overhaul all teh code! 🎉
parent
e6b35042d2
commit
109e3e73b0
213
init.lua
213
init.lua
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@ -3,40 +3,10 @@
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-- 05-01-2016
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-- License: WTFPL
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-- modified by tchncs for The World of Illuna
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-- 10-09-2017
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local materials = {
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-- nodename description tiles sounds groups
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{"stone", "Stone", "default_stone", default.node_sound_stone_defaults(), {cracky=3, stone=1},},
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{"stone_block", "Stone Block", "default_stone_block", default.node_sound_stone_defaults(), {cracky=3, stone=1},},
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{"cobble", "Cobble", "default_cobble", default.node_sound_stone_defaults(), {cracky=3, stone=2},},
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{"stonebrick", "Stone Brick", "default_stone_brick", default.node_sound_stone_defaults(), {cracky=2, stone=1},},
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{"mossycobble", "MossyCobble", "default_mossycobble", default.node_sound_stone_defaults(), {cracky=3, stone=1},},
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{"desert_stone", "Desert Stone", "default_desert_stone", default.node_sound_stone_defaults(), {cracky=3, stone=1},},
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{"desert_stone", "Desert Stone", "default_desert_stone", default.node_sound_stone_defaults(), {cracky=3, stone=1},},
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{"desert_stone_block", "Desert Stone Block", "default_desert_stone_block", default.node_sound_stone_defaults(), {cracky=3, stone=1},},
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{"desert_cobble", "Desert Cobble", "default_desert_cobble", default.node_sound_stone_defaults(), {cracky=3, stone=2},},
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{"desert_stonebrick", "Desert Stone Brick", "default_desert_stone_brick", default.node_sound_stone_defaults(), {cracky=2, stone=1},},
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{"sandstone", "Sandstone", "default_sandstone", default.node_sound_stone_defaults(), {crumbly=2,cracky=3},},
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{"sandstone_block", "Sandstone Block","default_sandstone_block", default.node_sound_stone_defaults(), {crumbly=2,cracky=3},},
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{"sandstonebrick", "Sandstone Brick", "default_sandstone_brick", default.node_sound_stone_defaults(), {cracky=2},},
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{"obsidian", "Obsidian", "default_obsidian", default.node_sound_stone_defaults(), {cracky=1,level=2},},
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{"obsidian_block", "Obsidian Block", "default_obsidian_block", default.node_sound_stone_defaults(), {cracky=1,level=2},},
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{"obsidianbrick", "Obsidian Brick", "default_obsidian_brick", default.node_sound_stone_defaults(), {cracky=1,level=2},},
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{"wood", "Wooden", "default_wood", default.node_sound_wood_defaults(), {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},},
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{"junglewood", "Junglewood", "default_junglewood", default.node_sound_wood_defaults(), {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},},
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{"pine_wood", "Pine Wood", "default_pine_wood", default.node_sound_wood_defaults(), {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},},
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{"acacia_wood", "Acacia Wood", "default_acacia_wood", default.node_sound_wood_defaults(), {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},},
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}
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local darkage_materials = {
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{"marble", "Marble", "darkage_marble", default.node_sound_stone_defaults(), {cracky=3, stone=1},},
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{"serpentine", "Serpentine", "darkage_serpentine", default.node_sound_stone_defaults(), {cracky=3, stone=1},},
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}
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-- TODO: ALIASES!
