add technic_chest files with initial modifications

master
tchncs 2016-09-04 23:33:32 +02:00
parent b09c0db5fb
commit 5c6baef96f
89 changed files with 756 additions and 0 deletions

71
common.lua Normal file
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technic.chests.groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
tubedevice=1, tubedevice_receiver=1}
technic.chests.groups_noinv = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1}
technic.chests.tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory = "main",
connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},
}
technic.chests.can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end
local function inv_change(pos, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end
function technic.chests.inv_move(pos, from_list, from_index, to_list, to_index, count, player)
return inv_change(pos, count, player)
end
function technic.chests.inv_put(pos, listname, index, stack, player)
return inv_change(pos, stack:get_count(), player)
end
function technic.chests.inv_take(pos, listname, index, stack, player)
return inv_change(pos, stack:get_count(), player)
end
function technic.chests.on_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "
..minetest.pos_to_string(pos))
end
function technic.chests.on_inv_put(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" puts stuff in to chest at "
..minetest.pos_to_string(pos))
end
function technic.chests.on_inv_take(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "
..minetest.pos_to_string(pos))
end
function has_locked_chest_privilege(meta, player)
return player:get_player_name() == meta:get_string("owner")
end

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copper_chest.lua Normal file
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minetest.register_craft({
output = 'technic:copper_chest 1',
recipe = {
{'default:copper_ingot','default:copper_ingot','default:copper_ingot'},
{'default:copper_ingot','technic:iron_chest','default:copper_ingot'},
{'default:copper_ingot','default:copper_ingot','default:copper_ingot'},
}
})
minetest.register_craft({
output = 'technic:copper_locked_chest 1',
recipe = {
{'default:copper_ingot','default:copper_ingot','default:copper_ingot'},
{'default:copper_ingot','technic:iron_locked_chest','default:copper_ingot'},
{'default:copper_ingot','default:copper_ingot','default:copper_ingot'},
}
})
minetest.register_craft({
output = 'technic:copper_locked_chest 1',
recipe = {
{'default:steel_ingot'},
{'technic:copper_chest'},
}
})
technic.chests:register("Copper", {
width = 12,
height = 5,
sort = true,
autosort = true,
infotext = false,
color = false,
locked = false,
})
technic.chests:register("Copper", {
width = 12,
height = 5,
sort = true,
autosort = true,
infotext = false,
color = false,
locked = true,
})

4
depends.txt Normal file
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default
moreores?
pipeworks?
intllib?

57
gold_chest.lua Normal file
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local material_list
if minetest.get_modpath("moreores") then
material_list = { 'silver' }
else
-- Make the gold chest obtainable for mere mortals (the silver chest is not obtainable)
material_list = { 'copper', 'silver' }
end
for _, material in ipairs(material_list) do
minetest.register_craft({
output = 'technic:gold_chest',
recipe = {
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
{'default:gold_ingot',"technic:"..material.."_chest",'default:gold_ingot'},
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
}
})
minetest.register_craft({
output = 'technic:gold_locked_chest',
recipe = {
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
{'default:gold_ingot',"technic:"..material.."_locked_chest",'default:gold_ingot'},
{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
}
})
end
minetest.register_craft({
output = 'technic:gold_locked_chest',
recipe = {
{'default:steel_ingot'},
{'technic:gold_chest'},
}
})
technic.chests:register("Gold", {
width = 15,
height = 6,
sort = true,
autosort = true,
infotext = true,
color = true,
locked = false,
})
technic.chests:register("Gold", {
width = 15,
height = 6,
sort = true,
autosort = true,
infotext = true,
color = true,
locked = true,
})

17
init.lua Normal file
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-- Minetest 0.4.6 mod: technic_chests
-- namespace: technic
-- (c) 2012-2013 by RealBadAngel <mk@realbadangel.pl>
local modpath = minetest.get_modpath("technic_chests")
technic = rawget(_G, "technic") or {}
technic.chests = {}
dofile(modpath.."/common.lua")
dofile(modpath.."/register.lua")
dofile(modpath.."/iron_chest.lua")
dofile(modpath.."/copper_chest.lua")
dofile(modpath.."/silver_chest.lua")
dofile(modpath.."/gold_chest.lua")
dofile(modpath.."/mithril_chest.lua")

