Update es.json (POEditor.com)

This commit is contained in:
JannisX11 2021-12-21 19:36:31 +02:00
parent e075a0d35a
commit 8bcd5070f4

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@ -59,7 +59,7 @@
"message.invalid_model.message": "Este archivo no contiene información de modelo válida.",
"message.child_model_only.title": "Modelo Hijo Vacío",
"message.child_model_only.message": "Este archivo es hijo de %0 y no contiene ningún modelo",
"message.unsaved_textures.title": "Texturas sin guardadas",
"message.unsaved_textures.title": "Texturas sin guardar",
"message.unsaved_textures.message": "Tu modelo tiene texturas sin guardar. Asegúrate de guardarlas y pegarlas en el Resource Pack en la carpeta correcta",
"message.model_clipping.title": "Módelo muy grande",
"message.model_clipping.message": "Tu modelo contiene %0 cubos que son más grandes que el límite 3x3x3 establecido por Minecraft. Este modelo no funcionará en Minecraft.",
@ -97,7 +97,7 @@
"dialog.project.name": "Nombre de Archivo",
"dialog.project.parent": "Modelo Padre",
"dialog.project.geoname": "Nombre de la Geometría del Mob",
"dialog.project.openparent": "Abrir Padre",
"dialog.project.openparent": "Abrir modelo Padre",
"dialog.project.ao": "Oclusión Ambiental",
"dialog.texture.title": "Textura",
"dialog.texture.variable": "Variable",
@ -247,7 +247,6 @@
"category.blockbench": "Blockbench",
"category.edit": "Editar",
"category.transform": "Transformar",
"category.filter": "Filtrar",
"category.view": "Ver",
"category.display": "Ajustes de visualización",
"category.textures": "Texturas",
@ -390,7 +389,6 @@
"menu.file": "Archivo",
"menu.edit": "Editar",
"menu.transform": "Transformar",
"menu.filter": "Filtrar",
"menu.display": "Visualización",
"menu.view": "Ver",
"menu.file.new": "Nuevo",
@ -743,7 +741,6 @@
"dates.yesterday": "Ayer",
"dates.this_week": "Esta semana",
"dates.weeks_ago": "Hace %0 semanas",
"mode.start": "Inicio",
"mode.start.new": "Nuevo",
"mode.start.recent": "Reciente",
"format.free": "Modelo libre",
@ -1116,10 +1113,6 @@
"settings.antialiasing.desc": "Toggle anti-aliasing in the preview. Restart Blockbench to apply changes",
"action.timeline_frame_back": "Avanza un fotograma atras",
"action.timeline_frame_forth": "Avanza un fotograma adelante",
"action.ik_enabled": "Enable IK",
"action.ik_enabled.desc": "Enable Inverse Kinematics for this bone",
"action.slider_ik_chain_length": "IK Chain Length",
"action.slider_ik_chain_length.desc": "Upwards length of the IK bone chain",
"panel.bone.ik": "Inverse Kinematics (Experimental)",
"settings.particle_tick_rate": "Particle Tick Rate",
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
@ -1127,216 +1120,215 @@
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group",
"menu.animation_file.unload": "Descargar archivo de animación",
"data.null_object": "Objeto Nulo",
"status_bar.toggle_sidebar": "Toggle Sidebar",
"message.load_plugin_failed.title": "Failed to load plugin",
"status_bar.toggle_sidebar": "Mostrarbarralateral",
"message.load_plugin_failed.title": "Falló al cargar el plugin",
"message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().",
"dialog.project.uv_mode": "Modo UV",
"dialog.project.uv_mode.box_uv": "Box UV",
"dialog.project.uv_mode.box_uv": "Caja UV ",
"dialog.project.uv_mode.face_uv": "Per-face UV",
"dialog.project.texture_size": "Tamaño de la textura",
"dialog.animation_export.title": "Select Animations to Export",
"dialog.animation_export.title": "Selecciona animaciones a exportar",
"dialog.create_texture.rearrange_uv": "Rearrange UV",
"layout.color.subtle_text": "Subtle Text",
"layout.color.subtle_text.desc": "Secondary text color with less contrast",
"layout.color.subtle_text.desc": "Color del texto secundario con menos contraste",
"settings.interface_scale": "Interface Scale",
"settings.interface_scale.desc": "Scale of the entire Blockbench interface",
"settings.background_rendering": "Background Rendering",
