Update ko.json (POEditor.com)
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lang/ko.json
33
lang/ko.json
@ -663,8 +663,6 @@
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"action.fill_mode.color": "색깔",
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"action.toggle_mirror_uv": "UV 반전",
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"action.toggle_mirror_uv.desc": "선택한 큐브의 X축에서 UV 미러링 토글",
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"action.toggle_uv_overlay": "UV 오버레이 토글",
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"action.toggle_uv_overlay.desc": "활성화되면 텍스처 위에 있는 모든 UV 매핑 오버레이 표시",
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"menu.texture.blank": "텍스쳐가 없는 표면에 적용",
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"dialog.scale.select_overflow": "오버플로우 선택",
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"dialog.create_texture.compress": "템플릿 압축",
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@ -798,7 +796,6 @@
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"action.uv_turn_mapping.desc": "UV 매핑을 90도 정도 돌리기",
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"action.remove_blank_faces": "빈 표면 지우기",
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"action.remove_blank_faces.desc": "텍스쳐가 없는 모든 면 제거",
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"menu.uv.select": "큐브 선택",
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"web.download_app": "앱 다운로드",
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"uv_editor.turned": "매핑 전환함",
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"display.reference.crossbow": "크로스보우",
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@ -1069,7 +1066,6 @@
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"action.jump_to_timeline_start": "애니메이션 시작 지점으로",
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"action.jump_to_timeline_end": "애니메이션 마침 지점으로",
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"menu.help.updating": "업데이트 중.. (%0%)",
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"menu.help.update_ready": "재시작하여 업데이트",
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"menu.help.update_failed": "업데이트 실패",
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"menu.animation.loop.once": "한 번 실행",
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"menu.animation.loop.hold": "마지막 프레임 유지",
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@ -1398,11 +1394,34 @@
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"action.split_mesh.desc": "Split the selected faces of the mesh into a new mesh",
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"action.merge_vertices": "Merge Vertices",
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"action.merge_vertices.desc": "Merge the selected vertices into the position of the first selected verted",
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"action.merge_vertices_by_distance": "Merge Vertices by Distance",
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"action.merge_vertices_by_distance.desc": "Merge vertices that are close in proximity to each other",
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"action.view_mode.normal": "Face Normal",
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"action.snap_uv_to_pixels": "Snap UV to Pixels",
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"action.snap_uv_to_pixels.desc": "Snaps the selected UV vertices to the pixel grid",
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"menu.file.import.import_open_project": "Import Open Project",
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"menu.help.unlock_projects": "Unlock All Projects"
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"menu.help.unlock_projects": "Unlock All Projects",
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"status_bar.selection.faces": "%0 Faces",
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"status_bar.selection.lines": "%0 Lines",
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"status_bar.selection.vertices": "%0 Vertices",
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"message.merged_vertices": "Found and merged %0 vertices in %1 locations",
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"settings.vertex_merge_distance": "Vertex Merge Distance",
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"settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance",
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"settings.show_only_selected_uv": "Show Only Selected UV",
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"settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default",
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"action.merge_vertices.merge_all": "Merge All",
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"action.merge_vertices.merge_all_in_center": "Merge All in Center",
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"action.merge_vertices.merge_by_distance": "Merge by Distance",
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"action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center",
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"action.uv_rotate_left": "Rotate UV Left",
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"action.uv_rotate_left.desc": "Rotate the selected UV faces counter-clockwise",
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"action.uv_rotate_right": "Rotate UV Right",
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"action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise",
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"menu.uv.display_uv": "Display UV",
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"menu.uv.display_uv.selected_faces": "Selected Faces",
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"menu.uv.display_uv.selected_elements": "All Faces",
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"menu.uv.display_uv.all_elements": "All Faces on All Elements",
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"menu.paste.face": "UV Face",
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"menu.paste.mesh_selection": "Mesh Selection",
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"menu.paste.outliner": "Elements",
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"uv_editor.show_all_faces": "Show All Faces",
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"uv_editor.show_selected_faces": "Show Selected Faces"
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}
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