Imported from trollstream "ContentDB"
|
@ -0,0 +1,22 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"minetest", "core",
|
||||
"dump",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "PcgRandom",
|
||||
"ItemStack",
|
||||
"Settings",
|
||||
"unpack",
|
||||
-- Silence errors about custom table methods.
|
||||
table = { fields = { "copy", "indexof" } }
|
||||
}
|
||||
|
||||
-- Overwrites minetest.handle_node_drops
|
||||
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||
|
||||
-- Don't report on legacy definitions of globals.
|
||||
files["mods/default/legacy.lua"].global = false
|
|
@ -0,0 +1,11 @@
|
|||
language: generic
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- luarocks
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck ./mods
|
||||
notifications:
|
||||
email: false
|
|
@ -0,0 +1,8 @@
|
|||
Un juego de supervivencia con una especie de historia
|
||||
La jugabilidad estara mas enfocada en las mecanicas de supervivencia y combate
|
||||
en vez de la creacion de estructuras y el crafteo,ademas el terreno tambien
|
||||
tendra un tamano mas reducido,y habra que sobrevivir durante un tiempo
|
||||
predeterminado para ganar.
|
||||
Historia
|
||||
Un grupo de personas se encuentran encerradas dentro de un terreno en el
|
||||
cual deberan sobrevivir durante varios dias para obtener un premio
|
|
@ -0,0 +1,519 @@
|
|||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of menu/header.png
|
||||
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
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|
||||
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|
||||
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|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
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|
||||
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|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
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|
||||
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|
||||
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|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
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|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
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|
||||
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|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
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|
||||
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|
||||
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|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
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|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
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|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
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|
||||
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|
||||
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|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
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|
||||
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|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
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The "Library", below, refers to any such software library or work
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|
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|
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Activities other than copying, distribution and modification are not
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|
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||||
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||||
1. You may copy and distribute verbatim copies of the Library's
|
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
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|
||||
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|
||||
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|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
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||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
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||||
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|
||||
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|
||||
distribute the same sections as part of a whole which is a work based
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
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||||
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In addition, mere aggregation of another work not based on the Library
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||||
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||||
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||||
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||||
3. You may opt to apply the terms of the ordinary GNU General Public
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -0,0 +1,34 @@
|
|||
# Minetest Game
|
||||
|
||||
The default game bundled in the Minetest engine.
|
||||
|
||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||
|
||||
## Installation
|
||||
|
||||
- Unzip the archive, rename the folder to minetest_game and
|
||||
place it in .. minetest/games/
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place
|
||||
it in ~/.minetest/games/.
|
||||
|
||||
The Minetest engine can be found at
|
||||
[GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see:
|
||||
https://wiki.minetest.net/Installing_Mods
|
||||
|
||||
## Compatibility
|
||||
|
||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
||||
master HEAD of the Minetest engine.
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged and made available at
|
||||
https://minetest.net/downloads/
|
||||
|
||||
## Licensing
|
||||
|
||||
See `LICENSE.txt`
|
|
@ -0,0 +1,23 @@
|
|||
V0.4
|
||||
Now carpathian and flat are the only allowed mapgens
|
||||
Added third monster,rock monster
|
||||
Now the game will close if the player tries to close the initial menu.
|
||||
Now the monsters only begin to appear when certain number of days have pass
|
||||
1 - 1Day
|
||||
2 - 4Days
|
||||
3 - 7Days
|
||||
V0.3
|
||||
Now the game can be win/Ahora se puede ganar el juego
|
||||
Change the text of the days pass for one of game win wo only shows wen the player win the game/Cambiado el texto de los dias pasados por uno de juego ganado que solo se muestra cuando el jugador gana el juego.
|
||||
Now the tall plants can slow the player movement./Ahora las plantas altas pueden desacelerar los movimientos del jugador.
|
||||
Added some test animations for the player./Annadidas algunas animaciones de prueba para el jugador
|
||||
Added the naturalslopeslib for change the aspect of the terrain./Annadido naturalslopeslib para cambiar el aspecto del terreno
|
||||
V0.2
|
||||
Now "V6" is a disallowed mapgen./Ahora "V6" es un generador de mapas no permitido.
|
||||
Code from survival and survivalconf mods combined whit default./Codigo de los mods survival y survivalconf combinado con default.
|
||||
Added a days pass text to the hud/Adicionado un texto de los dias pasados al hud.
|
||||
Change the player model for one of a wolfman/Se ha cambiado el modelo del jugador por uno de un hombre lobo.
|
||||
Now the player can only have 2 objects in the main inventory/Ahora el jugador solo puede llevar 2 objetos en el inventario principal.
|
||||
Change the initial menu/cambiado el menu inicial.
|
||||
Now there is only a menu whit a litle explain of the game and the option for select the dificulty.
|
||||
/Ahora solo hay un menu con una pequenna explicacion del juego y la opcion para seleccionar la dificultad.
|
|
@ -0,0 +1,5 @@
|
|||
name = survivethedays
|
||||
author = minetesprogramercor
|
||||
description = A little game
|
||||
allowed_mapgens= flat,carpathian
|
||||
disallowed_mapgen_settings = mgcarpathian_spflags,mg_flags
|
After Width: | Height: | Size: 660 KiB |
After Width: | Height: | Size: 2.8 MiB |
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 2.8 MiB |
After Width: | Height: | Size: 2.8 MiB |
After Width: | Height: | Size: 2.8 MiB |
|
@ -0,0 +1,77 @@
|
|||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
#creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
#bones_mode = bones
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
#share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
#share_bones_time_early = 300
|
||||
|
||||
# Inform player of condition and location of new bones.
|
||||
#bones_position_message = false
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
#enable_fire = true
|
||||
|
||||
# Enable flame sound.
|
||||
#flame_sound = true
|
||||
|
||||
# Whether lavacooling should be enabled.
|
||||
#enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
#give_initial_stuff = false
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
||||
default:torch 99,default:cobble 99
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion.
|
||||
tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
#enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
#enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
#enable_fence_tall = false
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
#engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
mapsize = 500
|
||||
daytotal = 5
|
||||
difficulty = 2
|
||||
texturequality = 1
|
|
@ -0,0 +1,5 @@
|
|||
mapsize = 500
|
||||
daytotal = 5
|
||||
difficulty = 2
|
||||
texturequality = 50
|
||||
naturalslopeslib_smooth_rendering = true
|
|
@ -0,0 +1,73 @@
|
|||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
#creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
#bones_mode = bones
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
#share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
#share_bones_time_early = 300
|
||||
|
||||
# Inform player of condition and location of new bones.
|
||||
#bones_position_message = false
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
#enable_fire = true
|
||||
|
||||
# Enable flame sound.
|
||||
#flame_sound = true
|
||||
|
||||
# Whether lavacooling should be enabled.
|
||||
#enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
#give_initial_stuff = false
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
||||
default:torch 99,default:cobble 99
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion.
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
#enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
#enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
#enable_fence_tall = false
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
#engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
|
@ -0,0 +1,11 @@
|
|||
minetest.register_on_newplayer(function(player)
|
||||
local formspec = {
|
||||
"size[6,3.476]",
|
||||
"label[0.375,0.5;", "lol", "]",
|
||||
--"field[0.375,1.25;5.25,0.8;number;Number;]",
|
||||
--"button[1.5,2.3;3,0.8;guess;Guess]"
|
||||
}
|
||||
|
||||
-- table.concat is faster than string concatenation - `..`
|
||||
return table.concat(formspec, "")
|
||||
end)
|
|
@ -0,0 +1,17 @@
|
|||
Minetest Game mod: creative
|
||||
===========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
|
||||
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
|
||||
|
||||
Author of media (textures)
|
||||
--------------------------
|
||||
paramat (CC BY-SA 3.0):
|
||||
* creative_prev_icon.png
|
||||
* creative_next_icon.png
|
||||
* creative_search_icon.png
|
||||
* creative_clear_icon.png
|
||||
* creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0)
|
|
@ -0,0 +1,92 @@
|
|||
-- creative/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("creative")
|
||||
|
||||
creative = {}
|
||||
creative.get_translator = S
|
||||
|
||||
local function update_sfinv(name)
|
||||
minetest.after(0, function()
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
if sfinv.get_page(player):sub(1, 9) == "creative:" then
|
||||
sfinv.set_page(player, sfinv.get_homepage_name(player))
|
||||
else
|
||||
sfinv.set_player_inventory_formspec(player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_privilege("creative", {
|
||||
description = S("Allow player to use creative inventory"),
|
||||
give_to_singleplayer = false,
|
||||
give_to_admin = false,
|
||||
on_grant = update_sfinv,
|
||||
on_revoke = update_sfinv,
|
||||
})
|
||||
|
||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||
|
||||
function creative.is_enabled_for(name)
|
||||
return creative_mode_cache or
|
||||
minetest.check_player_privs(name, {creative = true})
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
|
||||
|
||||
if creative_mode_cache then
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- Unlimited node placement
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||
if placer and placer:is_player() then
|
||||
return creative.is_enabled_for(placer:get_player_name())
|
||||
end
|
||||
end)
|
||||
|
||||
-- Don't pick up if the item is already in the inventory
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if not digger or not digger:is_player() or
|
||||
not creative.is_enabled_for(digger:get_player_name()) then
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _, item in ipairs(drops) do
|
||||
if not inv:contains_item("main", item, true) then
|
||||
inv:add_item("main", item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,195 @@
|
|||
-- creative/inventory.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = creative.get_translator
|
||||
|
||||
local player_inventory = {}
|
||||
local inventory_cache = {}
|
||||
|
||||
local function init_creative_cache(items)
|
||||
inventory_cache[items] = {}
|
||||
local i_cache = inventory_cache[items]
|
||||
|
||||
for name, def in pairs(items) do
|
||||
if def.groups.not_in_creative_inventory ~= 1 and
|
||||
def.description and def.description ~= "" then
|
||||
i_cache[name] = def
|
||||
end
|
||||
end
|
||||
table.sort(i_cache)
|
||||
return i_cache
|
||||
end
|
||||
|
||||
function creative.init_creative_inventory(player)
|
||||
local player_name = player:get_player_name()
|
||||
player_inventory[player_name] = {
|
||||
size = 0,
|
||||
filter = "",
|
||||
start_i = 0
|
||||
}
|
||||
|
||||
minetest.create_detached_inventory("creative_" .. player_name, {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
||||
local name = player2 and player2:get_player_name() or ""
|
||||
if not creative.is_enabled_for(name) or
|
||||
to_list == "main" then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player2)
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player2)
|
||||
local name = player2 and player2:get_player_name() or ""
|
||||
if not creative.is_enabled_for(name) then
|
||||
return 0
|
||||
end
|
||||
return -1
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player2)
|
||||
if stack and stack:get_count() > 0 then
|
||||
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
|
||||
end
|
||||
end,
|
||||
}, player_name)
|
||||
|
||||
return player_inventory[player_name]
|
||||
end
|
||||
|
||||
function creative.update_creative_inventory(player_name, tab_content)
|
||||
local creative_list = {}
|
||||
local inv = player_inventory[player_name] or
|
||||
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
|
||||
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
|
||||
|
||||
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
|
||||
|
||||
for name, def in pairs(items) do
|
||||
if def.name:find(inv.filter, 1, true) or
|
||||
def.description:lower():find(inv.filter, 1, true) then
|
||||
creative_list[#creative_list+1] = name
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(creative_list)
|
||||
player_inv:set_size("main", #creative_list)
|
||||
player_inv:set_list("main", creative_list)
|
||||
inv.size = #creative_list
|
||||
end
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("creative_trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
-- This allows the creative inventory to restore the stack
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_put = function(inv, listname)
|
||||
inv:set_list(listname, {})
|
||||
end,
|
||||
})
|
||||
trash:set_size("main", 1)
|
||||
|
||||
creative.formspec_add = ""
|
||||
|
||||
function creative.register_tab(name, title, items)
|
||||
sfinv.register_page("creative:" .. name, {
|
||||
title = title,
|
||||
is_in_nav = function(self, player, context)
|
||||
return creative.is_enabled_for(player:get_player_name())
|
||||
end,
|
||||
get = function(self, player, context)
|
||||
local player_name = player:get_player_name()
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
local inv = player_inventory[player_name]
|
||||
local start_i = inv.start_i or 0
|
||||
local pagenum = math.floor(start_i / (3*8) + 1)
|
||||
local pagemax = math.ceil(inv.size / (3*8))
|
||||
local esc = minetest.formspec_escape
|
||||
return sfinv.make_formspec(player, context,
|
||||
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||
[[
|
||||
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||
list[detached:creative_trash;main;4,3.3;1,1;]
|
||||
listring[]
|
||||
image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||
image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||
]] ..
|
||||
"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
|
||||
"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
|
||||
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
||||
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"field_close_on_enter[creative_filter;false]" ..
|
||||
"field[0.3,3.5;2.2,1;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
|
||||
creative.formspec_add, true)
|
||||
end,
|
||||
on_enter = function(self, player, context)
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player_inventory[player_name]
|
||||
if inv then
|
||||
inv.start_i = 0
|
||||
end
|
||||
end,
|
||||
on_player_receive_fields = function(self, player, context, fields)
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player_inventory[player_name]
|
||||
assert(inv)
|
||||
|
||||
if fields.creative_clear then
|
||||
inv.start_i = 0
|
||||
inv.filter = ""
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter" then
|
||||
inv.start_i = 0
|
||||
inv.filter = fields.creative_filter:lower()
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif not fields.quit then
|
||||
local start_i = inv.start_i or 0
|
||||
|
||||
if fields.creative_prev then
|
||||
start_i = start_i - 3*8
|
||||
if start_i < 0 then
|
||||
start_i = inv.size - (inv.size % (3*8))
|
||||
if inv.size == start_i then
|
||||
start_i = math.max(0, inv.size - (3*8))
|
||||
end
|
||||
end
|
||||
elseif fields.creative_next then
|
||||
start_i = start_i + 3*8
|
||||
if start_i >= inv.size then
|
||||
start_i = 0
|
||||
end
|
||||
end
|
||||
|
||||
inv.start_i = start_i
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
creative.register_tab("all", S("All"), minetest.registered_items)
|
||||
creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes)
|
||||
creative.register_tab("tools", S("Tools"), minetest.registered_tools)
|
||||
creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems)
|
||||
|
||||
local old_homepage_name = sfinv.get_homepage_name
|
||||
function sfinv.get_homepage_name(player)
|
||||
if creative.is_enabled_for(player:get_player_name()) then
|
||||
return "creative:all"
|
||||
else
|
||||
return old_homepage_name(player)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,61 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
|
||||
Copyright (C) 2018 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
||||
Search=Suchen
|
||||
Reset=Zurücksetzen
|
||||
Previous page=Vorherige Seite
|
||||
Next page=Nächste Seite
|
||||
All=Alles
|
||||
Nodes=Blöcke
|
||||
Tools=Werkzeuge
|
||||
Items=Gegenstände
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
||||
Search=Buscar
|
||||
Reset=Resetear
|
||||
Previous page=Pág. siguiente
|
||||
Next page=Pág. anterior
|
||||
All=Todos
|
||||
Nodes=Nodos
|
||||
Tools=Herramientas
|
||||
Items=Objetos
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
||||
Search=Rechercher
|
||||
Reset=Réinitialiser
|
||||
Previous page=Page précédente
|
||||
Next page=Page suivante
|
||||
All=Tout
|
||||
Nodes=Nœuds
|
||||
Tools=Outils
|
||||
Items=Article
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||
Search=Cerca
|
||||
Reset=Azzera
|
||||
Previous page=Pagina precedente
|
||||
Next page=Pagina successiva
|
||||
All=Tutto
|
||||
Nodes=Nodi
|
||||
Tools=Strumenti
|
||||
Items=Oggetti
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=
|
||||
Search=
|
||||
Reset=
|
||||
Previous page=
|
||||
Next page=
|
||||
All=
|
||||
Nodes=
|
||||
Tools=
|
||||
Items=
|
|
@ -0,0 +1,3 @@
|
|||
name = creative
|
||||
description = Minetest Game mod: creative
|
||||
depends = default, sfinv
|
After Width: | Height: | Size: 708 B |
After Width: | Height: | Size: 727 B |
After Width: | Height: | Size: 728 B |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 712 B |
|
@ -0,0 +1,378 @@
|
|||
Minetest Game mod: default
|
||||
==========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
|
||||
The torch code was derived by sofar from the 'torches' mod by
|
||||
BlockMen (LGPLv2.1+)
|
||||
|
||||
Authors of media (textures, sounds, models and schematics)
|
||||
----------------------------------------------------------
|
||||
Everything not listed in here:
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0)
|
||||
|
||||
|
||||
Textures
|
||||
--------
|
||||
Cisoun's texture pack (CC BY-SA 3.0):
|
||||
default_jungletree.png
|
||||
default_lava.png
|
||||
default_leaves.png
|
||||
default_sapling.png
|
||||
default_bush_sapling.png
|
||||
default_stone.png
|
||||
default_tree.png
|
||||
default_tree_top.png
|
||||
default_water.png
|
||||
|
||||
RealBadAngel's animated water (CC BY-SA 3.0):
|
||||
default_water_source_animated.png
|
||||
default_water_flowing_animated.png
|
||||
|
||||
VanessaE (CC BY-SA 3.0):
|
||||
default_torch_animated.png
|
||||
default_torch_on_ceiling_animated.png
|
||||
default_torch_on_floor_animated.png
|
||||
default_torch_on_floor.png
|
||||
default_desert_sand.png
|
||||
default_desert_stone.png
|
||||
default_sand.png
|
||||
default_mese_crystal.png
|
||||
default_mese_crystal_fragment.png
|
||||
|
||||
Calinou (CC BY-SA 3.0):
|
||||
default_brick.png
|
||||
default_papyrus.png
|
||||
default_mineral_copper.png
|
||||
|
||||
PilzAdam (CC BY-SA 3.0):
|
||||
default_jungleleaves.png
|
||||
default_junglesapling.png
|
||||
default_obsidian_glass.png
|
||||
default_obsidian_shard.png
|
||||
default_mineral_gold.png
|
||||
|
||||
jojoa1997 (CC BY-SA 3.0):
|
||||
default_obsidian.png
|
||||
|
||||
InfinityProject (CC BY-SA 3.0):
|
||||
default_mineral_diamond.png
|
||||
|
||||
Splizard (CC BY-SA 3.0):
|
||||
default_pine_sapling.png
|
||||
default_pine_needles.png
|
||||
|
||||
Zeg9 (CC BY-SA 3.0):
|
||||
default_coal_block.png
|
||||
|
||||
paramat (CC BY-SA 3.0):
|
||||
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
|
||||
default_pinetree.png
|
||||
default_pinetree_top.png
|
||||
default_pinewood.png
|
||||
default_acacia_leaves.png
|
||||
default_acacia_leaves_simple.png
|
||||
default_acacia_sapling.png
|
||||
default_acacia_bush_sapling.png
|
||||
default_pine_bush_sapling.png
|
||||
default_acacia_tree.png
|
||||
default_acacia_tree_top.png
|
||||
default_acacia_wood.png
|
||||
default_acacia_bush_stem.png
|
||||
default_bush_stem.png
|
||||
default_pine_bush_stem.png
|
||||
default_junglewood.png
|
||||
default_jungletree_top.png
|
||||
default_sandstone_brick.png
|
||||
default_obsidian_brick.png
|
||||
default_stone_brick.png
|
||||
default_desert_stone_brick.png
|
||||
default_sandstone_block.png
|
||||
default_obsidian_block.png
|
||||
default_stone_block.png
|
||||
default_desert_stone_block.png
|
||||
default_river_water.png
|
||||
default_river_water_source_animated.png
|
||||
default_river_water_flowing_animated.png
|
||||
default_dry_grass.png
|
||||
default_dry_grass_side.png
|
||||
default_dry_grass_*.png
|
||||
default_grass_side.png -- Derived from a texture by TumeniNodes (CC-BY-SA 3.0)
|
||||
default_mese_block.png
|
||||
default_silver_sand.png
|
||||
default_mese_post_light_side.png
|
||||
default_mese_post_light_side_dark.png
|
||||
default_mese_post_light_top.png
|
||||
default_silver_sandstone.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
|
||||
default_silver_sandstone_brick.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
|
||||
default_silver_sandstone_block.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
|
||||
default_bookshelf_slot.png -- Derived from a texture by Gambit (CC-BY-SA 3.0)
|
||||
default_marram_grass_*.png -- Derived from textures by TumeniNodes (CC-BY-SA 3.0)
|
||||
default_emergent_jungle_sapling.png
|
||||
default_permafrost.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0)
|
||||
default_stones.png -- Derived from a texture by sofar (CC0 1.0)
|
||||
default_stones_side.png -- Derived from a texture by sofar (CC0 1.0)
|
||||
default_moss.png
|
||||
default_moss_side.png
|
||||
default_fence_rail_acacia_wood
|
||||
default_fence_rail_aspen_wood -- Derived from a texture by sofar (CC BY-SA 3.0)
|
||||
default_fence_rail_junglewood
|
||||
default_fence_rail_pine_wood
|
||||
default_fence_rail_wood -- Derived from a texture by BlockMen (CC BY-SA 3.0)
|
||||
|
||||
TumeniNodes (CC BY-SA 3.0):
|
||||
default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0)
|
||||
default_coniferous_litter.png
|
||||
default_coniferous_litter_side.png
|
||||
default_grass.png
|
||||
default_dry_dirt.png
|
||||
|
||||
BlockMen (CC BY-SA 3.0):
|
||||
default_aspen_leaves.png -- Derived from Sofar's texture
|
||||
default_wood.png
|
||||
default_clay_brick.png
|
||||
default_iron_ingot.png
|
||||
default_gold_ingot.png
|
||||
default_tool_steelsword.png
|
||||
default_diamond.png
|
||||
default_tool_*.png
|
||||
default_lava_source_animated.png
|
||||
default_lava_flowing_animated.png
|
||||
default_stick.png
|
||||
default_chest_front.png
|
||||
default_chest_lock.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
default_mineral_mese.png
|
||||
default_meselamp.png
|
||||
bubble.png
|
||||
gui_*.png
|
||||
|
||||
sofar (CC BY-SA 3.0):
|
||||
default_aspen_sapling
|
||||
default_aspen_tree
|
||||
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
|
||||
default_aspen_wood, derived from default_pine_wood (by paramat)
|
||||
default_chest_inside
|
||||
|
||||
sofar (CC0 1.0):
|
||||
default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
|
||||
|
||||
Neuromancer (CC BY-SA 3.0):
|
||||
default_cobble.png, based on texture by Brane praefect
|
||||
default_mossycobble.png, based on texture by Brane praefect
|
||||
default_furnace_*.png
|
||||
|
||||
Gambit (CC BY-SA 3.0):
|
||||
default_bronze_ingot.png
|
||||
default_copper_ingot.png
|
||||
default_copper_lump.png
|
||||
default_iron_lump.png
|
||||
default_gold_lump.png
|
||||
default_clay_lump.png
|
||||
default_coal.png
|
||||
default_grass_*.png
|
||||
default_paper.png
|
||||
default_diamond_block.png
|
||||
default_ladder_steel.png
|
||||
default_sign_wall_wood.png
|
||||
default_flint.png
|
||||
default_snow.png
|
||||
default_snow_side.png
|
||||
default_snowball.png
|
||||
default_key.png
|
||||
default_key_skeleton.png
|
||||
default_book.png
|
||||
|
||||
asl97 (CC BY-SA 3.0):
|
||||
default_ice.png
|
||||
|
||||
KevDoy (CC BY-SA 3.0):
|
||||
heart.png
|
||||
|
||||
Pithydon (CC BY-SA 3.0)
|
||||
default_coral_brown.png
|
||||
default_coral_orange.png
|
||||
default_coral_skeleton.png
|
||||
|
||||
Ferk (CC0 1.0):
|
||||
default_item_smoke.png
|
||||
|
||||
npx (CC BY-SA 3.0):
|
||||
default_rainforest_litter.png
|
||||
default_rainforest_litter_side.png
|
||||
|
||||
kaeza (CC-BY-SA 3.0):
|
||||
default_desert_sandstone.png
|
||||
default_desert_sandstone_brick.png
|
||||
default_desert_sandstone_block.png
|
||||
|
||||
kilbith (CC BY-SA 3.0):
|
||||
default_steel_block.png
|
||||
default_copper_block.png
|
||||
default_bronze_block.png
|
||||
default_gold_block.png
|
||||
default_tin_block.png
|
||||
default_mineral_tin.png
|
||||
default_tin_ingot.png
|
||||
default_tin_lump.png
|
||||
|
||||
tobyplowy (CC BY-SA 3.0):
|
||||
default_kelp.png
|
||||
|
||||
CloudyProton (CC BY-SA 3.0):
|
||||
default_book_written.png, based on default_book.png by Gambit
|
||||
|
||||
Mossmanikin (CC BY-SA 3.0):
|
||||
default_fern_*.png
|
||||
|
||||
random-geek (CC BY-SA 3.0):
|
||||
default_blueberries.png
|
||||
default_blueberry_overlay.png
|
||||
default_blueberry_bush_leaves.png, derived from default_bush_leaves (by paramat)
|
||||
default_blueberry_bush_sapling.png
|
||||
default_dirt.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0)
|
||||
|
||||
Krock (CC0 1.0):
|
||||
default_glass.png
|
||||
default_glass_detail.png
|
||||
|
||||
Topywo (CC BY-SA 3.0)
|
||||
default_coral_cyan.png
|
||||
default_coral_green.png
|
||||
default_coral_pink.png
|
||||
|
||||
Extex101 (CC BY-SA 3.0)
|
||||
default_large_cactus_seedling.png
|
||||
|
||||
|
||||
Sounds
|
||||
------
|
||||
Glass breaking sounds (CC BY 3.0):
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
||||
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
||||
|
||||
Mito551 (sounds) (CC BY-SA 3.0):
|
||||
default_dig_choppy.ogg
|
||||
default_dig_cracky.ogg
|
||||
default_dig_crumbly.1.ogg
|
||||
default_dig_crumbly.2.ogg
|
||||
default_dig_dig_immediate.ogg
|
||||
default_dig_oddly_breakable_by_hand.ogg
|
||||
default_dug_node.1.ogg
|
||||
default_dug_node.2.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_grass_footstep.2.ogg
|
||||
default_grass_footstep.3.ogg
|
||||
default_gravel_footstep.1.ogg
|
||||
default_gravel_footstep.2.ogg
|
||||
default_gravel_footstep.3.ogg
|
||||
default_gravel_footstep.4.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_place_node.1.ogg
|
||||
default_place_node.2.ogg
|
||||
default_place_node.3.ogg
|
||||
default_place_node_hard.1.ogg
|
||||
default_place_node_hard.2.ogg
|
||||
default_hard_footstep.1.ogg
|
||||
default_hard_footstep.2.ogg
|
||||
default_hard_footstep.3.ogg
|
||||
default_sand_footstep.1.ogg
|
||||
default_sand_footstep.2.ogg
|
||||
default_wood_footstep.1.ogg
|
||||
default_wood_footstep.2.ogg
|
||||
default_dirt_footstep.1.ogg
|
||||
default_dirt_footstep.2.ogg
|
||||
default_glass_footstep.ogg
|
||||
|
||||
Metal sounds:
|
||||
default_dig_metal.ogg - yadronoff - CC-BY-3.0
|
||||
- https://www.freesound.org/people/yadronoff/sounds/320397/
|
||||
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
|
||||
- http://opengameart.org/users/qubodup
|
||||
default_metal_footstep.*.ogg - Ottomaani138 - CC0
|
||||
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
|
||||
default_place_node_metal.*.ogg - Ogrebane - CC0
|
||||
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
|
||||
|
||||
Tool breaking sounds added by sofar: CC-BY-3.0
|
||||
default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/
|
||||
|
||||
AGFX (CC BY 3.0):
|
||||
https://www.freesound.org/people/AGFX/packs/1253/
|
||||
default_water_footstep.1.ogg
|
||||
default_water_footstep.2.ogg
|
||||
default_water_footstep.3.ogg
|
||||
(default_water_footstep.4.ogg is silent)
|
||||
|
||||
blukotek (CC0 1.0):
|
||||
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||
default_dig_snappy.ogg
|
||||
|
||||
Chests sounds added by sofar, derived of several files mixed together:
|
||||
default_chest_open.ogg
|
||||
default_chest_close.ogg
|
||||
- http://www.freesound.org/people/Sevin7/sounds/269722/ CC0
|
||||
- http://www.freesound.org/people/Percy%20Duke/sounds/23448/ CC-BY-3.0
|
||||
- http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0
|
||||
- http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0
|
||||
- http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0
|
||||
|
||||
Ryding (CC0 1.0):
|
||||
http://freesound.org/people/Ryding/sounds/94337/
|
||||
default_snow_footstep.*.ogg
|
||||
|
||||
Ferk (CC0 1.0):
|
||||
default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart
|
||||
|
||||
|
||||
Models
|
||||
------
|
||||
sofar (CC BY-SA 3.0):
|
||||
chest_open.obj
|
||||
torch_ceiling.obj
|
||||
torch_floor.obj
|
||||
torch_wall.obj
|
||||
|
||||
|
||||
Schematics
|
||||
----------
|
||||
paramat (CC BY-SA 3.0):
|
||||
acacia_bush.mts
|
||||
acacia_tree.mts
|
||||
acacia_tree_from_sapling.mts
|
||||
apple_tree.mts
|
||||
apple_tree_from_sapling.mts
|
||||
aspen_tree.mts
|
||||
aspen_tree_from_sapling.mts
|
||||
bush.mts
|
||||
emergent_jungle_tree.mts
|
||||
emergent_jungle_tree_from_sapling.mts
|
||||
jungle_tree.mts
|
||||
jungle_tree_from_sapling.mts
|
||||
large_cactus.mts
|
||||
papyrus.mts
|
||||
pine_tree.mts
|
||||
pine_tree_from_sapling.mts
|
||||
snowy_pine_tree_from_sapling.mts
|
||||
small_pine_tree.mts
|
||||
small_pine_tree_from_sapling.mts
|
||||
snowy_small_pine_tree_from_sapling.mts
|
||||
|
||||
Shara RedCat (CC BY-SA 3.0):
|
||||
acacia_log.mts
|
||||
apple_log.mts
|
||||
aspen_log.mts
|
||||
jungle_log.mts
|
||||
pine_log.mts
|
||||
|
||||
TumeniNodes (CC BY-SA 3.0):
|
||||
pine_bush.mts
|
||||
|
||||
random-geek (CC BY-SA 3.0):
|
||||
blueberry_bush.mts
|
|
@ -0,0 +1,599 @@
|
|||
--
|
||||
-- Sounds
|
||||
--
|
||||
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dug_node", gain = 0.25}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node_hard", gain = 1.0}
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.3}
|
||||
table.dug = table.dug or
|
||||
{name = "default_hard_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_sand_footstep", gain = 0.12}
|
||||
table.dug = table.dug or
|
||||
{name = "default_sand_footstep", gain = 0.24}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_gravel_footstep", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
{name = "default_gravel_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_wood_footstep", gain = 0.3}
|
||||
table.dug = table.dug or
|
||||
{name = "default_wood_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_grass_footstep", gain = 0.45}
|
||||
table.dug = table.dug or
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_glass_footstep", gain = 0.3}
|
||||
table.dig = table.dig or
|
||||
{name = "default_glass_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_break_glass", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.4}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_metal", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dug_metal", gain = 0.5}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node_metal", gain = 0.5}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_water_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_water_footstep", gain = 0.2}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_snow_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_snow_footstep", gain = 0.2}
|
||||
table.dig = table.dig or
|
||||
{name = "default_snow_footstep", gain = 0.3}
|
||||
table.dug = table.dug or
|
||||
{name = "default_snow_footstep", gain = 0.3}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Lavacooling
|
||||
--
|
||||
|
||||
default.cool_lava = function(pos, node)
|
||||
if node.name == "default:lava_source" then
|
||||
minetest.set_node(pos, {name = "default:obsidian"})
|
||||
else -- Lava flowing
|
||||
minetest.set_node(pos, {name = "default:stone"})
|
||||
end
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("enable_lavacooling") ~= false then
|
||||
minetest.register_abm({
|
||||
label = "Lava cooling",
|
||||
nodenames = {"default:lava_source", "default:lava_flowing"},
|
||||
neighbors = {"group:cools_lava", "group:water"},
|
||||
interval = 2,
|
||||
chance = 2,
|
||||
catch_up = false,
|
||||
action = function(...)
