initial commit

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BlockMen 2013-05-25 23:54:00 +02:00
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
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publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
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*.pfx
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# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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Minetest mod "Torches"
=======================
version: 1.0
License of source code and textures: WTFPL
-----------------------------------------
(c) Copyright BlockMen (2013)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
Using the mod:
--------------
This mod adds 3D torches to Minetest. They also have real flames and look much more realistic.
Notice: Already placed old torches wont be changed.

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default

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local null = {x=0, y=0, z=0}
--fire_particles
local function add_fire(pos)
pos.y = pos.y+0.19
minetest.add_particle(pos, null, null, 1.1,
1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
pos.y = pos.y +0.01
minetest.add_particle(pos, null, null, 0.8,
1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
end
minetest.register_abm({
nodenames = {"torches:wand"},
interval = 1,
chance = 1,
action = function(pos)
add_fire(pos)
end
})
minetest.register_abm({
nodenames = {"torches:floor"},
interval = 1,
chance = 1,
action = function(pos)
add_fire(pos)
end
})
--help function
local function is_wall(wallparam)
if wallparam == 0 then return false end
local para2 = 0
if wallparam == 2 then
para2 = 1
elseif wallparam == 3 then
para2 = 3
elseif wallparam == 4 then
para2 = 0
elseif wallparam == 5 then
para2 = 2
end
return para2
end
--node_boxes
minetest.register_craftitem(":default:torch", {
description = "Torch",
inventory_image = "torches_torch.png",
wield_image = "torches_torch.png",
wield_scale = {x=1,y=1,z=1+1/16},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
if wdir == 1 then
minetest.env:add_node(above, {name = "torches:floor"})
else
minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)})
end
if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
minetest.register_node("torches:floor", {
--description = "Fakel",
inventory_image = "default_torch.png",
wield_image = "torches_torch.png",
wield_scale = {x=1,y=1,z=1+2/16},
drawtype = "nodebox",
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_torch.png",
"torches_torch.png^[transformfx", "torches_torch.png", "torches_torch.png"},
paramtype = "light",
paramtype2 = "none",
sunlight_propagates = true,
drop = "default:torch",
walkable = false,
light_source = 13,
groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,not_in_creative_inventory=1},
legacy_wallmounted = true,
node_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
selection_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
}
})
local wall_ndbx = {
{-1/16,-6/16, 6/16, 1/16, -5/16, 0.5},
{-1/16,-5/16, 5/16, 1/16, -4/16, 7/16},
{-1/16,-4/16, 4/16, 1/16, -3/16, 6/16},
{-1/16,-3/16, 3/16, 1/16, -2/16, 5/16},
{-1/16,-2/16, 2/16, 1/16, -1/16, 4/16},
{-1/16,-1/16, 1/16, 1/16, 0, 3/16},
{-1/16,0, 1/16, 1/16, 1/16, 2/16},
{-1/16, 0, -1/16, 1/16, 2/16, 1/16},
}
minetest.register_node("torches:wand", {
--description = "Fakel",
inventory_image = "default_torch.png",
wield_image = "torches_torch.png",
wield_scale = {x=1,y=1,z=1+1/16},
drawtype = "nodebox",
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_side.png",
"torches_side.png^[transformfx", "default_wood.png", "torches_torch.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,not_in_creative_inventory=1},
legacy_wallmounted = true,
drop = "default:torch",
node_box = {
type = "fixed",
fixed = wall_ndbx
},
selection_box = {
type = "fixed",
fixed = wall_ndbx
},
})

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