"settings.background_rendering.desc": "Update the preview while the window is not focused",
"settings.background_rendering.desc": "Actualiza la previsualización mientras la ventana no esté enfocada",
"settings.ctrl_shift_size": "Control + Shift Resolution",
"settings.ctrl_shift_size.desc": "Resolution of the grid while holding control and shift",
"settings.hardware_acceleration": "Hardware Acceleration",
"settings.hardware_acceleration": "Aceleración de Hardware",
"settings.hardware_acceleration.desc": "Outsource rendering tasks to the graphics card. Restart Blockbench to apply changes",
"action.explode_skin_model": "Exporta Piel de Minecraft",
"action.explode_skin_model.desc": "Toggles an explosion view that allows you to edit covered faces",
"action.export_minecraft_skin": "Export Minecraft Skin",
"action.export_minecraft_skin.desc": "Export the Minecraft skin as a PNG texture",
"action.export_minecraft_skin": "Exportar Skin de Minecraft",
"action.export_minecraft_skin.desc": "Exportar la Skin de Minecraft como una textura PNG",
"action.add_null_object": "Add Null Object",
"action.add_null_object.desc": "Adds a new null object",
"action.animated_texture_frame": "Animated Texture Frame",
"action.animated_texture_frame.desc": "Set the current frame of the animated texture",
"action.export_animation_file": "Export Animations...",
"action.export_animation_file.desc": "Export a selection of animations into a new file",
"action.export_animation_file": "Exportar animaciones...",
"action.export_animation_file.desc": "Exportar una selección de animaciones a un nuevo archivo",
"action.timeline_graph_editor": "Toggle Graph Editor",
"action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view",
"menu.file.recent.clear": "Clear Recent Files",
"menu.file.recent.clear": "Limpiar archivos recientes",
"switches.shade": "Shade",
"generic.share": "Share",
"dates.minute": "%0 Minute",
"dates.minutes": "%0 Minutes",
"dates.hour": "%0 Hour",
"dates.hours": "%0 Hours",
"dates.day": "%0 Day",
"dates.days": "%0 Days",
"dates.week": "%0 Week",
"dates.weeks": "%0 Weeks",
"dates.year": "%0 Year",
"dates.years": "%0 Years",
"dates.minute": "%0 Minuto",
"dates.minutes": "%0 Minutos",
"dates.hour": "%0 Hora",
"dates.hours": "%0 Horas",
"dates.day": "%0 Día",
"dates.days": "%0 Días",
"dates.week": "%0 Semana",
"dates.weeks": "%0 Semanas",
"dates.year": "%0 Año",
"dates.years": "%0 Años",
"message.drag_background": "Drag the background to move its position. Hold shift and drag up and down to change its size. Click here to save the position.",
"message.installed_plugin": "Successfully installed the plugin %0",
"message.installed_plugin_fail": "Failed to installed the plugin %0",
"dialog.share_model.title": "Share Model",
"dialog.share_model.expire_time": "Expire Time",
"dialog.share_model.copied_to_clipboard": "Link copied to clipboard",
"dialog.share_model.failed": "Failed to upload model",
"action.import_java_block_model": "Add Java Block/Item Model",
"action.import_java_block_model.desc": "Add a Minecraft Java block/item model from a json file to the current model",
"action.share_model": "Share...",
"action.share_model.desc": "Generate a short link to share your model",
"action.import_project": "Import Project",
"action.import_project.desc": "Import another project from a .bbmodel file into the current project",
"dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.",
"message.installed_plugin": "Exitosamente instalado el plugin %0",
"message.installed_plugin_fail": "Falló la instalación del plugin %0",
"dialog.share_model.title": "Compartir Modelo",
"dialog.share_model.expire_time": "Tiempo de Expiración",
"dialog.share_model.copied_to_clipboard": "Enlace copiado por portapapeles",
"dialog.share_model.failed": "Falló la subida del modelo",
"action.import_java_block_model": "Añade un Modelo de Bloque/Item de Java",
"action.import_java_block_model.desc": "Añade un Modelo de Bloque/Item de Minecraft Java desde un archivo json al modelo actual",
