rhotator/init.lua

425 lines
11 KiB
Lua

rhotator = {}
local mod_path = minetest.get_modpath(minetest.get_current_modname())
-- constants
local POS = {}
local NEG = {}
POS.Y = 0
POS.Z = 1
NEG.Z = 2
POS.X = 3
NEG.X = 4
NEG.Y = 5
local PRIMARY_BTN = 1
local SECONDARY_BTN = 2
rhotator.PRIMARY_BTN = PRIMARY_BTN
rhotator.SECONDARY_BTN = SECONDARY_BTN
-- ============================================================
-- helper variables
local rot_matrices = {}
local dir_matrices = {}
local huds = {}
local hud_timeout_seconds = 3
-- ============================================================
-- init
local function init_transforms()
local rot = {}
local dir = {}
-- no rotation
rot[0] = matrix{{ 1, 0, 0},
{ 0, 1, 0},
{ 0, 0, 1}}
-- 90 degrees clockwise
rot[1] = matrix{{ 0, 0, 1},
{ 0, 1, 0},
{ -1, 0, 0}}
-- 180 degrees
rot[2] = matrix{{ -1, 0, 0},
{ 0, 1, 0},
{ 0, 0, -1}}
-- 270 degrees clockwise
rot[3] = matrix{{ 0, 0, -1},
{ 0, 1, 0},
{ 1, 0, 0}}
rot_matrices = rot
-- directions
-- Y+
dir[0] = matrix{{ 1, 0, 0},
{ 0, 1, 0},
{ 0, 0, 1}}
-- Z+
dir[1] = matrix{{ 1, 0, 0},
{ 0, 0, -1},
{ 0, 1, 0}}
-- Z-
dir[2] = matrix{{ 1, 0, 0},
{ 0, 0, 1},
{ 0, -1, 0}}
-- X+
dir[3] = matrix{{ 0, 1, 0},
{ -1, 0, 0},
{ 0, 0, 1}}
-- X-
dir[4] = matrix{{ 0, -1, 0},
{ 1, 0, 0},
{ 0, 0, 1}}
-- Y-
dir[5] = matrix{{ -1, 0, 0},
{ 0, -1, 0},
{ 0, 0, 1}}
dir_matrices = dir
rhotator._facedir_transform = {}
rhotator._matrix_to_facedir = {}
for facedir = 0, 23 do
local direction = math.floor(facedir / 4)
local rotation = facedir % 4
local transform = dir[direction] * rot[rotation]
rhotator._facedir_transform[facedir] = transform
rhotator._matrix_to_facedir[transform:tostring():gsub("%-0", "0")] = facedir
end
end
init_transforms()
-- ============================================================
-- helper functions
local function cross_product(a, b)
return vector.new(
a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x
)
end
local function extract_main_axis(dir)
local axes = { "x", "y", "z" }
local axis = 1
local max = 0
for i = 1, 3 do
local abs = math.abs(dir[axes[i]])
if abs > max then
axis = i
max = abs
end
end
return axes[axis]
end
local function sign(num)
return (num < 0) and -1 or 1
end
local function extract_unit_vectors(player, pointed_thing)
assert(pointed_thing.type == "node")
local abs_face_pos = minetest.pointed_thing_to_face_pos(player, pointed_thing)
local pos = pointed_thing.under
local f = vector.subtract(abs_face_pos, pos)
local facedir = 0
local primary = 0
local m1, m2
local unit_direction = vector.new()
local unit_rotation = vector.new()
local rotation = vector.new()
if math.abs(f.y) == 0.5 then
unit_direction.y = sign(f.y)
rotation.x = f.x
rotation.z = f.z
elseif math.abs(f.z) == 0.5 then
unit_direction.z = sign(f.z)
rotation.x = f.x
rotation.y = f.y
else
unit_direction.x = sign(f.x)
rotation.y = f.y
rotation.z = f.z
end
local main_axis = extract_main_axis(rotation)
unit_rotation[main_axis] = sign(rotation[main_axis])
return {
back = unit_direction,
wrap = unit_rotation,
thumb = cross_product(unit_direction, unit_rotation),
}
end
local function get_facedir_transform(facedir)
return rhotator._facedir_transform[facedir] or rhotator._facedir_transform[0]
end
local function matrix_to_facedir(mtx)
local key = mtx:tostring():gsub("%-0", "0")
if not rhotator._matrix_to_facedir[key] then
error("Unsupported matrix:\n" .. key)
end
return rhotator._matrix_to_facedir[key]
end
local function vector_to_dir_index(vec)
local main_axis = extract_main_axis(vec)
if main_axis == "x" then return (vec.x > 0) and POS.X or NEG.X end
if main_axis == "z" then return (vec.z > 0) and POS.Z or NEG.Z end
return (vec.y > 0) and POS.Y or NEG.Y
end
-- ============================================================
-- hud functions
local function hud_remove(player)
local playername = player:get_player_name()
local hud = huds[playername]
if not hud then return end
if os.time() < hud_timeout_seconds + hud.time then
return
end
player:hud_remove(hud.id)
huds[playername] = nil
end
local function hud_create(player, message)
local playername = player:get_player_name()
local id = player:hud_add({
text = message,
hud_elem_type = "text",
name = "rhotator_feedback",
direction = 0,
position = { x = 0.1, y = 0.9},
alignment = { x = 1, y = -1},
number = 0xFFFFFF,
})
huds[playername] = {
id = id,
time = os.time(),
}
end
local function notify(player, message)
message = "[rhotator] " .. message
local playername = player:get_player_name()
local hud = huds[playername]
if not hud then
hud_create(player, message)
else
player:hud_change(hud.id, "text", message)
hud.time = os.time()
end
minetest.after(hud_timeout_seconds, function()
hud_remove(player)
end)
end
-- ============================================================
-- rhotator main
local function rotate_main(param2_rotation, player, pointed_thing, click, rot_index)
local unit = extract_unit_vectors(player, pointed_thing)
local current_pos = pointed_thing.under
local message
local transform = false
local rotation = rot_matrices[rot_index]
local controls = player:get_player_control()
if click == PRIMARY_BTN then