|
||||
default.cool_lava(...)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Optimized helper to put all items in an inventory into a drops list
|
||||
--
|
||||
|
||||
function default.get_inventory_drops(pos, inventory, drops)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local n = #drops
|
||||
for i = 1, inv:get_size(inventory) do
|
||||
local stack = inv:get_stack(inventory, i)
|
||||
if stack:get_count() > 0 then
|
||||
drops[n+1] = stack:to_table()
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Papyrus and cactus growing
|
||||
--
|
||||
|
||||
-- Wrapping the functions in ABM action is necessary to make overriding them possible
|
||||
|
||||
function default.grow_cactus(pos, node)
|
||||
if node.param2 >= 4 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:cactus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < 13 then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:cactus"})
|
||||
return true
|
||||
end
|
||||
|
||||
function default.grow_papyrus(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
|
||||
return
|
||||
end
|
||||
if not minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:papyrus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < 13 then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:papyrus"})
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grow cactus",
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand"},
|
||||
interval = 12,
|
||||
chance = 83,
|
||||
action = function(...)
|
||||
default.grow_cactus(...)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grow papyrus",
|
||||
nodenames = {"default:papyrus"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||
interval = 14,
|
||||
chance = 71,
|
||||
action = function(...)
|
||||
default.grow_papyrus(...)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Dig upwards
|
||||
--
|
||||
|
||||
function default.dig_up(pos, node, digger)
|
||||
if digger == nil then return end
|
||||
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local nn = minetest.get_node(np)
|
||||
if nn.name == node.name then
|
||||
minetest.node_dig(np, nn, digger)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Fence registration helper
|
||||
--
|
||||
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
|
||||
|
||||
function default.register_fence(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{ def.material, 'group:stick', def.material },
|
||||
{ def.material, 'group:stick', def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
||||
"^default_fence_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
|
||||
{-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
|
||||
connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
|
||||
{-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
|
||||
connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
|
||||
{-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
|
||||
connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
|
||||
{ 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
|
||||
},
|
||||
collision_box = {
|
||||
type = "connected",
|
||||
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
|
||||
connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
|
||||
connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
||||
},
|
||||
connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
tiles = {def.texture},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {},
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if def[k] == nil then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Fence rail registration helper
|
||||
--
|
||||
|
||||
function default.register_fence_rail(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 16",
|
||||
recipe = {
|
||||
{ def.material, def.material },
|
||||
{ "", ""},
|
||||
{ def.material, def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
|
||||
"^default_fence_rail_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
|
||||
{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
|
||||
{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
|
||||
connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
|
||||
{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
|
||||
connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
|
||||
{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
|
||||
connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
|
||||
{ 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
|
||||
},
|
||||
collision_box = {
|
||||
type = "connected",
|
||||
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
|
||||
connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
|
||||
connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
||||
},
|
||||
connects_to = {"group:fence", "group:wall"},
|
||||
inventory_image = fence_rail_texture,
|
||||
wield_image = fence_rail_texture,
|
||||
tiles = {def.texture},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {},
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if def[k] == nil then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Leafdecay
|
||||
--
|
||||
|
||||
-- Prevent decay of placed leaves
|
||||
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
if placer and placer:is_player() then
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
-- Leafdecay
|
||||
local function leafdecay_after_destruct(pos, oldnode, def)
|
||||
for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
|
||||
vector.add(pos, def.radius), def.leaves)) do
|
||||
local node = minetest.get_node(v)
|
||||
local timer = minetest.get_node_timer(v)
|
||||
if node.param2 ~= 1 and not timer:is_started() then
|
||||
timer:start(math.random(20, 120) / 10)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function leafdecay_on_timer(pos, def)
|
||||
if minetest.find_node_near(pos, def.radius, def.trunks) then
|
||||
return false
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name)
|
||||
for _, item in ipairs(drops) do
|
||||
local is_leaf
|
||||
for _, v in pairs(def.leaves) do
|
||||
if v == item then
|
||||
is_leaf = true
|
||||
end
|
||||
end
|
||||
if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
|
||||
not is_leaf then
|
||||
minetest.add_item({
|
||||
x = pos.x - 0.5 + math.random(),
|
||||
y = pos.y - 0.5 + math.random(),
|
||||
z = pos.z - 0.5 + math.random(),
|
||||
}, item)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.remove_node(pos)
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
|
||||
function default.register_leafdecay(def)
|
||||
assert(def.leaves)
|
||||
assert(def.trunks)
|
||||
assert(def.radius)
|
||||
for _, v in pairs(def.trunks) do
|
||||
minetest.override_item(v, {
|
||||
after_destruct = function(pos, oldnode)
|
||||
leafdecay_after_destruct(pos, oldnode, def)
|
||||
end,
|
||||
})
|
||||
end
|
||||
for _, v in pairs(def.leaves) do
|
||||
minetest.override_item(v, {
|
||||
on_timer = function(pos)
|
||||
leafdecay_on_timer(pos, def)
|
||||
end,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Convert dirt to something that fits the environment
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass spread",
|
||||
nodenames = {"default:dirt"},
|
||||
neighbors = {
|
||||
"air",
|
||||
"group:grass",
|
||||
"default:snow",
|
||||
},
|
||||
interval = 6,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
-- Check for darkness: night, shadow or under a light-blocking node
|
||||
-- Returns if ignore above
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
if (minetest.get_node_light(above) or 0) < 13 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Look for spreading dirt-type neighbours
|
||||
local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
|
||||
if p2 then
|
||||
local n3 = minetest.get_node(p2)
|
||||
minetest.set_node(pos, {name = n3.name})
|
||||
return
|
||||
end
|
||||
|
||||
-- Else, any seeding nodes on top?
|
||||
local name = minetest.get_node(above).name
|
||||
-- Snow check is cheapest, so comes first
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Grass and dry grass removed in darkness
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass covered",
|
||||
nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
|
||||
interval = 8,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||
nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none") then
|
||||
if node.name == "default:dry_dirt_with_dry_grass" then
|
||||
minetest.set_node(pos, {name = "default:dry_dirt"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Moss growth on cobble near water
|
||||
--
|
||||
|
||||
--
|
||||
-- NOTICE: This method is not an official part of the API yet.
|
||||
-- This method may change in future.
|
||||
--
|
||||
|
||||
function default.can_interact_with_node(player, pos)
|
||||
if player and player:is_player() then
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
|
||||
if not owner or owner == "" or owner == player:get_player_name() then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Is player wielding the right key?
|
||||
local item = player:get_wielded_item()
|
||||
if item:get_name() == "default:key" then
|
||||
local key_meta = item:get_meta()
|
||||
|
||||
if key_meta:get_string("secret") == "" then
|
||||
local key_oldmeta = item:get_metadata()
|
||||
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
|
||||
return false
|
||||
end
|
||||
|
||||
key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
|
||||
item:set_metadata("")
|
||||
end
|
||||
|
||||
return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
|
@ -0,0 +1,69 @@
|
|||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
e = meta:get_int("end")
|
||||
if e == 1 then
|
||||
minetest.kick_player(name,"The player has win the game in easy difficulty")
|
||||
elseif e == 2 then
|
||||
minetest.kick_player(name,"The player has win the game in mediun difficulty")
|
||||
elseif e == 3 then
|
||||
minetest.kick_player(name,"The player has win the game in hard difficulty")
|
||||
elseif e == 4 then
|
||||
minetest.kick_player(name,"The player has win the game in nightmare difficulty")
|
||||
elseif e == 6 then
|
||||
minetest.kick_player(name,"The player has lose the game")
|
||||
elseif e == 5 then
|
||||
minetest.kick_player(name,"The player dont select difficulty")
|
||||
end
|
||||
player:hud_set_hotbar_itemcount(2)--`: sets number of items in builtin hotbar
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
meta:set_int("end",6)
|
||||
minetest.kick_player(name,"The player has die")
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _ , player in pairs(minetest.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local m1 = meta:get_int("days")
|
||||
local m3 = 1
|
||||
local m2 = minetest.get_day_count()
|
||||
--minetest.chat_send_player(player_name, player_name.. meta:get_int("days"))
|
||||
--minetest.chat_send_player(player_name, "eeeeeeeeeeee".. meta:get_int("end"))
|
||||
--minetest.chat_send_player(player_name, "dddddddddddddd".. meta:get_int("difficulty"))
|
||||
--minetest.chat_send_player(player_name, "2".. minetest.get_day_count())
|
||||
if m1 == m2 then
|
||||
minetest.chat_send_player(player_name, "33333333")
|
||||
local days_text = "Time completed: " .. m1--minetest.get_day_count()
|
||||
player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0, y = 0},
|
||||
offset = {x = 0, y = 0},
|
||||
text = days_text,
|
||||
alignment = {x = 5, y = 6}, -- center aligned
|
||||
scale = {x = 100, y = 100}, -- covered later
|
||||
size = {x=5},
|
||||
})
|
||||
minetest.after(2,function(player)
|
||||
d = meta:get_int("difficulty")
|
||||
dificultad = "mediun"
|
||||
meta:set_int("end",2)
|
||||
frase = "Now to rest."
|
||||
if d == 3 then
|
||||
meta:set_int("end",3)
|
||||
dificultad = "hard"
|
||||
elseif d == 4 then
|
||||
dificultad = "nightmare"
|
||||
meta:set_int("end",4)
|
||||
frase = "You know the meaning of life,universe and everithing else ? ."
|
||||
end
|
||||
minetest.kick_player(player_name, 'The player has win the game in ' .. dificultad .. ' difficulty,he has survive '..m1.." days.".. frase)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
|
@ -0,0 +1,260 @@
|
|||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- The API documentation in here was moved into game_api.txt
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("default")
|
||||
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
|
||||
default.LIGHT_MAX = 14
|
||||
default.get_translator = S
|
||||
|
||||
-- GUI related stuff
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player:set_formspec_prepend([[
|
||||
bgcolor[#080808BB;true]
|
||||
background[5,5;1,1;gui_formbg.png;true]
|
||||
background9[5,5;1,1;gui_formbg.png;true;10]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]])
|
||||
end)
|
||||
|
||||
function default.get_hotbar_bg(x,y)
|
||||
local out = ""
|
||||
for i=0,3,1 do
|
||||
out = out .."image["..x+i..","..y..";0,1;gui_hb_bg.png]"
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
default.gui_survival_form = "size[8,8.5]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0,4.25)
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
meta:set_int("difficulty", 1)
|
||||
meta:set_int("days", 2)
|
||||
meta:set_int("end", 7)
|
||||
end)
|
||||
|
||||
|
||||
-- Load files
|
||||
local default_path = minetest.get_modpath("default")
|
||||
|
||||
dofile(default_path.."/functions.lua")
|
||||
dofile(default_path.."/nodes.lua")
|
||||
dofile(default_path.."/torch.lua")
|
||||
dofile(default_path.."/tools.lua")
|
||||
dofile(default_path.."/mapgen.lua")
|
||||
dofile(default_path.."/jungle.lua")
|
||||
dofile(default_path.."/hud.lua")
|
||||
dofile(default_path.."/menus.lua")
|
||||
|
||||
local q = minetest.settings:get("texturequality") or 1
|
||||
|
||||
minetest.register_node('default:dirtwithgrass1', {
|
||||
--tiles ={'dirtQ'..q..'.png^grassQ'..q..'.png', 'dirtQ'..q..'.png'},
|
||||
tiles ={{name='dirtQ'..q..'.png^grassQ'..q..'.png', backface_culling=true, align_style="world", scale=10},{name='dirtQ'..q..'.png', backface_culling=true, align_style="world", scale=10}},
|
||||
description= 'dirt',
|
||||
drawtype= 'normal',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
--drowning=1,
|
||||
floodable=false,
|
||||
range=10.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=true,
|
||||
pointable=true,
|
||||
})
|
||||
|
||||
naturalslopeslib.register_slope('default:dirtwithgrass1', {
|
||||
description = 'dirt',
|
||||
},
|
||||
5,
|
||||
{mapgen = 0, place = 0, time = 0}
|
||||
)
|
||||
|
||||
|
||||
minetest.register_node('default:dirt', {
|
||||
tiles ={{name='dirtQ'..q..'.png', backface_culling=true, align_style="world", scale=10}},
|
||||
description= 'dirt',
|
||||
drawtype= 'allfaces_optional',
|
||||
is_ground_content=false,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
--drowning=1,
|
||||
floodable=false,
|
||||
range=10.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=true,
|
||||
pointable=true,
|
||||
waving=0,
|
||||
})
|
||||
naturalslopeslib.register_slope('default:dirt', {
|
||||
description = 'dirt',
|
||||
},
|
||||
5,
|
||||
{mapgen = 0, place = 0, time = 0}
|
||||
)
|
||||
minetest.register_node('default:tree', {
|
||||
tiles ={{name='woodQ'..q..'.png', backface_culling=true, align_style="world", scale=10}},
|
||||
description= 'tree',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'tree.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
damage_per_second=10,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=true,
|
||||
pointable=true,
|
||||
waving=0,
|
||||
collisionbox = {-0.25, 10.0, -0.25, 0.25, -0.5, 0.25},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.25, 10.0, -0.25, 0.25, -0.5, 0.25},
|
||||
-- Node box format: see [Node boxes]
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_node('default:treebase', {
|
||||
tiles ={{name='woodQ'..q..'.png', backface_culling=true, align_style="world", scale=10}},
|
||||
description= 'treebase',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'treebase.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
damage_per_second=10,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=true,
|
||||
pointable=true,
|
||||
waving=0,
|
||||
})
|
||||
minetest.register_node('default:tree_leaves', {
|
||||
tiles ={'leavesfullQ'..q..'.png'},
|
||||
description= 'tree',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'leaves.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
damage_per_second=10,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=false,
|
||||
pointable=false,
|
||||
waving=0,
|
||||
})
|
||||
|
||||
minetest.register_node('default:deco1', {
|
||||
tiles ={'leave1Q'..q..'.png'},
|
||||
description= 'leave1',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'deco1.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
move_resistance = 0,
|
||||
ldable_to=true,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=10.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=false,
|
||||
pointable=false,
|
||||
waving=0,
|
||||
})
|
||||
minetest.register_node('default:deco2', {
|
||||
tiles ={'leave2Q'..q..'.png'},
|
||||
description= 'leave2',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'deco2.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
move_resistance = 2,
|
||||
range=10.0,
|
||||
buildable_to=true,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=false,
|
||||
pointable=false,
|
||||
waving=0,
|
||||
})
|
||||
minetest.register_node('default:deco3', {
|
||||
tiles ={'leave3Q'..q..'.png'},
|
||||
description= 'leave3',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'deco3.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
move_resistance = 1,
|
||||
ldable_to=true,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=10.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=false,
|
||||
pointable=false,
|
||||
waving=0,
|
||||
})
|
||||
minetest.register_node('default:deco4', {
|
||||
tiles ={'leave4Q'..q..'.png'},
|
||||
description= 'leave4',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'deco4.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
move_resistance = 0,
|
||||
range=10.0,
|
||||
buildable_to=true,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=false,
|
||||
pointable=false,
|
||||
waving=0,
|
||||
})
|
|
@ -0,0 +1,98 @@
|
|||
--
|
||||
-- Aliases for map generators
|
||||
--
|
||||
|
||||
-- All mapgens
|
||||
|
||||
minetest.register_alias("mapgen_stone", "default:stone")
|
||||
minetest.register_alias("mapgen_water_source", "default:water_source")
|
||||
minetest.register_alias("mapgen_river_water_source", "default:river_water_source")
|
||||
|
||||
--No borrar lo de los aliases
|
||||
-- All mapgens except mgv6
|
||||
minetest.register_biome({
|
||||
name = "jungle",
|
||||
node_top = 'default:dirtwithgrass1',
|
||||
depth_top = 1,
|
||||
node_filler = 'default:dirt',
|
||||
depth_filler = 3,
|
||||
node_riverbed = 'default:dirt',
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
heat_point = 60,
|
||||
humidity_point = 68,
|
||||
})
|
||||
--
|
||||
-- Register decorations
|
||||
--
|
||||
-- All mapgens except mgv6
|
||||
|
||||
local function register_jungle_deco(length)
|
||||
minetest.register_decoration({
|
||||
name = "default:deco" .. length,
|
||||
deco_type = "simple",
|
||||
place_on = {"default:dirtwithgrass1"},
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.05,
|
||||
--noise_params = {
|
||||
-- offset = 1,
|
||||
-- scale = 1,
|
||||
-- spread = {x = 200, y = 200, z = 200},
|
||||
-- seed = 329,
|
||||
-- octaves = 3,
|
||||
-- persist = 0.6
|
||||
--},
|
||||
biomes = {"jungle"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
decoration = "default:deco" .. length,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "default:tree",
|
||||
deco_type = "schematic",
|
||||
place_on = {"default:dirtwithgrass1"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.024,
|
||||
scale = 0.015,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
offset = 1,
|
||||
biomes = {"jungle"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
rotation = "random",
|
||||
flags = "place_center_x",
|
||||
--decoration = 'default:tree',
|
||||
--schematic = minetest.get_modpath("default") .. "/schematics/tree.mts",
|
||||
schematic = {
|
||||
size = {x = 1, y = 3, z = 1},
|
||||
data = {
|
||||
{name = "default:treebase", param1 = 255, param2 = 0},
|
||||
{name = "default:tree", param1 = 255, param2 = 0},
|
||||
{name = "default:tree_leaves", param1 = 255, param2 = 0},
|
||||
...
|
||||
},
|
||||
yslice_prob = {
|
||||
{ypos = 2, prob = 128},
|
||||
{ypos = 5, prob = 64},
|
||||
...