"action.share_model": "Compartir...",
"action.share_model.desc": "Genera un enlace corto para compartir tu modelo",
"action.import_project": "Importar Proyecto",
"action.import_project.desc": "Importar otro proyecto desde un archivo .bbmodel al proyecto actual",
"dialog.toolbar_edit.hidden_tools": "Algunas herramientas podrían estar ocultas porque no están disponibles en el modo, formato o situación actual.",
"settings.camera_near_plane": "Camera Near Plane",
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.",
"mode.start.keymap_preference": "Keybinding Preference",
"mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindings later in the settings.",
"mode.start.select_keymap": "Select Keymap",
"message.recording_gif": "GIF creation in progress. Click here to abort.",
"message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.",
"message.keymap_loaded": "Keymap loaded",
"dialog.convert_project.current_format": "Current Format",
"mode.start.keymap_preference": "Preferencias de Atajos de Teclado",
"mode.start.keymap_preference.desc": "Si eres nuevo en Blockbench y vienes de otro programa en 3D, puedes seleccionar un mapa de teclas para hacer mas fácil tu transición. Puedes cambiar este mapa de teclas o los atajos de tecla individuales después en las configuraciones.",
"mode.start.select_keymap": "Seleccionar Mapa de Teclas",
"message.load_keymap": "¿Estás seguro que quieres cargar este mapa de teclas? Esto sobreescribirá tus actuales atajos de teclado.",
"message.keymap_loaded": "Mapa de Teclas cargado",
"dialog.convert_project.current_format": "Formato Actual",
"dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture",
"dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size",
"dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers",
"dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map",
"dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template",
"dialog.create_texture.resolution.desc": "The base resolution of the texture, in pixels per meter. The real size of the texture map may differ depending on the amount and size of elements.",
"dialog.create_texture.resolution.desc": "The height and width of the texture",
"dialog.create_gif.color": "Background Color",
"dialog.save_angle.zoom": "Zoom",
"dialog.skin.variant": "Variant",
"dialog.skin.variant": "Variante",
"dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.",
"dialog.flip_animation.offset": "Offset by half the animation length",
"dialog.export_private_settings.title": "Private Settings",
"dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Leave these values out if you plan to share the file with someone else.",
"dialog.export_private_settings.keep": "Keep",
"dialog.export_private_settings.title": "Configuraciones Privadas",
"dialog.export_private_settings.message": "Tu archivo contiene la siguiente información privada: **%0**. Deje estos valores fuera si planea compartir este archivo con alguien más.",
"dialog.export_private_settings.keep": "Mantener",
"settings.timecode_frame_number": "Display Timecodes as Frame Numbers",
"settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond",
"settings.animation_sample_rate": "Animation Sample Rate",
"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
"keybind.preview_zoom": "Zoom View",
"action.gradient_tool": "Gradient Tool",
"action.gradient_tool.desc": "Create a color gradient on your texture",
"action.import_settings": "Import Settings",
"action.import_settings.desc": "Import a .bbsettings file",
"action.export_settings": "Export Settings",
"action.export_settings.desc": "Export the Blockbench settings as a .bbsettings file",
"action.load_keymap": "Load Keymap",
"action.load_keymap.default": "Default (Trackpad/Mouse)",
"action.load_keymap.mouse": "Default (Mouse)",
"action.gradient_tool": "Herramienta de Gradiente",
"action.gradient_tool.desc": "Crea un gradiente de un color en tu textura",
