Adding Files to Medieval

master
Infinatum 2016-06-28 20:31:10 +01:00
commit 21a781c467
53 changed files with 629 additions and 0 deletions

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License.txt Normal file
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Disclaimer:
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No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

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depends.txt Normal file
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default

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init.lua Normal file
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GLASS_ALPHA = 60
GLASS_VISC = 1
-- Load other files --
dofile(minetest.get_modpath("medieval").."/mod_files/coloured_glass.lua")
dofile(minetest.get_modpath("medieval").."/mod_files/bars.lua")
dofile(minetest.get_modpath("medieval").."/mod_files/medieval_tools.lua")
dofile(minetest.get_modpath("medieval").."/mod_files/plaster_node.lua")
--[[dofile(minetest.get_modpath("medieval").."/mod_files/function.lua")
]]--
dofile(minetest.get_modpath("medieval").."/mod_files/nodes.lua")
-- craft --
minetest.register_craft({
output = 'medieval:cauldron',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})

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-- plaster blocks --
minetest.register_node("medieval:plaster_bar", {
description = "Plaster Bar ",
tiles = {"medieval_plaster.png^medieval_bars.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:plaster_bar_arrow", {
description = "Plaster Arrow",
tiles = {"medieval_plaster.png^medieval_arrow_left.png" , "medieval_plaster.png^medieval_arrow_right.png" ,
"medieval_plaster.png^medieval_arrow_right.png" , "medieval_plaster.png^medieval_arrow_left.png" ,
"medieval_plaster.png^medieval_arrow_up.png" , "medieval_plaster.png^medieval_arrow_down.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:plaster_slope_bar", {
description = "Plaster Slope Bar",
tiles = {"medieval_plaster.png^medieval_bar_left.png" , "medieval_plaster.png^medieval_bar_right.png" ,
"medieval_plaster.png^medieval_bar_left.png" , "medieval_plaster.png^medieval_bar_right.png" ,
"medieval_plaster.png^medieval_bar_left.png" , "medieval_plaster.png^medieval_bar_right.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:plaster_rose_bar", {
description = "Plaster Rose Bar ",
tiles = {"medieval_plaster.png^medieval_rose_bar.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
-- wood blocks
minetest.register_node("medieval:wood_arrow_bar", {
description = "Wooden Arrow",
tiles = {"default_wood.png^medieval_arrow_left.png" , "default_wood.png^medieval_arrow_right.png" ,
"default_wood.png^medieval_arrow_right.png" , "default_wood.png^medieval_arrow_left.png" ,
"default_wood.png^medieval_arrow_up.png" , "default_wood.png^medieval_arrow_down.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3, wood=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:wood_slope_bar", {
description = "Wooden Slope Bar",
tiles = {"default_wood.png^medieval_bar_left.png" , "default_wood.png^medieval_bar_right.png" , "default_wood.png^medieval_bar_left.png" ,
"default_wood.png^medieval_bar_right.png" , "default_wood.png^medieval_bar_left.png" , "default_wood.png^medieval_bar_right.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3, wood=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:wood_bars", {
description = "Wooden Bars",
tiles = {"default_wood.png^medieval_bars.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
-- brick --
minetest.register_node("medieval:brick_arrow_bar", {
description = "Wooden Arrow",
tiles = {"default_brick.png^medieval_arrow_left.png" , "default_brick.png^medieval_arrow_right.png" ,
"default_brick.png^medieval_arrow_right.png" , "default_brick.png^medieval_arrow_left.png" ,
"default_brick.png^medieval_arrow_up.png" , "default_brick.png^medieval_arrow_down.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3, wood=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:brick_slope_bar", {
description = "Brick Slope Bar",
tiles = {"default_brick.png^medieval_bar_left.png" , "default_brick.png^medieval_bar_right.png" , "default_brick.png^medieval_bar_left.png" ,
"default_brick.png^medieval_bar_right.png" , "default_brick.png^medieval_bar_left.png" , "default_brick.png^medieval_bar_right.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3, wood=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:brick_x_bar", {
description = "Brick X Bar",
tiles = {"default_brick.png^medieval_bar_left.png^medieval_bar_right.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3, wood=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:brick_bars", {
description = "Brick Bars",
tiles = {"default_brick.png^medieval_bars.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
-- crafts --
minetest.register_craft({
output = 'medieval:plaster_arrow 4',
recipe = {
{'darkage:chalk_powder', 'default:stick', 'darkage:chalk_powder'},
{'default:stick', 'darkage:chalk_powder', 'default:stick'},
{'default:stick', 'darkage:chalk_powder', 'default:stick'},
}
})
minetest.register_craft({
output = 'medieval:plaster_bar 4',
recipe = {
{'darkage:chalk_powder', 'darkage:chalk_powder', 'default:stick'},
{'darkage:chalk_powder', 'default:stick', 'darkage:chalk_powder'},
{'default:stick', 'darkage:chalk_powder', 'darkage:chalk_powder'},
}
})
minetest.register_craft({
output = 'medieval:plaster_bars 4',
recipe = {
{'default:stick', 'darkage:chalk_powder', 'default:stick'},
{'default:stick', 'darkage:chalk_powder', 'default:stick'},
{'default:stick', 'darkage:chalk_powder', 'default:stick'},
}
})
minetest.register_craft({
output = 'medieval:wood_bars 4',
recipe = {
{'default:stick', 'default:wood', 'default:stick'},
{'default:stick', 'default:wood', 'default:stick'},
{'default:stick', 'default:wood', 'default:stick'},
}
})
minetest.register_craft({
output = 'medieval:wood_bar 6',
recipe = {
{'default:wood', 'default:wood', 'default:stick'},
{'default:wood', 'default:stick', 'default:wood'},
{'default:stick', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'medieval:wood_arrow 4',
recipe = {
{'default:wood', 'default:stick', 'default:wood'},
{'default:stick', 'default:wood', 'default:stick'},
{'default:stick', 'default:wood', 'default:stick'},
}
})

