99 lines
2.6 KiB
Lua
99 lines
2.6 KiB
Lua
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-- Yeti by TenPlus1
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if mobs.mod and mobs.mod == "redo" then
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-- yeti
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mobs:register_mob("mobs_yeti:yeti", {
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type = "monster",
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visual = "mesh",
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mesh = "character.b3d",
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textures = {
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{"mobs_yeti.png"},
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},
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_stonemonster",
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},
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hp_min = 60,
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hp_max = 85,
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armor = 100,
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knock_back = 1,
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lava_damage = 15,
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fall_damage = 15,
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damage = 8,
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reach = 2,
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attack_type = "dogshoot",
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arrow = "mobs_yeti:snowball",
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shoot_interval = .7,
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shoot_offset = 2,
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view_range = 15,
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run_velocity = 4,
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stepheight = 1.1,
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floats = 0,
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drops = {
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{name = "default:ice", chance = 1, min = 1, max = 3},
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{name = "ethereal:bone", chance = 2, min = 2, max = 4}
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},
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replace_rate = 50,
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replace_what = {"air"},
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replace_with = "default:snow",
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replace_offset = -1
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})
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local l_spawn_elevation_min = minetest.setting_get("water_level")+1 or 1
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--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_yeti:yeti",
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{"default:dirt_with_snow", "default:snow", "default:snowblock", "default:ice"},
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{"air"},
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-1, 25, 30, 20000, 1, 420, 4200
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)
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mobs:register_egg("mobs_yeti:yeti", "Yeti", "default_snow.png", 1)
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mobs:register_arrow("mobs_yeti:snowball", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"default_snowball.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=1},
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}, 0)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=1},
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}, 0)
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end,
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hit_node = function(self, pos, node)
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end
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})
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-- snowball throwing item
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local snowball_GRAVITY=9
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local snowball_VELOCITY=19
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-- shoot snowball
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local mobs_shoot_snowball=function (item, player, pointed_thing)
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local playerpos=player:getpos()
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local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "mobs_yeti:snowball")
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local dir=player:get_look_dir()
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obj:get_luaentity().velocity = snowball_VELOCITY -- needed for api internal timing
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obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
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item:take_item()
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return item
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end
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end
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