Update zh_tw.json (POEditor.com)

This commit is contained in:
JannisX11 2021-12-21 19:36:15 +02:00
parent bc4f71e36e
commit 92c09100db

View File

@ -247,7 +247,6 @@
"category.blockbench": "Blockbench",
"category.edit": "編輯",
"category.transform": "變形",
"category.filter": "過濾器",
"category.view": "檢視",
"category.display": "顯示設定",
"category.textures": "紋理",
@ -390,7 +389,6 @@
"menu.file": "檔案",
"menu.edit": "編輯",
"menu.transform": "變形",
"menu.filter": "過濾器",
"menu.display": "顯示",
"menu.view": "檢視",
"menu.file.new": "新建",
@ -743,7 +741,6 @@
"dates.yesterday": "昨天",
"dates.this_week": "本週",
"dates.weeks_ago": "%0週前",
"mode.start": "開始",
"mode.start.new": "新建",
"mode.start.recent": "最近",
"format.free": "一般模型",
@ -1116,10 +1113,6 @@
"settings.antialiasing.desc": "開關預覽反鋸齒重啟Blockbench套用變更",
"action.timeline_frame_back": "往後跳轉1個關鍵影格",
"action.timeline_frame_forth": "往前跳轉1個關鍵影格",
"action.ik_enabled": "啟用IK",
"action.ik_enabled.desc": "為此骨骼啟用反向運動",
"action.slider_ik_chain_length": "IK鍊長度",
"action.slider_ik_chain_length.desc": "IK骨骼鍊上升長度",
"panel.bone.ik": "反向運動 (實驗性)",
"settings.particle_tick_rate": "粒子遊戲刻",
"settings.particle_tick_rate.desc": "每秒的粒子效果刻預設為30",
@ -1190,7 +1183,6 @@
"mode.start.keymap_preference": "鍵盤快捷鍵偏好設定",
"mode.start.keymap_preference.desc": "如果這是你第一次使用Blockbench或者使用過其他3D軟體你可以自訂快捷鍵來適應操作稍後可從設定中變更。",
"mode.start.select_keymap": "選擇快捷鍵",
"message.recording_gif": "GIF正在處理中按這裡取消。",
"message.load_keymap": "是否要載入這個快捷鍵設定檔? 這會覆蓋目前你的快捷鍵設定。",
"message.keymap_loaded": "已載入快捷鍵設定檔",
"dialog.convert_project.current_format": "目前的格式",
@ -1423,5 +1415,67 @@
"status_bar.selection.edges": "%0 Edges",
"action.selection_mode.edge": "Edge",
"message.cannot_re_import.title": "Model cannot be re-imported",
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file."
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.",
"generic.default": "Default",
"units.pixels_per_meter": "%0 Pixels per Meter",
"mode.pose": "Pose",
"modifier_actions.resize_both_sides": "Resize in both directions",
"modifier_actions.resize_one_side": "Resize in one direction",
"modifier_actions.draw_line": "Draw line",
"modifier_actions.drag_without_snapping": "Drag without snapping",
"modifier_actions.stretch_keyframes": "Stretch keyframes",
"modifier_actions.resize_background": "Resize background",
"modifier_actions.select_multiple": "Select multiple",
"modifier_actions.select_range": "Select range",
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
"modifier_actions.uniform_scaling": "Uniform Scaling",
"modifier_actions.snap_direction": "Snap Direction",
"message.no_valid_elements": "No valid elements selected...",
"dialog.add_primitive.shape.plane": "Plane",
"dialog.save_angle.rotation_mode": "Rotation Mode",
"dialog.save_angle.rotation": "Rotation",
"dialog.save_angle.fov": "FOV",
"settings.hide_tab_bar": "Auto-hide Tab Bar",
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
"settings.ground_plane": "Ground Plane",
"settings.ground_plane.desc": "Show a floor plane below the model",
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
"settings.preview_paste_behavior.always_ask": "Always Ask",
"action.new_window": "New Window",
"action.new_window.desc": "Opens a new Blockbench window",
"action.export_collada": "Export Collada Model (dae)",
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
"action.paint_mode_uv_overlay": "UV Overlay",
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
"action.bake_animation_into_model": "Bake Animation into Model",
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
"action.keyframe_interpolation.step": "Step",
"action.set_ik_target": "Set IK Target",
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
"menu.action_control.type.tab": "Tab",
"menu.action_control.type.angle": "Camera Angle",
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
"cube.color.silver": "Silver",
"dialog.plugins.offline": "No internet connection",
"dialog.create_texture.pixel_density": "Pixel Density",
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
"panel.skin_pose": "Pose",
"panel.skin_pose.none": "None",
"panel.skin_pose.natural": "Natural",
"panel.skin_pose.walking": "Walking",
"panel.skin_pose.crouching": "Crouching",
"panel.skin_pose.sitting": "Sitting",
"panel.skin_pose.jumping": "Jumping",
"panel.skin_pose.aiming": "Aiming"
}