lifesteal_mod/heart.lua

27 lines
899 B
Lua

minetest.register_craftitem("lifesteal_mod:heart", {
description = "1 Heart as an item.",
inventory_image = "heart.png",
on_use = function(itemstack, user, pointed_thing)
local meta = user:get_meta()
local health = meta:get_int("health")
local health = health + 2
meta:set_int("health", health)
local inv = user:get_inventory()
itemstack:take_item()
user:set_properties({
hp_max = health
})
return itemstack
end
})
function on_punchplayer(player, hitter, _time_from_last_punch, _tool_capabilities, _dir, damage)
if player:get_hp() > 0 and player:get_hp() - damage <= 0 and minetest.is_player(hitter) == true then
local inv = hitter:get_inventory()
if inv:room_for_item("main", {name = "lifesteal_mod:heart"}) then
inv:add_item("main", "lifesteal_mod:heart")
else
minetest.add_item(hitter:get_pos(), {name = "lifesteal_mod:heart"})
end
end
end