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
register_jungle_deco(4)
|
||||
register_jungle_deco(3)
|
||||
register_jungle_deco(2)
|
||||
register_jungle_deco(1)
|
||||
|
||||
--
|
|
@ -0,0 +1,156 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2018 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (textures, models and sounds)
|
||||
-----------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2018:
|
||||
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Cisoun
|
||||
G4JC
|
||||
VanessaE
|
||||
RealBadAngel
|
||||
Calinou
|
||||
MirceaKitsune
|
||||
Jordach
|
||||
PilzAdam
|
||||
jojoa1997
|
||||
InfinityProject
|
||||
Splizard
|
||||
Zeg9
|
||||
paramat
|
||||
BlockMen
|
||||
sofar
|
||||
Neuromancer
|
||||
Gambit
|
||||
asl97
|
||||
KevDoy
|
||||
Mito551
|
||||
GreenXenith
|
||||
kaeza
|
||||
kilbith
|
||||
tobyplowy
|
||||
CloudyProton
|
||||
TumeniNodes
|
||||
Mossmanikin
|
||||
random-geek
|
||||
Extex101
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution 3.0 Unported (CC BY 3.0)
|
||||
|
||||
Copyright (C) 2009 cmusounddesign
|
||||
Copyright (C) 2010 Tomlija
|
||||
Copyright (C) 2010 lsprice
|
||||
Copyright (C) 2014 sonictechtonic
|
||||
Copyright (C) 2015 yadronoff
|
||||
Copyright (C) 2007 HerbertBoland
|
||||
Copyright (C) 2006 AGFX
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
||||
|
||||
Iwan Gabovitch
|
||||
Ottomaani138
|
||||
Ogrebane
|
||||
blukotek
|
||||
Sevin7
|
||||
Yoyodaman234
|
||||
Ryding
|
||||
|
||||
No Copyright
|
||||
|
||||
The person who associated a work with this deed has dedicated the work to the
|
||||
public domain by waiving all of his or her rights to the work worldwide under
|
||||
copyright law, including all related and neighboring rights, to the extent
|
||||
allowed by law.
|
||||
|
||||
You can copy, modify, distribute and perform the work, even for commercial
|
||||
purposes, all without asking permission. See Other Information below.
|
||||
|
||||
Other Information:
|
||||
|
||||
In no way are the patent or trademark rights of any person affected by CC0, nor
|
||||
are the rights that other persons may have in the work or in how the work is
|
||||
used, such as publicity or privacy rights.
|
||||
|
||||
Unless expressly stated otherwise, the person who associated a work with this
|
||||
deed makes no warranties about the work, and disclaims liability for all uses
|
||||
of the work, to the fullest extent permitted by applicable law.
|
||||
|
||||
When using or citing the work, you should not imply endorsement by the author
|
||||
or the affirmer.
|
||||
|
||||
For more details:
|
||||
https://creativecommons.org/publicdomain/zero/1.0/
|
|
@ -0,0 +1,211 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Abgeschlossene Truhe
|
||||
Locked Chest (owned by @1)=Abgeschlossene Truhe (Eigentum von @1)
|
||||
You do not own this chest.=Ihnen gehört diese Truhe nicht.
|
||||
a locked chest=eine abgeschlossene Truhe
|
||||
Chest=Truhe
|
||||
Stick=Stock
|
||||
Paper=Papier
|
||||
"@1" by @2=„@1“ von @2
|
||||
Book=Buch
|
||||
Book with Text=Buch mit Text
|
||||
Skeleton Key=Skelettschlüssel
|
||||
Key to @1's @2=Schlüssel für @2 von @1
|
||||
Coal Lump=Kohleklumpen
|
||||
Iron Lump=Eisenklumpen
|
||||
Copper Lump=Kupferklumpen
|
||||
Tin Lump=Zinnklumpen
|
||||
Mese Crystal=Mesekristall
|
||||
Gold Lump=Goldklumpen
|
||||
Diamond=Diamant
|
||||
Clay Lump=Tonklumpen
|
||||
Steel Ingot=Stahlbarren
|
||||
Copper Ingot=Kupferbarren
|
||||
Tin Ingot=Zinnbarren
|
||||
Bronze Ingot=Bronzebarren
|
||||
Gold Ingot=Goldbarren
|
||||
Mese Crystal Fragment=Mesekristallfragment
|
||||
Clay Brick=Tonziegel
|
||||
Obsidian Shard=Obsidianscherbe
|
||||
Flint=Feuerstein
|
||||
Blueberries=Blaubeeren
|
||||
Furnace is empty=Ofen ist leer
|
||||
100% (output full)=100% (Ausgabe voll)
|
||||
@1%=@1%
|
||||
Empty=Leer
|
||||
Not cookable=Nicht kochbar
|
||||
Furnace active=Ofen aktiv
|
||||
Furnace inactive=Ofen inaktiv
|
||||
(Item: @1; Fuel: @2)=(Gegenstand: @1; Brennstoff: @2)
|
||||
Furnace=Ofen
|
||||
Stone=Stein
|
||||
Cobblestone=Kopfsteinpflaster
|
||||
Stone Brick=Steinziegel
|
||||
Stone Block=Steinblock
|
||||
Mossy Cobblestone=Mosiges Kopfsteinpflaster
|
||||
Desert Stone=Wüstenstein
|
||||
Desert Cobblestone=Wüstenkopfsteinpflaster
|
||||
Desert Stone Brick=Wüstensteinziegel
|
||||
Desert Stone Block=Wüstensteinblock
|
||||
Sandstone=Sandstein
|
||||
Sandstone Brick=Sandsteinziegel
|
||||
Sandstone Block=Sandsteinblock
|
||||
Desert Sandstone=Wüstensandstein
|
||||
Desert Sandstone Brick=Wüstensandsteinziegel
|
||||
Desert Sandstone Block=Wüstensandsteinblock
|
||||
Silver Sandstone=Silbersandstein
|
||||
Silver Sandstone Brick=Silbersandsteinziegel
|
||||
Silver Sandstone Block=Silbersandsteinblock
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Obsidianziegel
|
||||
Obsidian Block=Obsidianblock
|
||||
Dirt=Erde
|
||||
Dirt with Grass=Erde mit Gras
|
||||
Dirt with Grass and Footsteps=Erde mit Gras und Fußstapfen
|
||||
Dirt with Dry Grass=Erde mit trockenem Gras
|
||||
Dirt with Snow=Erde mit Schnee
|
||||
Dirt with Rainforest Litter=Erde mit Regenwaldboden
|
||||
Dirt with Coniferous Litter=Erde mit Nadelwaldboden
|
||||
Dry Dirt=Trockene Erde
|
||||
Dry Dirt with Dry Grass=Trockene Erde mit trockenem Gras
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost mit Steinen
|
||||
Permafrost with Moss=Permafrost mit Moos
|
||||
Sand=Sand
|
||||
Desert Sand=Wüstensand
|
||||
Silver Sand=Silbersand
|
||||
Gravel=Kies
|
||||
Clay=Ton
|
||||
Snow=Schnee
|
||||
Snow Block=Schneeblock
|
||||
Ice=Eis
|
||||
Cave Ice=Höhleneis
|
||||
Apple Tree=Apfelbaum
|
||||
Apple Wood Planks=Apfelbaumplanken
|
||||
Apple Tree Sapling=Apfelbaumsetzling
|
||||
Apple Tree Leaves=Apfelbaumblätter
|
||||
Apple=Apfel
|
||||
Apple Marker=Apfelmarkierung
|
||||
Jungle Tree=Dschungelbaum
|
||||
Jungle Wood Planks=Dschungelholzplanken
|
||||
Jungle Tree Leaves=Dschungelbaumblätter
|
||||
Jungle Tree Sapling=Dschungelbaumsetzling
|
||||
Emergent Jungle Tree Sapling=Hervorstehender Dschungelbaumsetzling
|
||||
Pine Tree=Kiefernbaum
|
||||
Pine Wood Planks=Kiefernholzplanken
|
||||
Pine Needles=Kiefernnadeln
|
||||
Pine Tree Sapling=Kiefernbaumsetzling
|
||||
Acacia Tree=Akazienbaum
|
||||
Acacia Wood Planks=Akazienholzplanken
|
||||
Acacia Tree Leaves=Akazienbaumblätter
|
||||
Acacia Tree Sapling=Akazienbaumsetzling
|
||||
Aspen Tree=Espenbaum
|
||||
Aspen Wood Planks=Espenholzplanken
|
||||
Aspen Tree Leaves=Espenbaumblätter
|
||||
Aspen Tree Sapling=Esepenbaumsetzling
|
||||
Coal Ore=Kohleerz
|
||||
Coal Block=Kohleblock
|
||||
Iron Ore=Eisenerz
|
||||
Steel Block=Stahlblock
|
||||
Copper Ore=Kupfererz
|
||||
Copper Block=Kupferblock
|
||||
Tin Ore=Zinnerz
|
||||
Tin Block=Zinnblock
|
||||
Bronze Block=Bronzeblock
|
||||
Mese Ore=Meseerz
|
||||
Mese Block=Meseblock
|
||||
Gold Ore=Golderz
|
||||
Gold Block=Goldblock
|
||||
Diamond Ore=Diamanterz
|
||||
Diamond Block=Diamantblock
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Großer Kaktussämling
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Trockener Busch
|
||||
Jungle Grass=Dschungelgras
|
||||
Grass=Gras
|
||||
Dry Grass=Trockenes Gras
|
||||
Fern=Farn
|
||||
Marram Grass=Dünengras
|
||||
Bush Stem=Buschstamm
|
||||
Bush Leaves=Buschblätter
|
||||
Bush Sapling=Buschsetzling
|
||||
Blueberry Bush Leaves with Berries=Blaubeerbuschblätter mit Beeren
|
||||
Blueberry Bush Leaves=Blaubeerbuschblätter
|
||||
Blueberry Bush Sapling=Blaubeerbuschsetzling
|
||||
Acacia Bush Stem=Akazienbuschstamm
|
||||
Acacia Bush Leaves=Akazienbuschblätter
|
||||
Acacia Bush Sapling=Akazienbuschsetzling
|
||||
Pine Bush Stem=Kiefernbuschstamm
|
||||
Pine Bush Needles=Kiefernbuschnadeln
|
||||
Pine Bush Sapling=Kiefernbuschsetzling
|
||||
Kelp=Seetang
|
||||
Green Coral=Grüne Koralle
|
||||
Pink Coral=Rosa Koralle
|
||||
Cyan Coral=Türkise Koralle
|
||||
Brown Coral=Braune Koralle
|
||||
Orange Coral=Orange Koralle
|
||||
Coral Skeleton=Korallenskelett
|
||||
Water Source=Wasserquelle
|
||||
Flowing Water=Fließendes Wasser
|
||||
River Water Source=Flusswasserquelle
|
||||
Flowing River Water=Fließendes Flusswasser
|
||||
Lava Source=Lavaquelle
|
||||
Flowing Lava=Fließende Lava
|
||||
Empty Bookshelf=Leeres Bücherregal
|
||||
Bookshelf (@1 written, @2 empty books)=Bücherregal (@1 beschriebene, @2 leere Bücher)
|
||||
Bookshelf=Bücherregal
|
||||
Text too long=Text zu lang
|
||||
Wooden Sign=Holzschild
|
||||
Steel Sign=Stahlschild
|
||||
Wooden Ladder=Holzleiter
|
||||
Steel Ladder=Stahlleiter
|
||||
Apple Wood Fence=Apfelholzzaun
|
||||
Acacia Wood Fence=Akazienholzzaun
|
||||
Jungle Wood Fence=Dschungelholzzaun
|
||||
Pine Wood Fence=Kiefernholzzaun
|
||||
Aspen Wood Fence=Espenholzzaun
|
||||
Apple Wood Fence Rail=Apfelholzzaungeländer
|
||||
Acacia Wood Fence Rail=Akazienholzzaungeländer
|
||||
Jungle Wood Fence Rail=Dschungelholzzaungeländer
|
||||
Pine Wood Fence Rail=Kiefernholzzaungeländer
|
||||
Aspen Wood Fence Rail=Espenholzzaungeländer
|
||||
Glass=Glas
|
||||
Obsidian Glass=Obsidianglas
|
||||
Brick Block=Ziegelblock
|
||||
Mese Lamp=Meselampe
|
||||
Mese Post Light=Mesestandlampe
|
||||
Cloud=Wolke
|
||||
Wooden Pickaxe=Holzspitzhacke
|
||||
Stone Pickaxe=Steinspitzhacke
|
||||
Bronze Pickaxe=Bronzespitzhacke
|
||||
Steel Pickaxe=Stahlspitzhacke
|
||||
Mese Pickaxe=Mesespitzhacke
|
||||
Diamond Pickaxe=Diamantspitzhacke
|
||||
Wooden Shovel=Holzschaufel
|
||||
Stone Shovel=Steinschaufel
|
||||
Bronze Shovel=Bronzeschaufel
|
||||
Steel Shovel=Stahlschaufel
|
||||
Mese Shovel=Meseschaufel
|
||||
Diamond Shovel=Diamantschaufel
|
||||
Wooden Axe=Holzaxt
|
||||
Stone Axe=Steinaxt
|
||||
Bronze Axe=Bronzeaxt
|
||||
Steel Axe=Stahlaxt
|
||||
Mese Axe=Meseaxt
|
||||
Diamond Axe=Diamantaxt
|
||||
Wooden Sword=Holzschwert
|
||||
Stone Sword=Steinschwert
|
||||
Bronze Sword=Bronzeschwert
|
||||
Steel Sword=Stahlschwert
|
||||
Mese Sword=Meseschwert
|
||||
Diamond Sword=Diamantschwert
|
||||
Key=Schlüssel
|
||||
Torch=Fackel
|
||||
@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.
|
||||
Title:=Titel:
|
||||
Contents:=Inhalt:
|
||||
Save=Speichern
|
||||
by @1=von @1
|
||||
Page @1 of @2=Seite @1 von @2
|
||||
"@1"=„@1“
|
|
@ -0,0 +1,211 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Cofre cerrado
|
||||
Locked Chest (owned by @1)=Cofre cerrado (propiedad de @1)
|
||||
You do not own this chest.=Este cofre no te pertenece.
|
||||
a locked chest=un cofre cerrado
|
||||
Chest=Cofre
|
||||
Stick=Palo
|
||||
Paper=Papel
|
||||
"@1" by @2="@1" por @2
|
||||
Book=Libro
|
||||
Book with Text=Libro escrito
|
||||
Skeleton Key=Llave esqueleto
|
||||
Key to @1's @2=Llave para @2 de @1
|
||||
Coal Lump=Fragmento de carbón
|
||||
Iron Lump=Pepita de hierro
|
||||
Copper Lump=Pepita de cobre
|
||||
Tin Lump=Pepita de estaño
|
||||
Mese Crystal=Cristal de mese
|
||||
Gold Lump=Pepita de oro
|
||||
Diamond=Diamante
|
||||
Clay Lump=Fragmento de arcilla
|
||||
Steel Ingot=Lingote de acero
|
||||
Copper Ingot=Lingote de cobre
|
||||
Tin Ingot=Lingote de estaño
|
||||
Bronze Ingot=Lingote de bronce
|
||||
Gold Ingot=Lingote de oro
|
||||
Mese Crystal Fragment=Fragmento de cristal de mese
|
||||
Clay Brick=Ladrillo de arcilla
|
||||
Obsidian Shard=Esquirla de obsidiana
|
||||
Flint=Pedernal
|
||||
Blueberries=Arándanos
|
||||
Furnace is empty=El horno está vacío
|
||||
100% (output full)=100% (salida completa)
|
||||
@1%=@1%
|
||||
Empty=Vacío
|
||||
Not cookable=No se puede cocinar
|
||||
Furnace active=Horno activado
|
||||
Furnace inactive=Horno desactivado
|
||||
(Item: @1; Fuel: @2)=(Objeto: @1; Combustible: @2)
|
||||
Furnace=Horno
|
||||
Stone=Piedra
|
||||
Cobblestone=Adoquín
|
||||
Stone Brick=Ladrillo de piedra
|
||||
Stone Block=Bloque de piedra
|
||||
Mossy Cobblestone=Adoquín musgoso
|
||||
Desert Stone=Piedra desértica
|
||||
Desert Cobblestone=Adoquín desértico
|
||||
Desert Stone Brick=Ladrillo de piedra desértica
|
||||
Desert Stone Block=Bloque de piedra desértica
|
||||
Sandstone=Piedra arenisca
|
||||
Sandstone Brick=Ladrillo de arenisca
|
||||
Sandstone Block=Bloque de arenisca
|
||||
Desert Sandstone=Piedra arenisca desértica
|
||||
Desert Sandstone Brick=Ladrillo de arenisca desértica
|
||||
Desert Sandstone Block=Bloque de arenisca deśertica
|
||||
Silver Sandstone=Piedra arenisca plateada
|
||||
Silver Sandstone Brick=Ladrillo de arenisca plateada
|
||||
Silver Sandstone Block=Bloque de arenisca plateada
|
||||
Obsidian=Obsidiana
|
||||
Obsidian Brick=Ladrillo de obsidiana
|
||||
Obsidian Block=Bloque de obsidiana
|
||||
Dirt=Tierra
|
||||
Dirt with Grass=Tierra con pasto
|
||||
Dirt with Grass and Footsteps=Tierra con pasto y pisadas
|
||||
Dirt with Dry Grass=Tierra con pasto seco
|
||||
Dirt with Snow=Tierra con nieve
|
||||
Dirt with Rainforest Litter=Tierra con hojarasca de selva tropical
|
||||
Dirt with Coniferous Litter=Tierra con hojarasca de coníferas
|
||||
Dry Dirt=Tierra Seca
|
||||
Dry Dirt with Dry Grass=Tierra seca con pasto seco
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost pedregoso
|
||||
Permafrost with Moss=Permafrost musgoso
|
||||
Sand=Arena
|
||||
Desert Sand=Arena desértica
|
||||
Silver Sand=Arena plateada
|
||||
Gravel=Gravilla
|
||||
Clay=Arcilla
|
||||
Snow=Nieve
|
||||
Snow Block=Bloque de nieve
|
||||
Ice=Hielo
|
||||
Cave Ice=Hielo de cueva
|
||||
Apple Tree=Madera de manzano
|
||||
Apple Wood Planks=Tablas de manzano
|
||||
Apple Tree Sapling=Retoño de manzano
|
||||
Apple Tree Leaves=Hojas de manzano
|
||||
Apple=Manzana
|
||||
Apple Marker=Marcador de manzano
|
||||
Jungle Tree=Madera de árbol tropical
|
||||
Jungle Wood Planks=Tablas de madera tropical
|
||||
Jungle Tree Leaves=Hojas de árbol tropical
|
||||
Jungle Tree Sapling=Retoño de árbol tropical
|
||||
Emergent Jungle Tree Sapling=Retoño de árbol tropical
|
||||
Pine Tree=Madera de pino
|
||||
Pine Wood Planks=Tablas de pino
|
||||
Pine Needles=Agujas de pino
|
||||
Pine Tree Sapling=Retoño de pino
|
||||
Acacia Tree=Madera de acacia
|
||||
Acacia Wood Planks=Tablas de acacia
|
||||
Acacia Tree Leaves=Hojas de acacia
|
||||
Acacia Tree Sapling=Retoño de acacia
|
||||
Aspen Tree=Madera de álamo
|
||||
Aspen Wood Planks=Tablas de álamo
|
||||
Aspen Tree Leaves=Hojas de álamo
|
||||
Aspen Tree Sapling=Retoño de álamo
|
||||
Coal Ore=Mineral de carbón
|
||||
Coal Block=Bloque de carbón
|
||||
Iron Ore=Mineral de hierro
|
||||
Steel Block=Bloque de acero
|
||||
Copper Ore=Mineral de cobre
|
||||
Copper Block=Bloque de cobre
|
||||
Tin Ore=Mineral de estaño
|
||||
Tin Block=Bloque de estaño
|
||||
Bronze Block=Bloque de bronce
|
||||
Mese Ore=Mineral de mese
|
||||
Mese Block=Bloque de mese
|
||||
Gold Ore=Mineral de oro
|
||||
Gold Block=Bloque de oro
|
||||
Diamond Ore=Mineral de diamante
|
||||
Diamond Block=Bloque de diamante
|
||||
Cactus=Cáctus
|
||||
Large Cactus Seedling=Vástago grande de cactus
|
||||
Papyrus=Papiro
|
||||
Dry Shrub=Arbusto seco
|
||||
Jungle Grass=Pasto de jungla
|
||||
Grass=Pasto
|
||||
Dry Grass=Pasto seco
|
||||
Fern=Helecho
|
||||
Marram Grass=Carrizo
|
||||
Bush Stem=Tallo de arbusto
|
||||
Bush Leaves=Hojas de arbusto
|
||||
Bush Sapling=Retoño de arbusto
|
||||
Blueberry Bush Leaves with Berries=Hojas de arbusto de arándano con bayas
|
||||
Blueberry Bush Leaves=Hojas de arbusto de arándano
|
||||
Blueberry Bush Sapling=Retoño de arbusto de arándano
|
||||
Acacia Bush Stem=Tallo de arbusto de acacia
|
||||
Acacia Bush Leaves=Hojas de arbusto de acacia
|
||||
Acacia Bush Sapling=Retoño de arbusto de acacia
|
||||
Pine Bush Stem=Tallo de arbusto de pino
|
||||
Pine Bush Needles=Agujas de arbusto de pino
|
||||
Pine Bush Sapling=Retoño de arbusto de pino
|
||||
Kelp=Alga marina
|
||||
Green Coral=Coral verde
|
||||
Pink Coral=Coral rosa
|
||||
Cyan Coral=Coral cián
|
||||
Brown Coral=Coral café
|
||||
Orange Coral=Coral naranja
|
||||
Coral Skeleton=Esqueleto de coral
|
||||
Water Source=Fuente de agua
|
||||
Flowing Water=Fluído de agua
|
||||
River Water Source=Fuente de agua de río
|
||||
Flowing River Water=Fluído de agua de río
|
||||
Lava Source=Fuente de lava
|
||||
Flowing Lava=Fluído de lava
|
||||
Empty Bookshelf=Librería vacía
|
||||
Bookshelf (@1 written, @2 empty books)=Librería(@1 escritos, @2 libros en blanco)
|
||||
Bookshelf=Librería
|
||||
Text too long=Texto demasiado largo
|
||||
Wooden Sign=Cartel de madera
|
||||
Steel Sign=Cartel de acero
|
||||
Wooden Ladder=Escalera de madera
|
||||
Steel Ladder=Escalera de acero
|
||||
Apple Wood Fence=Cerca de manzano
|
||||
Acacia Wood Fence=Cerca de acacia
|
||||
Jungle Wood Fence=Cerca de madera tropical
|
||||
Pine Wood Fence=Cerca de pino
|
||||
Aspen Wood Fence=Cerca de álamo
|
||||
Apple Wood Fence Rail=Listones de manzano para cerca
|
||||
Acacia Wood Fence Rail=Listones de acacia para cerca
|
||||
Jungle Wood Fence Rail=Listones de madera tropical para cerca
|
||||
Pine Wood Fence Rail=Listones de pino para cerca
|
||||
Aspen Wood Fence Rail=Listones de álamo para cerca
|
||||
Glass=Vidrio
|
||||
Obsidian Glass=Vidrio de obsidiana
|
||||
Brick Block=Bloque de ladrillo
|
||||
Mese Lamp=Lámpara de mese
|
||||
Mese Post Light=Poste de luz de mese
|
||||
Cloud=Nube
|
||||
Wooden Pickaxe=Pico de madera
|
||||
Stone Pickaxe=Pico de piedra
|
||||
Bronze Pickaxe=Pico de bronce
|
||||
Steel Pickaxe=Pico de acero
|
||||
Mese Pickaxe=Pico de mese
|
||||
Diamond Pickaxe=Pico de diamante
|
||||
Wooden Shovel=Pala de madera
|
||||
Stone Shovel=Pala de piedra
|
||||
Bronze Shovel=Pala de bronce
|
||||
Steel Shovel=Pala de acero
|
||||
Mese Shovel=Pala de mese
|
||||
Diamond Shovel=Pala de diamante
|
||||
Wooden Axe=Hacha de madera
|
||||
Stone Axe=Hacha de piedra
|
||||
Bronze Axe=Hacha de bronce
|
||||
Steel Axe=Hacha de acero
|
||||
Mese Axe=Hacha de mese
|
||||
Diamond Axe=Hacha de diamante
|
||||
Wooden Sword=Espada de madera
|
||||
Stone Sword=Espada de piedra
|
||||
Bronze Sword=Espada de bronce
|
||||
Steel Sword=Espada de acero
|
||||
Mese Sword=Espada de mese
|
||||
Diamond Sword=Espada de diamante
|
||||
Key=Llave
|
||||
Torch=Antorcha
|
||||
@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.
|
||||
Title:=Título:
|
||||
Contents:=Contenidos:
|
||||
Save=Guardar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
"@1"="@1"
|
|
@ -0,0 +1,211 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Coffre verrouillé
|
||||
Locked Chest (owned by @1)=Coffre verrouillé (possédé par @1)
|
||||
You do not own this chest.=Ce coffre ne vous appartient pas.
