mobs_more_monsters/defaults.txt

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name = name,
type = def.type,
visual = def.visual,
mesh = def.mesh,
textures = {
{"mobs_medved.png"},
},
visual_size = def.visual_size or {x = 1, y = 1},
collisionbox = def.collisionbox,
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
animation = def.animation,
makes_footstep_sound = def.makes_footstep_sound or false,
sounds = def.sounds or {},
hp_min = def.hp_min or 5,
hp_max = def.hp_max or 10,
armor = def.armor,
recovery_time = def.recovery_time or 0.5,
knock_back = def.knock_back or 3,
blood_amount = def.blood_amount or 5,
blood_texture = def.blood_texture or "mobs_blood.png",
light_damage = def.light_damage or 0,
water_damage = def.water_damage or 0,
lava_damage = def.lava_damage or 0,
fall_damage = def.fall_damage or 1,
passive = def.passive or false,
damage = def.damage,
attack_type = def.attack_type,
arrow = def.arrow,
shoot_interval = def.shoot_interval,
shoot_offset = def.shoot_offset or 0,
attacks_monsters = def.attacks_monsters or false,
group_attack = def.group_attack or false,
view_range = def.view_range or 5,
walk_chance = def.walk_chance or 50,
walk_velocity = def.walk_velocity or 1,
run_velocity = def.run_velocity or 2,
stepheight = def.stepheight or 0.6,
jump = def.jump or true,
jump_height = def.jump_height or 6,
jump_chance = def.jump_chance or 0,
fly = def.fly,
fly_in = def.fly_in or "air",
fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)
floats = def.floats or 1, -- floats in water by default
lifetimer = def.lifetimer or 180, -- 3 minutes
drops = def.drops or {},
follow = def.follow or "",
replace_rate = def.replace_rate,
replace_what = def.replace_what,
replace_with = def.replace_with,
replace_offset = def.replace_offset or 0,