mobs_more_monsters/mobs_zombie/init.lua

136 lines
3.4 KiB
Lua

if mobs.mod and mobs.mod == "redo" then
local ENABLE_SPAWN_NODE = true
-- zombie
mobs:register_mob("mobs_zombie:zombie", {
type = "monster",
visual = "mesh",
mesh = "creatures_mob.x",
textures = {
{"mobs_zombie.png"},
},
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
animation = {
speed_normal = 10, speed_run = 15,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 188,
run_start = 168, run_end = 188
},
makes_footstep_sound = true,
sounds = {
random = "mobs_zombie.1",
war_cry = "mobs_zombie.3",
attack = "mobs_zombie.2",
damage = "mobs_zombie_hit",
death = "mobs_zombie_death",
},
hp_min = 12,
hp_max = 35,
armor = 200,
knock_back = 1,
lava_damage = 10,
damage = 4,
attack_type = "dogfight",
group_attack = true,
view_range = 10,
walk_chance = 75,
walk_velocity = 0.5,
run_velocity = 0.5,
jump = false,
drops = {
{name = "mobs_zombie:rotten_flesh", chance = 1, min = 1, max = 3,}
},
lifetimer = 180, -- 3 minutes
shoot_interval = 135, -- (lifetimer - (lifetimer / 4))
do_custom = function(self)
if self.lifetimer <= self.shoot_interval then
if math.random(100) <= 50 then
minetest.add_entity(self.object:getpos(), "mobs_zombie:zombie_mini")
end
self.shoot_interval = self.shoot_interval - 45
end
end
})
--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_zombie:zombie",
{"default:stone", "default:dirt_with_grass"},
{"air"},
-1, 20, 30, 20000, 2, -31000, 31000
)
mobs:register_egg("mobs_zombie:zombie", "Zombie", "zombie_head.png", 0)
-- mini zombie
mobs:register_mob("mobs_zombie:zombie_mini", {
type = "monster",
visual = "mesh",
mesh = "creatures_mob.x",
textures = {
{"mobs_zombie.png"},
},
visual_size = {x = 0.5, y = 0.5},
collisionbox = {-0.125, -0.5, -0.15, 0.125, 0.375, 0.15},
animation = {
speed_normal = 10, speed_run = 15,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 188,
run_start = 168, run_end = 188
},
makes_footstep_sound = true,
sounds = {
random = "mobs_zombie.1",
war_cry = "mobs_zombie.3",
attack = "mobs_zombie.2",
damage = "mobs_zombie_hit",
death = "mobs_zombie_death"
},
hp_min = 20,
hp_max = 45,
armor = 150,
knock_back = 1,
lava_damage = 10,
damage = 6,
attack_type = "dogfight",
group_attack = true,
view_range = 10,
walk_chance = 75,
walk_velocity = 0.8,
run_velocity = 0.8,
jump = false,
drops = {
{name = "mobs_zombie:rotten_flesh", chance = 1, min = 1, max = 1,}
}
})
-- rotten flesh
minetest.register_craftitem("mobs_zombie:rotten_flesh", {
description = "Rotten Flesh",
inventory_image = "mobs_rotten_flesh.png",
on_use = minetest.item_eat(1),
})
-- spawner block
if ENABLE_SPAWN_NODE then
minetest.register_node("mobs_zombie:zombie_spawner", {
description = "Zombie Spawner",
tiles = {"zombie_head.png"},
is_ground_content = false,
groups = {cracky=3, stone=1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_zombie_death", gain=0.25}
})
})
minetest.register_abm({
nodenames = {"mobs_zombie:zombie_spawner"},
interval = 60.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_entity(pos, "mobs_zombie:zombie")
end
})
end
end