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local function register_square(name, description, colorCode)
minetest.register_node("medieval:glass_square_"..name, {
description = "Square ".. description .." Glass",
drawtype = "glasslike",
tiles = { "medieval_square_glass_colour.png^[colorize:#" ..colorCode.. "99^medieval_square_glass.png" },
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
-- todo register craft reziep for round <name> glass here
end
local function register_round(name, description, colorCode)
minetest.register_node("medieval:glass_round_"..name, {
description = "Round ".. description .." Glass",
drawtype = "glasslike",
tiles = { "medieval_round_glass_colour.png^[colorize:#" ..colorCode.. "99^medieval_round_glass.png" },
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
-- todo register craft reziep for round <name> glass here
end
local function register_dimond(name, description, colorCode)
minetest.register_node("medieval:glass_dimond_"..name, {
description = "Dimond "..description.." Glass",
drawtype = "glasslike",
tiles = { "medieval_dimond_glass_colour.png^[colorize:#" ..colorCode.. "99^medieval_dimond_glass.png" },
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
-- todo register craft reziep for dimond <name> glass here
end
colours = {
-- RGB Prime Colours --
{name="red", code="FF0000", description="Red"},
{name="green", code="00FF00", description="Green"},
{name="blue", code="0000FF", description="Blue"},
-- RGB Secondary Colour --
{name="yellow", code="FFFF00", description="Yellow"},
{name="magenta", code="FF00FF", description="Magenta"},
{name="cyan", code="00FFFF", description="Cyan"},
-- RGB Other Colours --
{name="orange", code="E59400", description="Orange"},
{name="darkGreen", code="004C00", description="Dark Green"},
{name="purple", code="800080", description="Purple"},
{name="pink", code="FFC0CB", description="Pink"},
{name="brown", code="732c0b", description="Brown"},
-- MonoChrome --
{name="white", code="FFFFFF", description="White"},
{name="grey", code="808080", description="Grey"},
{name="darkGrey", code="141414", description="Dark Grey"}
}
for i,colour in ipairs(colours) do
register_round(colour.name, colour.description, colour.code)
register_square(colour.name, colour.description, colour.code)
register_dimond(colour.name, colour.description, colour.code)
-- register whatever here
end

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mod_files/function.lua Normal file
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local register_roundglass = function(glass01_node)
local name = glass01_node .. "_roundglass"
local ndef = minetest.registered_nodes[glass01_node]
local groups = ndef.groups
groups["roundglass"] = 1
-- inventory node, and pole-type wall start item
minetest.register_node(name, {
description = ndef.description .. " roundglass",
connects_to = {glass01_node,"group:roundglass"},
paramtype = "light",
is_ground_content = false,
tiles = ndef.tiles,
walkable = true,
groups = groups,
sounds = ndef.sounds,
})
-- crafting recipe
minetest.register_craft({
output = name .. " 6",
recipe = {
{ '', '', '' },
{ glass01_node, glass01_node, glass01_node},
{ glass01_node, glass01_node, glass01_node},
}
})
end
register_roundglass("medieval_craft:basalt_cobble")
register_roundglass("medieval_craft:ors_cobble")
register_roundglass("medieval_craft:stone_brick")
register_roundglass("medieval_craft:slate_cobble")