"action.import_settings": "Importar Configuraciones",
"action.import_settings.desc": "Importar un archivo .bbsettings",
"action.export_settings": "Exportar Configuraciones",
"action.export_settings.desc": "Exportar las configuraciones de Blockbench como archivos .bbsettings",
"action.load_keymap": "Cargar Mapa de Teclas",
"action.load_keymap.default": "Por Defecto (Panel Táctil/Mouse)",
"action.load_keymap.mouse": "Por Defecto (Mouse)",
"action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads",
"action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button",
"action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender",
"action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D",
"action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya",
"action.import_keymap": "Import Keymap",
"action.import_keymap.desc": "Import keybindings a .bbkeymap file",
"action.export_keymap": "Export Keymap",
"action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file",
"action.edit_history": "Edit History...",
"action.edit_history.desc": "View the editing history and undo or redo steps",
"action.group_elements": "Group Elements",
"action.load_keymap.blender.desc": "Mapa de Teclas para usuarios que están familiarizados con los controles de Blender",
"action.load_keymap.cinema4d.desc": "Mapa de Teclas para usuarios que están familiarizados con los controles de Cinema 4D",
"action.load_keymap.maya.desc": "Mapa de Teclas para usuarios que estan familiarizados con los controles de Autodek Maya",
"action.import_keymap": "Importar Mapa de Teclas",
"action.import_keymap.desc": "Importar atajos de teclado como un archivo .bbkeymap",
"action.export_keymap": "Exportar Mapa de Teclas",
"action.export_keymap.desc": "Exportar los actuales atajos de teclado como un archivo .bbkeymap",
"action.edit_history": "Editar Historial...",
"action.edit_history.desc": "Ver el historial de edición y deshacer o rehacer pasos",
"action.group_elements": "Elementos del Grupo",
"action.group_elements.desc": "Wrap selected elements into a new group",
"action.unfold_groups": "Unfold Groups",
"action.unfold_groups": "Desplegar Grupos",
"action.unfold_groups.desc": "Unfold all groups in the outliner",
"action.edit_bedrock_binding": "Edit Binding...",
"action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to",
"action.pick_screen_color": "Pick Screen Color",
"action.pick_screen_color.desc": "Pick a color from somewhere on your screen",
"action.view_mode": "View Mode",
"action.view_mode.desc": "Change the model view mode",
"action.view_mode": "Modo de Vista",
"action.view_mode.desc": "Cambiar el modo de vista del modelo",
"action.view_mode.textured": "Textured",
"action.view_mode.solid": "Solid",
"action.view_mode.solid": "Solido",
"action.view_mode.wireframe": "Wireframe",
"action.toggle_sidebars": "Toggle Sidebars",
"action.toggle_sidebars.desc": "Enable or disable the sidebars",
"action.set_animation_end": "Set Animation End",
"action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time",
"action.flip_animation": "Flip Animation",
"action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model",
"action.flip_animation.desc": "Voltea parte de una animación copiando fotogramas clave seleccionados al otro lado del modelo",
"action.graph_editor_zero_line": "Include Zero Line",
"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
"menu.texture.render_mode": "Render Mode",
"menu.texture.render_mode": "Modo de Renderización",
"menu.texture.render_mode.normal": "Normal",
"menu.texture.render_mode.emissive": "Emissive",
"menu.texture.render_mode.layered": "Layered",
"menu.preview.angle.edit": "Edit Angle...",
"menu.animation.start_delay": "Start Delay",
"menu.animation.loop_delay": "Loop Delay",
"menu.preview.angle.edit": "Editar Ángulo...",
"menu.animation.start_delay": "Empezar Desfase",
"menu.animation.loop_delay": "Repetir Desfase",
"menu.animation.flip_keyframes": "Flip Keyframes",
