Merge branch 'master' into next
This commit is contained in:
commit
018c2d321a
11
.github/ISSUE_TEMPLATE
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.github/ISSUE_TEMPLATE
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@ -1,11 +0,0 @@
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[!] Before you report an issue, check if if has already been reported. Also check if you are using the latest version of Blockbench.
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[!] Prefix the title of your issue with [Issue] or [Suggestion]
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[!] If you are having an issue, please press "Ctrl + Shift + i" and click on console. If there are any (red) error messages, please attach a screenshot of the console to your issue.
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For issues, please provide the following informations:
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- Detailed description of your issue
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- Model format in which the issue occurs
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For issues that are related to installation, opening/closing, import/export or other platform specific actions, please provide these informations:
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- Blockbench variant (Webapp/Desktop)
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- Operating System
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5
.github/ISSUE_TEMPLATE/config.yml
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.github/ISSUE_TEMPLATE/config.yml
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blank_issues_enabled: false
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contact_links:
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- name: Modeling Help / Support
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url: http://discord.blockbench.net
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about: If you need help with modeling or implementing models into your project, please ask on the Discord server instead of opening an issue.
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15
.github/ISSUE_TEMPLATE/issue.md
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.github/ISSUE_TEMPLATE/issue.md
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---
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name: Bug / Issue
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about: Use this template to report an issue that occurs when using Blockbench
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title: "[Issue] Issue summary"
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---
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- Before you report an issue, check if if has already been reported.
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- Also check if you are using the latest version of Blockbench.
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- If applicable, go to Help > Developer > Open Dev Tools. Switch to the Console tab. If there are any (red) error messages, please attach a screenshot of them.
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Please make sure to provide the following information:
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- Detailed description of your issue
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- Model format in which the issue occurs
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- Blockbench variant (Website / PWA / Program)
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- Operating System
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8
.github/ISSUE_TEMPLATE/suggestion.md
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.github/ISSUE_TEMPLATE/suggestion.md
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@ -0,0 +1,8 @@
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---
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name: Suggestion
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about: Use this template to suggest features or improvements for Blockbench
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title: "[Suggestion] Suggestion summary"
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---
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- Please provide a detailed description of your suggestion.
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- Before submissing a suggestion, please check if it has already been suggested.
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@ -28,7 +28,7 @@
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const appVersion = '3.9.2';
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window.onerror = (message, file, line) => {
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if (window.Blockbench && window.Blockbench.setup_successful) return;
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if (typeof Blockbench != 'undefined' && Blockbench.setup_successful) return;
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let error_element = document.querySelector('#loading_error_detail');
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if (error_element && !error_element.innerText) {
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@ -1593,7 +1593,7 @@ const BARS = {
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new Action('toggle_sidebars', {
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icon: 'view_array',
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category: 'view',
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condition: () => !Blockbench.isMobile && !Mode.selected.hide_sidebars,
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condition: () => !Blockbench.isMobile && Mode.selected && !Mode.selected.hide_sidebars,
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keybind: new Keybind({key: 'b', ctrl: true}),
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click: function () {
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let status = !Prop.show_left_bar;
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@ -1,6 +1,5 @@
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var onUninstall, onInstall;
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const Plugins = {
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apipath: 'https://raw.githubusercontent.com/JannisX11/blockbench-plugins/master/plugins.json',
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Vue: [], //Vue Object
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installed: [], //Simple List of Names
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json: undefined, //Json from website
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@ -112,7 +111,7 @@ class Plugin {
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}
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return await new Promise((resolve, reject) => {
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var file = originalFs.createWriteStream(Plugins.path+this.id+'.js')
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https.get('https://raw.githubusercontent.com/JannisX11/blockbench-plugins/master/plugins/'+this.id+'.js', function(response) {
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https.get('https://cdn.jsdelivr.net/gh/JannisX11/blockbench-plugins/plugins/'+this.id+'.js', function(response) {
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response.pipe(file);
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response.on('end', function() {
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setTimeout(async function() {
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@ -367,7 +366,7 @@ if (isApp) {
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}
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Plugins.loading_promise = new Promise((resolve, reject) => {
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$.getJSON(Plugins.apipath, function(data) {
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$.getJSON('https://cdn.jsdelivr.net/gh/JannisX11/blockbench-plugins/plugins.json', function(data) {
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Plugins.json = data
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resolve();
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Plugins.loading_promise.resolved = true;
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@ -93,7 +93,7 @@ const Canvas = {
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}`
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var fragShader = `
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#ifdef GL_ES
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precision highp float;
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precision ${isApp ? 'highp' : 'mediump'} float;
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#endif
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uniform bool SHADE;
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@ -666,7 +666,7 @@ const Canvas = {
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}`
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var fragShader = `
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#ifdef GL_ES
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precision highp float;
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precision ${isApp ? 'highp' : 'mediump'} float;
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#endif
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uniform sampler2D t0;
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@ -95,7 +95,7 @@ class Texture {
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}`
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var fragShader = `
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#ifdef GL_ES
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precision highp float;
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precision ${isApp ? 'highp' : 'mediump'} float;
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#endif
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uniform sampler2D map;
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