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minetest.register_tool("medieval:sickle_wood", {
description = "Wooden sickle",
inventory_image = "medieval_medieval_sickle_wood.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
snappy = {times={[2]=0.4, [3]=0.3}, uses=10, maxlevel=2},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("medieval:sickle_stone", {
description = "Stone sickle",
inventory_image = "medieval_medieval_sickle_stone.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
snappy = {times={[2]=0.2, [3]=0.2}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("medieval:sickle_steel", {
description = "Steel sickle",
inventory_image = "medieval_medieval_sickle_steel.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
snappy = {times={[2]=0.1, [3]=0.1}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=2},
},
})
minetest.register_craft({
output = 'medieval:sickle_wood',
recipe = {
{'group:wood', '', 'group:wood'},
{'', 'group:wood', 'default:stick'},
{'', '', 'default:stick'},
}
})
minetest.register_craft({
output = 'medieval:sickle_stone',
recipe = {
{'group:stone', '', 'group:stone'},
{'', 'group:stone', 'default:stick'},
{'', '', 'default:stick'},
}
})
minetest.register_craft({
output = 'medieval:sickle_steel',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', 'default:stick'},
{'', '', 'default:stick'},
}
})

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local function register_box(name, description, boxTexture)
minetest.register_node("medieval:box_" ..name, {
description = description .. " Box",
drawtype = "nodebox",
tiles = { boxTexture .. '' ,'darkage_box.png', 'darkage_box.png',
'darkage_box.png', 'darkage_box.png', 'darkage_box.png'
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Box")
end,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.5, 0.5, 0.5, 0.375}, -- side f
{-0.5, -0.5, -0.5, 0.5, 0.4, 0.5}, -- bottom
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- side l
{0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- side r
{-0.5, -0.5, -0.375, 0.5, 0.5, -0.5}, -- frount
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
-- todo register craft reziep for round <name> box here
end
textures = {
-- RGB Prime Colours --
{name="potato", tiles="medieval_box_potato.png", description="Potato"},
{name="carrot", tiles="medieval_box_carrot.png", description="Carrot"},
{name="fish", tiles="medieval_box_fish.png", description="Fish"},
{name="apple", tiles="medieval_box_apple.png", description="Apple"},
{name="wheat", tiles="medieval_box_wheat.png", description="Wheat"},
{name="mushroom", tiles="medieval_box_mushroom.png", description="Mushroom"}
}
for i,texture in ipairs(textures) do
register_box(texture.name, texture.description, texture.tiles)
-- register whatever here
end

