Fix gizmo orientation
Fix texture tiling on nether preview scene Closes #1495
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@ -3,7 +3,7 @@
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* modified for Blockbench by jannisx11
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*/
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( function () {
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( function () {
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'use strict';
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@ -205,12 +205,19 @@
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var vec1 = new THREE.Vector3( 0, 0, 0 );
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var vec2 = new THREE.Vector3( 0, 1, 0 );
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var lookAtMatrix = new THREE.Matrix4();
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let inv;
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if (this instanceof THREE.TransformGizmoScale) {
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inv = this.getWorldQuaternion(new THREE.Quaternion()).invert();
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}
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this.traverse( function( child ) {
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this.traverse(child => {
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if ( child.name.search( "E" ) !== - 1 ) {
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child.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( eye, vec1, vec2 ) );
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if (this instanceof THREE.TransformGizmoScale) {
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child.quaternion.premultiply(inv);
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}
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} else if (
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this instanceof THREE.TransformGizmoRotate &&
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@ -722,9 +729,12 @@
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if (object) {
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if (!this.dragging) worldRotation.setFromRotationMatrix( tempMatrix.extractRotation( object.matrixWorld ) );
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if (Toolbox.selected.transformerMode === 'rotate' || Toolbox.selected.transformerMode === 'scale') {
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if (Toolbox.selected.transformerMode === 'rotate') {
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_gizmo[ _mode ].update( worldRotation, eye );
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this.rotation.set(0, 0, 0);
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} else if (Toolbox.selected.transformerMode === 'scale') {
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_gizmo[ _mode ].update( worldRotation, eye );
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object.getWorldQuaternion(this.rotation)
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} else {
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object.getWorldQuaternion(this.rotation)
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}
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