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3e2d77b787
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.gitattributes
vendored
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22
.gitattributes
vendored
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# Auto detect text files and perform LF normalization
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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*.sln merge=union
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*.csproj merge=union
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*.vbproj merge=union
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*.fsproj merge=union
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*.dbproj merge=union
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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*.RTF diff=astextplain
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215
.gitignore
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215
.gitignore
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#################
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## Eclipse
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#################
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*.pydevproject
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.project
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.metadata
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bin/
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tmp/
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*.tmp
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*.bak
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*.swp
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*~.nib
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local.properties
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.classpath
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.settings/
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.loadpath
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# External tool builders
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.externalToolBuilders/
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# Locally stored "Eclipse launch configurations"
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*.launch
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# CDT-specific
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.cproject
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# PDT-specific
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.buildpath
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#################
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## Visual Studio
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#################
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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# Build results
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[Dd]ebug/
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[Rr]elease/
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x64/
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build/
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[Bb]in/
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[Oo]bj/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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*_i.c
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*_p.c
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.log
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*.scc
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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*.ncrunch*
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.*crunch*.local.xml
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.Publish.xml
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*.pubxml
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# NuGet Packages Directory
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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#packages/
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# Windows Azure Build Output
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csx
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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sql/
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.[Pp]ublish.xml
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*.pfx
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*.publishsettings
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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App_Data/*.mdf
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App_Data/*.ldf
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#############
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## Windows detritus
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#############
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Mac crap
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.DS_Store
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#############
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## Python
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#############
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*.py[co]
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# Packages
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*.egg
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*.egg-info
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dist/
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build/
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eggs/
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parts/
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var/
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sdist/
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develop-eggs/
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.installed.cfg
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# Installer logs
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pip-log.txt
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# Unit test / coverage reports
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.coverage
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.tox
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#Translations
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*.mo
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#Mr Developer
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.mr.developer.cfg
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22
README.txt
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22
README.txt
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Minetest mod "Torches"
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=======================
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version: 1.0
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License of source code and textures: WTFPL
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-----------------------------------------
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(c) Copyright BlockMen (2013)
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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Using the mod:
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--------------
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This mod adds 3D torches to Minetest. They also have real flames and look much more realistic.
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Notice: Already placed old torches wont be changed.
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1
depends.txt
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1
depends.txt
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default
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135
init.lua
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135
init.lua
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local null = {x=0, y=0, z=0}
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--fire_particles
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local function add_fire(pos)
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pos.y = pos.y+0.19
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minetest.add_particle(pos, null, null, 1.1,
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1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
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pos.y = pos.y +0.01
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minetest.add_particle(pos, null, null, 0.8,
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1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
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end
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minetest.register_abm({
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nodenames = {"torches:wand"},
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interval = 1,
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chance = 1,
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action = function(pos)
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add_fire(pos)
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end
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})
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minetest.register_abm({
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nodenames = {"torches:floor"},
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interval = 1,
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chance = 1,
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action = function(pos)
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add_fire(pos)
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end
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})
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--help function
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local function is_wall(wallparam)
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if wallparam == 0 then return false end
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local para2 = 0
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if wallparam == 2 then
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para2 = 1
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elseif wallparam == 3 then
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para2 = 3
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elseif wallparam == 4 then
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para2 = 0
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elseif wallparam == 5 then
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para2 = 2
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end
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return para2
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end
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--node_boxes
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minetest.register_craftitem(":default:torch", {
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description = "Torch",
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inventory_image = "torches_torch.png",
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wield_image = "torches_torch.png",
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wield_scale = {x=1,y=1,z=1+1/16},
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liquids_pointable = false,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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if wdir == 1 then
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minetest.env:add_node(above, {name = "torches:floor"})
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else
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minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)})
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end
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if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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})
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minetest.register_node("torches:floor", {
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--description = "Fakel",
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inventory_image = "default_torch.png",
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wield_image = "torches_torch.png",
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wield_scale = {x=1,y=1,z=1+2/16},
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drawtype = "nodebox",
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tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_torch.png",
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"torches_torch.png^[transformfx", "torches_torch.png", "torches_torch.png"},
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paramtype = "light",
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paramtype2 = "none",
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sunlight_propagates = true,
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drop = "default:torch",
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walkable = false,
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light_source = 13,
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groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,not_in_creative_inventory=1},
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legacy_wallmounted = true,
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node_box = {
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type = "fixed",
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fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
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}
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})
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local wall_ndbx = {
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{-1/16,-6/16, 6/16, 1/16, -5/16, 0.5},
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{-1/16,-5/16, 5/16, 1/16, -4/16, 7/16},
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{-1/16,-4/16, 4/16, 1/16, -3/16, 6/16},
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{-1/16,-3/16, 3/16, 1/16, -2/16, 5/16},
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{-1/16,-2/16, 2/16, 1/16, -1/16, 4/16},
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{-1/16,-1/16, 1/16, 1/16, 0, 3/16},
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{-1/16,0, 1/16, 1/16, 1/16, 2/16},
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{-1/16, 0, -1/16, 1/16, 2/16, 1/16},
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}
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minetest.register_node("torches:wand", {
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--description = "Fakel",
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inventory_image = "default_torch.png",
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wield_image = "torches_torch.png",
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wield_scale = {x=1,y=1,z=1+1/16},
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drawtype = "nodebox",
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tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_side.png",
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"torches_side.png^[transformfx", "default_wood.png", "torches_torch.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 13,
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groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,not_in_creative_inventory=1},
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legacy_wallmounted = true,
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drop = "default:torch",
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node_box = {
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type = "fixed",
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fixed = wall_ndbx
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},
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selection_box = {
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type = "fixed",
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fixed = wall_ndbx
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},
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})
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BIN
textures/torches_fire1.png
Normal file
BIN
textures/torches_fire1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 429 B |
BIN
textures/torches_fire2.png
Normal file
BIN
textures/torches_fire2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 582 B |
BIN
textures/torches_side.png
Normal file
BIN
textures/torches_side.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 217 B |
BIN
textures/torches_torch.png
Normal file
BIN
textures/torches_torch.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 186 B |
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