Milan 2020-02-17 19:05:41 +01:00
commit c627fea222
5 changed files with 36 additions and 14 deletions

View File

@ -18,7 +18,7 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
if default.player_attached[player_name] then
pos.y = pos.y - 0.5
clicker:setpos(pos)
clicker:set_pos(pos)
clicker:set_eye_offset(vector.new(), vector.new())
clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
default.player_attached[player_name] = false
@ -29,7 +29,7 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
clicker:set_eye_offset({x = 0, y = -7, z = 2}, vector.new())
clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
clicker:setpos(pos)
clicker:set_pos(pos)
default.player_attached[player_name] = true
default.player_set_animation(clicker, "sit", 30)
@ -55,4 +55,3 @@ function xdecor.sit_dig(pos, digger)
return true
end

View File

@ -1 +1,4 @@
name = xdecor
depends = default, bucket, doors, stairs, xpanes
optional_depends = fire, oresplus, moreblocks, mesecons_plus
description = A decoration mod meant to be simple and well-featured.

View File

@ -237,7 +237,7 @@ minetest.register_entity("xdecor:book_open", {
physical = false,
textures = {"xdecor_book_open.png"},
on_activate = function(self)
local pos = self.object:getpos()
local pos = self.object:get_pos()
local pos_under = {x = pos.x, y = pos.y - 1, z = pos.z}
if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then

View File

@ -85,7 +85,11 @@ function itemframe.rightclick(pos, node, clicker, itemstack)
local itemstring = itemstack:take_item():to_string()
meta:set_string("item", itemstring)
update_item(pos, node)
if itemstring == "" then
meta:set_string("infotext", "Item Frame (owned by " .. owner .. ")")
else
meta:set_string("infotext", itemstring.." (owned by " .. owner .. ")")
end
return itemstack
end

View File

@ -69,7 +69,7 @@ function workbench:get_output(inv, input, name)
local item = name .. "_" .. nbox[1]
item = nbox[3] and item or "stairs:" .. nbox[1] .. "_" .. name:match(":(.*)")
output[#output + 1] = item .. " " .. count
output[i] = item .. " " .. count
end
inv:set_list("forms", output)
@ -184,7 +184,7 @@ function workbench.timer(pos)
return true
end
function workbench.put(_, listname, _, stack)
function workbench.allow_put(pos, listname, index, stack, player)
local stackname = stack:get_name()
if (listname == "tool" and stack:get_wear() > 0 and
workbench:repairable(stackname)) or
@ -197,11 +197,7 @@ function workbench.put(_, listname, _, stack)
return 0
end
function workbench.move(_, from_list, _, to_list, _, count)
return (to_list == "storage" and from_list ~= "forms") and count or 0
end
function workbench.on_put(pos, listname, _, stack)
function workbench.on_put(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "input" then
local input = inv:get_stack("input", 1)
@ -212,6 +208,24 @@ function workbench.on_put(pos, listname, _, stack)
end
end
function workbench.allow_move(pos, from_list, from_index, to_list, to_index, count, player)
return (to_list == "storage" and from_list ~= "forms") and count or 0
end
function workbench.on_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local from_stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
workbench.on_take(pos, from_list, from_index, from_stack, player)
workbench.on_put(pos, to_list, to_index, to_stack, player)
end
function workbench.allow_take(pos, listname, index, stack, player)
return stack:get_count()
end
function workbench.on_take(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
local input = inv:get_stack("input", 1)
@ -255,8 +269,10 @@ xdecor.register("workbench", {
on_receive_fields = workbench.fields,
on_metadata_inventory_put = workbench.on_put,
on_metadata_inventory_take = workbench.on_take,
allow_metadata_inventory_put = workbench.put,
allow_metadata_inventory_move = workbench.move
on_metadata_inventory_move = workbench.on_move,
allow_metadata_inventory_put = workbench.allow_put,
allow_metadata_inventory_take = workbench.allow_take,
allow_metadata_inventory_move = workbench.allow_move
})
for _, d in ipairs(workbench.defs) do