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-- convert integer coordinates to nodebox coordinates
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function nb(n)
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@ -44,15 +14,9 @@ function nb(n)
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end
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for i in ipairs(materials) do
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local nodename = materials[i][1]
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local desc = materials[i][2]
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local tile = materials[i][3]
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local sound = materials[i][4]
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local group = materials[i][5]
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minetest.register_node("pkarcs:"..nodename.."_arc", {
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register_arc = function(origin, nodename, desc, tile, sound, group, nodeid)
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local nodeid = origin..":"..nodename
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minetest.register_node(":pkarcs:"..origin.."_"..nodename.."_arc", {
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description = desc.." Arc",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -76,17 +40,15 @@ for i in ipairs(materials) do
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groups = group,
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sounds = sound,
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})
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minetest.register_craft({
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output = "pkarcs:"..nodename.."_arc".." 5",
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output = "pkarcs:"..origin.."_"..nodename.."_arc".." 5",
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recipe = {
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{ "default:"..nodename, "default:"..nodename, "default:"..nodename },
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{ "default:"..nodename, "", "" },
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{ "default:"..nodename, "", "" }
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{ nodeid, nodeid, nodeid },
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{ nodeid, "", "" },
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{ nodeid, "", "" }
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}
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})
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minetest.register_node("pkarcs:"..nodename.."_outer_arc", {
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minetest.register_node(":pkarcs:"..origin.."_"..nodename.."_outer_arc", {
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description = desc.." Outer Arc",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -110,17 +72,15 @@ for i in ipairs(materials) do
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groups = group,
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sounds = sound,
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})
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minetest.register_craft({
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output = "pkarcs:"..nodename.."_outer_arc".." 5",
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output = "pkarcs:"..origin.."_"..nodename.."_outer_arc".." 5",
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recipe = {
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{ "default:torch", "default:"..nodename, "default:"..nodename },
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{ "default:"..nodename, "", "" },
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{ "default:"..nodename, "", "" }
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{ "default:torch", nodeid, nodeid },
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{ nodeid, "", ""},
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{ nodeid, "", ""}
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}
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})
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minetest.register_node("pkarcs:"..nodename.."_inner_arc", {
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minetest.register_node(":pkarcs:"..origin.."_"..nodename.."_inner_arc", {
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description = desc.." Inner Arc",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -162,145 +122,14 @@ for i in ipairs(materials) do
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groups = group,
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sounds = sound,
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})
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minetest.register_craft({
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output = "pkarcs:"..nodename.."_inner_arc".." 5",
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output = "pkarcs:"..origin.."_"..nodename.."_inner_arc".." 5",
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recipe = {
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{ "", "default:"..nodename, "default:"..nodename },
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{ "default:"..nodename, "default:torch", "" },
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{ "default:"..nodename, "", "" }
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{ "", nodeid, nodeid },
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{ nodeid, "default:torch", "" },
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{ nodeid, "", "" }
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}
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})
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end
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for i in ipairs(darkage_materials) do
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local nodename = darkage_materials[i][1]
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local desc = darkage_materials[i][2]
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local tile = darkage_materials[i][3]
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local sound = darkage_materials[i][4]
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local group = darkage_materials[i][5]
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minetest.register_node("pkarcs:"..nodename.."_arc", {
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description = desc.." Arc",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {tile..".png"},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ nb(0), nb(0), nb(0), nb(1), nb(16), nb(16) },
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{ nb(1), nb(4), nb(0), nb(2), nb(16), nb(16) },
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{ nb(2), nb(7), nb(0), nb(3), nb(16), nb(16) },
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{ nb(3), nb(8), nb(0), nb(4), nb(16), nb(16) },
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{ nb(4), nb(10), nb(0), nb(5), nb(16), nb(16) },
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{ nb(5), nb(11), nb(0), nb(6), nb(16), nb(16) },
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{ nb(6), nb(12), nb(0), nb(8), nb(16), nb(16) },
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{ nb(8), nb(13), nb(0), nb(9), nb(16), nb(16) },
