farm-test/mod_files/farming (copy).lua

202 lines
5.4 KiB
Lua

--======================--
-- Items --
--======================--
minetest.register_craftitem("farm_test:red_tomato", {
description = "Red Tomato",
inventory_image = "farm_test_tomato_red.png",
})
--======================--
-- Blocks --
--======================--
--======================--
-- Plants --
--======================--
-----------------------
-- Tomatoes growing --
-----------------------
-- tomato --
minetest.register_node("farm_test:tomato_9", {
description = "tomatos_9",
paramtype = "light",
walkable = false,
drop = "farm_test:tomatos",
drawtype = "plantlike",
paramtype2 = "facedir",
tiles = {"farm_test_tomato_9.png"},
groups = {chopspy=2, oddly_breakable_by_hand=3, flammable=2, plant=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farm_test:tomato_9a", {
description = "tomatos_9a",
paramtype = "light",
walkable = false,
drop = "farm_test:red_tomatos",
drawtype = "plantlike",
paramtype2 = "facedir",
tiles = {"farm_test_tomato_9a.png"},
groups = {chopspy=2, oddly_breakable_by_hand=3, flammable=2, plant=1},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "" then
node.name = "farm_test:tomato_9"
minetest.env:set_node(pos, node)
puncher:get_inventory():add_item("main", ItemStack("farm_test:red_tomato"))
end
end
})
-- Growing --
minetest.register_craftitem("farm_test:tomato", {
description = "Red Tomato",
inventory_image = "farm_test_tomato_red.png",
})
farming.register_plant("farm_test:tomato", {
description = "Tomato Seed",
inventory_image = "farm_test_tomato_green.png",
drop = "farm_test:seed_tomato",
steps = 8,
minlight = 13,
maxlight = LIGHT_MAX,
fertility = {"grassland"}
})
minetest.register_abm({
nodenames = {"farm_test:tomato_8", "farm_test:tomato_9"},
interval = 50,
chance = 20,
action = function(pos, node)
pos.y = pos.y+1
local nn = minetest.get_node(pos).name
pos.y = pos.y-1
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable then
minetest.set_node(pos, {name="farm_test:tomato_8"})
end
-- check if there is air nearby
if minetest.find_node_near(pos, 5, {"air"}) then
if node.name == "farm_test:tomato_8" then
minetest.set_node(pos, {name="farm_test:tomato_9"})
end
end
end,
})
minetest.register_abm({
nodenames = {"farm_test:tomato_9", "farm_test:tomato_9a"},
interval = 50,
chance = 20,
action = function(pos, node)
pos.y = pos.y+1
local nn = minetest.get_node(pos).name
pos.y = pos.y-1
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable then
minetest.set_node(pos, {name="farm_test:tomato_8"})
end
-- check if there is air nearby
if minetest.find_node_near(pos, 5, {"air"}) then
if node.name == "farm_test:tomato_9" then
minetest.set_node(pos, {name="farm_test:tomato_9a"})
end
end
end,
})
-- grow up up and away!--
minetest.register_abm({
nodenames = {"farm_test:tomato_9a"},
neighbors = {"farming:soil_wet"},
interval = 50,
chance = 20,
action = function(pos, node)
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if name == "farming:soil_wet" or name == "default:dirt_with_grass" or name == "farming:soil" or name == "default:dirt" then
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "farm_test:tomato_9a" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="farm_test:tomato_9a"})
end
end
end
end,
})
--[[
for i=1,8 do
local drop = {
items = {
{items = {'farm_test:tomato'},rarity=9-i},
{items = {'farm_test:tomato'},rarity=18-i*2},
{items = {'farm_test:tomato'},rarity=27-i*3},
{items = {'farm_test:seed_tomato'},rarity=9-i},
{items = {'farm_test:seed_tomato'},rarity=18-i*2},
{items = {'farm_test:seed_tomato'},rarity=27-i*3},
--{items = {'farm_test:crop'},rarity=1-i},--
}
}
minetest.register_node("farm_test:tomato_"..i, {
drawtype = "plantlike",
tiles = {"farm_test_tomato_"..i..".png"},
paramtype = "light",
walkable = false,
is_ground_content = true,
drop = drop,it
groups = {snappy=3,flammable=2,plant=1,tomato=i,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
end
minetest.register_abm({
nodenames = {"group:tomato"},
neighbors = {"group:soil"},
interval = 80,
chance = 2,
action = function(pos, node)
-- return if already full grown
if minetest.get_item_group(node.name, "tomato") == 8 then
return
end
-- check if on wet soil
pos.y = pos.y-1
local n = minetest.get_node(pos)
if minetest.get_item_group(n.name, "soil") < 3 then
return
end
pos.y = pos.y+1
-- check light
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) < 13 then
return
end
-- grow
local height = minetest.get_item_group(node.name, "tomato") + 1
minetest.set_node(pos, {name="farm_test:tomato_"..height})
end
})
]]
-------=============================================[--]--
print("Farm_test: farming.lua [ok]")