|
||||
a locked chest=un coffre verrouillé
|
||||
Chest=Coffre
|
||||
Stick=Baton
|
||||
Paper=Papier
|
||||
"@1" by @2=« @1 » de @2
|
||||
Book=Livre
|
||||
Book with Text=Livre avec du texte
|
||||
Skeleton Key=Squelette
|
||||
Key to @1's @2=Clé pour @2 de @1
|
||||
Coal Lump=Morceau de charbon
|
||||
Iron Lump=Morceau de fer
|
||||
Copper Lump=Morceau de cuivre
|
||||
Tin Lump=Morceau d'étain
|
||||
Mese Crystal=Cristal de Mese
|
||||
Gold Lump=Morceau d'or
|
||||
Diamond=Diamant
|
||||
Clay Lump=Morceau d'argile
|
||||
Steel Ingot=Lingot d'acier
|
||||
Copper Ingot=Lingot de cuivre
|
||||
Tin Ingot=Lingot d'étain
|
||||
Bronze Ingot=Lingot de bronze
|
||||
Gold Ingot=Lingot d'or
|
||||
Mese Crystal Fragment=Fragment de cristal de Mese
|
||||
Clay Brick=Brique d'argile
|
||||
Obsidian Shard=Tesson d'obsidienne
|
||||
Flint=Silex
|
||||
Blueberries=Myrtille
|
||||
Furnace is empty=Le four est vide
|
||||
100% (output full)=100% (Sortie pleine)
|
||||
@1%=@1%
|
||||
Empty=Vide
|
||||
Not cookable=Ne se cuit pas
|
||||
Furnace active=Four actif
|
||||
Furnace inactive=Four inactif
|
||||
(Item: @1; Fuel: @2)=(Article: @1; Carburant: @2)
|
||||
Furnace=Four
|
||||
Stone=Pierre
|
||||
Cobblestone=Pavé
|
||||
Stone Brick=Brique de pierre
|
||||
Stone Block=Bloc de pierre
|
||||
Mossy Cobblestone=Pavé moussu
|
||||
Desert Stone=Pierre du désert
|
||||
Desert Cobblestone=Pavé de pierre du désert
|
||||
Desert Stone Brick=Brique de pierre du désert
|
||||
Desert Stone Block=Bloc de pierre du désert
|
||||
Sandstone=Grès
|
||||
Sandstone Brick=Brique de grès
|
||||
Sandstone Block=Bloc de grès
|
||||
Desert Sandstone=Grès du désert
|
||||
Desert Sandstone Brick=Brique de grès du désert
|
||||
Desert Sandstone Block=Bloc de grès du désert
|
||||
Silver Sandstone=Grès argenté
|
||||
Silver Sandstone Brick=Brique de grès argenté
|
||||
Silver Sandstone Block=Bloc de grès argenté
|
||||
Obsidian=Obsidienne
|
||||
Obsidian Brick=Brique d'obsidienne
|
||||
Obsidian Block=Block d'obsidienne
|
||||
Dirt=Terre
|
||||
Dirt with Grass=Terre avec de l'herbe
|
||||
Dirt with Grass and Footsteps=Terre avec de l'herbe et des traces de pas
|
||||
Dirt with Dry Grass=Terre avec de l'herbe sèche
|
||||
Dirt with Snow=Terre avec de la neige
|
||||
Dirt with Rainforest Litter=Terre avec sol de forêt humide
|
||||
Dirt with Coniferous Litter=Terre avec sol de forêt de conifère
|
||||
Dry Dirt=Terre sèche
|
||||
Dry Dirt with Dry Grass=Terre sèche avec de l'herbe sèche
|
||||
Permafrost=Pergélisol
|
||||
Permafrost with Stones=Pergélisol avec de la pierre
|
||||
Permafrost with Moss=Pergélisol avec de la mousse
|
||||
Sand=Sable
|
||||
Desert Sand=Sable du désert
|
||||
Silver Sand=Sable argenté
|
||||
Gravel=Gravier
|
||||
Clay=Argile
|
||||
Snow=Neige
|
||||
Snow Block=Bloc de neige
|
||||
Ice=Glace
|
||||
Cave Ice=Glace de grotte
|
||||
Apple Tree=Pommier
|
||||
Apple Wood Planks=Planche de pommier
|
||||
Apple Tree Sapling=Pousse de pommier
|
||||
Apple Tree Leaves=Feuilles de pommier
|
||||
Apple=Pomme
|
||||
Apple Marker=Marqueur de pomme
|
||||
Jungle Tree=Arbre de la jungle
|
||||
Jungle Wood Planks=Planche d'arbre de la jungle
|
||||
Jungle Tree Leaves=Feuilles d'arbre de la jungle
|
||||
Jungle Tree Sapling=Pousse d'arbre de la jungle
|
||||
Emergent Jungle Tree Sapling=Pousse d'arbre de la jungle émergent
|
||||
Pine Tree=Pin
|
||||
Pine Wood Planks=Planche de pin
|
||||
Pine Needles=Aiguilles de pin
|
||||
Pine Tree Sapling=Pousse de pin
|
||||
Acacia Tree=Acacia
|
||||
Acacia Wood Planks=Planche d'acacia
|
||||
Acacia Tree Leaves=Feuilles d'acacia
|
||||
Acacia Tree Sapling=Pousse d'acacia
|
||||
Aspen Tree=Tremble
|
||||
Aspen Wood Planks=Planche de tremble
|
||||
Aspen Tree Leaves=Feuilles de tremble
|
||||
Aspen Tree Sapling=Pousse de tremble
|
||||
Coal Ore=Minerai de charbon
|
||||
Coal Block=Bloc de charbon
|
||||
Iron Ore=Bloc de fer
|
||||
Steel Block=Bloc d'acier
|
||||
Copper Ore=Minerai de cuivre
|
||||
Copper Block=Bloc de cuivre
|
||||
Tin Ore=Minerai d'étain
|
||||
Tin Block=Bloc d'étain
|
||||
Bronze Block=Bloc de bronze
|
||||
Mese Ore=Minerai de Mese
|
||||
Mese Block=Bloc de Mese
|
||||
Gold Ore=Minerai d'or
|
||||
Gold Block=Bloc d'or
|
||||
Diamond Ore=Minerai de diamant
|
||||
Diamond Block=Bloc de diamant
|
||||
Cactus=Cactus
|
||||
Large Cactus Seedling=Grand plan de cactus
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Arbuste sec
|
||||
Jungle Grass=Herbe de la jungle
|
||||
Grass=Herbe
|
||||
Dry Grass=Herbe sèche
|
||||
Fern=Fougère
|
||||
Marram Grass=Ammophile
|
||||
Bush Stem=Tige de buisson
|
||||
Bush Leaves=Feuilles de buisson
|
||||
Bush Sapling=Pousse de buisson
|
||||
Blueberry Bush Leaves with Berries=Buisson de myrtille avec des myrtilles
|
||||
Blueberry Bush Leaves=Feuilles de buisson à myrtilles
|
||||
Blueberry Bush Sapling=Pousse de buisson à myrtilles
|
||||
Acacia Bush Stem=Tige de buisson d'acacia
|
||||
Acacia Bush Leaves=Feuilles de buisson d'acacia
|
||||
Acacia Bush Sapling=Pousses de buisson d'acacia
|
||||
Pine Bush Stem=Tige de buisson de pin
|
||||
Pine Bush Needles=Aiguilles de buisson de pin
|
||||
Pine Bush Sapling=Pousse de buisson de pin
|
||||
Kelp=Varech
|
||||
Green Coral=Corail vert
|
||||
Pink Coral=Corail rose
|
||||
Cyan Coral=Corail cyan
|
||||
Brown Coral=Corail marron
|
||||
Orange Coral=Corail orange
|
||||
Coral Skeleton=Squelette de corail
|
||||
Water Source=Source d'eau
|
||||
Flowing Water=Ecoulement d'eau
|
||||
River Water Source=Source d'eau de rivière
|
||||
Flowing River Water=Ecoulement d'eau de rivière
|
||||
Lava Source=Source de lave
|
||||
Flowing Lava=Ecoulement de lave
|
||||
Empty Bookshelf=Bibliothèque vide
|
||||
Bookshelf (@1 written, @2 empty books)=Bibliothèque (@1 écrits, @2 livres vides)
|
||||
Bookshelf=Bibliothèque
|
||||
Text too long=Texte trop longue
|
||||
Wooden Sign=Panneau en bois
|
||||
Steel Sign=Panneau en acier
|
||||
Wooden Ladder=Echelle en bois
|
||||
Steel Ladder=Echelle en acier
|
||||
Apple Wood Fence=Barrière de bois de pommier
|
||||
Acacia Wood Fence=Barrière de bois d'acacia
|
||||
Jungle Wood Fence=Barrière de bois de la jungle
|
||||
Pine Wood Fence=Barrière de bois de pin
|
||||
Aspen Wood Fence=Barrière de bois de tremble
|
||||
Apple Wood Fence Rail=Clôture de bois de pommier
|
||||
Acacia Wood Fence Rail=Clôture de bois d'acacia
|
||||
Jungle Wood Fence Rail=Clôture de bois de la jungle
|
||||
Pine Wood Fence Rail=Clôture de bois de pin
|
||||
Aspen Wood Fence Rail=Clôture de bois de tremble
|
||||
Glass=Verre
|
||||
Obsidian Glass=Verre d'obsidienne
|
||||
Brick Block=Bloc de brique
|
||||
Mese Lamp=Lampe de Mese
|
||||
Mese Post Light=Réverbère de Mese
|
||||
Cloud=Nuage
|
||||
Wooden Pickaxe=Pioche en bois
|
||||
Stone Pickaxe=Pioche en pierre
|
||||
Bronze Pickaxe=Pioche en bronze
|
||||
Steel Pickaxe=Pioche en acier
|
||||
Mese Pickaxe=Pioche de Mese
|
||||
Diamond Pickaxe=Pioche en diamant
|
||||
Wooden Shovel=Pelle en bois
|
||||
Stone Shovel=Pelle en pierre
|
||||
Bronze Shovel=Pelle en bronze
|
||||
Steel Shovel=Pelle en acier
|
||||
Mese Shovel=Pelle en Mese
|
||||
Diamond Shovel=Pelle en diamant
|
||||
Wooden Axe=Hache en bois
|
||||
Stone Axe=Hache en pierre
|
||||
Bronze Axe=Hache en bronze
|
||||
Steel Axe=Hache en acier
|
||||
Mese Axe=Hache en Mese
|
||||
Diamond Axe=Hache en diamant
|
||||
Wooden Sword=Epée en bois
|
||||
Stone Sword=Epée en pierre
|
||||
Bronze Sword=Epée en bronze
|
||||
Steel Sword=Epée en acier
|
||||
Mese Sword=Epée en Mese
|
||||
Diamond Sword=Epée en diamant
|
||||
Key=Clé
|
||||
Torch=Torche
|
||||
@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.
|
||||
Title:=Titre :
|
||||
Contents:=Contenu :
|
||||
Save=Sauvegarder
|
||||
by @1=de @1
|
||||
Page @1 of @2=Page @1 sur @2
|
||||
"@1"=« @1 »
|
|
@ -0,0 +1,205 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Baule chiuso a chiave
|
||||
Locked Chest (owned by @1)=Baule chiuso a chiave (di proprietà di @1)
|
||||
You do not own this chest.=Questo baule non ti appartiene.
|
||||
a locked chest=un baule chiuso a chiave
|
||||
Chest=Baule
|
||||
Stick=Bastone
|
||||
Paper=Carta
|
||||
"@1" by @2="@1" di @2
|
||||
Book=Libro
|
||||
Book with Text=Libro con testo
|
||||
Skeleton Key=Chiave dello Scheletro
|
||||
Key to @1's @2=Chiave per @2 di @1
|
||||
Coal Lump=Grumo di carbone
|
||||
Iron Lump=Grumo di ferro
|
||||
Copper Lump=Grumo di rame
|
||||
Tin Lump=Grumo di stagno
|
||||
Mese Crystal=Cristallo di mese
|
||||
Gold Lump=Grumo d'oro
|
||||
Diamond=Diamante
|
||||
Clay Lump=Grumo d'argilla
|
||||
Steel Ingot=Lingotto d'acciaio
|
||||
Copper Ingot=Lingotto di rame
|
||||
Tin Ingot=Lingotto di stagno
|
||||
Bronze Ingot=Lingotto di bronzo
|
||||
Gold Ingot=Lingotto d'oro
|
||||
Mese Crystal Fragment=Frammento di cristallo di mese
|
||||
Clay Brick=Mattone d'argilla
|
||||
Obsidian Shard=Scheggia d'ossidiana
|
||||
Flint=Selce
|
||||
Blueberries=Mirtilli
|
||||
Furnace is empty=La fornace è vuota
|
||||
100% (output full)=100% (uscita piena)
|
||||
@1%=@1%
|
||||
Empty=Vuota
|
||||
Not cookable=Non cucinabile
|
||||
Furnace active=Fornace attiva
|
||||
Furnace inactive=Fornace inattiva
|
||||
(Item: @1; Fuel: @2)=(Oggetto: @1; Combustibile: @2)
|
||||
Furnace=Fornace
|
||||
Stone=Pietra
|
||||
Cobblestone=Ciottoli
|
||||
Stone Brick=Mattone di pietra
|
||||
Stone Block=Blocco di pietra
|
||||
Mossy Cobblestone=Ciottoli muschiosi
|
||||
Desert Stone=Pietra del deserto
|
||||
Desert Cobblestone=Ciottoli del deserto
|
||||
Desert Stone Brick=Mattone di pietra del deserto
|
||||
Desert Stone Block=Blocco di pietra del deserto
|
||||
Sandstone=Arenaria
|
||||
Sandstone Brick=Mattone d'arenaria
|
||||
Sandstone Block=Blocco d'arenaria
|
||||
Desert Sandstone=Arenaria del deserto
|
||||
Desert Sandstone Brick=Mattone d'arenaria del deserto
|
||||
Desert Sandstone Block=Blocco d'arenaria del deserto
|
||||
Silver Sandstone=Arenaria argentata
|
||||
Silver Sandstone Brick=Mattone d'arenaria argentata
|
||||
Silver Sandstone Block=Blocco d'arenaria argentata
|
||||
Obsidian=Ossidiana
|
||||
Obsidian Brick=Mattone d'ossidiana
|
||||
Obsidian Block=Blocco d'ossidiana
|
||||
Dirt=Terra
|
||||
Dirt with Grass=Terra con erba
|
||||
Dirt with Grass and Footsteps=Terra con erba e impronte
|
||||
Dirt with Dry Grass=Terra con erba secca
|
||||
Dirt with Snow=Terra con neve
|
||||
Dirt with Rainforest Litter=Terra con detriti della foresta pluviale
|
||||
Dirt with Coniferous Litter=Terra con detriti di conifera
|
||||
Dry Dirt=Terra asciutta
|
||||
Dry Dirt with Dry Grass=Terra asciutta con erba secca
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost con pietra
|
||||
Permafrost with Moss=Permafrost con muschio
|
||||
Sand=Sabbia
|
||||
Desert Sand=Sabbia del deserto
|
||||
Silver Sand=Sabbia argentata
|
||||
Gravel=Ghiaia
|
||||
Clay=Argilla
|
||||
Snow=Neve
|
||||
Snow Block=Blocco di neve
|
||||
Ice=Ghiaccio
|
||||
Cave Ice=Ghiaccio di caverna
|
||||
Apple Tree=Melo
|
||||
Apple Wood Planks=Assi di melo
|
||||
Apple Tree Sapling=Alberello di melo
|
||||
Apple Tree Leaves=Foglie di melo
|
||||
Apple=Mela
|
||||
Apple Marker=Marcatore mela
|
||||
Jungle Tree=Albero della giungla
|
||||
Jungle Wood Planks=Assi di legno della giungla
|
||||
Jungle Tree Leaves=Foglie di albero della giungla
|
||||
Jungle Tree Sapling=Alberello della giungla
|
||||
Emergent Jungle Tree Sapling=Alberello della giungla emergente
|
||||
Pine Tree=Pino
|
||||
Pine Wood Planks=Assi di legno di pino
|
||||
Pine Needles=Aghi di pino
|
||||
Pine Tree Sapling=Alberello di pino
|
||||
Acacia Tree=Acacia
|
||||
Acacia Wood Planks=Assi di legno d'acacia
|
||||
Acacia Tree Leaves=Foglie d'acacia
|
||||
Acacia Tree Sapling=Alberello d'acacia
|
||||
Aspen Tree=Pioppo
|
||||
Aspen Wood Planks=Assi di legno di pioppo
|
||||
Aspen Tree Leaves=Foglie di pioppo
|
||||
Aspen Tree Sapling=Alberello di pioppo
|
||||
Coal Ore=Minerale di carbone
|
||||
Coal Block=Blocco di carbone
|
||||
Iron Ore=Minerale di ferro
|
||||
Steel Block=Blocco d'acciaio
|
||||
Copper Ore=Minerale di rame
|
||||
Copper Block=Blocco di rame
|
||||
Tin Ore=Minerale di stagno
|
||||
Tin Block=Blocco di stagno
|
||||
Bronze Block=Blocco di bronzo
|
||||
Mese Ore=Minerale di mese
|
||||
Mese Block=Blocco di mese
|
||||
Gold Ore=Minerale d'oro
|
||||
Gold Block=Blocco d'oro
|
||||
Diamond Ore=Minerale di diamante
|
||||
Diamond Block=Blocco di diamante
|
||||
Cactus=Cactus
|
||||
Large Cactus Seedling=Piantina di cactus grande
|
||||
Papyrus=Papiro
|
||||
Dry Shrub=Arbusto secco
|
||||
Jungle Grass=Erba della giungla
|
||||
Grass=Erba
|
||||
Dry Grass=Erba secca
|
||||
Fern=Felce
|
||||
Marram Grass=Ammofila arenaria
|
||||
Bush Stem=Fusto di cespuglio
|
||||
Bush Leaves=Foglie di cespuglio
|
||||
Bush Sapling=Alberello di cespuglio
|
||||
Blueberry Bush Leaves with Berries=Foglie di cespuglio di mirtilli con bacche
|
||||
Blueberry Bush Leaves=Foglie di cespuglio di mirtilli
|
||||
Blueberry Bush Sapling=Alberello di cespuglio di mirtilli
|
||||
Acacia Bush Stem=Fusto di cespuglio d'acacia
|
||||
Acacia Bush Leaves=Foglie di cespuglio d'acacia
|
||||
Acacia Bush Sapling=Alberello di cespuglio d'acacia
|
||||
Pine Bush Stem=Fusto di cespuglio di pino
|
||||
Pine Bush Needles=Aghi di cespuglio di pino
|
||||
Pine Bush Sapling=Alberello di cespuglio di pino
|
||||
Kelp=Alga
|
||||
Green Coral=Corallo verde
|
||||
Pink Coral=Corallo rosa
|
||||
Cyan Coral=Corallo ciano
|
||||
Brown Coral=Corallo marrone
|
||||
Orange Coral=Corallo arancione
|
||||
Coral Skeleton=Scheletro di corallo
|
||||
Water Source=Fonte d'acqua
|
||||
Flowing Water=Acqua corrente
|
||||
River Water Source=Fonte d'acqua di fiume
|
||||
Flowing River Water=Acqua corrente di fiume
|
||||
Lava Source=Fonte di lava
|
||||
Flowing Lava=Lava corrente
|
||||
Empty Bookshelf=Libreria vuota
|
||||
Bookshelf (@1 written, @2 empty books)=Libreria (@1 scritti, @2 vuoti)
|
||||
Bookshelf=Libreria
|
||||
Text too long=Testo troppo lungo
|
||||
Wooden Sign=Cartello di legno
|
||||
Steel Sign=Cartello d'acciaio
|
||||
Wooden Ladder=Scala a pioli di legno
|
||||
Steel Ladder=Scala a pioli d'acciaio
|
||||
Apple Wood Fence=Recinzione di legno di melo
|
||||
Acacia Wood Fence=Recinzione di legno d'acacia
|
||||
Jungle Wood Fence=Recinzione di legno della giungla
|
||||
Pine Wood Fence=Recinzione di legno di pino
|
||||
Aspen Wood Fence=Recinzione di legno di pioppo
|
||||
Apple Wood Fence Rail=Ringhiera della recinzione di legno di melo
|
||||
Acacia Wood Fence Rail=Ringhiera della recinzione di legno d'acacia
|
||||
Jungle Wood Fence Rail=Ringhiera della recinzione di legno della giungla
|
||||
Pine Wood Fence Rail=Ringhiera della recinzione di legno di pino
|
||||
Aspen Wood Fence Rail=Ringhiera della recinzione di legno di pioppo
|
||||
Glass=Vetro
|
||||
Obsidian Glass=Vetro d'ossidiana
|
||||
Brick Block=Blocco di mattone
|
||||
Mese Lamp=Lampada di mese
|
||||
Mese Post Light=Lampioncino di mese
|
||||
Cloud=Nuvola
|
||||
Wooden Pickaxe=Piccone di legno
|
||||
Stone Pickaxe=Piccone di pietra
|
||||
Bronze Pickaxe=Piccone di bronzo
|
||||
Steel Pickaxe=Piccone d'acciaio
|
||||
Mese Pickaxe=Piccone di mese
|
||||
Diamond Pickaxe=Piccone di diamante
|
||||
Wooden Shovel=Pala di legno
|
||||
Stone Shovel=Pala di pietra
|
||||
Bronze Shovel=Pala di bronzo
|
||||
Steel Shovel=Pala d'acciaio
|
||||
Mese Shovel=Pala di mese
|
||||
Diamond Shovel=Pala di diamante
|
||||
Wooden Axe=Ascia di legno
|
||||
Stone Axe=Ascia di pietra
|
||||
Bronze Axe=Ascia di bronzo
|
||||
Steel Axe=Ascia d'acciaio
|
||||
Mese Axe=Ascia di mese
|
||||
Diamond Axe=Ascia di diamante
|
||||
Wooden Sword=Spada di legno
|
||||
Stone Sword=Spada di pietra
|
||||
Bronze Sword=Spada di bronzo
|
||||
Steel Sword=Spada d'acciaio
|
||||
Mese Sword=Spada di mese
|
||||
Diamond Sword=Spada di diamante
|
||||
Key=Chiave
|
||||
Torch=Torcia
|
||||
@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.
