mobs_monster/lava_flan.lua
2017-09-13 11:50:20 +02:00

307 lines
6.9 KiB
Lua

local S = mobs.intllib
-- Lava Flan by Zeg9 (additional textures by JurajVajda)
mobs:register_mob("mobs_monster:lava_flan", {
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
armor = 80,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"zmobs_lava_flan.png"},
{"zmobs_lava_flan2.png"},
{"zmobs_lava_flan3.png"},
},
blood_texture = "fire_basic_flame.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_lavaflan",
war_cry = "mobs_lavaflan",
},
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
view_range = 10,
floats = 1,
drops = {
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
},
on_die = function(self, pos)
minetest.set_node(pos, {name = "fire:basic_flame"})
self.object:remove()
minetest.add_particlespawner({
amount = 20,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 0.5,
maxsize = 1.0,
texture = "fire_basic_flame.png",
})
end,
})
mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1000,
active_object_count = 2,
max_height = 0,
})
mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
-- lava orb
minetest.register_craftitem(":mobs:lava_orb", {
description = S("Lava orb"),
inventory_image = "zmobs_lava_orb.png",
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
minetest.register_craft({
type = "fuel",
recipe = "mobs:lava_orb",
burntime = 80,
})
-- Lava Pick (digs and smelts at same time)
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- are we holding Lava Pick?
if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
return old_handle_node_drops(pos, drops, digger)
end
-- reset new smelted drops
local hot_drops = {}
-- loop through current node drops
for _, drop in pairs(drops) do
-- get cooked output of current drops
local stack = ItemStack(drop)
local output = minetest.get_craft_result({
method = "cooking",
width = 1,
items = {drop}
})
-- if we have cooked result then add to new list
if output
and output.item
and not output.item:is_empty() then
table.insert(hot_drops,
ItemStack({
name = output.item:get_name(),
count = output.item:to_table().count,
})
)
else -- if not then return normal drops
table.insert(hot_drops, stack)
end
end
return old_handle_node_drops(pos, hot_drops, digger)
end
minetest.register_tool(":mobs:pick_lava", {
description = S("Lava Pickaxe"),
inventory_image = "mobs_pick_lava.png",
tool_capabilities = {
full_punch_interval = 0.4,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=6},
},
})
minetest.register_craft({
output = "mobs:pick_lava",
recipe = {
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""},
}
})
--
-- pick_lava wield light based on github.com/minetest-mods/torches - deds to sofar <3
--
local picklight_update_interval = minetest.setting_get("torches_wieldlight_interval") or 0.15
minetest.register_node(":mobs:picklight", {
drawtype = "airlike",
groups = {not_in_creative_inventory = 1},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
light_source = 11,
pointable = false,
buildable_to = true,
drops = {},
})
-- state tables
local picklight = {}
local playerlist = {}
local function wields_torch(player)
if not player then
return false
end
local item = player:get_wielded_item()
if not item then
return false
end
return item:get_name() == "mobs:pick_lava"
end
local function wielded_torch(name)
if not picklight[name] then
return false
end
return true
end
local function is_picklight(pos)
local node = minetest.get_node(pos)
return node.name == "mobs:picklight"
end
local function remove_picklight(pos)
if is_picklight(pos) then
minetest.swap_node(pos, {name = "air"})
end
end
local function place_picklight(pos)
local name = minetest.get_node(pos).name
if name == "mobs:picklight" then
return true
end
if (minetest.get_node_light(pos) or 0) > 11 then
-- no reason to place torch here, so save a bunch
-- of node updates this way
return false
end
if name == "air" then
minetest.swap_node(pos, {name = "mobs:picklight"})
return true
end
return false
end
local function get_torchpos(player)
return vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos()))
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
playerlist[name] = true
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
-- don't look at wielded() here, it's likely invalid
if picklight[name] then
remove_picklight(picklight[name])
picklight[name] = nil
end
playerlist[name] = nil
end)
minetest.register_on_shutdown(function()
for i, _ in pairs(picklight) do
remove_picklight(picklight[i])
end
end)
local function update_picklight(dtime)
for name, _ in pairs(playerlist) do
local player = minetest.get_player_by_name(name)
local wielded = wielded_torch(name)
local wields = wields_torch(player)
if not wielded and wields then
local torchpos = get_torchpos(player)
if place_picklight(torchpos) then
picklight[name] = vector.new(torchpos)
end
elseif wielded and not wields then
remove_picklight(picklight[name])
picklight[name] = nil
elseif wielded and wields then
local torchpos = get_torchpos(player)
if not vector.equals(torchpos, picklight[name]) or
not is_picklight(torchpos) then
if place_picklight(torchpos) then
remove_picklight(picklight[name])
picklight[name] = vector.new(torchpos)
elseif vector.distance(picklight[name], torchpos) > 2 then
-- player went into some node
remove_picklight(picklight[name])
picklight[name] = nil
end
end
end
end
minetest.after(picklight_update_interval, update_picklight)
end
minetest.after(picklight_update_interval, update_picklight)
-- Add [toolranks] mod support if found
if minetest.get_modpath("toolranks") then
minetest.override_item("mobs:pick_lava", {
original_description = "Lava Pickaxe",
description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse})
end