senderman: spawn skeleton on_die
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@ -31,8 +31,11 @@ if mobs.mod and mobs.mod == "redo" then
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stepheight = 1.1,
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drops = {
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{name = "loud_walking:basalt", chance = 1, min = 1, max = 1},
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{name = "ethereal:bone", chance = 2, min = 2, max = 6}
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}
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{name = "ethereal:bone", chance = 2, min = 2, max = 6},
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},
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on_die = function(self, pos)
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minetest.add_entity({x=pos.x, y=pos.y + 1, z=pos.z}, "dmobs:skeleton")
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end
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})
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local l_spawn_elevation_min = minetest.setting_get("water_level")
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