"menu.mobile_keyboard.disable_all": "Disable All",
"menu.mobile_keyboard.disable_all": "Desactivar Todo",
"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
"camera_angle.common_isometric_right": "Isometric Right (2:1)",
"camera_angle.common_isometric_left": "Isometric Left (2:1)",
"camera_angle.true_isometric_right": "True Isometric Right (30°)",
"camera_angle.true_isometric_left": "True Isometric Left (30°)",
"menu.help.wiki": "Blockbench Wiki",
"about.repository": "Repository:",
"settings.update_to_prereleases": "Update to Pre-releases",
"settings.update_to_prereleases.desc": "Automatically update to Blockbench beta versions to test new features. Pre-release versions can be unstable, don't enable this option if you rely on Blockbench for work or other important projects.",
"data.separator.spacer": "Spacer",
"menu.help.wiki": "Wiki de BlockBench",
"about.repository": "Repositorio:",
"settings.update_to_prereleases": "Actualizar a una versión Preliminar",
"settings.update_to_prereleases.desc": "Actualiza automáticamente a una versión beta de Blockbench para probar nuevas características. Las versiones Preliminares pueden ser inestables, no actives esta opción si confía en Blockbench para el trabajo u otros proyectos importantes.",
"data.separator.spacer": "Espaciador",
"data.separator.linebreak": "Line Break",
"data.setting": "Setting",
"generic.select_all": "Select All",
"generic.select_none": "Select None",
"projects.new_tab": "New Tab",
"data.setting": "Configuraciones",
"generic.select_all": "Seleccionar Todo",
"generic.select_none": "Seleccionar Nada",
"projects.new_tab": "Nueva Pestaña",
"projects.close_tab": "Close Tab",
"message.invalid_format.title": "Invalid Format",
"message.invalid_format.message": "This model was made in the format '%0', which is not available in your Blockbench installation. You most likely need a specific plugin to open it correctly.",
"message.invalid_link": "Invalid or Expired Model Link",
"message.default_textures.current": "Current path",
"message.update_after_restart": "The update will be installed after the next restart",
"message.invalid_format.title": "Formato Inválido",
"message.invalid_format.message": "Este modelo fue hecho en el formato '%0', el cual no está disponible en tu instalación de Blockbench. Lo mas probable es que necesite un complemento en específico para abrirlo correctamente",
"message.invalid_link": "Link del Modelo Inválido o Expirado",
"message.default_textures.current": "Ruta actual",
"message.update_after_restart": "La actualización será instalada después del próximo reinicio",
"message.copy_paste_tool_viewport": "This tool can only be used in the UV panel",
"dialog.project.shadow_size": "Shadow Size",
"dialog.find_replace.target": "Target",
"dialog.find_replace.target.element_names": "Element Names",
"dialog.find_replace.target.group_names": "Group Names",
"dialog.find_replace.target.animation_names": "Animation Names",
"dialog.project.shadow_size": "Tamaño de la Sombra",
"dialog.find_replace.target": "Objetivo",
"dialog.find_replace.target.element_names": "Nombres de los Elementos",
"dialog.find_replace.target.group_names": "Nombres de los Grupos",
"dialog.find_replace.target.animation_names": "Nombres de las Animaciones",
"dialog.find_replace.target.keyframe_values": "Keyframe Values",
"dialog.find_replace.find": "Find",
"dialog.find_replace.replace": "Replace",
"dialog.find_replace.find": "Buscar",
"dialog.find_replace.replace": "Reemplazar",
"dialog.find_replace.regex": "Regular Expression",
"dialog.add_primitive.shape": "Shape",
"dialog.add_primitive.shape.circle": "Circle",
"dialog.add_primitive.shape.tube": "Tube",
"dialog.add_primitive.shape.cone": "Cone",
"dialog.add_primitive.shape.cylinder": "Cylinder",
"dialog.add_primitive.shape.sphere": "Sphere",
"dialog.add_primitive.shape.circle": "Circulo",
"dialog.add_primitive.shape.tube": "Tubo",
"dialog.add_primitive.shape.cone": "Cono",
