Support wallmounted nodes with default screwdriver behavior
parent
6378cbf733
commit
05cd360029
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@ -85,5 +85,6 @@ Here are possible messages you can receive:
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- Pulled closest edge (sneak + left click)
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- Cannot rotate node with paramtype2 == glasslikeliquidlevel
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- Unsupported node type: modname:nodename
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- Wallmounted node rotated with default screwdriver behavior
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plus some more messages warning about protected areas or rotations performed or prevented by custom on_rotate() handlers.
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41
init.lua
41
init.lua
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@ -284,6 +284,47 @@ end
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handlers.colorfacedir = handlers.facedir
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-- ============================================================
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-- Replicate default screwdriver behavior for wallmounted nodes
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-- For attached wallmounted nodes: returns true if rotation is valid
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-- simplified version of minetest:builtin/game/falling.lua#L148.
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local function check_attached_node(pos, rotation)
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local d = minetest.wallmounted_to_dir(rotation)
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local p2 = vector.add(pos, d)
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local n = minetest.get_node(p2).name
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local def2 = minetest.registered_nodes[n]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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local wallmounted_tbl = {
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[PRIMARY_BTN] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
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[SECONDARY_BTN] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
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}
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function handlers.wallmounted(node, player, pointed_thing, click)
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local pos = pointed_thing.under
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local rotation = node.param2 % 8 -- get first 3 bits
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local other = node.param2 - rotation
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rotation = wallmounted_tbl[click][rotation] or 0
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if minetest.get_item_group(node.name, "attached_node") ~= 0 then
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-- find an acceptable orientation
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for i = 1, 5 do
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if not check_attached_node(pos, rotation) then
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rotation = wallmounted_tbl[click][rotation] or 0
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else
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break
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end
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end
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end
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return rotation + other, "Wallmounted node rotated with default screwdriver behavior"
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end
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handlers.colorwallmounted = handlers.wallmounted
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-- ============================================================
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-- interaction
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