|
|
@ -0,0 +1,211 @@
|
|||
# textdomain: default
|
||||
Locked Chest=
|
||||
Locked Chest (owned by @1)=
|
||||
You do not own this chest.=
|
||||
a locked chest=
|
||||
Chest=
|
||||
Stick=
|
||||
Paper=
|
||||
"@1" by @2=
|
||||
Book=
|
||||
Book with Text=
|
||||
Skeleton Key=
|
||||
Key to @1's @2=
|
||||
Coal Lump=
|
||||
Iron Lump=
|
||||
Copper Lump=
|
||||
Tin Lump=
|
||||
Mese Crystal=
|
||||
Gold Lump=
|
||||
Diamond=
|
||||
Clay Lump=
|
||||
Steel Ingot=
|
||||
Copper Ingot=
|
||||
Tin Ingot=
|
||||
Bronze Ingot=
|
||||
Gold Ingot=
|
||||
Mese Crystal Fragment=
|
||||
Clay Brick=
|
||||
Obsidian Shard=
|
||||
Flint=
|
||||
Blueberries=
|
||||
Furnace is empty=
|
||||
100% (output full)=
|
||||
@1%=
|
||||
Empty=
|
||||
Not cookable=
|
||||
Furnace active=
|
||||
Furnace inactive=
|
||||
(Item: @1; Fuel: @2)=
|
||||
Furnace=
|
||||
Stone=
|
||||
Cobblestone=
|
||||
Stone Brick=
|
||||
Stone Block=
|
||||
Mossy Cobblestone=
|
||||
Desert Stone=
|
||||
Desert Cobblestone=
|
||||
Desert Stone Brick=
|
||||
Desert Stone Block=
|
||||
Sandstone=
|
||||
Sandstone Brick=
|
||||
Sandstone Block=
|
||||
Desert Sandstone=
|
||||
Desert Sandstone Brick=
|
||||
Desert Sandstone Block=
|
||||
Silver Sandstone=
|
||||
Silver Sandstone Brick=
|
||||
Silver Sandstone Block=
|
||||
Obsidian=
|
||||
Obsidian Brick=
|
||||
Obsidian Block=
|
||||
Dirt=
|
||||
Dirt with Grass=
|
||||
Dirt with Grass and Footsteps=
|
||||
Dirt with Dry Grass=
|
||||
Dirt with Snow=
|
||||
Dirt with Rainforest Litter=
|
||||
Dirt with Coniferous Litter=
|
||||
Dry Dirt=
|
||||
Dry Dirt with Dry Grass=
|
||||
Permafrost=
|
||||
Permafrost with Stones=
|
||||
Permafrost with Moss=
|
||||
Sand=
|
||||
Desert Sand=
|
||||
Silver Sand=
|
||||
Gravel=
|
||||
Clay=
|
||||
Snow=
|
||||
Snow Block=
|
||||
Ice=
|
||||
Cave Ice=
|
||||
Apple Tree=
|
||||
Apple Wood Planks=
|
||||
Apple Tree Sapling=
|
||||
Apple Tree Leaves=
|
||||
Apple=
|
||||
Apple Marker=
|
||||
Jungle Tree=
|
||||
Jungle Wood Planks=
|
||||
Jungle Tree Leaves=
|
||||
Jungle Tree Sapling=
|
||||
Emergent Jungle Tree Sapling=
|
||||
Pine Tree=
|
||||
Pine Wood Planks=
|
||||
Pine Needles=
|
||||
Pine Tree Sapling=
|
||||
Acacia Tree=
|
||||
Acacia Wood Planks=
|
||||
Acacia Tree Leaves=
|
||||
Acacia Tree Sapling=
|
||||
Aspen Tree=
|
||||
Aspen Wood Planks=
|
||||
Aspen Tree Leaves=
|
||||
Aspen Tree Sapling=
|
||||
Coal Ore=
|
||||
Coal Block=
|
||||
Iron Ore=
|
||||
Steel Block=
|
||||
Copper Ore=
|
||||
Copper Block=
|
||||
Tin Ore=
|
||||
Tin Block=
|
||||
Bronze Block=
|
||||
Mese Ore=
|
||||
Mese Block=
|
||||
Gold Ore=
|
||||
Gold Block=
|
||||
Diamond Ore=
|
||||
Diamond Block=
|
||||
Cactus=
|
||||
Large Cactus Seedling=
|
||||
Papyrus=
|
||||
Dry Shrub=
|
||||
Jungle Grass=
|
||||
Grass=
|
||||
Dry Grass=
|
||||
Fern=
|
||||
Marram Grass=
|
||||
Bush Stem=
|
||||
Bush Leaves=
|
||||
Bush Sapling=
|
||||
Blueberry Bush Leaves with Berries=
|
||||
Blueberry Bush Leaves=
|
||||
Blueberry Bush Sapling=
|
||||
Acacia Bush Stem=
|
||||
Acacia Bush Leaves=
|
||||
Acacia Bush Sapling=
|
||||
Pine Bush Stem=
|
||||
Pine Bush Needles=
|
||||
Pine Bush Sapling=
|
||||
Kelp=
|
||||
Green Coral=
|
||||
Pink Coral=
|
||||
Cyan Coral=
|
||||
Brown Coral=
|
||||
Orange Coral=
|
||||
Coral Skeleton=
|
||||
Water Source=
|
||||
Flowing Water=
|
||||
River Water Source=
|
||||
Flowing River Water=
|
||||
Lava Source=
|
||||
Flowing Lava=
|
||||
Empty Bookshelf=
|
||||
Bookshelf (@1 written, @2 empty books)=
|
||||
Bookshelf=
|
||||
Text too long=
|
||||
Wooden Sign=
|
||||
Steel Sign=
|
||||
Wooden Ladder=
|
||||
Steel Ladder=
|
||||
Apple Wood Fence=
|
||||
Acacia Wood Fence=
|
||||
Jungle Wood Fence=
|
||||
Pine Wood Fence=
|
||||
Aspen Wood Fence=
|
||||
Apple Wood Fence Rail=
|
||||
Acacia Wood Fence Rail=
|
||||
Jungle Wood Fence Rail=
|
||||
Pine Wood Fence Rail=
|
||||
Aspen Wood Fence Rail=
|
||||
Glass=
|
||||
Obsidian Glass=
|
||||
Brick Block=
|
||||
Mese Lamp=
|
||||
Mese Post Light=
|
||||
Cloud=
|
||||
Wooden Pickaxe=
|
||||
Stone Pickaxe=
|
||||
Bronze Pickaxe=
|
||||
Steel Pickaxe=
|
||||
Mese Pickaxe=
|
||||
Diamond Pickaxe=
|
||||
Wooden Shovel=
|
||||
Stone Shovel=
|
||||
Bronze Shovel=
|
||||
Steel Shovel=
|
||||
Mese Shovel=
|
||||
Diamond Shovel=
|
||||
Wooden Axe=
|
||||
Stone Axe=
|
||||
Bronze Axe=
|
||||
Steel Axe=
|
||||
Mese Axe=
|
||||
Diamond Axe=
|
||||
Wooden Sword=
|
||||
Stone Sword=
|
||||
Bronze Sword=
|
||||
Steel Sword=
|
||||
Mese Sword=
|
||||
Diamond Sword=
|
||||
Key=
|
||||
Torch=
|
||||
@1 will intersect protection on growth.=
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
"@1"=
|
|
@ -0,0 +1,52 @@
|
|||
--
|
||||
-- Aliases for map generators
|
||||
--
|
||||
|
||||
-- All mapgens
|
||||
|
||||
minetest.register_alias("mapgen_stone", "default:stone")
|
||||
minetest.register_alias("mapgen_water_source", "default:water_source")
|
||||
minetest.register_alias("mapgen_river_water_source", "default:river_water_source")
|
||||
|
||||
-- Additional aliases needed for mapgen v6
|
||||
|
||||
minetest.register_alias("mapgen_lava_source", "default:lava_source")
|
||||
minetest.register_alias("mapgen_dirt", "default:dirt")
|
||||
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
|
||||
minetest.register_alias("mapgen_sand", "default:sand")
|
||||
minetest.register_alias("mapgen_gravel", "default:gravel")
|
||||
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
|
||||
minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
|
||||
minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow")
|
||||
minetest.register_alias("mapgen_snowblock", "default:snowblock")
|
||||
minetest.register_alias("mapgen_snow", "default:snow")
|
||||
minetest.register_alias("mapgen_ice", "default:ice")
|
||||
|
||||
minetest.register_alias("mapgen_tree", "default:tree")
|
||||
minetest.register_alias("mapgen_leaves", "default:leaves")
|
||||
minetest.register_alias("mapgen_apple", "default:apple")
|
||||
minetest.register_alias("mapgen_jungletree", "default:jungletree")
|
||||
minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
|
||||
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
|
||||
minetest.register_alias("mapgen_pine_tree", "default:pine_tree")
|
||||
minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
|
||||
|
||||
minetest.register_alias("mapgen_cobble", "default:cobble")
|
||||
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
|
||||
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
|
||||
minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
|
||||
|
||||
-- All mapgens except mgv6
|
||||
function default.register_biomes(upper_limit)
|
||||
minetest.register_biome({
|
||||
name = "deciduous_forest_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 60,
|
||||
humidity_point = 68,
|
||||
})
|
||||
end
|
|
@ -0,0 +1,101 @@
|
|||
minetest.register_on_newplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
minetest.show_formspec(name,"Presentation",
|
||||
"size[10,10]"..
|
||||
"textarea[0.5,1;9.5,4;;;First i dont speak English,Hello,thanks for test Survivethedays(0.3),this is a little game still in WIP version(Work in progress),in this game you must survive during a determinated time,simple,theres some monsters in the " ..
|
||||
"world who will trie to kill the player,for the creation of this game i used Blender and Makehuman.Important change the time speed to 1440 in the game settings ]"..
|
||||
"label[1,5;Select the difficulty of the game]"..
|
||||
"label[3.5,6;The game will be easy.]"..
|
||||
"label[3.5,7;For casual players]"..
|
||||
"label[3.5,8;For tose wo want a challenge]"..
|
||||
"label[3.5,9;For tose .. i better don t say this]"..
|
||||
"button_exit[0.5,6;3,1;Easy;Easy]"..
|
||||
"button_exit[0.5,7;3,1;Mediun;Mediun]"..
|
||||
"button_exit[0.5,8;3,1;Hard;Hard]"..
|
||||
"button_exit[0.5,9;3,1;Nigthmare;Nightmare]")
|
||||
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
if formname ~= "Presentation" then
|
||||
return
|
||||
end
|
||||
|
||||
if fields.Easy then
|
||||
minetest.kick_player(name, 'The player has win the game in easy difficulty,that was easy right?')
|
||||
elseif fields.Mediun then
|
||||
meta:set_int("difficulty",2)
|
||||
meta:set_int("days",14)
|
||||
elseif fields.Hard then
|
||||
meta:set_int("difficulty",3)
|
||||
meta:set_int("days",28)
|
||||
elseif fields.Nigthmare then
|
||||
meta:set_int("difficulty",4)
|
||||
meta:set_int("days",42)
|
||||
elseif fields.quit then
|
||||
meta:set_int("end",5)
|
||||
minetest.request_shutdown()
|
||||
|
||||
end
|
||||
-- minetest.after(1,function(player)
|
||||
-- minetest.show_formspec(name,"Personaje",
|
||||
-- "size[20,10]"..
|
||||
-- "model[0,0;10,10;'test';character2.obj;character2.png]")
|
||||
--end)
|
||||
end)
|
||||
|
||||
sfinv.register_page("default:changelog", {
|
||||
title = "Changelog",
|
||||
get = function(self, player, context)
|
||||
return sfinv.make_formspec(player, context, [[
|
||||
size[10,10]
|
||||
textarea[0.1,0.1;8.5,4;;;
|
||||
V0.3
|
||||
Now the game can be win/Ahora se puede ganar el juego
|
||||
Change the text of the days pass for one of game win wo only shows wen the player win the game/Cambiado el texto de los dias pasados por uno de juego ganado que solo se muestra cuando el jugador gana el juego.
|
||||
Now the tall plants can slow the player movement./Ahora las plantas altas pueden desacelerar los movimientos del jugador.
|
||||
Added some test animations for the player./Annadidas algunas animaciones de prueba para el jugador
|
||||
Added the naturalslopeslib for change the aspect of the terrain./Annadido naturalslopeslib para cambiar el aspecto del terreno
|
||||
V0.2
|
||||
Now 'V6' is a disallowed mapgen./Ahora 'V6' es un generador de mapas no permitido.
|
||||
Code from survival and survivalconf mods combined whit default./Codigo de los mods survival y survivalconf combinado con default.
|
||||
Added a days pass text to the hud/Adicionado un texto de los dias pasados al hud.
|
||||
Change the player model for one of a wolfman/Se ha cambiado el modelo del jugador por uno de un hombre lobo.
|
||||
Now the player can only have 2 objects in the main inventory/Ahora el jugador solo puede llevar 2 objetos en el inventario principal.
|
||||
Change the initial menu/cambiado el menu inicial.
|
||||
Now there is only a menu whit a litle explain of the game and the option for select the dificulty
|
||||
/Ahora solo hay un menu con una pequenna explicacion del juego y la opcion para seleccionar la dificultad.]
|
||||
]], true)
|
||||
end
|
||||
|
||||
})
|
||||
sfinv.register_page("survival:help", {
|
||||
title = "Help",
|
||||
get = function(self, player, context)
|
||||
return sfinv.make_formspec(player, context, [[
|
||||
size[10,10]
|
||||
textarea[0.1,0.1;8.5,4;;;Change the texture quality:
|
||||
For change te texture quality you must modify the file minetest.conf(not the example) in this file you will find a line who says this:texturequality = # just replace the #
|
||||
whit 1 or 10 or 25 or 50 or 75 or 100 depending of what you whant(1 is pixelate and 100 is ultra)
|
||||
Cambiar la calidad de las texturas:
|
||||
Para cambiar la calidad de las texturas debes modificar el archivo minetest.conf(no el ejemplo) en este archivo encontraras una linea que pone esto:texturequality = # solo cambia el #
|
||||
con 1 o 10 o 25 o 50 o 75 o 100 dependiendo de que quieras(1 es pixelado y 100 es ultra)]
|
||||
]], true)
|
||||
end
|
||||
|
||||
})
|
||||
sfinv.register_page("survival:Player", {
|
||||
title = "Player",
|
||||
get = function(self, player, context)
|
||||
return sfinv.make_formspec(player, context, [[
|
||||
--list[current_player;craft;1.75,0.5;3,3;]
|
||||
--list[current_player;craftpreview;5.75,1.5;1,1;]
|
||||
--image[4.75,1.5;1,1;sfinv_crafting_arrow.png]
|
||||
model[0,0;5,5;'';character2.obj;character2.png]
|
||||
listring[current_player;main]
|
||||
--listring[current_player;craft]
|
||||
]], true)
|
||||
end
|
||||
})
|
|
@ -0,0 +1,3 @@
|
|||
name = default
|
||||
description = Minetest Game mod: default
|
||||
optional_depends = player_api,naturalslopeslib
|
|
@ -0,0 +1,10 @@
|
|||
# Blender MTL File: 'None'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl None
|
||||
Ns 0
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.8 0.8 0.8
|
||||
Ks 0.8 0.8 0.8
|
||||
d 1
|
||||
illum 2
|
|
@ -0,0 +1,921 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: ''
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# www.blender.org
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mtllib 2.mtl
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||||
v -0.894490 1.127835 4.283849
|
||||
v -0.434713 0.498667 4.494071
|
||||
v -0.894490 1.127835 4.613849
|
||||
v -0.498667 0.434713 4.403626
|
||||
v -1.127835 0.894490 4.283849
|
||||
v -0.498667 0.434713 4.494071
|
||||
v -1.127835 0.894490 4.613849
|
||||
vn 0.9658 -0.2124 -0.1486
|
||||
vn 0.9658 0.2124 -0.1486
|
||||
vn 0.9449 0.2893 -0.1534
|
||||
vn 0.9449 -0.2893 -0.1534
|
||||
vn -0.9449 -0.2893 -0.1534
|
||||
vn -0.9449 0.2893 -0.1534
|
||||
vn -0.9658 0.2124 -0.1486
|
||||
vn -0.9658 -0.2124 -0.1486
|
||||
vn 0.9924 0.0841 -0.0894
|
||||
vn 0.9924 -0.0841 -0.0894
|
||||
vn 0.9979 0.0110 -0.0639
|
||||
vn 0.9979 -0.0110 -0.0639
|
||||
vn 0.3383 -0.9324 -0.1272
|
||||
vn -0.3383 -0.9324 -0.1272
|
||||
vn -0.4126 -0.9050 -0.1039
|
||||
vn 0.4126 -0.9050 -0.1039
|
||||
vn -0.3383 0.9324 -0.1272
|
||||
vn 0.3383 0.9324 -0.1272
|
||||
vn 0.4126 0.9050 -0.1039
|
||||
vn -0.4126 0.9050 -0.1039
|
||||
vn -0.8607 0.1162 -0.4957
|
||||
vn -0.8607 -0.1162 -0.4957
|
||||
vn 0.8607 -0.1162 -0.4957
|
||||
vn 0.8607 0.1162 -0.4957
|
||||
vn 0.9981 0.0284 -0.0551
|
||||
vn 0.9952 -0.0964 -0.0193
|
||||
vn 0.9884 -0.1412 0.0565
|
||||
vn 0.9947 -0.0853 -0.0568
|
||||
vn -0.9952 -0.0964 -0.0193
|
||||
vn -0.9981 0.0284 -0.0551
|
||||
vn -0.9947 -0.0853 -0.0568
|
||||
vn -0.9884 -0.1412 0.0565
|
||||
vn -0.9924 -0.0841 -0.0894
|
||||
vn -0.9924 0.0841 -0.0894
|
||||
vn -0.9979 -0.0110 -0.0639
|
||||
vn -0.9979 0.0110 -0.0639
|
||||
vn 0.7796 -0.6181 0.1002
|
||||
vn -0.7796 -0.6181 0.1002
|
||||
vn -0.8282 -0.5502 -0.1065
|
||||
vn 0.8282 -0.5502 -0.1065
|
||||
vn -0.7796 0.6181 0.1002
|
||||
vn 0.7796 0.6181 0.1002
|
||||
vn 0.8282 0.5502 -0.1065
|
||||
vn -0.8282 0.5502 -0.1065
|
||||
vn -0.8548 0.2985 -0.4245
|
||||
vn 0.8548 0.2985 -0.4245
|
||||
vn 0.9449 -0.0109 -0.3271
|
||||
vn -0.9449 -0.0109 -0.3271
|
||||
vn 0.7645 -0.6240 0.1618
|
||||
vn -0.7645 -0.6240 0.1618
|
||||
vn -0.8952 -0.3202 0.3099
|
||||
vn 0.8952 -0.3202 0.3099
|
||||
vn -0.9981 -0.0284 -0.0551
|
||||
vn -0.9952 0.0964 -0.0193
|
||||
vn -0.9884 0.1412 0.0565
|
||||
vn -0.9947 0.0853 -0.0568
|
||||
vn 0.9952 0.0964 -0.0193
|
||||
vn 0.9981 -0.0284 -0.0551
|
||||
vn 0.9947 0.0853 -0.0568
|
||||
vn 0.9884 0.1412 0.0565
|
||||
vn 0.8548 -0.2985 -0.4245
|
||||
vn -0.8548 -0.2985 -0.4245
|
||||
vn -0.9449 0.0109 -0.3271
|
||||
vn 0.9449 0.0109 -0.3271
|
||||
vn -0.7645 0.6240 0.1618
|
||||
vn 0.7645 0.6240 0.1618
|
||||
vn 0.8952 0.3202 0.3099
|
||||
vn -0.8952 0.3202 0.3099
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn 0.9465 -0.3112 -0.0849
|
||||
vn 0.9465 0.3112 -0.0849
|
||||
vn -0.3196 -0.9458 -0.0575
|
||||
vn 0.3196 -0.9458 -0.0575
|
||||
vn 0.3196 0.9458 -0.0575
|
||||
vn -0.3196 0.9458 -0.0575
|
||||
vn -0.9465 0.3112 -0.0849
|
||||
vn -0.9465 -0.3112 -0.0849
|
||||
vn -0.2746 0.1648 0.9473
|
||||
vn -0.2746 -0.1648 0.9473
|
||||
vn 0.2746 -0.1648 0.9473
|
||||
vn 0.2746 0.1648 0.9473
|
||||
vn 0.7737 0.2579 0.5786
|
||||
vn 0.7737 -0.2579 0.5786
|
||||
vn 0.2579 -0.7737 0.5786
|
||||
vn -0.2579 -0.7737 0.5786
|
||||
vn -0.2579 0.7737 0.5786
|
||||
vn 0.2579 0.7737 0.5786
|
||||
vn -0.7737 -0.2579 0.5786
|
||||
vn -0.7737 0.2579 0.5786
|
||||
vn 0.3152 0.9457 0.0786
|
||||
vn -0.3152 0.9457 0.0786
|
||||
vn -0.3143 0.9282 0.1989
|
||||
vn 0.3143 0.9282 0.1989
|
||||
vn 0.9457 -0.3153 0.0786
|
||||
vn 0.9457 0.3153 0.0786
|
||||
vn 0.9194 0.3017 0.2523
|
||||
vn 0.9194 -0.3017 0.2523
|
||||
vn -0.9457 0.3153 0.0786
|
||||
vn -0.9457 -0.3153 0.0786
|
||||
vn -0.9194 -0.3017 0.2523
|
||||
vn -0.9194 0.3017 0.2523
|
||||
vn -0.3152 -0.9457 0.0786
|
||||
vn 0.3152 -0.9457 0.0786
|
||||
vn 0.3143 -0.9282 0.1989
|
||||
vn -0.3143 -0.9282 0.1989
|
||||
vn 0.2776 0.7560 0.5928
|
||||
vn -0.2776 0.7560 0.5928
|
||||
vn -0.2339 0.4833 0.8436
|
||||
vn 0.2339 0.4833 0.8436
|
||||
vn 0.6971 -0.2109 0.6852
|
||||
vn 0.6971 0.2109 0.6852
|
||||
vn 0.4988 0.1372 0.8558
|
||||
vn 0.4988 -0.1372 0.8558
|
||||
vn -0.6971 0.2109 0.6852
|
||||
vn -0.6971 -0.2109 0.6852
|
||||
vn -0.4988 -0.1372 0.8558
|
||||
vn -0.4988 0.1372 0.8558
|
||||
vn -0.2776 -0.7560 0.5928
|
||||
vn 0.2776 -0.7560 0.5928
|
||||
vn 0.2339 -0.4833 0.8436
|
||||
vn -0.2339 -0.4833 0.8436
|
||||
vn 0.9250 -0.2020 -0.3218
|
||||
vn 0.9321 -0.1864 -0.3107
|
||||
vn 0.9321 -0.1864 0.3107
|
||||
vn 0.9250 -0.2020 0.3217
|
||||
vn 0.3218 -0.2020 0.9250
|
||||
vn 0.3107 -0.1864 0.9321
|
||||
vn -0.3107 -0.1864 0.9321
|
||||
vn -0.3218 -0.2020 0.9250
|
||||
vn -0.9250 -0.2020 0.3217
|
||||
vn -0.9321 -0.1864 0.3107
|
||||
vn -0.9321 -0.1864 -0.3107
|
||||
vn -0.9250 -0.2020 -0.3218
|
||||
vn -0.3217 -0.2020 -0.9250
|
||||
vn -0.3107 -0.1864 -0.9321
|
||||
vn 0.3107 -0.1864 -0.9321
|
||||
vn 0.3217 -0.2020 -0.9250
|
||||
vn 0.6790 -0.2791 0.6790
|
||||
vn -0.6790 -0.2791 0.6790
|
||||
vn -0.6790 -0.2791 -0.6790
|
||||
vn 0.6790 -0.2791 -0.6790
|
||||
vn -0.9250 0.2020 -0.3218
|
||||
vn -0.9321 0.1864 -0.3107
|
||||
vn -0.9321 0.1864 0.3107
|
||||
vn -0.9250 0.2020 0.3217
|
||||
vn -0.3218 0.2020 0.9250
|
||||
vn -0.3107 0.1864 0.9321
|
||||
vn 0.3107 0.1864 0.9321
|
||||
vn 0.3217 0.2020 0.9250
|
||||
vn 0.9250 0.2020 0.3217
|
||||
vn 0.9321 0.1864 0.3107
|
||||
vn 0.9321 0.1864 -0.3107
|
||||
vn 0.9250 0.2020 -0.3218
|
||||
vn 0.3218 0.2020 -0.9250
|
||||
vn 0.3107 0.1864 -0.9321
|
||||
vn -0.3107 0.1864 -0.9321
|
||||
vn -0.3218 0.2020 -0.9250
|
||||
vn -0.6790 0.2791 0.6790
|
||||
vn 0.6790 0.2791 0.6790
|
||||
vn 0.6790 0.2791 -0.6790
|
||||
vn -0.6790 0.2791 -0.6790
|
||||
vn -0.2020 -0.9250 -0.3218
|
||||
vn -0.1864 -0.9321 -0.3107
|
||||
vn -0.1864 -0.9321 0.3107
|
||||
vn -0.2020 -0.9250 0.3217
|
||||
vn -0.2020 -0.3217 0.9250
|
||||
vn -0.1864 -0.3107 0.9321
|
||||
vn -0.1864 0.3107 0.9321
|
||||
vn -0.2020 0.3217 0.9250
|
||||
vn -0.2020 0.9250 0.3217
|
||||
vn -0.1864 0.9321 0.3107
|
||||
vn -0.1864 0.9321 -0.3107
|
||||
vn -0.2020 0.9250 -0.3218
|
||||
vn -0.2020 0.3217 -0.9250
|
||||
vn -0.1864 0.3107 -0.9321
|
||||
vn -0.1864 -0.3107 -0.9321
|
||||
vn -0.2020 -0.3217 -0.9250
|
||||
vn -0.2791 -0.6790 0.6790
|
||||
vn -0.2791 0.6790 0.6790
|
||||
vn -0.2791 0.6790 -0.6790
|
||||
vn -0.2791 -0.6790 -0.6790
|
||||
vn 0.2020 0.9250 -0.3218
|
||||
vn 0.1864 0.9321 -0.3107
|
||||
vn 0.1864 0.9321 0.3107
|
||||
vn 0.2020 0.9250 0.3217
|
||||
vn 0.2020 0.3218 0.9250
|
||||
vn 0.1864 0.3107 0.9321
|
||||
vn 0.1864 -0.3107 0.9321
|
||||
vn 0.2020 -0.3217 0.9250
|
||||
vn 0.2020 -0.9250 0.3217
|
||||
vn 0.1864 -0.9321 0.3107
|
||||
vn 0.1864 -0.9321 -0.3107
|
||||
vn 0.2020 -0.9250 -0.3218
|
||||
vn 0.2020 -0.3218 -0.9250
|
||||
vn 0.1864 -0.3107 -0.9321
|
||||
vn 0.1864 0.3107 -0.9321
|
||||
vn 0.2020 0.3218 -0.9250
|
||||
vn 0.2791 0.6790 0.6790
|
||||
vn 0.2791 -0.6790 0.6790
|
||||
vn 0.2791 -0.6790 -0.6790
|
||||
vn 0.2791 0.6790 -0.6790
|
||||
vn 0.5113 -0.7969 -0.3218
|
||||
vn 0.5273 -0.7909 -0.3107
|
||||
vn 0.5273 -0.7909 0.3107
|
||||
vn 0.5113 -0.7969 0.3217
|
||||
vn 0.0847 -0.3703 0.9250
|
||||
vn 0.0879 -0.3515 0.9321
|
||||
vn -0.3515 0.0879 0.9321
|
||||
vn -0.3703 0.0847 0.9250
|
||||
vn -0.7969 0.5113 0.3218
|
||||
vn -0.7909 0.5272 0.3107
|
||||
vn -0.7909 0.5272 -0.3107
|
||||
vn -0.7969 0.5113 -0.3217
|
||||
vn -0.3703 0.0847 -0.9250
|
||||
vn -0.3515 0.0879 -0.9321
|
||||
vn 0.0879 -0.3515 -0.9321
|
||||
vn 0.0847 -0.3703 -0.9250
|
||||
vn 0.2827 -0.6775 0.6790
|
||||
vn -0.6775 0.2827 0.6790
|
||||
vn -0.6775 0.2827 -0.6790
|
||||
vn 0.2827 -0.6775 -0.6790
|
||||
vn -0.5113 0.7969 -0.3217
|
||||
vn -0.5273 0.7909 -0.3107
|
||||
vn -0.5272 0.7909 0.3107
|
||||
vn -0.5113 0.7969 0.3217
|
||||
vn -0.0847 0.3703 0.9250
|
||||
vn -0.0879 0.3515 0.9321
|
||||
vn 0.3515 -0.0879 0.9321
|
||||
vn 0.3703 -0.0847 0.9250
|
||||
vn 0.7969 -0.5113 0.3218
|
||||
vn 0.7909 -0.5272 0.3107
|
||||
vn 0.7909 -0.5272 -0.3107
|
||||
vn 0.7969 -0.5113 -0.3217
|
||||
vn 0.3703 -0.0847 -0.9250
|
||||
vn 0.3515 -0.0879 -0.9321
|
||||
vn -0.0879 0.3515 -0.9321
|
||||
vn -0.0847 0.3703 -0.9250
|
||||
vn -0.2827 0.6775 0.6790
