wardrobe/init.lua

81 lines
2.1 KiB
Lua

local MOD_NAME = minetest.get_current_modname();
local MOD_PATH = minetest.get_modpath(MOD_NAME);
local WORLD_PATH = minetest.get_worldpath();
if MOD_NAME ~= "wardrobe" then
error("mod directory must be named 'wardrobe'");
end
wardrobe = {};
dofile(MOD_PATH.."/storage.lua");
dofile(MOD_PATH.."/wardrobe.lua");
wardrobe.storage.loadSkins();
wardrobe.storage.loadPlayerSkins();
local playerMesh = "character.b3d";
-- autodetect version of player mesh used by default
do
if default and default.registered_player_models then
local haveCharName = false; -- 'character.*' has priority
local name = nil;
local nNames = 0;
for k in pairs(default.registered_player_models) do
if string.find(k, "^character\\.[^\\.]+$") then
if haveCharName then nNames = 2; break; end;
name = k;
nNames = 1;
haveCharName = true;
elseif not haveCharName then
name = k;
nNames = nNames + 1;
end;
end;
if nNames == 1 then playerMesh = name; end;
end;
end;
function wardrobe.setPlayerSkin(player)
local playerName = player:get_player_name();
if not playerName or playerName == "" then return; end
local skin = wardrobe.playerSkins[playerName];
if not skin or not wardrobe.skinNames[skin] then return; end
player:set_properties(
{
visual = "mesh",
visual_size = { x = 1, y = 1 },
mesh = playerMesh,
textures = { skin }
});
end
function wardrobe.changePlayerSkin(playerName, skin)
local player = minetest.get_player_by_name(playerName);
if not player then
error("unknown player '"..playerName.."'");
end
if skin and not wardrobe.skinNames[skin] then
error("unknown skin '"..skin.."'");
end
wardrobe.playerSkins[playerName] = skin;
wardrobe.storage.savePlayerSkins();
wardrobe.setPlayerSkin(player);
end
minetest.register_on_joinplayer(
function(player)
minetest.after(1,
function(player)
wardrobe.setPlayerSkin(player);
end,
player);
end);