41
iron_chest.lua Normal file
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local cast_iron_ingot
minetest.get_modpath('mobs_monster')
minetest.register_craft({
output = 'technic:iron_chest 1',
recipe = {
{'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
{'default:steel_ingot','mobs:lava_orb','default:steel_ingot'},
{'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
}
})
minetest.register_craft({
output = 'technic:iron_locked_chest 1',
recipe = {
{'default:steel_ingot'},
{'technic:iron_chest'},
}
})
technic.chests:register("Iron", {
width = 9,
height = 5,
sort = true,
autosort = false,
infotext = false,
color = false,
locked = false,
})
technic.chests:register("Iron", {
width = 9,
height = 5,
sort = true,
autosort = false,
infotext = false,
color = false,
locked = true,
})

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locale/de.txt Normal file
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# German Translation for technic_chests
# Deutsche Übersetzung von technic_chests
# by Xanthin
%s Chest = %struhe
%s Locked Chest = Verschlossene %struhe
%s Locked Chest (owned by %s) = Verschlossene %struhe (gehoert %s)
Color Filter: %s = Farbfilter: %s
Edit chest description: = Bearbeite die Beschreibung
# Colors
Black = Schwarz
Blue = Blau
Brown = Braun
Cyan = Tuerkis
Dark Green = Dunkelgruen
Dark Grey = Dunkelgrau
Green = Gruen
Grey = Grau
Magenta = Magenta
Orange = Orange
Pink = Rosa
Red = Rot
Violet = Violett
White = Weiss
Yellow = Gelb
None = Farblos
# Materials
Copper = Kupfer
Gold = Gold
Iron = Eisen
Mithril = Mithril
Silver = Silber
Wooden = Holz
# Sorting
Sort =
Auto-sort is %s =
Off =
On =

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locale/template.txt Normal file
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# technic_chests translation template
%s Chest =
%s Locked Chest =
%s Locked Chest (owned by %s) =
Color Filter: %s =
Edit chest description: =
# Colors
Black =
Blue =
Brown =
Cyan =
Dark Green =
Dark Grey =
Green =
Grey =
Magenta =
Orange =
Pink =
Red =
Violet =
White =
Yellow =
None =
# Materials
Copper =
Gold =
Iron =
Mithril =
Silver =
Wooden =
# Sorting
Sort =
Auto-sort is %s =
Off =
On =

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locale/tr.txt Normal file
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# Turkish translation
# mahmutelmas06@hotmail.com
# Türkçe çeviri
%s Chest = %s Sandık
%s Locked Chest = %s Kilitli sandık
%s Locked Chest (owned by %s) = %s Kilitli sandık (Sahibi %s)
Color Filter: %s = Renk süzgeci: %s
Edit chest description: = Sandık bilgilerini düzenle
# Colors - Renkler
Black = Siyah
Blue = Mavi
Brown = Kahverengi
Cyan = Cam göbeği
Dark Green = Koyu yeşil
Dark Grey = Koyu gri
Green = Yeşil
Grey = Gri
Magenta = Mor
Orange = Turuncu
Pink = Pembe
Red = Kırmızı
Violet = Koyu mor
White = Beyaz
Yellow = Sarı
None = Hiç
# Materials - Metaryeller
Copper = Bakır
Gold = Altın
Iron = Demir
Mithril = Mithril
Silver = Gümüş
Wooden = Ahşap
# Sorting - Sıralama
Sort = Sırala
Auto-sort is %s = Otomatik sıralama %s
Off = Kapalı
On = Açık

48
mithril_chest.lua Normal file
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if minetest.get_modpath("moreores") then
minetest.register_craft({
output = 'technic:mithril_chest 1',
recipe = {
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
{'moreores:mithril_ingot','technic:gold_chest','moreores:mithril_ingot'},
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
}
})
minetest.register_craft({
output = 'technic:mithril_locked_chest 1',
recipe = {
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
{'moreores:mithril_ingot','technic:gold_locked_chest','moreores:mithril_ingot'},
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
}
})
end
minetest.register_craft({
output = 'technic:mithril_locked_chest 1',
recipe = {
{'default:steel_ingot'},
{'technic:mithril_chest'},
}
})
technic.chests:register("Mithril", {
width = 15,
height = 6,
sort = true,
autosort = true,
infotext = false,
color = false,
locked = false,
})
technic.chests:register("Mithril", {
width = 15,
height = 6,
sort = true,
autosort = true,
infotext = false,
color = false,
locked = true,
})

