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"action.select_seam.join": "Join",
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"action.select_seam.divide": "Divide",
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"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
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"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
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"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
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"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
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"action.invert_colors": "Invert Colors",
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"action.invert_colors.desc": "Invert all colors of the selected texture",
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"action.adjust_curves": "Adjust Curves...",
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"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
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"action.flip_texture_x": "Flip Texture Horizontally",
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"action.flip_texture_y": "Flip Texture Vertically",
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"action.resize_texture": "Resize Texture...",
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"action.view_mode.uv": "UV Preview",
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"action.append_to_template": "Append Elements to Template...",
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"action.append_to_template.desc": "Add the currently selected elements to the texture template",
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"action.move_texture_with_uv": "Move Texture with UV",
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"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
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"action.timeline_setups": "Timeline Setups",
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"action.save_timeline_setup": "Save Timeline Setup...",
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"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
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"menu.texture": "Texture",
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"menu.texture.render_mode.default": "Default",
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"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
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"menu.animation.unload": "Unload",
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"panel.timeline": "Timeline",
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"action.pan_tool": "Pan Tool",
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"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor"
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}
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