medieval/mod_files/nodes.lua

175 lines
4.5 KiB
Lua

-- ===== --
-- nodes --
-- ===== --
minetest.register_alias("medieval_craft:glow_stone", "medieval:glowing_stone")
minetest.register_node("medieval:glowing_stone", {
description = "Glowing Stone",
tiles = {"medieval_glowing_stone.png"},
paramtype = "light",
light_source = 14,
sunlight_propagates = true,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "medieval:glowing_stone 3",
recipe = {
{"default:cobble", "" , "default:cobble"},
{"", "default:meselamp" ,"" },
{"default:cobble", "", "default:cobble"},
}
})
minetest.register_alias("medieval_craft:glow_stone_lamp", "medieval:glowing_lamp")
minetest.register_node("medieval:glowing_lamp", {
description = "Glowing Stone Lamp",
tiles = {"medieval_glowing_lamp.png"},
paramtype = "light",
light_source = 14,
sunlight_propagates = true,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
type = "shapeless",
output = "medieval:glowing_lamp 2",
recipe = {"darkage:glass","medieval:glowing_stone"},
})
minetest.register_node("medieval:walkable_lamp", {
description = "Glowing Walkable Lamp ",
drawtype = "glasslike",
tiles = {"medieval_glowing_lamp.png"},
paramtype = "light",
climbable = true,
walkable = false,
light_source = 14,
sunlight_propagates = true,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
type = "shapeless",
output = "medieval:walkable_lamp 2",
recipe = {"darkage:glass","medieval:glowing_stone","default:ladder_wood"},
})
minetest.register_craft({
type = "shapeless",
output = "medieval:walkable_lamp 2",
recipe = {"medieval:glowing_lamp","default:ladder_wood"},
})
-- ==== --
-- rope --
-- ==== --
minetest.register_alias("medieval_craft:rope", "medieval:rope")
minetest.register_node("medieval:rope", {
description = "Rope",
drawtype = "raillike",
tiles = {"medieval_rope.png", "medieval_rope_curved.png", "medieval_rope_junction.png", "medieval_rope_crossing.png"},
inventory_image = "medieval_rope.png",
wield_image = "medieval_rope.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {bendy=2,dig_immediate=2,attached_node=1},
})
minetest.register_craft({
output = "medieval:rope 3",
recipe = {
{"farming:cotton", "" , ""},
{"", "farming:cotton" ,"" },
{"", "default:stick", "farming:cotton"},
}
})
minetest.register_craft({
output = "medieval:rope 3",
recipe = {
{"farming:cotton", "" , ""},
{"", "farming:cotton" ,"" },
{"", "", "farming:cotton"},
}
})
-- ===== --
-- boxes --
-- ===== --
local function register_box(name, description, boxTexture, nameCraft)
minetest.register_node("medieval:box_" ..name, {
description = description .. " Box",
drawtype = "nodebox",
tiles = { boxTexture .. '' ,'darkage_box.png', 'darkage_box.png',
'darkage_box.png', 'darkage_box.png', 'darkage_box.png'
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Box")
end,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.5, 0.5, 0.5, 0.375}, -- side f
{-0.5, -0.5, -0.5, 0.5, 0.4, 0.5}, -- bottom
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- side l
{0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- side r
{-0.5, -0.5, -0.375, 0.5, 0.5, -0.5}, -- frount
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
end
textures = {
-- RGB Prime Colours --
{name="box", tiles="medieval_box_bottom.png", description="Box"},
{name="potato", tiles="medieval_box_potato.png", description="Potato"},
{name="carrot", tiles="medieval_box_carrot.png", description="Carrot"},
{name="fish", tiles="medieval_box_fish.png", description="Fish"},
{name="apple", tiles="medieval_box_apple.png", description="Apple"},
{name="wheat", tiles="medieval_box_wheat.png", description="Wheat"},
{name="mushroom", tiles="medieval_box_mushroom.png", description="Mushroom"}
}
for i,texture in ipairs(textures) do
register_box(texture.name, texture.description, texture.tiles)
end