308 lines
6.9 KiB
Lua
308 lines
6.9 KiB
Lua
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local S = mobs.intllib
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-- Lava Flan by Zeg9 (additional textures by JurajVajda)
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mobs:register_mob("mobs_monster:lava_flan", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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reach = 2,
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damage = 3,
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hp_min = 10,
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hp_max = 35,
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armor = 80,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_lava_flan.x",
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textures = {
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{"zmobs_lava_flan.png"},
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{"zmobs_lava_flan2.png"},
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{"zmobs_lava_flan3.png"},
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},
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blood_texture = "fire_basic_flame.png",
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_lavaflan",
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war_cry = "mobs_lavaflan",
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},
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walk_velocity = 0.5,
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run_velocity = 2,
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jump = true,
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view_range = 10,
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floats = 1,
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drops = {
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{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
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},
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water_damage = 5,
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lava_damage = 0,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 8,
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walk_start = 10,
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walk_end = 18,
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run_start = 20,
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run_end = 28,
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punch_start = 20,
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punch_end = 28,
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},
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on_die = function(self, pos)
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minetest.set_node(pos, {name = "fire:basic_flame"})
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self.object:remove()
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minetest.add_particlespawner({
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amount = 20,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -2, y = -2, z = -2},
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maxvel = {x = 2, y = 2, z = 2},
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minacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1.0,
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texture = "fire_basic_flame.png",
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})
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end,
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})
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mobs:spawn({
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name = "mobs_monster:lava_flan",
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nodes = {"default:lava_source"},
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chance = 1000,
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active_object_count = 2,
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max_height = 0,
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})
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mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
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mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
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-- lava orb
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minetest.register_craftitem(":mobs:lava_orb", {
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description = S("Lava orb"),
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inventory_image = "zmobs_lava_orb.png",
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})
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minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:lava_orb",
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burntime = 80,
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})
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-- Lava Pick (digs and smelts at same time)
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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-- are we holding Lava Pick?
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if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
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return old_handle_node_drops(pos, drops, digger)
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end
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-- reset new smelted drops
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local hot_drops = {}
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-- loop through current node drops
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for _, drop in pairs(drops) do
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-- get cooked output of current drops
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local stack = ItemStack(drop)
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local output = minetest.get_craft_result({
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method = "cooking",
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width = 1,
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items = {drop}
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})
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-- if we have cooked result then add to new list
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if output
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and output.item
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and not output.item:is_empty() then
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table.insert(hot_drops,
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ItemStack({
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name = output.item:get_name(),
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count = output.item:to_table().count,
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})
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)
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else -- if not then return normal drops
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table.insert(hot_drops, stack)
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end
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end
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return old_handle_node_drops(pos, hot_drops, digger)
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end
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minetest.register_tool(":mobs:pick_lava", {
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description = S("Lava Pickaxe"),
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inventory_image = "mobs_pick_lava.png",
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tool_capabilities = {
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full_punch_interval = 0.4,
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max_drop_level=3,
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groupcaps={
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cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3},
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},
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damage_groups = {fleshy=6},
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},
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})
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minetest.register_craft({
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output = "mobs:pick_lava",
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recipe = {
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{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
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{"", "default:obsidian_shard", ""},
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{"", "default:obsidian_shard", ""},
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}
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})
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--
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-- pick_lava wield light based on github.com/minetest-mods/torches - deds to sofar <3
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--
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local picklight_update_interval = minetest.setting_get("torches_wieldlight_interval") or 0.15
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minetest.register_node(":mobs:picklight", {
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drawtype = "airlike",
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groups = {not_in_creative_inventory = 1},
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walkable = false,
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 11,
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pointable = false,
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buildable_to = true,
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drops = {},
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})
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-- state tables
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local picklight = {}
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local playerlist = {}
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local function wields_torch(player)
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if not player then
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return false
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end
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local item = player:get_wielded_item()
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if not item then
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return false
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end
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return item:get_name() == "mobs:pick_lava"
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end
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local function wielded_torch(name)
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if not picklight[name] then
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return false
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end
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return true
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end
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local function is_picklight(pos)
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local node = minetest.get_node(pos)
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return node.name == "mobs:picklight"
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end
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local function remove_picklight(pos)
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if is_picklight(pos) then
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minetest.swap_node(pos, {name = "air"})
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end
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end
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local function place_picklight(pos)
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local name = minetest.get_node(pos).name
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if name == "mobs:picklight" then
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return true
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end
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if (minetest.get_node_light(pos) or 0) > 11 then
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-- no reason to place torch here, so save a bunch
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-- of node updates this way
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return false
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end
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if name == "air" then
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minetest.swap_node(pos, {name = "mobs:picklight"})
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return true
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end
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return false
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end
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local function get_torchpos(player)
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return vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos()))
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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playerlist[name] = true
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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-- don't look at wielded() here, it's likely invalid
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if picklight[name] then
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remove_picklight(picklight[name])
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picklight[name] = nil
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end
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playerlist[name] = nil
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end)
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minetest.register_on_shutdown(function()
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for i, _ in pairs(picklight) do
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remove_picklight(picklight[i])
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end
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end)
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local function update_picklight(dtime)
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for name, _ in pairs(playerlist) do
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local player = minetest.get_player_by_name(name)
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local wielded = wielded_torch(name)
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local wields = wields_torch(player)
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if not wielded and wields then
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local torchpos = get_torchpos(player)
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if place_picklight(torchpos) then
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picklight[name] = vector.new(torchpos)
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end
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elseif wielded and not wields then
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remove_picklight(picklight[name])
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picklight[name] = nil
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elseif wielded and wields then
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local torchpos = get_torchpos(player)
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if not vector.equals(torchpos, picklight[name]) or
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not is_picklight(torchpos) then
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if place_picklight(torchpos) then
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remove_picklight(picklight[name])
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picklight[name] = vector.new(torchpos)
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elseif vector.distance(picklight[name], torchpos) > 2 then
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-- player went into some node
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remove_picklight(picklight[name])
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picklight[name] = nil
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end
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end
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end
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end
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minetest.after(picklight_update_interval, update_picklight)
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end
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minetest.after(picklight_update_interval, update_picklight)
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--[[ Add [toolranks] mod support if found
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if minetest.get_modpath("toolranks") then
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minetest.override_item("mobs:pick_lava", {
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original_description = "Lava Pickaxe",
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description = toolranks.create_description("Lava Pickaxe", 0, 1),
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after_use = toolranks.new_afteruse})
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end
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]]
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