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register.lua Normal file
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local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
local pipeworks = rawget(_G, "pipeworks")
if not minetest.get_modpath("pipeworks") then
-- Pipeworks is not installed. Simulate using a dummy table...
pipeworks = {}
local pipeworks_meta = {}
setmetatable(pipeworks, pipeworks_meta)
local dummy = function()
end
pipeworks_meta.__index = function(table, key)
print("[technic_chests] WARNING: variable or method '"..key.."' not present in dummy pipeworks table - assuming it is a method...")
pipeworks[key] = dummy
return dummy
end
pipeworks.after_place = dummy
pipeworks.after_dig = dummy
end
local chest_mark_colors = {
{"black", S("Black")},
{"blue", S("Blue")},
{"brown", S("Brown")},
{"cyan", S("Cyan")},
{"dark_green", S("Dark Green")},
{"dark_grey", S("Dark Grey")},
{"green", S("Green")},
{"grey", S("Grey")},
{"magenta", S("Magenta")},
{"orange", S("Orange")},
{"pink", S("Pink")},
{"red", S("Red")},
{"violet", S("Violet")},
{"white", S("White")},
{"yellow", S("Yellow")},
}
local function colorid_to_postfix(id)
return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or ""
end
local function get_color_buttons(coleft, lotop)
local buttons_string = ""
for y = 0, 3 do
for x = 0, 3 do
local file_name = "technic_colorbutton"..(y * 4 + x)..".png"
buttons_string = buttons_string.."image_button["
..(coleft + 0.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7)
..";0.8,0.8;"..file_name..";color_button"
..(y * 4 + x + 1)..";]"
end
end
return buttons_string
end
local function check_color_buttons(pos, meta, chest_name, fields)
for i = 1, 16 do
if fields["color_button"..i] then
local node = minetest.get_node(pos)
node.name = chest_name..colorid_to_postfix(i)
minetest.swap_node(pos, node)
meta:set_string("color", i)
return
end
end
end
local function set_formspec(pos, data, page)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local formspec = data.base_formspec
if data.autosort then
local status = meta:get_int("autosort")
formspec = formspec.."button["..(data.hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]"
end
if data.infotext then
local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
if page == "main" then
formspec = formspec.."image_button["..(data.hileft+2.1)..",0.1;0.8,0.8;"
.."technic_pencil_icon.png;edit_infotext;]"
.."label["..(data.hileft+3)..",0;"..formspec_infotext.."]"
elseif page == "edit_infotext" then
formspec = formspec.."image_button["..(data.hileft+2.1)..",0.1;0.8,0.8;"
.."technic_checkmark_icon.png;save_infotext;]"
.."field["..(data.hileft+3.3)..",0.2;4.8,1;"
.."infotext_box;"..S("Edit chest description:")..";"
..formspec_infotext.."]"
end
end
if data.color then
local colorID = meta:get_int("color")
local colorName
if chest_mark_colors[colorID] then
colorName = chest_mark_colors[colorID][2]
else
colorName = S("None")
end
formspec = formspec.."label["..(data.coleft+0.2)..","..(data.lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
end
meta:set_string("formspec", formspec)
end
local function sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}
for _, st in ipairs(inlist) do
if not st:is_empty() then
local n = st:get_name()
local w = st:get_wear()
local m = st:get_metadata()
local k = string.format("%s %05d %s", n, w, m)
if not typecnt[k] then
typecnt[k] = {
name = n,
wear = w,
metadata = m,
stack_max = st:get_stack_max(),
count = 0,
}
table.insert(typekeys, k)
end
typecnt[k].count = typecnt[k].count + st:get_count()
end
end
table.sort(typekeys)
local outlist = {}
for _, k in ipairs(typekeys) do
local tc = typecnt[k]
while tc.count > 0 do
local c = math.min(tc.count, tc.stack_max)
table.insert(outlist, ItemStack({
name = tc.name,
wear = tc.wear,
metadata = tc.metadata,
count = c,
}))
tc.count = tc.count - c
end
end
if #outlist > #inlist then return end
while #outlist < #inlist do
table.insert(outlist, ItemStack(nil))
end
inv:set_list("main", outlist)
end
local function get_receive_fields(name, data)
local lname = name:lower()
return function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local page = "main"
if fields.sort or (data.autosort and fields.quit and meta:get_int("autosort") == 1) then
sort_inventory(meta:get_inventory())
end
if fields.edit_infotext then
page = "edit_infotext"
end
if fields.autosort_to_1 then meta:set_int("autosort", 1) end
if fields.autosort_to_0 then meta:set_int("autosort", 0) end
if fields.infotext_box then
meta:set_string("infotext", fields.infotext_box)
end
if data.color then
-- This sets the node
local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
check_color_buttons(pos, meta, nn, fields)
end
meta:get_inventory():set_size("main", data.width * data.height)
set_formspec(pos, data, page)
end
end