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{ nb(9), nb(14), nb(0), nb(12), nb(16), nb(16) },
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{ nb(12), nb(15), nb(0), nb(16), nb(16), nb(16) },
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}
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},
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groups = group,
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sounds = sound,
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})
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minetest.register_craft({
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output = "pkarcs:"..nodename.."_arc".." 5",
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recipe = {
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{ "darkage:"..nodename, "darkage:"..nodename, "darkage:"..nodename },
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{ "darkage:"..nodename, "", "" },
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{ "darkage:"..nodename, "", "" }
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}
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})
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minetest.register_node("pkarcs:"..nodename.."_outer_arc", {
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description = desc.." Outer Arc",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {tile..".png"},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ nb(0), nb(0), nb(16), nb(1), nb(16), nb(16-1) },
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{ nb(0), nb(4), nb(16), nb(2), nb(16), nb(16-2) },
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{ nb(0), nb(7), nb(16), nb(3), nb(16), nb(16-3) },
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{ nb(0), nb(8), nb(16), nb(4), nb(16), nb(16-4) },
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{ nb(0), nb(10), nb(16), nb(5), nb(16), nb(16-5) },
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{ nb(0), nb(11), nb(16), nb(6), nb(16), nb(16-6) },
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{ nb(0), nb(12), nb(16), nb(8), nb(16), nb(16-8) },
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{ nb(0), nb(13), nb(16), nb(9), nb(16), nb(16-9) },
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{ nb(0), nb(14), nb(16), nb(12), nb(16), nb(16-12) },
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{ nb(0), nb(15), nb(16), nb(16), nb(16), nb(16-16) },
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}
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},
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groups = group,
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sounds = sound,
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})
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minetest.register_craft({
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output = "pkarcs:"..nodename.."_outer_arc".." 5",
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recipe = {
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{ "default:torch", "darkage:"..nodename, "darkage:"..nodename },
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{ "darkage:"..nodename, "", "" },
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{ "darkage:"..nodename, "", "" }
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}
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})
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minetest.register_node("pkarcs:"..nodename.."_inner_arc", {
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description = desc.." Inner Arc",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {tile..".png"},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ nb(0), nb(0), nb(16), nb(1), nb(16), nb(0) },
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{ nb(0), nb(0), nb(16), nb(16), nb(16), nb(16-1) },
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{ nb(0), nb(4), nb(16), nb(2), nb(16), nb(0) },
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{ nb(0), nb(4), nb(16), nb(16), nb(16), nb(16-2) },
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{ nb(0), nb(7), nb(16), nb(3), nb(16), nb(0) },
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{ nb(0), nb(7), nb(16), nb(16), nb(16), nb(16-3) },
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{ nb(0), nb(8), nb(16), nb(4), nb(16), nb(0) },
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{ nb(0), nb(8), nb(16), nb(16), nb(16), nb(16-4) },
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{ nb(0), nb(10), nb(16), nb(5), nb(16), nb(0) },
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{ nb(0), nb(10), nb(16), nb(16), nb(16), nb(16-5) },
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{ nb(0), nb(11), nb(16), nb(6), nb(16), nb(0) },
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{ nb(0), nb(11), nb(16), nb(16), nb(16), nb(16-6) },
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{ nb(0), nb(12), nb(16), nb(8), nb(16), nb(0) },
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{ nb(0), nb(12), nb(16), nb(16), nb(16), nb(16-8) },
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{ nb(0), nb(13), nb(16), nb(9), nb(16), nb(0) },
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{ nb(0), nb(13), nb(16), nb(16), nb(16), nb(16-9) },
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{ nb(0), nb(14), nb(16), nb(12), nb(16), nb(0) },
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{ nb(0), nb(14), nb(16), nb(16), nb(16), nb(16-12) },
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{ nb(0), nb(15), nb(16), nb(16), nb(16), nb(16-16) },
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}
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},
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groups = group,
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sounds = sound,
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})
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minetest.register_craft({
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output = "pkarcs:"..nodename.."_inner_arc".." 5",
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recipe = {
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{ "", "darkage:"..nodename, "darkage:"..nodename },
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{ "darkage:"..nodename, "default:torch", "" },
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{ "darkage:"..nodename, "", "" }
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}
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})
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end
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dofile(minetest.get_modpath("pkarcs").."/registrations.lua")
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18
readme.md
18
readme.md
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@ -1,6 +1,24 @@
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## Simple Arcs [pkarcs] by PEAK
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### modified for The World of Illuna by tchncs
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this awesome mod has it's origin here:
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* https://forum.minetest.net/viewtopic.php?f=9&t=14541
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however this fork provides a sort-of API just like Moreblocks does.