transform = dir_matrices[vector_to_dir_index(unit.thumb)]
if controls.sneak then
rotation = rot_matrices[(rot_index + 2) % 4]
message = "Pulled closest edge (sneak + left click)"
else
message = "Pushed closest edge (left click)"
end
else
transform = dir_matrices[vector_to_dir_index(unit.back)]
if controls.sneak then
rotation = rot_matrices[(rot_index + 2) % 4]
message = "Rotated pointed face counter-clockwise (sneak + right click)"
else
message = "Rotated pointed face clockwise (right click)"
end
end
local start = get_facedir_transform(param2_rotation)
local stop = transform * rotation * transform:invert() * start
return matrix_to_facedir(stop), message
end
-- ============================================================
-- param2 handlers
local handlers = {}
function handlers.facedir(node, player, pointed_thing, click)
local rotation = node.param2 % 32 -- get first 5 bits
local remaining = node.param2 - rotation
local rotate_90deg_clockwise = 1
local rotation_result, message = rotate_main(rotation, player, pointed_thing, click, rotate_90deg_clockwise)
return rotation_result + remaining, message
end
handlers.colorfacedir = handlers.facedir
-- ============================================================
-- Replicate default screwdriver behavior for wallmounted nodes
-- For attached wallmounted nodes: returns true if rotation is valid
-- simplified version of minetest:builtin/game/falling.lua#L148.
local function check_attached_node(pos, rotation)
local d = minetest.wallmounted_to_dir(rotation)
local p2 = vector.add(pos, d)
local n = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[n]
if def2 and not def2.walkable then
return false
end
return true
end
local wallmounted_tbl = {
[PRIMARY_BTN] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
[SECONDARY_BTN] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
}
function handlers.wallmounted(node, player, pointed_thing, click)
local pos = pointed_thing.under
local rotation = node.param2 % 8 -- get first 3 bits
local other = node.param2 - rotation
rotation = wallmounted_tbl[click][rotation] or 0
if minetest.get_item_group(node.name, "attached_node") ~= 0 then
-- find an acceptable orientation
for i = 1, 5 do
if not check_attached_node(pos, rotation) then
rotation = wallmounted_tbl[click][rotation] or 0
else
break
end
end
end
return rotation + other, "Wallmounted node rotated with default screwdriver behavior"
end
handlers.colorwallmounted = handlers.wallmounted
-- ============================================================
-- interaction
local function interact(player, pointed_thing, click)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
if minetest.is_protected(pos, player:get_player_name()) then
notify(player, "You're not authorized to alter nodes in this area")
minetest.record_protection_violation(pos, player:get_player_name())
return
end
local node = minetest.get_node(pointed_thing.under)
local nodedef = minetest.registered_nodes[node.name]
if not nodedef then
notify(player, "Unsupported node type: " .. node.name)
return
end
local handler = handlers[nodedef.paramtype2]
-- Node provides a handler, so let the handler decide instead if the node can be rotated
if nodedef.on_rotate then
-- Copy pos and node because callback can modify it
local pass_node = {name = node.name, param1 = node.param1, param2 = node.param2}
local pass_pos = vector.new(pos)
local result = nodedef.on_rotate(pass_pos, pass_node, player, click, node.param2)
if result == true then
notify(player, "Rotation reportedly performed by on_rotate()")
return
else
notify(player, "Rotation disallowed by on_rotate() return value")
return
end
elseif nodedef.on_rotate == false then
notify(player, "Rotation prevented by on_rotate == false")
return
elseif nodedef.can_dig and not nodedef.can_dig(pos, player) then
notify(player, "Rotation prevented by can_dig() checks")
return
elseif not handler then
notify(player, "Cannot rotate node with paramtype2 == " .. nodedef.paramtype2)
return
end
local new_param2, handler_message = handler(node, player, pointed_thing, click)
node.param2 = new_param2
minetest.swap_node(pos, node)
minetest.check_for_falling(pos)
if handler_message then
notify(player, handler_message)
end
return
end
minetest.register_tool("rhotator:screwdriver", {
description = "Rhotator Screwdriver (left-click pushes edge, right-click rotates face)",
inventory_image = "rhotator.png",
on_use = function(itemstack, player, pointed_thing)
interact(player, pointed_thing, PRIMARY_BTN)
return itemstack
end,
on_place = function(itemstack, player, pointed_thing)
interact(player, pointed_thing, SECONDARY_BTN)
return itemstack
end,
})
minetest.register_craft({
output = "rhotator:screwdriver",
recipe = {
{"default:copper_ingot"},
{"group:stick"}
}
})
minetest.register_node("rhotator:cube", {
drawtype = "mesh",
mesh = "rhotocube.obj",
tiles = { "rhotocube.png" },
paramtype2 = "facedir",
description = "Rhotator Testing Cube",
walkable = true,
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 3 },
})
minetest.register_craft({
output = "rhotator:cube",
recipe = {
{"group:wool"},
{"rhotator:screwdriver"},
}
})