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-- plaster blocks --
minetest.register_node("medieval:plaster_arrow", {
description = "Plaster Arrow",
tiles = {"medieval_plaster.png^medieval_arrow_left.png" , "medieval_plaster.png^medieval_arrow_right.png" ,
"medieval_plaster.png^medieval_arrow_right.png" , "medieval_plaster.png^medieval_arrow_left.png" ,
"medieval_plaster.png^medieval_arrow_up.png" , "medieval_plaster.png^medieval_arrow_down.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:plaster_bar", {
description = "Plaster Bar",
tiles = {"medieval_plaster.png^medieval_bar_left.png" , "medieval_plaster.png^medieval_bar_right.png" ,
"medieval_plaster.png^medieval_bar_left.png" , "medieval_plaster.png^medieval_bar_right.png" ,
"medieval_plaster.png^medieval_bar_left.png" , "medieval_plaster.png^medieval_bar_right.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:plaster_bars", {
description = "Plaster Bar ",
tiles = {"medieval_plaster.png^medieval_bars.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
-- wood blocks
minetest.register_node("medieval:wood_arrow", {
description = "Wooden Arrow",
tiles = {"default_wood.png^medieval_arrow_left.png" , "default_wood.png^medieval_arrow_right.png" ,
"default_wood.png^medieval_arrow_right.png" , "default_wood.png^medieval_arrow_left.png" ,
"default_wood.png^medieval_arrow_up.png" , "default_wood.png^medieval_arrow_down.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3, wood=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:wood_bar", {
description = "Wooden Bar",
tiles = {"default_wood.png^medieval_bar_left.png" , "default_wood.png^medieval_bar_right.png" , "default_wood.png^medieval_bar_left.png" ,
"default_wood.png^medieval_bar_right.png" , "default_wood.png^medieval_bar_left.png" , "default_wood.png^medieval_bar_right.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3, wood=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("medieval:wood_bars", {
description = "Wooden Bars",
tiles = {"default_wood.png^medieval_bars.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
-- crafts --
minetest.register_craft({
output = 'medieval:plaster_arrow 4',
recipe = {
{'darkage:chalk_powder', 'default:stick', 'darkage:chalk_powder'},
{'default:stick', 'darkage:chalk_powder', 'default:stick'},
{'default:stick', 'darkage:chalk_powder', 'default:stick'},
}
})
minetest.register_craft({
output = 'medieval:plaster_bar 4',
recipe = {
{'darkage:chalk_powder', 'darkage:chalk_powder', 'default:stick'},
{'darkage:chalk_powder', 'default:stick', 'darkage:chalk_powder'},
{'default:stick', 'darkage:chalk_powder', 'darkage:chalk_powder'},
}
})
minetest.register_craft({
output = 'medieval:plaster_bars 4',
recipe = {
{'default:stick', 'darkage:chalk_powder', 'default:stick'},
{'default:stick', 'darkage:chalk_powder', 'default:stick'},
{'default:stick', 'darkage:chalk_powder', 'default:stick'},
}
})
minetest.register_craft({
output = 'medieval:wood_bars 4',
recipe = {
{'default:stick', 'default:wood', 'default:stick'},
{'default:stick', 'default:wood', 'default:stick'},
{'default:stick', 'default:wood', 'default:stick'},
}
})
minetest.register_craft({
output = 'medieval:wood_bar 6',
recipe = {
{'default:wood', 'default:wood', 'default:stick'},
{'default:wood', 'default:stick', 'default:wood'},
{'default:stick', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'medieval:wood_arrow 4',
recipe = {
{'default:wood', 'default:stick', 'default:wood'},
{'default:stick', 'default:wood', 'default:stick'},
{'default:stick', 'default:wood', 'default:stick'},
}
})

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local function register_plaster(name, description, plasterTexture)
minetest.register_node("medieval:" ..name.. "_with_plaster", {
description = description .. " With Plaster",
tiles = { plasterTexture .. "^medieval_plaster_D.png", plasterTexture .. "^medieval_plaster_B.png", plasterTexture .. "^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_A.png", plasterTexture .. "", "medieval_plaster.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_stone_defaults(),
})
-- todo register craft reziep for round <name> box here
end
textures = {
-- RGB Prime Colours --
{name="wood", tiles="default_wood.png", description="Wood"},
{name="aspenWood", tiles="default_aspen_wood.png", description="Aspen Wood"},
{name="acaciaWood", tiles="default_acacia_wood.png", description="Acaia Wood"},
{name="jungleWood", tiles="default_junglewood.png", description="Jungle Wood"},
{name="pineWood", tiles="default_pine_wood.png", description="Pine_Wood"},
--[[{name="stone", tiles="default_stone.png", description="Stone"},
{name="desertStone", tiles="default_desert_stone.png", description="Desert Stone"},
{name="sandStone", tiles="default_sandstone.png", description="Sand Stone"},]]--
{name="mossyCobble", tiles="default_mossycobble.png", description="Mossy Cobble"},
{name="desertCobble", tiles="default_desert_cobble.png", description="Desert Cobble"},
{name="brick", tiles="default_brick.png", description="Brick"},
{name="desertBrick", tiles="default_desert_stone_brick.png", description="Desert Brick"},
{name="sandBrick", tiles="default_sandstone_brick.png", description="Sandstone Brick"},
{name="stoneBrick", tiles="default_stone_brick.png", description="Stone Brick," },
{name="DSBrick", tiles="darkage_stone_brick.png", description="Darkage Stone Brick,"},
{name="orsCobble", tiles="darkage_ors_cobble.png", description="Old Red Sandstone Cobble,"},
{name="slateCobble", tiles="darkage_slate_cobble.png", description="Slate Cobble,"},
{name="gneissCobble", tiles="darkage_gneiss_cobble.png", description="Gneiss Cobble,"},
{name="basaltCobble", tiles="darkage_basalt_cobble.png", description="Basalt Cobble"}
}
for i,texture in ipairs(textures) do
register_plaster(texture.name, texture.description, texture.tiles)
-- register whatever here
end

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