Added pad facing direction after use

master
TenPlus1 2016-10-03 10:42:37 +01:00
parent 475360b87b
commit b50b700e61
3 changed files with 30 additions and 9 deletions

View File

@ -7,6 +7,7 @@ https://forum.minetest.net/viewtopic.php?f=9&t=9234
Change log:
- 0.8 - Teleport pads now have arrows showing direction player will face after use
- 0.7 - Can now enter descriptions for teleport pads e.g. (0,12,0,Home)
- 0.6 - Tweaked and tidied code, added map_generation_limit's
- 0.5 - Added throwable potions

View File

@ -1,5 +1,5 @@
--= Teleport Potion mod 0.7 by TenPlus1
--= Teleport Potion mod 0.8 by TenPlus1
-- Create teleport potion or pad, place then right-click to enter coords
-- and step onto pad or walk into the blue portal light, portal closes after
@ -206,10 +206,10 @@ minetest.register_craft({
-- teleport pad
minetest.register_node("teleport_potion:pad", {
tiles = {"padd.png"},
drawtype = 'nodebox',
tiles = {"padd.png", "padd.png^[transformFY"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "wallmounted",
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = true,
sunlight_propagates = true,
@ -219,12 +219,13 @@ minetest.register_node("teleport_potion:pad", {
light_source = 5,
groups = {snappy = 3},
node_box = {
type = "wallmounted",
wall_top = {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
wall_bottom = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
},
selection_box = {type = "wallmounted"},
on_construct = function(pos)
@ -343,6 +344,25 @@ minetest.register_abm({
gain = 1.0,
max_hear_distance = 5
})
-- rotate player to look in pad placement direction
if objs[n]:is_player() then
local rot = node.param2
local yaw = 0
if rot == 0 or rot == 20 then
yaw = 0 -- north
elseif rot == 2 or rot == 22 then
yaw = 3.14 -- south
elseif rot == 1 or rot == 23 then
yaw = 4.71 -- west
elseif rot == 3 or rot == 21 then
yaw = 1.57 -- east
end
objs[n]:set_look_yaw(yaw)
end
end
end
end

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