"dialog.add_primitive.shape.cylinder": "Cilindro",
"dialog.add_primitive.shape.sphere": "Esfera",
"dialog.add_primitive.shape.torus": "Torus",
"dialog.add_primitive.shape.cube": "Cube",
"dialog.add_primitive.shape.pyramid": "Pyramid",
"dialog.add_primitive.diameter": "Diameter",
"dialog.add_primitive.height": "Height",
"dialog.add_primitive.sides": "Sides",
"dialog.add_primitive.minor_diameter": "Thickness",
"dialog.add_primitive.minor_sides": "Minor Sides",
"dialog.create_texture.combine_polys": "Combine Faces",
"dialog.add_primitive.shape.cube": "Cubo",
"dialog.add_primitive.shape.pyramid": "Pirámide",
"dialog.add_primitive.diameter": "Diámetro",
"dialog.add_primitive.height": "Peso",
"dialog.add_primitive.sides": "Lados",
"dialog.add_primitive.minor_diameter": "Espesor",
"dialog.add_primitive.minor_sides": "Lador Menores",
"dialog.create_texture.combine_polys": "Combinar Caras",
"dialog.create_texture.combine_polys.desc": "Combine connected coplanar faces into one UV section",
"dialog.model_stats.meshes": "Meshes",
"dialog.export_private_settings.omit": "Leave Out",
"layout.select": "Select",
"layout.options": "Options",
"layout.select": "Seleccionar",
"layout.options": "Opciones",
"layout.color": "Color Scheme",
"layout.documentation": "Documentation",
"layout.documentation": "Documentación",
"layout.color.bright_ui_text": "Bright UI",
"layout.color.bright_ui_text.desc": "Text on bright backgrounds",
"layout.name": "Name",
"layout.author": "Author",
"layout.name": "Nombre",
"layout.author": "Autor",
"settings.color_wheel": "Color Wheel",
"settings.color_wheel.desc": "Use the color wheel as the main color picker",
"settings.dialog.desc": "Show the \"%0\" dialog",
"settings.export_empty_groups": "Export Empty Groups",
"settings.export_empty_groups.desc": "Include groups without content in exported files",
"category.separators": "Separators",
"keybind.preview_area_select": "Area Select",
"action.color_erase_mode": "Erase Mode",
"action.color_erase_mode.desc": "With erase mode enabled, tools like Fill and Rectangle subtract colors rather than adding them",
"action.open_from_link": "Open Model from Link...",
"action.open_from_link.desc": "Open a model from a blckbn.ch URL",
"action.import_obj": "Import OBJ Model",
"settings.dialog.desc": "Muestra el dialogo \"%0\"",
"settings.export_empty_groups": "Exportar los Grupos Vacíos",
"settings.export_empty_groups.desc": "Incluir grupos sin contenido en archivos exportados",
"category.separators": "Separadores",
"keybind.preview_area_select": "Área de Selección",
"action.color_erase_mode": "Modo Borrar",
"action.color_erase_mode.desc": "Con el modo borrar activado, las herramientas como Llenar y Rectángulo quitan colores en vez de agregarlos",
"action.open_from_link": "Abrir modelo desde el Link...",
"action.open_from_link.desc": "Abrir un modelo desde un blckbn.ch URL",
"action.import_obj": "Importar Modelo OBJ",
"action.import_obj.desc": "Imports objects from an OBJ model as meshes",
"action.add_plugin": "Install Plugin",
"action.add_plugin.desc": "Install a plugin through Action Control",
"action.add_plugin": "Instalar Plugin",
"action.add_plugin.desc": "Instala un plugin mediante un Control de Acción",
"action.remove_plugin": "Uninstall Plugin",
"action.remove_plugin.desc": "Uninstall a plugin through Action Control",
"action.remove_plugin.desc": "Desinstala un plugin mediante un Control de Acción",
"action.add_mesh": "Add Mesh",
"action.add_mesh.desc": "Adds a new mesh",
"action.add_texture_mesh": "Add Texture Mesh",
@ -1346,43 +1338,43 @@
"action.hide_everything_except_selection": "Hide Everything Except Selection",
"action.hide_everything_except_selection.desc": "Toggle visibility on all elements except the ones that are selected",
"action.transform_space.normal": "Normal",
"action.selection_mode": "Selection Mode",
"action.selection_mode": "Modo de Selección",
"action.selection_mode.desc": "Change how elements can be selected in the viewport",
