Fixed Violet Bug for coloured glass

master
Infinatum 2016-07-21 20:49:39 +01:00
parent 7bcf07f321
commit b843eedad4
1 changed files with 29 additions and 29 deletions

View File

@ -7,7 +7,7 @@ minetest.register_node("medieval:glass_square", {
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
})
minetest.register_node("medieval:glass_round", {
description = "Round Glass",
@ -18,12 +18,12 @@ minetest.register_node("medieval:glass_round", {
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
})
local function register_square(name, description, colorCode, dye)
minetest.register_node("medieval:glass_square_"..name, {
description = "Square ".. description .." Glass",
drawtype = "glasslike",
@ -33,27 +33,27 @@ local function register_square(name, description, colorCode, dye)
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
})
-- todo register craft reziep for round <name> glass here
minetest.register_craft({
type = "shapeless",
output = "medieval:glass_square_"..name ,
recipe = {"medieval:glass_square","dye:"..dye,},
})
minetest.register_craft({
type = "cooking",
output = "medieval:glass_square",
recipe = "medieval:glass_square_"..name,
cooktime = 10,
})
end
local function register_round(name, description, colorCode, dye)
minetest.register_node("medieval:glass_round_"..name, {
description = "Round ".. description .." Glass",
drawtype = "glasslike",
@ -63,28 +63,28 @@ local function register_round(name, description, colorCode, dye)
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
})
-- todo register craft reziep for round <name> glass here
minetest.register_craft({
type = "shapeless",
output = "medieval:glass_round_"..name ,
recipe = {"medieval:glass_round","dye:"..dye,},
})
minetest.register_craft({
type = "cooking",
output = "medieval:glass_round",
recipe = "medieval:glass_round_"..name,
cooktime = 10,
})
end
local function register_dimond(name, description, colorCode, dye)
minetest.register_node("medieval:glass_dimond_"..name, {
description = "Dimond "..description.." Glass",
drawtype = "glasslike",
@ -94,40 +94,40 @@ local function register_dimond(name, description, colorCode, dye)
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
-- todo register craft reziep for dimond <name> glass here
})
-- todo register craft reziep for dimond <name> glass here
minetest.register_craft({
type = "shapeless",
type = "shapeless",
output = "medieval:glass_dimond_"..name ,
recipe = {"darkage:glass","dye:"..dye,},
})
minetest.register_craft({
type = "cooking",
output = "darkage:glass",
recipe = "medieval:glass_dimond_"..name,
cooktime = 10,
})
minetest.register_alias("medieval_craft:medieval_glass_"..name , "medieval:glass_dimond_"..name)
end
colours = {
-- RGB Prime Colours --
{name="red", code="FF000099", description="Red", dye="red"},
-- RGB Prime Colours --
{name="red", code="FF000099", description="Red", dye="red"},
{name="green", code="00FF0099", description="Green", dye="green"},
{name="blue", code="0000FF99", description="Blue", dye="blue"},
-- RGB Secondary Colour --
-- RGB Secondary Colour --
{name="yellow", code="FFFF0099", description="Yellow", dye="yellow"},
{name="magenta", code="FF00FF99", description="Magenta", dye="magenta"},
{name="cyan", code="00FFFF99", description="Cyan", dye="cyan"},
-- RGB Other Colours --
{name="orange", code="E5940099", description="Orange", dye="orange"},
{name="darkgreen", code="004C0099", description="Dark Green", dye="dark_green"},
{name="purple", code="80008099", description="Purple", dye="purple"},
{name="purple", code="80008099", description="Purple", dye="violet"},
{name="pink", code="FFC0CB99", description="Pink", dye="pink"},
{name="brown", code="732c0b99", description="Brown", dye="brown"},
-- MonoChrome --
@ -140,5 +140,5 @@ for i,colour in ipairs(colours) do
register_round(colour.name, colour.description, colour.code, colour.dye)
register_square(colour.name, colour.description, colour.code, colour.dye)
register_dimond(colour.name, colour.description, colour.code, colour.dye)
-- register whatever here
end
-- register whatever here
end