fix physics overrides

master
y 2019-07-13 23:39:51 +01:00 committed by Jean-Patrick Guerrero
parent bedcc4d4e4
commit f85c4091ef
1 changed files with 2 additions and 2 deletions

View File

@ -20,7 +20,7 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
pos.y = pos.y - 0.5
clicker:setpos(pos)
clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
clicker:set_physics_override(1, 1, 1)
clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
default.player_attached[player_name] = false
default.player_set_animation(clicker, "stand", 30)
@ -28,7 +28,7 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
clicker:set_physics_override(0, 0, 0)
clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
clicker:setpos(pos)
default.player_attached[player_name] = true
default.player_set_animation(clicker, "sit", 30)