"action.selection_mode.object": "Object",
"action.selection_mode.face": "Face",
"action.selection_mode.vertex": "Vertex",
"action.selection_mode.object": "Objeto",
"action.selection_mode.face": "Cara",
"action.selection_mode.vertex": "Vértice",
"action.create_face": "Create Face or Edge",
"action.create_face.desc": "Creates a new face or edge between the selected vertices",
"action.create_face.desc": "Crea una nueva cara o borde entre los vértices seleccionados",
"action.convert_to_mesh": "Convert to Mesh",
"action.convert_to_mesh.desc": "Convert the selected elements into meshes",
"action.invert_face": "Invert Face",
"action.invert_face.desc": "Invert the selected faces to make them face the opposite direction",
"action.invert_face": "Invertir cara",
"action.invert_face.desc": "Invertir las caras seleccionadas para hacerlas mirar en la direccion opuesta",
"action.extrude_mesh_selection": "Extrude Selection",
"action.extrude_mesh_selection.desc": "Extrude the selected parts of the mesh",
"action.loop_cut": "Loop Cut",
"action.loop_cut": "Cortar repetición",
"action.loop_cut.desc": "Split the mesh in a loop across the selected edge",
"action.merge_meshes": "Merge Meshes",
"action.merge_meshes.desc": "Merge multiple meshes into one",
"action.keyframe_uniform": "Uniform Scaling",
"action.keyframe_uniform.desc": "Enable uniform scaling on the selected keyframes",
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
"menu.texture_mesh.texture_name": "Texture Name...",
"menu.texture.elements": "Apply to Elements",
"menu.texture_mesh.texture_name": "Nombre de la Textura...",
"menu.texture.elements": "Aplicar a Elementos",
"panel.color.picker_type": "Toggle Picker Type",
"uv_editor.transparent_face": "Transparent Face",
"display.pose_angle": "Pose Angle (For Preview Only)",
"uv_editor.transparent_face": "Transparentar Cara",
"display.pose_angle": "Ángulo de Pose (Solo para Previsualización)",
"data.mesh": "Mesh",
"message.box_uv_for_meshes": "Meshes cannot be used in box UV templates",
"dialog.create_texture.type": "Type",
"dialog.create_texture.type.blank": "Blank",
"dialog.create_texture.type.template": "Texture Template",
"dialog.create_texture.type.color_map": "Solid Color Template",
"dialog.sketchfab_uploader.suggested_tags": "Suggested Tags",
"dialog.sketchfab_uploader.category": "Category",
"dialog.sketchfab_uploader.category2": "Category 2",
"layout.restore_backup": "Your customized theme \"%0\" was overwritten. Click here to restore it.",
"layout.borders": "Borders",
"action.fill_mode.element": "Element",
"dialog.create_texture.type": "Tipo",
"dialog.create_texture.type.blank": "En Blanco",
"dialog.create_texture.type.template": "Plantilla de textura",
"dialog.create_texture.type.color_map": "Plantilla de Color Sólido",
"dialog.sketchfab_uploader.suggested_tags": "Etiquetas sugeridas",
"dialog.sketchfab_uploader.category": "Categoría",
"dialog.sketchfab_uploader.category2": "Categoría 2",
"layout.restore_backup": "Tu tema personalizado %0 fue sobreescrito. Clickea aquí para restaurarlo",
"layout.borders": "Bordes",
"action.fill_mode.element": "Elemento",
"action.inset_mesh_selection": "Inset Selection",
"action.inset_mesh_selection.desc": "Inset the selected parts of the mesh",
"action.dissolve_edges": "Dissolve Edges",
@ -1394,9 +1386,9 @@
"action.view_mode.normal": "Face Normal",
"action.snap_uv_to_pixels": "Snap UV to Pixels",
"action.snap_uv_to_pixels.desc": "Snaps the selected UV vertices to the pixel grid",
"menu.file.import.import_open_project": "Import Open Project",
"menu.help.unlock_projects": "Unlock All Projects",
"status_bar.selection.faces": "%0 Faces",
"menu.file.import.import_open_project": "Importar proyecto abierto",
"menu.help.unlock_projects": "Desbloquea todos los proyectos",
"status_bar.selection.faces": "%0 Caras",
"status_bar.selection.vertices": "%0 Vertices",
"message.merged_vertices": "Found and merged %0 vertices in %1 locations",