|
||||
vn 0.6775 -0.2827 0.6790
|
||||
vn 0.6775 -0.2827 -0.6790
|
||||
vn -0.2827 0.6775 -0.6790
|
||||
vn -0.7969 -0.5113 -0.3217
|
||||
vn -0.7909 -0.5272 -0.3107
|
||||
vn -0.7909 -0.5273 0.3107
|
||||
vn -0.7969 -0.5113 0.3217
|
||||
vn -0.3703 -0.0847 0.9250
|
||||
vn -0.3515 -0.0879 0.9321
|
||||
vn 0.0879 0.3515 0.9321
|
||||
vn 0.0847 0.3703 0.9250
|
||||
vn 0.5113 0.7969 0.3217
|
||||
vn 0.5272 0.7909 0.3107
|
||||
vn 0.5273 0.7909 -0.3107
|
||||
vn 0.5113 0.7969 -0.3218
|
||||
vn 0.0847 0.3703 -0.9250
|
||||
vn 0.0879 0.3515 -0.9321
|
||||
vn -0.3515 -0.0879 -0.9321
|
||||
vn -0.3703 -0.0847 -0.9250
|
||||
vn -0.6775 -0.2827 0.6790
|
||||
vn 0.2827 0.6775 0.6790
|
||||
vn 0.2827 0.6775 -0.6790
|
||||
vn -0.6775 -0.2827 -0.6790
|
||||
vn 0.7969 0.5113 -0.3217
|
||||
vn 0.7909 0.5273 -0.3107
|
||||
vn 0.7909 0.5272 0.3107
|
||||
vn 0.7969 0.5113 0.3218
|
||||
vn 0.3703 0.0847 0.9250
|
||||
vn 0.3515 0.0879 0.9321
|
||||
vn -0.0879 -0.3515 0.9321
|
||||
vn -0.0847 -0.3703 0.9250
|
||||
vn -0.5113 -0.7969 0.3218
|
||||
vn -0.5272 -0.7909 0.3107
|
||||
vn -0.5273 -0.7909 -0.3107
|
||||
vn -0.5113 -0.7969 -0.3217
|
||||
vn -0.0847 -0.3703 -0.9250
|
||||
vn -0.0879 -0.3515 -0.9321
|
||||
vn 0.3515 0.0879 -0.9321
|
||||
vn 0.3703 0.0847 -0.9250
|
||||
vn 0.6775 0.2827 0.6790
|
||||
vn -0.2827 -0.6775 0.6790
|
||||
vn -0.2827 -0.6775 -0.6790
|
||||
vn 0.6775 0.2827 -0.6790
|
||||
usemtl None
|
||||
s off
|
||||
f 1//1 75//1 239//1 76//1
|
||||
f 1//2 76//2 240//2 77//2
|
||||
f 1//3 77//3 259//3 78//3
|
||||
f 1//4 78//4 260//4 75//4
|
||||
f 2//5 82//5 261//5 81//5
|
||||
f 2//6 81//6 262//6 83//6
|
||||
f 2//7 83//7 244//7 84//7
|
||||
f 2//8 84//8 243//8 82//8
|
||||
f 3//9 92//9 240//9 76//9
|
||||
f 3//10 76//10 239//10 91//10
|
||||
f 3//11 91//11 247//11 87//11
|
||||
f 3//12 87//12 248//12 92//12
|
||||
f 4//13 75//13 260//13 79//13
|
||||
f 4//14 79//14 261//14 82//14
|
||||
f 4//15 82//15 243//15 85//15
|
||||
f 4//16 85//16 239//16 75//16
|
||||
f 5//17 83//17 262//17 80//17
|
||||
f 5//18 80//18 259//18 77//18
|
||||
f 5//19 77//19 240//19 86//19
|
||||
f 5//20 86//20 244//20 83//20
|
||||
f 6//21 89//21 250//21 88//21
|
||||
f 6//22 88//22 249//22 90//22
|
||||
f 6//23 90//23 248//23 87//23
|
||||
f 6//24 87//24 247//24 89//24
|
||||
f 7//25 106//25 247//25 91//25
|
||||
f 7//26 91//26 239//26 105//26
|
||||
f 7//27 105//27 251//27 99//27
|
||||
f 7//28 99//28 255//28 106//28
|
||||
f 8//29 104//29 243//29 93//29
|
||||
f 8//30 93//30 250//30 103//30
|
||||
f 8//31 103//31 256//31 101//31
|
||||
f 8//32 101//32 252//32 104//32
|
||||
f 9//33 93//33 243//33 84//33
|
||||
f 9//34 84//34 244//34 94//34
|
||||
f 9//35 94//35 249//35 88//35
|
||||
f 9//36 88//36 250//36 93//36
|
||||
f 10//37 99//37 251//37 95//37
|
||||
f 10//38 95//38 252//38 101//38
|
||||
f 10//39 101//39 256//39 97//39
|
||||
f 10//40 97//40 255//40 99//40
|
||||
f 11//41 102//41 253//41 96//41
|
||||
f 11//42 96//42 254//42 100//42
|
||||
f 11//43 100//43 258//43 98//43
|
||||
f 11//44 98//44 257//44 102//44
|
||||
f 12//45 103//45 250//45 89//45
|
||||
f 12//46 89//46 247//46 106//46
|
||||
f 12//47 106//47 255//47 97//47
|
||||
f 12//48 97//48 256//48 103//48
|
||||
f 13//49 105//49 239//49 85//49
|
||||
f 13//50 85//50 243//50 104//50
|
||||
f 13//51 104//51 252//51 95//51
|
||||
f 13//52 95//52 251//52 105//52
|
||||
f 14//53 108//53 249//53 94//53
|
||||
f 14//54 94//54 244//54 107//54
|
||||
f 14//55 107//55 253//55 102//55
|
||||
f 14//56 102//56 257//56 108//56
|
||||
f 15//57 110//57 240//57 92//57
|
||||
f 15//58 92//58 248//58 109//58
|
||||
f 15//59 109//59 258//59 100//59
|
||||
f 15//60 100//60 254//60 110//60
|
||||
f 16//61 109//61 248//61 90//61
|
||||
f 16//62 90//62 249//62 108//62
|
||||
f 16//63 108//63 257//63 98//63
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 41//147 158//147 286//147 160//147
|
||||
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|
||||
f 41//149 161//149 289//149 159//149
|
||||
f 42//150 162//150 289//150 161//150
|
||||
f 42//151 161//151 290//151 163//151
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 50//184 181//184 302//184 182//184
|
||||
f 50//185 182//185 301//185 179//185
|
||||
f 51//186 183//186 301//186 182//186
|
||||
f 51//187 182//187 302//187 184//187
|
||||
f 51//188 184//188 306//188 185//188
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 64//240 210//240 319//240 213//240
|
||||
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|
||||
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|
||||
f 65//243 216//243 324//243 217//243
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 67//251 221//251 330//251 223//251
|
||||
f 67//252 223//252 328//252 224//252
|
||||
f 67//253 224//253 327//253 222//253
|
||||
f 68//254 225//254 327//254 224//254
|
||||
f 68//255 224//255 328//255 226//255
|
||||
f 68//256 226//256 324//256 216//256
|
||||
f 68//257 216//257 323//257 225//257
|
||||
f 69//258 215//258 325//258 219//258
|
||||
f 69//259 219//259 329//259 222//259
|
||||
f 69//260 222//260 327//260 225//260
|
||||
f 69//261 225//261 323//261 215//261
|
||||
f 70//262 227//262 331//262 228//262
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 73//275 236//275 336//275 238//275
|
||||
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|
||||
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|
||||
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|
||||
f 74//279 231//279 337//279 234//279
|
||||
f 74//280 234//280 335//280 237//280
|
||||
f 74//281 237//281 331//281 227//281
|
|
@ -0,0 +1,10 @@
|
|||
# Blender MTL File: 'None'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl None
|
||||
Ns 0
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.8 0.8 0.8
|
||||
Ks 0.8 0.8 0.8
|
||||
d 1
|
||||
illum 2
|
|
@ -0,0 +1,12 @@
|
|||
# Blender MTL File: 'forest11.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Leaf1
|
||||
Ns 96.078431
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
|
@ -0,0 +1,362 @@
|
|||
# Blender v2.79 (sub 7) OBJ File: 'forest11.blend'
|
||||
# www.blender.org
|
||||
mtllib deco1.mtl
|
||||
o Plant1_Plane
|
||||
v -0.474997 -0.149739 -0.448592
|
||||
v 0.475003 -0.149704 -0.448598
|
||||
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|
||||
v 0.475007 -0.199818 -1.371403
|
||||
v 0.000000 -0.054357 -0.418502
|
||||
v 0.000003 -0.099834 -1.371394
|
||||
v -0.012500 -0.047924 -0.440053
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
v 0.448598 -0.149704 0.475004
|
||||
v 1.371386 -0.199849 -0.474993
|
||||
v 1.371403 -0.199818 0.475007
|
||||
v 0.418502 -0.054357 0.000000
|
||||
v 1.371394 -0.099834 0.000004
|
||||
v 0.440053 -0.047924 -0.012500
|
||||
v 0.440054 -0.047923 0.012500
|
||||
v 0.464190 -0.041449 -0.012500
|
||||
v 0.464190 -0.041448 0.012500
|
||||
v 0.023485 -0.551148 -0.012500
|
||||
v 0.023485 -0.551147 0.012500
|
||||
v 0.162902 -0.215000 -0.012500
|
||||
v 0.162901 -0.214999 0.012500
|
||||
v 0.000180 -0.918751 -0.012500
|
||||
v 0.000180 -0.918750 0.012500
|
||||
v 0.436625 -0.035903 -0.000000
|
||||
v 0.443482 -0.059944 0.000001
|
||||
v 0.461109 -0.029334 -0.000000
|
||||
v 0.467272 -0.053563 0.000001
|
||||
v 0.011153 -0.549107 -0.000000
|
||||
v 0.035817 -0.553188 0.000001
|
||||
v 0.153405 -0.206871 -0.000000
|
||||
v 0.172398 -0.223127 0.000001
|
||||
v -0.012320 -0.918677 0.000000
|
||||
v 0.012680 -0.918824 0.000001
|
||||
v 0.889665 -0.100419 -0.474996
|
||||
v 0.889681 -0.100388 0.475004
|
||||
v 0.888659 -0.000409 0.000000
|
||||
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|
||||
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|
||||
v 0.440053 -0.047924 0.000000
|
||||
v 0.162902 -0.214999 0.000000
|
||||
v 0.474997 -0.149739 0.448592
|
||||
v -0.475004 -0.149704 0.448598
|
||||
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|
||||
v -0.475007 -0.199818 1.371402
|
||||
v -0.000000 -0.054357 0.418502
|
||||
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|
||||
v 0.012500 -0.047924 0.440053
|
||||
v -0.012500 -0.047923 0.440054
|
||||
v 0.012500 -0.041449 0.464190
|
||||
v -0.012500 -0.041448 0.464190
|
||||
v 0.012500 -0.551148 0.023485
|
||||
v -0.012500 -0.551147 0.023485
|
||||
v 0.012500 -0.215000 0.162902
|
||||
v -0.012500 -0.214999 0.162901
|
||||
v 0.012500 -0.918751 0.000180
|
||||
v -0.012500 -0.918750 0.000180
|
||||
v 0.000000 -0.035903 0.436625
|
||||
v -0.000000 -0.059944 0.443482
|
||||
v 0.000000 -0.029334 0.461109
|
||||
v -0.000000 -0.053563 0.467272
|
||||
v 0.000000 -0.549107 0.011153
|
||||
v -0.000000 -0.553188 0.035817
|
||||
v 0.000000 -0.206871 0.153405
|
||||
v -0.000000 -0.223127 0.172398
|
||||
v 0.000000 -0.918677 -0.012320
|
||||
v -0.000000 -0.918824 0.012680
|
||||
v 0.474997 -0.100419 0.889665
|
||||
v -0.475004 -0.100388 0.889681
|
||||
v -0.000000 -0.000409 0.888659
|
||||
v -0.000000 -0.047924 0.440053
|
||||
v -0.000000 -0.214999 0.162902
|
||||
v 0.000000 -0.047924 0.440053
|
||||
v 0.000000 -0.214999 0.162902
|
||||
v -0.448592 -0.149739 0.474997
|
||||
v -0.448598 -0.149704 -0.475003
|
||||
v -1.371386 -0.199849 0.474993
|
||||
v -1.371403 -0.199818 -0.475007
|
||||
v -0.418502 -0.054357 0.000000
|
||||
v -1.371394 -0.099834 -0.000004
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||||
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usemtl Leaf1
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s off
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@ -0,0 +1,12 @@
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# Blender MTL File: 'forest11.blend'
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# Material Count: 1
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newmtl Leaf1.001
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illum 2
|
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@ -0,0 +1,540 @@
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# Blender v2.79 (sub 7) OBJ File: 'forest11.blend'
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# www.blender.org
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@ -0,0 +1,12 @@
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# Blender MTL File: 'forest11.blend'
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# www.blender.org
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usemtl Leaf3
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s off
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@ -0,0 +1,12 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Leaf4
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@ -0,0 +1,235 @@
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# Blender v3.0.0 OBJ File: ''
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# www.blender.org
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
vt 0.481707 0.448903
|
||||
vt 0.480068 0.448903
|
||||
vt 0.480068 0.473084
|
||||
vt 0.481707 0.473084
|
||||
vt 0.480068 0.521444
|
||||
vt 0.480068 0.497264
|
||||
vt 0.481707 0.497264
|
||||
vt 0.481707 0.521444
|
||||
vt 0.480068 0.545625
|
||||
vt 0.481707 0.545625
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
vt 0.480068 0.545625
|
||||
vt 0.481707 0.545625
|
||||
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|
||||
vt 0.480068 0.547264
|
||||
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|
||||
vt 0.481707 0.447264
|
||||
vt 0.481707 0.448903
|
||||
vt 0.480068 0.448903
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
vn -0.7071 0.0000 0.7071
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||||
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||||
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|
||||
vn -0.8132 0.0000 0.5820
|
||||
vn -0.8025 0.1613 0.5744
|
||||
usemtl leaves5
|
||||
s off
|
||||
f 37/1/1 34/2/1 4/3/1 36/4/1
|
||||
f 5/5/2 6/6/2 8/7/2 7/8/2
|
||||
f 9/9/2 10/10/2 12/11/2 11/12/2
|
||||
f 17/13/2 11/12/2 12/11/2 18/14/2
|
||||
f 15/15/2 13/16/2 14/17/2 16/18/2
|
||||
f 5/5/2 15/15/2 16/18/2 6/6/2
|
||||
f 13/16/2 17/13/2 18/14/2 14/17/2
|
||||
f 19/19/3 20/20/3 22/21/3 21/22/3
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
f 60/60/9 61/61/9 63/62/9 62/63/9
|
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|
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f 66/66/9 64/67/9 65/68/9 67/69/9
|
||||
f 56/56/9 66/66/9 67/69/9 57/57/9
|
||||
f 64/67/9 68/64/9 69/65/9 65/68/9
|
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f 72/70/10 39/71/10 71/39/10 74/38/10
|
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f 38/72/11 72/70/11 74/38/11 70/73/11
|
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f 70/73/12 74/38/12 73/41/12 40/74/12
|
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f 111/75/13 108/76/13 78/77/13 110/78/13
|
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f 79/79/14 80/80/14 82/81/14 81/82/14
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|
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|
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|
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f 120/120/20 121/121/20 123/122/20 122/123/20
|
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f 128/124/20 122/123/20 123/122/20 129/125/20
|
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f 126/126/20 124/127/20 125/128/20 127/129/20
|
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f 116/116/20 126/126/20 127/129/20 117/117/20
|
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f 124/127/20 128/124/20 129/125/20 125/128/20
|
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f 130/130/21 131/131/21 133/132/21 132/133/21
|
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f 134/134/21 135/135/21 137/136/21 136/137/21
|
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|
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f 140/140/21 138/141/21 139/142/21 141/143/21
|
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f 130/130/21 140/140/21 141/143/21 131/131/21
|
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|
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|
|
@ -0,0 +1,35 @@
|
|||
# Blender MTL File: 'forest11.blend'
|
||||
# Material Count: 3
|
||||
|
||||
newmtl leavesfull(1)
|
||||
Ns 96.078431
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||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
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illum 2
|
||||
map_Kd /media/kali/b215534f-f0a5-4d5b-8c53-59a6c388c835/home/jova/blender/proyectos/Minetest/survival/tree/leavesfull(1).png
|
||||
|
||||
newmtl leavesfull(y)
|
||||
Ns 96.078431
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd /media/kali/b215534f-f0a5-4d5b-8c53-59a6c388c835/home/jova/blender/proyectos/Minetest/survival/tree/leavesfull(y).png
|
||||
|
||||
newmtl leavesfull(z)
|
||||
Ns 96.078431
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd /media/kali/b215534f-f0a5-4d5b-8c53-59a6c388c835/home/jova/blender/proyectos/Minetest/survival/tree/leavesfull(z).png
|
|
@ -0,0 +1,38 @@
|
|||
# Blender v2.79 (sub 7) OBJ File: 'forest11.blend'
|
||||
# www.blender.org
|
||||
mtllib leaves.mtl
|
||||
o survival:tree_leaves_leavesfull(y)
|
||||
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|
||||
v 0.000001 1.000000 3.500000
|
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|
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vt 0.999700 1.000300
|
||||
vt 0.999700 1.999700
|
||||
vt 0.000300 1.999700
|
||||
vt 1.000300 0.000300
|
||||
vt 1.999700 0.000300
|
||||
vt 1.999700 0.999700
|
||||
vt 1.000300 0.999700
|
||||
vt 0.000300 0.000300
|
||||
vt 0.999700 0.000300
|
||||
vt 0.999700 0.999700
|
||||
vt 0.000300 0.999700
|
||||
vn -1.0000 -0.0000 0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 1.0000 0.0000
|
||||
usemtl leavesfull(y)
|
||||
s off
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||
usemtl leavesfull(1)
|
||||
f 5/5/2 6/6/2 8/7/2 7/8/2
|
||||
usemtl leavesfull(z)
|
||||
f 9/9/3 10/10/3 12/11/3 11/12/3
|
|
@ -0,0 +1,235 @@
|
|||
# Blender v2.79 (sub 7) OBJ File: 'forest11.blend'
|
||||
# www.blender.org
|
||||
mtllib deco4.mtl
|
||||
o Leaves2_Plane.037
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||||
v 0.493763 -0.400000 0.006237
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
v 1.003659 0.049493 -0.623424
|
||||
v 0.194726 0.049493 -1.189845
|
||||
v 0.032772 -0.150507 -0.097701
|
||||
v 0.599193 -0.050507 -0.906635
|
||||
v 0.720449 -0.050507 -0.218957
|
||||
v -0.088484 -0.050507 -0.785379
|
||||
v 0.315982 -0.150507 -0.502168
|
||||
v 0.345794 -0.104488 -0.358786
|
||||
v -0.463139 -0.104488 0.207636
|
||||
v -0.220627 -0.004488 -1.167719
|
||||
v -1.029560 -0.004488 -0.601298
|
||||
v -0.058673 -0.204488 -0.075575
|
||||
v -0.625094 -0.104488 -0.884508
|
||||
v 0.062583 -0.104488 -0.763252
|
||||
v -0.746350 -0.104488 -0.196831
|
||||
v -0.341883 -0.204488 -0.480042
|
||||
v 0.059087 -0.140878 0.457059
|
||||
v 0.059087 -0.140878 -0.530466
|
||||
v 1.046612 -0.040877 0.457059
|
||||
v 1.046612 -0.040877 -0.530466
|
||||
v 0.059087 -0.240878 -0.036703
|
||||
v 1.046612 -0.140877 -0.036703
|
||||
v 0.552850 -0.140877 0.457059
|
||||
v 0.552849 -0.140878 -0.530466
|
||||
v 0.552849 -0.240877 -0.036703
|
||||
v -0.053388 -0.208595 -0.592462
|
||||
v -0.053388 -0.208595 0.395063
|
||||
v -1.040913 -0.108595 -0.592462
|
||||
v -1.040913 -0.108595 0.395063
|
||||
v -0.053388 -0.308595 -0.098700
|
||||
v -1.040913 -0.208595 -0.098700
|
||||
v -0.547150 -0.208595 -0.592463
|
||||
v -0.547150 -0.208595 0.395063
|
||||
v -0.547150 -0.308595 -0.098700
|
||||
vt 0.500000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.500000 0.000000
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vt 1.000000 0.000000
|
||||
vt 0.500000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.500000 1.000000
|
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vt 0.000000 0.500000
|
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vt 0.000000 1.000000
|
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vt 0.000000 0.000000
|
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vt 0.500000 0.000000
|
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vt 1.000000 0.000000
|
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vt 0.500000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 1.000000
|
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vt 0.500000 1.000000
|
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vt 0.000000 0.500000
|
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vt 0.000000 1.000000
|
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vt 0.000000 0.000000
|
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vt 0.500000 0.000000
|
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vt 1.000000 0.000000
|
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vt 0.500000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 1.000000
|
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vt 0.500000 1.000000
|
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vt 0.000000 0.500000
|
||||
vt 0.000000 1.000000
|
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vt 0.000000 0.000000
|
||||
vt 0.500000 0.000000
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
vt 0.500000 0.000000
|
||||
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||||
vt 0.500000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.500000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.500000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.500000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vn -0.1947 0.9613 0.1947
|
||||
vn 0.1947 0.9613 0.1947
|
||||
vn 0.1985 0.9801 0.0000
|
||||
vn -0.1985 0.9801 0.0000
|
||||
vn -0.2712 0.9613 0.0478
|
||||
vn 0.0478 0.9613 0.2712
|
||||
vn 0.1626 0.9801 0.1139
|
||||
vn -0.1626 0.9801 -0.1139
|
||||
vn -0.2712 0.9613 -0.0478
|
||||
vn -0.0478 0.9613 0.2712
|
||||
vn 0.1139 0.9801 0.1626
|
||||
vn -0.1139 0.9801 -0.1626
|
||||
vn 0.2712 0.9613 -0.0478
|
||||
vn 0.1139 0.9801 -0.1626
|
||||
vn -0.1139 0.9801 0.1626
|
||||
vn -0.1947 -0.9613 -0.1947
|
||||
vn 0.1947 -0.9613 -0.1947
|
||||
vn 0.1985 -0.9801 0.0000
|
||||
vn -0.1985 -0.9801 0.0000
|
||||
vn -0.0478 -0.9613 -0.2712
|
||||
vn 0.2712 -0.9613 -0.0478
|
||||
vn 0.1626 -0.9801 0.1139
|
||||
vn -0.1626 -0.9801 -0.1139
|
||||
vn -0.2712 -0.9613 -0.0478
|
||||
vn 0.0478 -0.9613 -0.2712
|
||||
vn 0.1626 -0.9801 -0.1139
|
||||
vn -0.1626 -0.9801 0.1139
|
||||
vn 0.1947 -0.9613 0.1947
|
||||
vn 0.0000 -0.9801 0.1985
|
||||
vn 0.0000 -0.9801 -0.1985
|
||||
vn -0.1947 -0.9613 0.1947
|
||||
usemtl Leaf4
|
||||
s off
|
||||
f 9/1/1 8/2/1 4/3/1 6/4/1
