medieval/mod_files/signs.lua

278 lines
7.6 KiB
Lua

local itemsign= {}
local function remove_item(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() and
obj:get_luaentity().name == "medieval:sign_item" then
obj:remove()
end
end
end
local facedir = {
[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
}
-- Works good for the most items, but not for all
local function get_drawtype(itemstring)
local def = minetest.registered_items[itemstring]
--minetest.debug(string.format("Item: %s dt: %s, wield: %s", itemstring, dump(drawtype),dump(wield_image)))
if not def then
return "twosided"
elseif def.wield_image ~= "" or def.inventory_image ~= "" then
return "twosided"
elseif def.drawtype == "normal" or
def.drawtype == "mesh" or
def.drawtype == "nodebox" then
return "centered"
else
return "twosided"
end
end
local PI = math.pi
local function update_item(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local itemstring = inv:get_stack("item", 1):get_name()
local posad = facedir[node.param2]
if not posad or itemstring == "" then return end
local yaw = PI*2 - node.param2 * PI/2
if get_drawtype(itemstring) == "centered" then
local pos = pos
local obj = minetest.add_entity(pos, "medieval:sign_item")
obj:setyaw(yaw)
obj:get_luaentity():init(itemstring)
elseif get_drawtype(itemstring)=="twosided" then
-- Front
local pos1 = vector.add(pos, vector.multiply(posad, -1/16) )
local obj1 = minetest.add_entity(pos1, "medieval:sign_item")
obj1:setyaw(yaw)
obj1:get_luaentity():init(itemstring)
-- Back
local pos2 = vector.add(pos, vector.multiply(posad, 1/16) )
local obj2 = minetest.add_entity(pos2, "medieval:sign_item")
obj2:setyaw(yaw+PI) --rotate this about 180 Degrees
obj2:get_luaentity():init(itemstring)
else
minetest.log("error", "Error: Invalid drawtype of "..itemstring)
end
pos = vector.add(pos, vector.multiply(posad, -1/16) )
end
local formspec = [[
size[8,6]
list[context;item;0,0;1,1;]
label[0,-0.35;Item to show:]
field[2,0.3;4.1,1;text;Text:;${text}]
button_exit[6,0;2,1;submit;OK]
list[current_player;main;0,1.85;8,1;]
list[current_player;main;0,3.08;8,3;8]
listring[context;item]
listring[current_player;main]
]].. medieval.formbg
function itemsign.construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
local inv = meta:get_inventory()
inv:set_size("item", 1)
end
function itemsign.can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("item")
end
function itemsign.after_place(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
meta:set_string("owner", name)
meta:set_string("infotext", "Item Sign")
end
function itemsign.on_receive_fields(pos, formname, fields, sender)
local player_name = sender:get_player_name() or ""
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
if fields.text then
local meta = minetest.get_meta(pos)
minetest.log("action", string.format("%s wrote %q to itemsign at %s", player_name, fields.text, minetest.pos_to_string(pos)))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"' .. fields.text .. '"')
end
end
function itemsign.inventory_modified(pos, listname, index, stack, player)
local node = minetest.get_node(pos)
update_item(pos, node)
end
minetest.register_node("medieval:sign", {
drawtype = "nodebox",
description = "Trading sign",
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
--on_rotate = screwdriver.disallow,
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
tiles = {"medieval_sign_chain.png^medieval_sign.png"},
inventory_image = "medieval_sign.png",
wield_image = "medieval_sign.png",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.375, -0.0625, 0.4375, 0.375, 0.0625}, -- NodeBox4
{-0.375, -0.4375, -0.0625, 0.375, -0.375, 0.0625}, -- NodeBox5
{-0.3125, 0.375, 0, -0.1875, 0.5625, 0}, -- NodeBox6
{0.1875, 0.375, 0, 0.3125, 0.5625, 0}, -- NodeBox7
{0.25, 0.375, -0.0625, 0.25, 0.5625, 0.0625}, -- NodeBox8
{-0.25, 0.375, -0.0625, -0.25, 0.5625, 0.0625}, -- NodeBox9
}
},
after_place_node = itemsign.after_place,
on_construct = itemsign.construct,
on_metadata_inventory_put = itemsign.inventory_modified,
on_metadata_inventory_take = itemsign.inventory_modified,
on_receive_fields = itemsign.on_receive_fields,
on_punch = update_item,
can_dig = itemsign.can_dig,
after_destruct = remove_item
})
minetest.register_entity("medieval:sign_item", {
visual = "wielditem",
visual_size = {x=0.33, y=0.33},
collisionbox = {0},
physical = false,
textures = {"air"},
-- Init the item with the texture
init = function(self, item)
self.data.item = item
self.object:set_properties({textures={self.data.item}})
end,
-- Everytime the item gets loaded
on_activate = function(self, staticdata)
local pos = self.object:getpos()
if minetest.get_node(pos).name ~= "medieval:sign" then
self.object:remove()
end
self.data = minetest.deserialize(staticdata) or {}
if self.data.item then
self.object:set_properties({textures={self.data.item}})
end
end,
-- Data, that shouldnt get loosed
get_staticdata = function(self)
return minetest.serialize(self.data)
end
})
--=============--
-- extra nodes --
--=============--
minetest.register_node("medieval:sign_support", {
description = "Sign support",
tiles = {
"medieval_sign_support.png",
"medieval_sign_support.png",
"medieval_sign_support.png",
"medieval_sign_support_B.png",
"medieval_sign_support.png",
"medieval_sign_support_B.png"
},
inventory_image = "medieval_sign_support.png",
wield_image = "medieval_sign_support.png",
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, -0.375, 0.0625}, -- NodeBox1
{-0.5, -0.5, 0, 0.5, -0.0625, 0}, -- NodeBox2
},
},
})
minetest.register_node("medieval:sign_chain", {
description = "Sign Chain",
tiles = {
"medieval_sign_chain.png",
},
inventory_image = "medieval_sign_chain.png",
wield_image = "medieval_sign_chain.png",
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, 0, -0.25, 0.625, 0}, -- NodeBox1
{0.25, -0.5, 0, 0.375, 0.625, 0}, -- NodeBox2
{-0.3125, -0.5, -0.0625, -0.3125, 0.625, 0.0625}, -- NodeBox3
{0.3125, -0.5, -0.0625, 0.3125, 0.625, 0.0625}, -- NodeBox4
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.0625, 0.375, 0.5, 0.0625},
},
},
})
--========--
-- crafts --
--=========--
minetest.register_craft({
output = "medieval:sign 3",
recipe = {
{"darkage:chain", "" , "darkage:chain"},
{"group:wood", "group:wood" ,"group:wood"},
{"group:wood", "group:wood", "group:wood"},
}
})
minetest.register_craft({
output = "medieval:sign_support 2",
recipe = {
{"darkage:chain", "" , ""},
{"", "darkage:chain" , ""},
{"group:stick", "group:stick" , "group:stick"},
}
})
minetest.register_craft({
output = "medieval:sign_chain 2",
recipe = {
{"darkage:chain", "" , "darkage:chain"},
}
})