"settings.vertex_merge_distance": "Vertex Merge Distance",
@ -1412,16 +1404,78 @@
"action.uv_rotate_right": "Rotate UV Right",
"action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise",
"menu.uv.display_uv": "Display UV",
"menu.uv.display_uv.selected_faces": "Selected Faces",
"menu.uv.display_uv.selected_elements": "All Faces",
"menu.uv.display_uv.all_elements": "All Faces on All Elements",
"menu.uv.display_uv.selected_faces": "Caras seleccionadas",
"menu.uv.display_uv.selected_elements": "Todas las caras",
"menu.uv.display_uv.all_elements": "Todas las caras en todos los elementos",
"menu.paste.face": "UV Face",
"menu.paste.mesh_selection": "Mesh Selection",
"menu.paste.outliner": "Elements",
"uv_editor.show_all_faces": "Show All Faces",
"uv_editor.show_selected_faces": "Show Selected Faces",
"menu.paste.outliner": "Elementos",
"uv_editor.show_all_faces": "Mostrar todas las caras",
"uv_editor.show_selected_faces": "Mostrar las caras seleccionadas",
"status_bar.selection.edges": "%0 Edges",
"action.selection_mode.edge": "Edge",
"message.cannot_re_import.title": "Model cannot be re-imported",
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file."
"message.cannot_re_import.title": "Modelo no puede ser re-importado",
"message.cannot_re_import.message": "El modelo del formato exportado no puede ser importado a BlockBench nuevamente. Por favor asegurate de guardar tu modelo como un archivo de proyecto.",
"generic.default": "Default",
"units.pixels_per_meter": "%0 Pixels per Meter",
"mode.pose": "Pose",
"modifier_actions.resize_both_sides": "Resize in both directions",
"modifier_actions.resize_one_side": "Resize in one direction",
"modifier_actions.draw_line": "Draw line",
"modifier_actions.drag_without_snapping": "Drag without snapping",
"modifier_actions.stretch_keyframes": "Stretch keyframes",
"modifier_actions.resize_background": "Resize background",
"modifier_actions.select_multiple": "Select multiple",
"modifier_actions.select_range": "Select range",
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
"modifier_actions.uniform_scaling": "Uniform Scaling",
"modifier_actions.snap_direction": "Snap Direction",
"message.no_valid_elements": "No valid elements selected...",
"dialog.add_primitive.shape.plane": "Plane",
"dialog.save_angle.rotation_mode": "Rotation Mode",
"dialog.save_angle.rotation": "Rotation",
"dialog.save_angle.fov": "FOV",
"settings.hide_tab_bar": "Auto-hide Tab Bar",
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
"settings.ground_plane": "Ground Plane",
"settings.ground_plane.desc": "Show a floor plane below the model",
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
"settings.preview_paste_behavior.always_ask": "Always Ask",
"action.new_window": "New Window",
"action.new_window.desc": "Opens a new Blockbench window",
"action.export_collada": "Export Collada Model (dae)",
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
"action.paint_mode_uv_overlay": "UV Overlay",
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
"action.bake_animation_into_model": "Bake Animation into Model",
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
"action.keyframe_interpolation.step": "Step",
"action.set_ik_target": "Set IK Target",
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
"menu.action_control.type.tab": "Tab",
"menu.action_control.type.angle": "Camera Angle",
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
"cube.color.silver": "Silver",
"dialog.plugins.offline": "No internet connection",
"dialog.create_texture.pixel_density": "Pixel Density",
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
"panel.skin_pose": "Pose",
"panel.skin_pose.none": "None",
"panel.skin_pose.natural": "Natural",
"panel.skin_pose.walking": "Walking",
"panel.skin_pose.crouching": "Crouching",
"panel.skin_pose.sitting": "Sitting",
"panel.skin_pose.jumping": "Jumping",
"panel.skin_pose.aiming": "Aiming"
}