|
||||
f 7/5/2 9/1/2 6/4/2 3/6/2
|
||||
f 1/7/3 5/8/3 9/1/3 7/5/3
|
||||
f 5/8/4 2/9/4 8/2/4 9/1/4
|
||||
f 18/10/5 17/11/5 13/12/5 15/13/5
|
||||
f 16/14/6 18/10/6 15/13/6 12/15/6
|
||||
f 10/16/7 14/17/7 18/10/7 16/14/7
|
||||
f 14/17/8 11/18/8 17/11/8 18/10/8
|
||||
f 27/19/9 26/20/9 22/21/9 24/22/9
|
||||
f 25/23/10 27/19/10 24/22/10 21/24/10
|
||||
f 19/25/11 23/26/11 27/19/11 25/23/11
|
||||
f 23/26/12 20/27/12 26/20/12 27/19/12
|
||||
f 36/28/6 35/29/6 31/30/6 33/31/6
|
||||
f 34/32/13 36/28/13 33/31/13 30/33/13
|
||||
f 28/34/14 32/35/14 36/28/14 34/32/14
|
||||
f 32/35/15 29/36/15 35/29/15 36/28/15
|
||||
f 45/37/16 44/38/16 40/39/16 42/40/16
|
||||
f 43/41/17 45/37/17 42/40/17 39/42/17
|
||||
f 37/43/18 41/44/18 45/37/18 43/41/18
|
||||
f 41/44/19 38/45/19 44/38/19 45/37/19
|
||||
f 54/46/20 53/47/20 49/48/20 51/49/20
|
||||
f 52/50/21 54/46/21 51/49/21 48/51/21
|
||||
f 46/52/22 50/53/22 54/46/22 52/50/22
|
||||
f 50/53/23 47/54/23 53/47/23 54/46/23
|
||||
f 63/55/24 62/56/24 58/57/24 60/58/24
|
||||
f 61/59/25 63/55/25 60/58/25 57/60/25
|
||||
f 55/61/26 59/62/26 63/55/26 61/59/26
|
||||
f 59/62/27 56/63/27 62/56/27 63/55/27
|
||||
f 72/64/17 71/65/17 67/66/17 69/67/17
|
||||
f 70/68/28 72/64/28 69/67/28 66/69/28
|
||||
f 64/70/29 68/71/29 72/64/29 70/68/29
|
||||
f 68/71/30 65/72/30 71/65/30 72/64/30
|
||||
f 81/73/31 80/74/31 76/75/31 78/76/31
|
||||
f 79/77/16 81/73/16 78/76/16 75/78/16
|
||||
f 73/79/30 77/80/30 81/73/30 79/77/30
|
||||
f 77/80/29 74/81/29 80/74/29 81/73/29
|
|
@ -0,0 +1,58 @@
|
|||
# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_ceiling.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.062469 -0.047331 0.068152
|
||||
v -0.062469 -0.559515 -0.164388
|
||||
v -0.062469 0.004344 -0.045667
|
||||
v -0.062469 -0.507839 -0.278206
|
||||
v 0.062531 -0.047331 0.068152
|
||||
v 0.062531 -0.559515 -0.164388
|
||||
v 0.062531 0.004344 -0.045667
|
||||
v 0.062531 -0.507839 -0.278206
|
||||
v 0.353584 0.040000 0.363553
|
||||
v 0.353584 -0.397500 0.363553
|
||||
v -0.353522 0.040000 -0.343553
|
||||
v -0.353522 -0.397500 -0.343553
|
||||
v 0.353584 0.040000 -0.343553
|
||||
v -0.353522 0.040000 0.363553
|
||||
v 0.353584 -0.397500 -0.343553
|
||||
v -0.353522 -0.397500 0.363553
|
||||
vt 0.5625 0.5000
|
||||
vt 0.5625 0.6250
|
||||
vt 0.4375 0.6250
|
||||
vt 0.4375 0.5000
|
||||
vt 0.4375 0.0000
|
||||
vt 0.5625 0.0000
|
||||
vt 0.5625 0.1250
|
||||
vt 0.4375 0.1250
|
||||
vt 0.5625 0.6250
|
||||
vt 0.4375 0.6250
|
||||
vt 0.4375 0.6250
|
||||
vt 0.4375 0.0000
|
||||
vt 0.5625 0.6250
|
||||
vt 0.5625 0.0000
|
||||
vt 1.0000 0.5625
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.5625
|
||||
vt 0.0000 0.5625
|
||||
vt 1.0000 0.5625
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vn 0.0000 0.9105 0.4134
|
||||
vn -0.0000 -0.4134 0.9105
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.7071 0.0000 -0.7071
|
||||
vn 0.7071 0.0000 0.7071
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/9/2 4/6/2 8/5/2 7/10/2
|
||||
f 1/11/3 3/9/3 4/6/3 2/12/3
|
||||
f 5/13/2 1/11/2 2/12/2 6/14/2
|
||||
f 7/10/3 8/5/3 6/14/3 5/13/3
|
||||
usemtl Material.002
|
||||
f 9/15/4 10/16/4 12/17/4 11/18/4
|
||||
f 13/19/5 14/20/5 16/21/5 15/22/5
|
|
@ -0,0 +1,50 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_floor.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062500 0.062500 -0.062500
|
||||
v 0.062500 -0.500000 -0.062500
|
||||
v 0.062500 0.062500 0.062500
|
||||
v 0.062500 -0.500000 0.062500
|
||||
v -0.062500 0.062500 -0.062500
|
||||
v -0.062500 -0.500000 -0.062500
|
||||
v -0.062500 0.062500 0.062500
|
||||
v -0.062500 -0.500000 0.062500
|
||||
v -0.353553 -0.500000 0.353553
|
||||
v -0.353553 0.500000 0.353553
|
||||
v 0.353553 -0.500000 -0.353553
|
||||
v 0.353553 0.500000 -0.353553
|
||||
v -0.353553 -0.500000 -0.353553
|
||||
v 0.353553 -0.500000 0.353553
|
||||
v -0.353553 0.500000 -0.353553
|
||||
v 0.353553 0.500000 0.353553
|
||||
vt 0.562500 0.500000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.707100 0.000000 -0.707100
|
||||
vn -0.707100 -0.000000 0.707100
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/9/4 10/10/4 12/11/4 11/12/4
|
||||
f 13/12/5 14/9/5 16/10/5 15/11/5
|
|
@ -0,0 +1,64 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_wall.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062469 -0.195248 0.023570
|
||||
v 0.062469 -0.476498 -0.463570
|
||||
v 0.062469 -0.303502 0.086070
|
||||
v 0.062469 -0.584752 -0.401070
|
||||
v -0.062531 -0.195248 0.023570
|
||||
v -0.062531 -0.476498 -0.463570
|
||||
v -0.062531 -0.303502 0.086070
|
||||
v -0.062531 -0.584752 -0.401070
|
||||
v -0.353584 -0.613553 0.022500
|
||||
v -0.353584 -0.613553 0.460000
|
||||
v 0.353522 0.093553 0.022500
|
||||
v 0.353522 0.093553 0.460000
|
||||
v -0.353584 0.093553 0.022500
|
||||
v 0.353522 -0.613553 0.022500
|
||||
v -0.353584 0.093553 0.460000
|
||||
v 0.353522 -0.613553 0.460000
|
||||
v 0.353553 0.056811 -0.121957
|
||||
v 0.353553 -0.224439 -0.609096
|
||||
v -0.353553 -0.555561 0.231596
|
||||
v -0.353553 -0.836811 -0.255543
|
||||
v -0.353553 0.056811 -0.121957
|
||||
v -0.353553 -0.224439 -0.609096
|
||||
v 0.353553 -0.555561 0.231596
|
||||
v 0.353553 -0.836811 -0.255543
|
||||
vt 0.562500 0.500000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 0.000000 0.562500
|
||||
vt 0.000000 -0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn -0.000000 0.500000 0.866000
|
||||
vn -0.000000 0.866000 -0.500000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.707100 0.612400 -0.353600
|
||||
vn -0.707100 -0.612400 0.353600
|
||||
vn -0.707100 0.707100 -0.000000
|
||||
vn -0.707100 -0.707100 -0.000000
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
f 17/9/4 18/10/4 20/11/4 19/12/4
|
||||
f 21/9/5 22/10/5 24/11/5 23/12/5
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/12/6 10/13/6 12/14/6 11/9/6
|
||||
f 13/9/7 14/12/7 16/13/7 15/14/7
|
|
@ -0,0 +1,12 @@
|
|||
# Blender MTL File: 'forest12.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl tree
|
||||
Ns 96.078431
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
|
@ -0,0 +1,434 @@
|
|||
# Blender v2.79 (sub 7) OBJ File: 'forest12.blend'
|
||||
# www.blender.org
|
||||
mtllib tree.mtl
|
||||
o survival:tree.002_CUtree.001
|
||||
v -0.262130 -0.916097 0.277567
|
||||
v 0.010177 -0.916173 0.390360
|
||||
v 0.282483 -0.916222 0.277567
|
||||
v 0.395277 -0.916215 0.005260
|
||||
v 0.282483 -0.916157 -0.267046
|
||||
v 0.010177 -0.916081 -0.379839
|
||||
v -0.262129 -0.916033 -0.267046
|
||||
v -0.374923 -0.916039 0.005260
|
||||
v -0.229133 -0.281277 0.229190
|
||||
v -0.000061 -0.278317 0.324064
|
||||
v 0.229048 -0.276433 0.229105
|
||||
v 0.323983 -0.276726 -0.000061
|
||||
v 0.229133 -0.279027 -0.229190
|
||||
v 0.000061 -0.281986 -0.324064
|
||||
v -0.229048 -0.283871 -0.229105
|
||||
v -0.323983 -0.283577 0.000061
|
||||
v -0.278181 0.327134 0.168116
|
||||
v -0.071831 0.331678 0.253560
|
||||
v 0.134609 0.334619 0.167892
|
||||
v 0.220208 0.334235 -0.038705
|
||||
v 0.134823 0.330750 -0.245209
|
||||
v -0.071527 0.326206 -0.330653
|
||||
v -0.277966 0.323265 -0.244985
|
||||
v -0.363566 0.323649 -0.038388
|
||||
v -0.322876 0.935932 0.112269
|
||||
v -0.138848 0.937506 0.188436
|
||||
v 0.045108 0.939422 0.112139
|
||||
v 0.121230 0.940557 -0.071929
|
||||
v 0.044928 0.940248 -0.255943
|
||||
v -0.139102 0.938675 -0.332110
|
||||
v -0.323056 0.936759 -0.255812
|
||||
v -0.399178 0.935623 -0.071744
|
||||
v -0.306165 1.548411 0.139792
|
||||
v -0.144658 1.547439 0.206570
|
||||
v 0.016778 1.547104 0.139583
|
||||
v 0.083576 1.547602 -0.021929
|
||||
v 0.016608 1.548642 -0.183355
|
||||
v -0.144899 1.549613 -0.250133
|
||||
v -0.306336 1.549949 -0.183146
|
||||
v -0.373135 1.549450 -0.021634
|
||||
v -0.247544 2.164362 0.102396
|
||||
v -0.108541 2.164894 0.159713
|
||||
v 0.030181 2.161268 0.102419
|
||||
v 0.087363 2.155607 -0.035925
|
||||
v 0.029505 2.151228 -0.174278
|
||||
v -0.109497 2.150696 -0.231595
|
||||
v -0.248220 2.154323 -0.174300
|
||||
v -0.305401 2.159984 -0.035957
|
||||
v -0.176928 2.768817 -0.182676
|
||||
v -0.060452 2.769804 -0.134841
|
||||
v 0.055512 2.764370 -0.182049
|
||||
v 0.103035 2.755699 -0.296646
|
||||
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usemtl tree
|
||||
s 1
|
||||
f 1/1/1 9/2/2 16/3/3 8/4/4
|
||||
f 2/5/5 10/6/6 9/2/2 1/1/1
|
||||
f 3/7/7 11/8/8 10/9/6 2/10/5
|
||||
f 4/11/9 12/12/10 11/8/8 3/7/7
|
||||
f 5/13/11 13/14/12 12/15/10 4/16/9
|
||||
f 6/17/13 14/18/14 13/14/12 5/13/11
|
||||
f 7/19/15 15/20/16 14/21/14 6/22/13
|
||||
f 8/23/4 16/24/3 15/20/16 7/19/15
|
||||
f 9/2/2 17/25/17 24/26/18 16/3/3
|
||||
f 10/6/6 18/27/19 17/25/17 9/2/2
|
||||
f 11/8/8 19/28/20 18/29/19 10/9/6
|
||||
f 12/12/10 20/30/21 19/28/20 11/8/8
|
||||
f 13/14/12 21/31/22 20/32/21 12/15/10
|
||||
f 14/18/14 22/33/23 21/31/22 13/14/12
|
||||
f 15/20/16 23/34/24 22/35/23 14/21/14
|
||||
f 16/24/3 24/36/18 23/34/24 15/20/16
|
||||
f 17/25/17 25/37/25 32/38/26 24/26/18
|
||||
f 18/27/19 26/39/27 25/37/25 17/25/17
|
||||
f 19/28/20 27/40/28 26/41/27 18/29/19
|
||||
f 20/30/21 28/42/29 27/40/28 19/28/20
|
||||
f 21/31/22 29/43/30 28/44/29 20/32/21
|
||||
f 22/33/23 30/45/31 29/43/30 21/31/22
|
||||
f 23/34/24 31/46/32 30/47/31 22/35/23
|
||||
f 24/36/18 32/48/26 31/46/32 23/34/24
|
||||
f 25/37/25 33/49/33 40/50/34 32/38/26
|
||||
f 26/39/27 34/51/35 33/49/33 25/37/25
|
||||
f 27/40/28 35/52/36 34/53/35 26/41/27
|
||||
f 28/42/29 36/54/37 35/52/36 27/40/28
|
||||
f 29/43/30 37/55/38 36/56/37 28/44/29
|
||||
f 30/45/31 38/57/39 37/55/38 29/43/30
|
||||
f 31/46/32 39/58/40 38/59/39 30/47/31
|
||||
f 32/48/26 40/60/34 39/58/40 31/46/32
|
||||
f 33/49/33 41/61/41 48/62/42 40/50/34
|
||||
f 34/51/35 42/63/43 41/61/41 33/49/33
|
||||
f 35/52/36 43/64/44 42/65/43 34/53/35
|
||||
f 36/54/37 44/66/45 43/64/44 35/52/36
|
||||
f 37/55/38 45/67/46 44/68/45 36/56/37
|
||||
f 38/57/39 46/69/47 45/67/46 37/55/38
|
||||
f 39/58/40 47/70/48 46/71/47 38/59/39
|
||||
f 40/60/34 48/72/42 47/70/48 39/58/40
|
||||
f 41/73/41 49/74/49 56/75/50 48/72/42
|
||||
f 42/63/43 50/76/51 49/77/49 41/61/41
|
||||
f 43/64/44 51/78/52 50/79/51 42/65/43
|
||||
f 44/66/45 52/80/53 51/78/52 43/64/44
|
||||
f 45/67/46 53/81/54 52/82/53 44/68/45
|
||||
f 46/69/47 54/83/55 53/81/54 45/67/46
|
||||
f 47/70/48 55/84/56 54/85/55 46/71/47
|
||||
f 48/72/42 56/75/50 55/84/56 47/70/48
|
||||
f 49/74/49 57/86/57 64/87/58 56/75/50
|
||||
f 50/76/51 58/88/59 57/89/57 49/77/49
|
||||
f 51/78/52 59/90/60 58/91/59 50/79/51
|
||||
f 52/80/53 60/92/61 59/90/60 51/78/52
|
||||
f 53/93/54 61/94/62 60/92/61 52/80/53
|
||||
f 54/83/55 62/95/63 61/96/62 53/81/54
|
||||
f 55/84/56 63/97/64 62/98/63 54/85/55
|
||||
f 56/75/50 64/87/58 63/97/64 55/84/56
|
||||
f 57/86/57 65/99/65 72/100/66 64/87/58
|
||||
f 58/88/59 66/101/67 65/102/65 57/89/57
|
||||
f 59/103/60 67/104/68 66/101/67 58/88/59
|
||||
f 60/92/61 68/105/69 67/106/68 59/90/60
|
||||
f 61/94/62 69/107/70 68/105/69 60/92/61
|
||||
f 62/95/63 70/108/71 69/109/70 61/96/62
|
||||
f 63/110/64 71/111/72 70/108/71 62/95/63
|
||||
f 64/87/58 72/100/66 71/112/72 63/97/64
|
||||
f 65/99/65 73/113/73 80/114/74 72/100/66
|
||||
f 66/101/67 74/115/75 73/116/73 65/102/65
|
||||
f 67/104/68 75/117/76 74/115/75 66/101/67
|
||||
f 68/105/69 76/118/77 75/119/76 67/106/68
|
||||
f 69/107/70 77/120/78 76/118/77 68/105/69
|
||||
f 70/108/71 78/121/79 77/122/78 69/109/70
|
||||
f 71/111/72 79/123/80 78/121/79 70/108/71
|
||||
f 72/100/66 80/114/74 79/124/80 71/112/72
|
||||
f 73/113/73 81/125/81 88/126/82 80/114/74
|
||||
f 74/115/75 82/127/83 81/128/81 73/116/73
|
||||
f 75/117/76 83/129/84 82/127/83 74/115/75
|
||||
f 76/118/77 84/130/85 83/131/84 75/119/76
|
||||
f 77/120/78 85/132/86 84/130/85 76/118/77
|
||||
f 78/121/79 86/133/87 85/134/86 77/122/78
|
||||
f 79/123/80 87/135/88 86/133/87 78/121/79
|
||||
f 80/114/74 88/126/82 87/136/88 79/124/80
|
||||
f 81/125/81 89/137/89 96/138/90 88/126/82
|
||||
f 82/127/83 90/139/91 89/140/89 81/128/81
|
||||
f 83/129/84 91/141/92 90/139/91 82/127/83
|
||||
f 84/130/85 92/142/93 91/143/92 83/131/84
|
||||
f 85/132/86 93/144/94 92/142/93 84/130/85
|
||||
f 86/133/87 94/145/95 93/146/94 85/134/86
|
||||
f 87/135/88 95/147/96 94/145/95 86/133/87
|
||||
f 88/126/82 96/138/90 95/148/96 87/136/88
|
|
@ -0,0 +1,12 @@
|
|||
# Blender MTL File: 'forest12.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl tree
|
||||
Ns 96.078431
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
|
@ -0,0 +1,81 @@
|
|||
# Blender v2.79 (sub 7) OBJ File: 'forest12.blend'
|
||||
# www.blender.org
|
||||
mtllib treebase.mtl
|
||||
o survival:tree.001_CUtree.000
|
||||
v -0.315442 -0.499983 0.315442
|
||||
v 0.000000 -0.500026 0.446103
|
||||
v 0.315442 -0.500055 0.315442
|
||||
v 0.446103 -0.500051 0.000000
|
||||
v 0.315442 -0.500017 -0.315442
|
||||
v 0.000000 -0.499974 -0.446103
|
||||
v -0.315442 -0.499945 -0.315442
|
||||
v -0.446103 -0.499949 -0.000000
|
||||
v -0.262130 0.083903 0.277567
|
||||
v 0.010177 0.083827 0.390360
|
||||
v 0.282483 0.083778 0.277567
|
||||
v 0.395277 0.083785 0.005260
|
||||
v 0.282483 0.083843 -0.267046
|
||||
v 0.010177 0.083919 -0.379839
|
||||
v -0.262129 0.083967 -0.267046
|
||||
v -0.374923 0.083961 0.005260
|
||||
vt 0.306927 0.004077
|
||||
vt 0.310583 0.083486
|
||||
vt 0.280364 0.083977
|
||||
vt 0.271921 0.004641
|
||||
vt 0.356246 0.004192
|
||||
vt 0.353157 0.083580
|
||||
vt 0.197652 0.004432
|
||||
vt 0.192780 0.083781
|
||||
vt 0.162584 0.083478
|
||||
vt 0.162673 0.004077
|
||||
vt 0.246935 0.005144
|
||||
vt 0.235324 0.084397
|
||||
vt 0.430629 0.994564
|
||||
vt 0.431038 0.915234
|
||||
vt 0.461259 0.915408
|
||||
vt 0.465636 0.994761
|
||||
vt 0.381312 0.994374
|
||||
vt 0.388465 0.915065
|
||||
vt 0.087384 0.995310
|
||||
vt 0.079978 0.915920
|
||||
vt 0.110191 0.915338
|
||||
vt 0.122383 0.994633
|
||||
vt 0.038073 0.995655
|
||||
vt 0.037410 0.916217
|
||||
vt 0.279045 0.852877
|
||||
vt 0.292169 0.887751
|
||||
vt 0.247363 0.887751
|
||||
vt 0.260486 0.852877
|
||||
vt 0.292169 0.937071
|
||||
vt 0.247363 0.937071
|
||||
vt 0.279045 0.971946
|
||||
vt 0.260486 0.971946
|
||||
vn -0.5742 -0.5885 0.5691
|
||||
vn -0.6995 0.1097 0.7061
|
||||
vn -0.9926 0.1210 0.0022
|
||||
vn -0.8116 -0.5842 -0.0017
|
||||
vn -0.0033 -0.5942 0.8043
|
||||
vn 0.0043 0.0949 0.9955
|
||||
vn 0.5660 -0.5979 0.5676
|
||||
vn 0.7056 0.0855 0.7035
|
||||
vn 0.8019 -0.5974 -0.0017
|
||||
vn 0.9962 0.0867 0.0022
|
||||
vn 0.5668 -0.5930 -0.5719
|
||||
vn 0.7070 0.0980 -0.7004
|
||||
vn -0.0033 -0.5873 -0.8093
|
||||
vn 0.0043 0.1127 -0.9936
|
||||
vn -0.5749 -0.5837 -0.5734
|
||||
vn -0.7007 0.1222 -0.7028
|
||||
usemtl tree
|
||||
s 1
|
||||
f 1/1/1 9/2/2 16/3/3 8/4/4
|
||||
f 2/5/5 10/6/6 9/2/2 1/1/1
|
||||
f 3/7/7 11/8/8 10/9/6 2/10/5
|
||||
f 4/11/9 12/12/10 11/8/8 3/7/7
|
||||
f 5/13/11 13/14/12 12/15/10 4/16/9
|
||||
f 6/17/13 14/18/14 13/14/12 5/13/11
|
||||
f 7/19/15 15/20/16 14/21/14 6/22/13
|
||||
f 8/23/4 16/24/3 15/20/16 7/19/15
|
||||
f 1/25/1 8/26/4 3/27/7 2/28/5
|
||||
f 3/27/7 8/26/4 7/29/15 4/30/9
|
||||
f 4/30/9 7/29/15 6/31/13 5/32/11
|
|
@ -0,0 +1,926 @@
|
|||
-- mods/default/nodes.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
--[[ Node name convention:
|
||||
|
||||
Although many node names are in combined-word form, the required form for new
|
||||
node names is words separated by underscores. If both forms are used in written
|
||||
language (for example pinewood and pine wood) the underscore form should be used.
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
--[[ Index:
|
||||
|
||||
Stone
|
||||
-----
|
||||
(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
|
||||
|
||||
default:stone
|
||||
default:cobble
|
||||
default:stonebrick
|
||||
default:stone_block
|
||||
default:mossycobble
|
||||
|
||||
default:desert_stone
|
||||
default:desert_cobble
|
||||
default:desert_stonebrick
|
||||
default:desert_stone_block
|
||||
|
||||
default:sandstone
|
||||
default:sandstonebrick
|
||||
default:sandstone_block
|
||||
default:desert_sandstone
|
||||
default:desert_sandstone_brick
|
||||
default:desert_sandstone_block
|
||||
default:silver_sandstone
|
||||
default:silver_sandstone_brick
|
||||
default:silver_sandstone_block
|
||||
|
||||
default:obsidian
|
||||
default:obsidianbrick
|
||||
default:obsidian_block
|
||||
|
||||
Soft / Non-Stone
|
||||
----------------
|
||||
(1. Material 2. Modified forms)
|
||||
|
||||
default:dirt
|
||||
default:dirt_with_grass
|
||||
default:dirt_with_grass_footsteps
|
||||
default:dirt_with_dry_grass
|
||||
default:dirt_with_snow
|
||||
default:dirt_with_rainforest_litter
|
||||
default:dirt_with_coniferous_litter
|
||||
default:dry_dirt
|
||||
default:dry_dirt_with_dry_grass
|
||||
|
||||
default:permafrost
|
||||
default:permafrost_with_stones
|
||||
default:permafrost_with_moss
|
||||
|
||||
default:sand
|
||||
default:desert_sand
|
||||
default:silver_sand
|
||||
|
||||
default:gravel
|
||||
|
||||
default:clay
|
||||
|
||||
default:snow
|
||||
default:snowblock
|
||||
default:ice
|
||||
default:cave_ice
|
||||
|
||||
Trees
|
||||
-----
|
||||
(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits)
|
||||
|
||||
default:tree
|
||||
default:wood
|
||||
default:leaves
|
||||
default:sapling
|
||||
default:apple
|
||||
|
||||
default:jungletree
|
||||
default:junglewood
|
||||
default:jungleleaves
|
||||
default:junglesapling
|
||||
default:emergent_jungle_sapling
|
||||
|
||||
default:pine_tree
|
||||
default:pine_wood
|
||||
default:pine_needles
|
||||
default:pine_sapling
|
||||
|
||||
default:acacia_tree
|
||||
default:acacia_wood
|
||||
default:acacia_leaves
|
||||
default:acacia_sapling
|
||||
|
||||
default:aspen_tree
|
||||
default:aspen_wood
|
||||
default:aspen_leaves
|
||||
default:aspen_sapling
|
||||
|
||||
Ores
|
||||
----
|
||||
(1. In stone 2. Blocks)
|
||||
|
||||
default:stone_with_coal
|
||||
default:coalblock
|
||||
|
||||
default:stone_with_iron
|
||||
default:steelblock
|
||||
|
||||
default:stone_with_copper
|
||||
default:copperblock
|
||||
|
||||
default:stone_with_tin
|
||||
default:tinblock
|
||||
|
||||
default:bronzeblock
|
||||
|
||||
default:stone_with_gold
|
||||
default:goldblock
|
||||
|
||||
default:stone_with_mese
|
||||
default:mese
|
||||
|
||||
default:stone_with_diamond
|
||||
default:diamondblock
|
||||
|
||||
Plantlife
|
||||
---------
|
||||
|
||||
default:cactus
|
||||
default:large_cactus_seedling
|
||||
|
||||
default:papyrus
|
||||
default:dry_shrub
|
||||
default:junglegrass
|
||||
|
||||
default:grass_1
|
||||
default:grass_2
|
||||
default:grass_3
|
||||
default:grass_4
|
||||
default:grass_5
|
||||
|
||||
default:dry_grass_1
|
||||
default:dry_grass_2
|
||||
default:dry_grass_3
|
||||
default:dry_grass_4
|
||||
default:dry_grass_5
|
||||
|
||||
default:fern_1
|
||||
default:fern_2
|
||||
default:fern_3
|
||||
|
||||
default:marram_grass_1
|
||||
default:marram_grass_2
|
||||
default:marram_grass_3
|
||||
|
||||
default:bush_stem
|
||||
default:bush_leaves
|
||||
default:bush_sapling
|
||||
default:acacia_bush_stem
|
||||
default:acacia_bush_leaves
|
||||
default:acacia_bush_sapling
|
||||
default:pine_bush_stem
|
||||
default:pine_bush_needles
|
||||
default:pine_bush_sapling
|
||||
default:blueberry_bush_leaves_with_berries
|
||||
default:blueberry_bush_leaves
|
||||
default:blueberry_bush_sapling
|
||||
|
||||
default:sand_with_kelp
|
||||
|
||||
Corals
|
||||
------
|
||||
|
||||
default:coral_brown
|
||||
default:coral_orange
|
||||
default:coral_skeleton
|
||||
|
||||
Liquids
|
||||
-------
|
||||
(1. Source 2. Flowing)
|
||||
|
||||
default:water_source
|
||||
default:water_flowing
|
||||
|
||||
default:river_water_source
|
||||
default:river_water_flowing
|
||||
|
||||
default:lava_source
|
||||
default:lava_flowing
|
||||
|
||||
Tools / "Advanced" crafting / Non-"natural"
|
||||
-------------------------------------------
|
||||
|
||||
default:bookshelf
|
||||
|
||||
default:sign_wall_wood
|
||||
default:sign_wall_steel
|
||||
|
||||
default:ladder_wood
|
||||
default:ladder_steel
|
||||
|
||||
default:fence_wood
|
||||
default:fence_acacia_wood
|
||||
default:fence_junglewood
|
||||
default:fence_pine_wood
|
||||
default:fence_aspen_wood
|
||||
|
||||
default:glass
|
||||
default:obsidian_glass
|
||||
|
||||
default:brick
|
||||
|
||||
default:meselamp
|
||||
default:mese_post_light
|
||||
|
||||
Misc
|
||||
----
|
||||
|
||||
default:cloud
|
||||
|
||||
--]]
|
||||
|
||||
-- Required wrapper to allow customization of default.after_place_leaves
|
||||
local function after_place_leaves(...)