function technic.chests:definition(name, data)
local lname = name:lower()
name = S(name)
local d = {}
for k, v in pairs(data) do d[k] = v end
data = d
data.lowidth = 8
data.ovwidth = math.max(data.lowidth, data.width)
data.hileft = (data.ovwidth - data.width) / 2
data.loleft = (data.ovwidth - data.lowidth) / 2
if data.color then
if data.lowidth + 3 <= data.ovwidth then
data.coleft = data.ovwidth - 3
if data.loleft + data.lowidth > data.coleft then
data.loleft = data.coleft - data.lowidth
end
else
data.loleft = 0
data.coleft = data.lowidth
data.ovwidth = data.lowidth + 3
end
end
data.lotop = data.height + 2
data.ovheight = data.lotop + 4
local locked_after_place = nil
local front = {"technic_"..lname.."_chest_front.png"}
data.base_formspec = "size["..data.ovwidth..","..data.ovheight.."]"..
"label[0,0;"..S("%s Chest"):format(name).."]"..
"list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]"..
"list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]"..
"background[-0.19,-0.25;"..(data.ovwidth+0.4)..","..(data.ovheight+0.75)..";technic_chest_form_bg.png]"..
"background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
"background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]"..
"listring[]"
if data.sort then
data.base_formspec = data.base_formspec.."button["..data.hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
end
if data.color then
data.base_formspec = data.base_formspec..get_color_buttons(data.coleft, data.lotop)
end
if data.locked then
locked_after_place = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext",
S("%s Locked Chest (owned by %s)")
:format(name, meta:get_string("owner")))
pipeworks.after_place(pos)
end
table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
else
locked_after_place = pipeworks.after_place
end
local desc
if data.locked then
desc = S("%s Locked Chest"):format(name)
else
desc = S("%s Chest"):format(name)
end
local def = {
description = desc,
tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png",
"technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png",
"technic_"..lname.."_chest_side.png", table.concat(front, "^")},
paramtype2 = "facedir",
groups = self.groups,
tube = self.tube,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = locked_after_place,
after_dig_node = pipeworks.after_dig,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Chest"):format(name))
set_formspec(pos, data, "main")
local inv = meta:get_inventory()
inv:set_size("main", data.width * data.height)
end,
can_dig = self.can_dig,
on_receive_fields = get_receive_fields(name, data),
on_metadata_inventory_move = self.on_inv_move,
on_metadata_inventory_put = self.on_inv_put,
on_metadata_inventory_take = self.on_inv_take,
}
if data.locked then
def.allow_metadata_inventory_move = self.inv_move
def.allow_metadata_inventory_put = self.inv_put
def.allow_metadata_inventory_take = self.inv_take
end
return def
end
function technic.chests:register(name, data)
local def = technic.chests:definition(name, data)
local nn = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest"
minetest.register_node(":"..nn, def)
if data.color then
local mk_front
if string.find(def.tiles[6], "%^") then
mk_front = function (overlay) return def.tiles[6]:gsub("%^", "^"..overlay.."^") end
else
mk_front = function (overlay) return def.tiles[6].."^"..overlay end
end
for i = 1, 15 do
local postfix = colorid_to_postfix(i)
local colordef = {}
for k, v in pairs(def) do
colordef[k] = v
end
colordef.drop = nn
colordef.groups = self.groups_noinv
colordef.tiles = { def.tiles[1], def.tiles[2], def.tiles[3], def.tiles[4], def.tiles[5], mk_front("technic_chest_overlay"..postfix..".png") }
minetest.register_node(":"..nn..postfix, colordef)
end
end
end

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if minetest.get_modpath("moreores") then
minetest.register_craft({
output = 'technic:silver_chest',
recipe = {
{'moreores:silver_ingot','moreores:silver_ingot','moreores:silver_ingot'},
{'moreores:silver_ingot','technic:copper_chest','moreores:silver_ingot'},
{'moreores:silver_ingot','moreores:silver_ingot','moreores:silver_ingot'},
}
})
minetest.register_craft({
output = 'technic:silver_locked_chest',
recipe = {
{'moreores:silver_ingot','moreores:silver_ingot','moreores:silver_ingot'},
{'moreores:silver_ingot','technic:copper_locked_chest','moreores:silver_ingot'},
{'moreores:silver_ingot','moreores:silver_ingot','moreores:silver_ingot'},
}
})
end
minetest.register_craft({
output = 'technic:silver_locked_chest',
recipe = {
{'default:steel_ingot'},
{'technic:silver_chest'},
}
})
technic.chests:register("Silver", {
width = 12,
height = 6,
sort = true,
autosort = true,
infotext = true,
color = false,
locked = false,
})
technic.chests:register("Silver", {
width = 12,
height = 6,
sort = true,
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