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You can easily register your mods nodes following this syntax:
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`register_arc("mycoolmod", "nodename", "description", "imagename", "sound", "group(s)")`
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this would look like this:
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`register_arc("default", "stone", "Stone", "default_stone", default.node_sound_stone_defaults(), {cracky=3, stone=1})`
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Please be aware of new nodeid's this fork provides for avoiding nodeconflicts,
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like The World of Illuna uses a duplicate stonebrick node.
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There will follow aliases for the default nodes quite soon but if you extended your copy of the original mod already and plan to replace it,
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the nodenames change like:
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`pkarcs:stonebrick` to `pkarcs:default_stonebrick`
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![](https://git.tchncs.de/Illuna-Minetest/pkarcs/raw/master/screenshot_1.png)
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register_arc("default", "stone", "Stone", "default_stone", default.node_sound_stone_defaults(), {cracky=3, stone=1})
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register_arc("default", "stone_block", "Stone Block", "default_stone_block", default.node_sound_stone_defaults(), {cracky=3, stone=1})
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register_arc("default", "cobble", "Cobble", "default_cobble", default.node_sound_stone_defaults(), {cracky=3, stone=2})
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register_arc("default", "stonebrick", "Stone Brick", "default_stone_brick", default.node_sound_stone_defaults(), {cracky=2, stone=1})
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register_arc("default", "mossycobble", "MossyCobble", "default_mossycobble", default.node_sound_stone_defaults(), {cracky=3, stone=1})
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register_arc("default", "desert_stone", "Desert Stone", "default_desert_stone", default.node_sound_stone_defaults(), {cracky=3, stone=1})
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register_arc("default", "desert_stone_block", "Desert Stone Block", "default_desert_stone_block", default.node_sound_stone_defaults(), {cracky=3, stone=1})
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register_arc("default", "desert_cobble", "Desert Cobble", "default_desert_cobble", default.node_sound_stone_defaults(), {cracky=3, stone=2})
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register_arc("default", "desert_stonebrick", "Desert Stone Brick", "default_desert_stone_brick", default.node_sound_stone_defaults(), {cracky=2, stone=1})
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register_arc("default", "sandstone", "Sandstone", "default_sandstone", default.node_sound_stone_defaults(), {crumbly=2,cracky=3})
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register_arc("default", "sandstone_block", "Sandstone Block","default_sandstone_block", default.node_sound_stone_defaults(), {crumbly=2,cracky=3})
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register_arc("default", "sandstonebrick", "Sandstone Brick", "default_sandstone_brick", default.node_sound_stone_defaults(), {cracky=2})
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register_arc("default", "obsidian", "Obsidian", "default_obsidian", default.node_sound_stone_defaults(), {cracky=1,level=2})
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register_arc("default", "obsidian_block", "Obsidian Block", "default_obsidian_block", default.node_sound_stone_defaults(), {cracky=1,level=2})
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register_arc("default", "obsidianbrick", "Obsidian Brick", "default_obsidian_brick", default.node_sound_stone_defaults(), {cracky=1,level=2})
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register_arc("default", "wood", "Wooden", "default_wood", default.node_sound_wood_defaults(), {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1})
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register_arc("default", "junglewood", "Junglewood", "default_junglewood", default.node_sound_wood_defaults(), {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1})
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register_arc("default", "pine_wood", "Pine Wood", "default_pine_wood", default.node_sound_wood_defaults(), {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1})
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register_arc("default", "acacia_wood", "Acacia Wood", "default_acacia_wood", default.node_sound_wood_defaults(), {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1})
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