|
||||
return default.after_place_leaves(...)
|
||||
end
|
||||
|
||||
-- Required wrapper to allow customization of default.grow_sapling
|
||||
local function grow_sapling(...)
|
||||
return default.grow_sapling(...)
|
||||
end
|
||||
|
||||
--
|
||||
-- Stone
|
||||
--
|
||||
|
||||
minetest.register_node("default:stone", {
|
||||
description = S("Stone"),
|
||||
tiles = {"default_stone.png"},
|
||||
groups = {cracky = 3, stone = 1},
|
||||
drop = "default:cobble",
|
||||
legacy_mineral = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
is_ground_content=false,
|
||||
})
|
||||
naturalslopeslib.register_slope("default:stone", {
|
||||
description = 'stone',
|
||||
},
|
||||
5,
|
||||
{mapgen = 0, place = 0, time = 0}
|
||||
)
|
||||
|
||||
minetest.register_node("default:cobble", {
|
||||
description = S("Cobblestone"),
|
||||
tiles = {"default_cobble.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, stone = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:stonebrick", {
|
||||
description = S("Stone Brick"),
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"default_stone_brick.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 2, stone = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:stone_block", {
|
||||
description = S("Stone Block"),
|
||||
tiles = {"default_stone_block.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 2, stone = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Soft / Non-Stone
|
||||
--
|
||||
|
||||
minetest.register_node("default:dirt", {
|
||||
description = S("Dirt"),
|
||||
tiles = {"default_dirt.png"},
|
||||
groups = {crumbly = 3, soil = 1},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("default:sand", {
|
||||
description = S("Sand"),
|
||||
tiles = {"default_sand.png"},
|
||||
groups = {crumbly = 3, falling_node = 1, sand = 1},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("default:bush_stem", {
|
||||
description = S("Bush Stem"),
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.41,
|
||||
tiles = {"default_bush_stem.png"},
|
||||
inventory_image = "default_bush_stem.png",
|
||||
wield_image = "default_bush_stem.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("default:bush_leaves", {
|
||||
description = S("Bush Leaves"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_leaves_simple.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"default:bush_sapling"}, rarity = 5},
|
||||
{items = {"default:bush_leaves"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
after_place_node = after_place_leaves,
|
||||
})
|
||||
|
||||
minetest.register_node("default:bush_sapling", {
|
||||
description = S("Bush Sapling"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"default_bush_sapling.png"},
|
||||
inventory_image = "default_bush_sapling.png",
|
||||
wield_image = "default_bush_sapling.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
on_timer = grow_sapling,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
||||
"default:bush_sapling",
|
||||
-- minp, maxp to be checked, relative to sapling pos
|
||||
{x = -1, y = 0, z = -1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
-- maximum interval of interior volume check
|
||||
2)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("default:blueberry_bush_leaves_with_berries", {
|
||||
description = S("Blueberry Bush Leaves with Berries"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 3},
|
||||
drop = "default:blueberries",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
node_dig_prediction = "default:blueberry_bush_leaves",
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
minetest.set_node(pos, {name = "default:blueberry_bush_leaves"})
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("default:blueberry_bush_leaves", {
|
||||
description = S("Blueberry Bush Leaves"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_blueberry_bush_leaves.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"default:blueberry_bush_sapling"}, rarity = 5},
|
||||
{items = {"default:blueberry_bush_leaves"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) < 11 then
|
||||
minetest.get_node_timer(pos):start(200)
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:blueberry_bush_leaves_with_berries"})
|
||||
end
|
||||
end,
|
||||
|
||||
after_place_node = after_place_leaves,
|
||||
})
|
||||
|
||||
minetest.register_node("default:blueberry_bush_sapling", {
|
||||
description = S("Blueberry Bush Sapling"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"default_blueberry_bush_sapling.png"},
|
||||
inventory_image = "default_blueberry_bush_sapling.png",
|
||||
wield_image = "default_blueberry_bush_sapling.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
on_timer = grow_sapling,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
||||
"default:blueberry_bush_sapling",
|
||||
-- minp, maxp to be checked, relative to sapling pos
|
||||
{x = -1, y = 0, z = -1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
-- maximum interval of interior volume check
|
||||
2)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("default:acacia_bush_stem", {
|
||||
description = S("Acacia Bush Stem"),
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.41,
|
||||
tiles = {"default_acacia_bush_stem.png"},
|
||||
inventory_image = "default_acacia_bush_stem.png",
|
||||
wield_image = "default_acacia_bush_stem.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("default:acacia_bush_leaves", {
|
||||
description = S("Acacia Bush Leaves"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_acacia_leaves_simple.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"default:acacia_bush_sapling"}, rarity = 5},
|
||||
{items = {"default:acacia_bush_leaves"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
after_place_node = after_place_leaves,
|
||||
})
|
||||
|
||||
minetest.register_node("default:acacia_bush_sapling", {
|
||||
description = S("Acacia Bush Sapling"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"default_acacia_bush_sapling.png"},
|
||||
inventory_image = "default_acacia_bush_sapling.png",
|
||||
wield_image = "default_acacia_bush_sapling.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
on_timer = grow_sapling,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
||||
"default:acacia_bush_sapling",
|
||||
-- minp, maxp to be checked, relative to sapling pos
|
||||
{x = -1, y = 0, z = -1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
-- maximum interval of interior volume check
|
||||
2)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("default:pine_bush_stem", {
|
||||
description = S("Pine Bush Stem"),
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.41,
|
||||
tiles = {"default_pine_bush_stem.png"},
|
||||
inventory_image = "default_pine_bush_stem.png",
|
||||
wield_image = "default_pine_bush_stem.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("default:pine_bush_needles", {
|
||||
description = S("Pine Bush Needles"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_pine_needles.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"default:pine_bush_sapling"}, rarity = 5},
|
||||
{items = {"default:pine_bush_needles"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
after_place_node = after_place_leaves,
|
||||
})
|
||||
|
||||
minetest.register_node("default:pine_bush_sapling", {
|
||||
description = S("Pine Bush Sapling"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"default_pine_bush_sapling.png"},
|
||||
inventory_image = "default_pine_bush_sapling.png",
|
||||
wield_image = "default_pine_bush_sapling.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
on_timer = grow_sapling,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
||||
"default:pine_bush_sapling",
|
||||
-- minp, maxp to be checked, relative to sapling pos
|
||||
{x = -1, y = 0, z = -1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
-- maximum interval of interior volume check
|
||||
2)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
--
|
||||
-- Liquids
|
||||
--
|
||||
|
||||
minetest.register_node("default:water_source", {
|
||||
description = S("Water Source"),
|
||||
drawtype = "liquid",
|
||||
waving = 3,
|
||||
tiles = {
|
||||
{
|
||||
name = "default_water_source_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "default_water_source_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
alpha = 160,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "default:water_flowing",
|
||||
liquid_alternative_source = "default:water_source",
|
||||
liquid_viscosity = 1,
|
||||
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
|
||||
groups = {water = 3, liquid = 3, cools_lava = 1},
|
||||
sounds = default.node_sound_water_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:water_flowing", {
|
||||
description = S("Flowing Water"),
|
||||
drawtype = "flowingliquid",
|
||||
waving = 3,
|
||||
tiles = {"default_water.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "default_water_flowing_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 0.8,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "default_water_flowing_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 0.8,
|
||||
},
|
||||
},
|
||||
},
|
||||
alpha = 160,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "default:water_flowing",
|
||||
liquid_alternative_source = "default:water_source",
|
||||
liquid_viscosity = 1,
|
||||
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
|
||||
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
|
||||
cools_lava = 1},
|
||||
sounds = default.node_sound_water_defaults(),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("default:river_water_source", {
|
||||
description = S("River Water Source"),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name = "default_river_water_source_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "default_river_water_source_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
alpha = 160,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "default:river_water_flowing",
|
||||
liquid_alternative_source = "default:river_water_source",
|
||||
liquid_viscosity = 1,
|
||||
-- Not renewable to avoid horizontal spread of water sources in sloping
|
||||
-- rivers that can cause water to overflow riverbanks and cause floods.
|
||||
-- River water source is instead made renewable by the 'force renew'
|
||||
-- option used in the 'bucket' mod by the river water bucket.
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
|
||||
groups = {water = 3, liquid = 3, cools_lava = 1},
|
||||
sounds = default.node_sound_water_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:river_water_flowing", {
|
||||
description = S("Flowing River Water"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"default_river_water.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "default_river_water_flowing_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 0.8,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "default_river_water_flowing_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 0.8,
|
||||
},
|
||||
},
|
||||
},
|
||||
alpha = 160,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "default:river_water_flowing",
|
||||
liquid_alternative_source = "default:river_water_source",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
|
||||
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
|
||||
cools_lava = 1},
|
||||
sounds = default.node_sound_water_defaults(),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("default:lava_source", {
|
||||
description = S("Lava Source"),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name = "default_lava_source_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "default_lava_source_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = default.LIGHT_MAX - 1,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "default:lava_flowing",
|
||||
liquid_alternative_source = "default:lava_source",
|
||||
liquid_viscosity = 7,
|
||||
liquid_renewable = false,
|
||||
damage_per_second = 4 * 2,
|
||||
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
|
||||
groups = {lava = 3, liquid = 2, igniter = 1},
|
||||
})
|
||||
|
||||
minetest.register_node("default:lava_flowing", {
|
||||
description = S("Flowing Lava"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"default_lava.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "default_lava_flowing_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.3,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "default_lava_flowing_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.3,
|
||||
},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
light_source = default.LIGHT_MAX - 1,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "default:lava_flowing",
|
||||
liquid_alternative_source = "default:lava_source",
|
||||
liquid_viscosity = 7,
|
||||
liquid_renewable = false,
|
||||
damage_per_second = 4 * 2,
|
||||
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
|
||||
groups = {lava = 3, liquid = 2, igniter = 1,
|
||||
not_in_creative_inventory = 1},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("default:glass", {
|
||||
description = S("Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png", "default_glass_detail.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:obsidian_glass", {
|
||||
description = S("Obsidian Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {cracky = 3},
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Misc
|
||||
--
|
||||
|
||||
minetest.register_node("default:cloud", {
|
||||
description = S("Cloud"),
|
||||
tiles = {"default_cloud.png"},
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_defaults(),
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
})
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
minetest.show_formspec(name,"Presentation",
|
||||
"size[10,10]"..
|
||||
"textarea[0.5,1;9.5,4;;;First i dont speak English,Hello,thanks for test Survivethedays,this is a little game still in WIP version(Work in progress),in this game you must survive during a determinated time,simple,theres some monsters in the " ..
|
||||
"world who will trie to kill the player,for the creation of this game i used Blender and Makehuman.]"..
|
||||
"label[1,5;Select the difficulty of the game]"..
|
||||
"label[3.5,6;The game will be easy.]"..
|
||||
"label[3.5,7;For casual players]"..
|
||||
"label[3.5,8;For tose wo want a challenge]"..
|
||||
"label[3.5,9;For tose .. i better don t say this]"..
|
||||
"button_exit[0.5,6;3,1;Easy;Easy]"..
|
||||
"button_exit[0.5,7;3,1;Mediun;Mediun]"..
|
||||
"button_exit[0.5,8;3,1;Hard;Hard]"..
|
||||
"button_exit[0.5,9;3,1;Nigthmare;Nightmare]")
|
||||
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if formname ~= "Presentation" then
|
||||
return
|
||||
end
|
||||
|
||||
if fields.Easy then
|
||||
minetest.kick_player(name, 'The player has win the game in easy difficulty,that was easy right?')
|
||||
end
|
||||
minetest.after(1,function(player)
|
||||
minetest.show_formspec(name,"Personaje",
|
||||
"size[20,10]"..
|
||||
"model[0,0;10,10;'test';character2.obj;character2.png]")
|
||||
end)
|
||||
end)
|
|
@ -0,0 +1,49 @@
|
|||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local days_text = "Days pased: " .. meta:get_int("default:days_pased")
|
||||
local days = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
offset = {x = 0, y = 0},
|
||||
text = days_text,
|
||||
alignment = {x = 0, y = 6}, -- center aligned
|
||||
scale = {x = 100, y = 100}, -- covered later
|
||||
size = {x=5},
|
||||
})
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -215, y = 23},
|
||||
text = "score_bar_empty.png",
|
||||
scale = { x = 1, y = 1},
|
||||
alignment = { x = 1, y = 0 },
|
||||
})
|
||||
end)
|
||||
score = {}
|
||||
local saved_huds = {}
|
||||
|
||||
function score.update_hud(player)
|
||||
local player_name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local days_text = "Days pased: " .. meta:get_int("default:days_pased")
|
||||
|
||||
local ids = saved_huds[player_name]
|
||||
if ids then
|
||||
player:hud_change(ids["Days"], "text", days_text)
|
||||
else
|
||||
ids = {}
|
||||
saved_huds[player_name] = ids
|
||||
|
||||
-- create HUD elements and set ids into `ids`
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(score.update_hud)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
saved_huds[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
|
|
@ -0,0 +1,163 @@
|
|||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local idx = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
offset = {x = 0, y = 0},
|
||||
text = "Hello world!",
|
||||
alignment = {x = 0, y = 0}, -- center aligned
|
||||
scale = {x = 100, y = 100}, -- covered later
|
||||
})
|
||||
|
||||
--The hud_add function returns an element ID - this can be used later to modify or remove a HUD element.
|
||||
--Parameters
|
||||
|
||||
--The element’s type is given using the hud_elem_type property in the definition table. The meaning of other properties varies based on this type.
|
||||
|
||||
--scale is the maximum bounds of text; text outside these bounds is cropped, e.g.: {x=100, y=100}.
|
||||
|
||||
--number is the text’s colour, and is in hexadecimal form, e.g.: 0xFF0000.
|
||||
--Our Example
|
||||
|
||||
--Let’s go ahead and place all the text in our score panel:
|
||||
|
||||
-- Get the dig and place count from storage, or default to 0
|
||||
local meta = player:get_meta()
|
||||
local digs_text = "Digs: " .. meta:get_int("score:digs")
|
||||
local places_text = "Places: " .. meta:get_int("score:places")
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -120, y = -25},
|
||||
text = "Stats",
|
||||
alignment = 0,
|
||||
scale = { x = 100, y = 30},
|
||||
number = 0xFFFFFF,
|
||||
})
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -180, y = 0},
|
||||
text = digs_text,
|
||||
alignment = -1,
|
||||
scale = { x = 50, y = 10},
|
||||
number = 0xFFFFFF,
|
||||
})
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -70, y = 0},
|
||||
text = places_text,
|
||||
alignment = -1,
|
||||
scale = { x = 50, y = 10},
|
||||
number = 0xFFFFFF,
|
||||
})
|
||||
|
||||
--This results in the following:
|
||||
--screenshot of the HUD we're aiming for
|
||||
--Image Elements
|
||||
|
||||
--Image elements are created in a very similar way to text elements:
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -220, y = 0},
|
||||
text = "score_background.png",
|
||||
scale = { x = 1, y = 1},
|
||||
alignment = { x = 1, y = 0 },
|
||||
})
|
||||
|
||||
--You will now have this:
|
||||
--screenshot of the HUD so far
|
||||
--Parameters
|
||||
|
||||
--The text field is used to provide the image name.
|
||||
|
||||
--If a co-ordinate is positive, then it is a scale factor with 1 being the original image size, 2 being double the size, and so on. However, if a co-ordinate is negative, it is a percentage of the screen size. For example, x=-100 is 100% of the width.
|
||||
--Scale
|
||||
|
||||
--Let’s make the progress bar for our score panel as an example of scale:
|
||||
|
||||
local percent = tonumber(meta:get("score:score") or 0.2)
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -215, y = 23},
|
||||
text = "score_bar_empty.png",
|
||||
scale = { x = 1, y = 1},
|
||||
alignment = { x = 1, y = 0 },
|
||||
})
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -215, y = 23},
|
||||
text = "score_bar_full.png",
|
||||
scale = { x = percent, y = 1},
|
||||
alignment = { x = 1, y = 0 },
|
||||
})
|
||||
|
||||
--We now have a HUD that looks like the one in the first post! There is one problem however, it won’t update when the stats change.
|
||||
--Changing an Element
|
||||
|
||||
--You can use the ID returned by the hud_add method to update it or remove it later.
|
||||
|
||||
local idx = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
text = "Hello world!",
|
||||
-- parameters removed for brevity
|
||||
})
|
||||
|
||||
player:hud_change(idx, "text", "New Text")
|
||||
player:hud_remove(idx)
|
||||
|
||||
--The hud_change method takes the element ID, the property to change, and the new value. The above call changes the text property from “Hello World” to “New text”.
|
||||
|
||||
--This means that doing the hud_change immediately after the hud_add is functionally equivalent to the following, in a rather inefficient way:
|
||||
|
||||
local idx = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
text = "New Text",
|
||||
})
|
||||
|
||||
--Storing IDs
|
||||
end)
|
||||
score = {}
|
||||
local saved_huds = {}
|
||||
|
||||
function score.update_hud(player)
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
-- Get the dig and place count from storage, or default to 0
|
||||
local meta = player:get_meta()
|
||||
local digs_text = "Digs: " .. meta:get_int("score:digs")
|
||||
local places_text = "Places: " .. meta:get_int("score:places")
|
||||
local percent = tonumber(meta:get("score:score") or 0.2)
|
||||
|
||||
local ids = saved_huds[player_name]
|
||||
if ids then
|
||||
player:hud_change(ids["places"], "text", places_text)
|
||||
player:hud_change(ids["digs"], "text", digs_text)
|
||||
player:hud_change(ids["bar_foreground"],
|
||||
"scale", { x = percent, y = 1 })
|
||||
else
|
||||
ids = {}
|
||||
saved_huds[player_name] = ids
|
||||
|
||||
-- create HUD elements and set ids into `ids`
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(score.update_hud)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
saved_huds[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local days_text = "Days pased: " .. meta:get_int("default:days_pased")
|
||||
local days = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
offset = {x = 0, y = 0},
|
||||
text = "Hello world!",
|
||||
alignment = {x = 0, y = 11}, -- center aligned
|
||||
scale = {x = 100, y = 100}, -- covered later
|
||||
})
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -215, y = 23},
|
||||
text = "score_bar_empty.png",
|
||||
scale = { x = 1, y = 1},
|
||||
alignment = { x = 1, y = 0 },
|
||||
})
|
||||
end)
|
||||
score = {}
|
||||
local saved_huds = {}
|
||||
|
||||
function score.update_hud(player)
|
||||
local player_name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local days_text = "Days pased: " .. meta:get_int("default:days_pased")
|
||||
|
||||
local ids = saved_huds[player_name]
|
||||
if ids then
|
||||
player:hud_change(ids["Days"], "text", days_text)
|
||||
else
|
||||
ids = {}
|
||||
saved_huds[player_name] = ids
|
||||
|
||||
-- create HUD elements and set ids into `ids`
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(score.update_hud)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
saved_huds[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local days_text = "Days pased: " .. meta:get_int("default:days_pased")
|
||||
local days = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
offset = {x = 0, y = 0},
|
||||
text = days_text,
|
||||
alignment = {x = 0, y = 11}, -- center aligned
|
||||
scale = {x = 100, y = 100}, -- covered later
|
||||
})
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -215, y = 23},
|
||||
text = "score_bar_empty.png",
|
||||
scale = { x = 1, y = 1},
|
||||
alignment = { x = 1, y = 0 },
|
||||
})
|
||||
end)
|
||||
score = {}
|
||||
local saved_huds = {}
|
||||
|
||||
function score.update_hud(player)
|
||||
local player_name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local days_text = "Days pased: " .. meta:get_int("default:days_pased")
|
||||
|
||||
local ids = saved_huds[player_name]
|
||||
if ids then
|
||||
player:hud_change(ids["Days"], "text", days_text)
|
||||
else
|
||||
ids = {}
|
||||
saved_huds[player_name] = ids
|
||||
|
||||
-- create HUD elements and set ids into `ids`
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(score.update_hud)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
saved_huds[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
|
|
@ -0,0 +1,244 @@
|
|||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- The API documentation in here was moved into game_api.txt
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("default")
|
||||
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
|
||||
default.LIGHT_MAX = 14
|
||||
default.get_translator = S
|
||||
|
||||
-- GUI related stuff
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player:set_formspec_prepend([[
|
||||
bgcolor[#080808BB;true]
|
||||
background[5,5;1,1;gui_formbg.png;true]
|
||||
background9[5,5;1,1;gui_formbg.png;true;10]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]])
|
||||
end)
|
||||
|
||||
function default.get_hotbar_bg(x,y)
|
||||
local out = ""
|
||||
for i=0,3,1 do
|
||||
out = out .."image["..x+i..","..y..";0,1;gui_hb_bg.png]"
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
default.gui_survival_form = "size[8,8.5]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
--"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
--"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
--"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"listring[current_player;main]"..
|
||||
--"listring[current_player;craft]"..
|
||||
default.get_hotbar_bg(0,4.25)
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
meta:set_int("difficulty", 1)
|
||||
meta:set_int("days", 25)
|
||||
meta:set_int("dayspass", 0)
|
||||
end)
|
||||
|
||||
|
||||
-- Load files
|
||||
local default_path = minetest.get_modpath("default")
|
||||
|
||||
dofile(default_path.."/functions.lua")
|
||||
dofile(default_path.."/nodes.lua")
|
||||
dofile(default_path.."/torch.lua")
|
||||
dofile(default_path.."/tools.lua")
|
||||
dofile(default_path.."/mapgen.lua")
|
||||
dofile(default_path.."/jungle.lua")
|
||||
dofile(default_path.."/hud.lua")
|
||||
dofile(default_path.."/Inicialmessage.lua")
|
||||
|
||||
|
||||
survival={}
|
||||
local default_path = minetest.get_modpath("survival")
|
||||
local q = minetest.settings:get("texturequality") or 1
|
||||
|
||||
minetest.register_node('default:dirtwithgrass1', {
|
||||
tiles ={'dirtQ'..q..'.png^grassQ'..q..'.png', 'dirtQ'..q..'.png'},
|
||||
description= 'dirt',
|
||||
drawtype= 'normal',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
damage_per_second=10,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=true,
|
||||
pointable=true,
|
||||
})
|
||||
minetest.register_node('default:dirt', {
|
||||
tiles ={'dirtQ'..q..'.png'},
|
||||
description= 'dirt',
|
||||
drawtype= 'allfaces_optional',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
damage_per_second=10,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=10.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=true,
|
||||
pointable=true,
|
||||
waving=0,
|
||||
})
|
||||
minetest.register_node('default:tree', {
|
||||
tiles ={'woodQ'..q..'.png'},
|
||||
description= 'tree',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'tree.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
damage_per_second=10,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=false,
|
||||
pointable=true,
|
||||
waving=0,
|
||||
collisionbox = {-0.5, 0.0, -0.5, 0.5, 10.0, 0.5},
|
||||
})
|
||||
minetest.register_node('default:treebase', {
|
||||
tiles ={'woodQ'..q..'.png'},
|
||||
description= 'treebase',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'treebase.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
damage_per_second=10,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=true,
|
||||
pointable=true,
|
||||
waving=0,
|
||||
})
|
||||
minetest.register_node('default:tree_leaves', {
|
||||
tiles ={'leavesfullQ'..q..'.png'},
|
||||
description= 'tree',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'leaves.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
damage_per_second=10,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=true,
|
||||
pointable=true,
|
||||
waving=0,
|
||||
})
|
||||
|
||||
minetest.register_node('default:deco1', {
|
||||
tiles ={'leave1Q'..q..'.png'},
|
||||
description= 'tree',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'deco1.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=false,
|
||||
pointable=false,
|
||||
waving=0,
|
||||
})
|
||||
minetest.register_node('default:deco2', {
|
||||
tiles ={'leave2Q'..q..'.png'},
|
||||
description= 'tree',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'deco2.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=false,
|
||||
pointable=false,
|
||||
waving=0,
|
||||
})
|
||||
minetest.register_node('default:deco3', {
|
||||
tiles ={'leave3Q'..q..'.png'},
|
||||
description= 'tree',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'deco3.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=false,
|
||||
pointable=false,
|
||||
waving=0,
|
||||
})
|
||||
minetest.register_node('default:deco4', {
|
||||
tiles ={'leave4Q'..q..'.png'},
|
||||
description= 'tree',
|
||||
drawtype= 'mesh',
|
||||
mesh= 'deco4.obj',
|
||||
is_ground_content=true,
|
||||
climbable=false,
|
||||
buildable_to=false,
|
||||
diggable=true,
|
||||
drop= '',
|
||||
drowning=1,
|
||||
floodable=false,
|
||||
range=1.0,
|
||||
sunlight_propagates=false,
|
||||
use_texture_alpha=false,
|
||||
walkable=false,
|
||||
pointable=false,
|
||||
waving=0,
|
||||
})
|
||||
--
|
||||
-- Nodes overrider
|