merge upstream

This commit is contained in:
Milan 2020-03-27 08:21:22 +01:00
commit c5a3a9a3e9
27 changed files with 504 additions and 6172 deletions

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@ -30,7 +30,7 @@ mobs:register_mob("mobs_monster:dirt_monster", {
run_velocity = 3,
jump = true,
drops = {
{name = "default:dirt", chance = 1, min = 3, max = 5},
{name = "default:dirt", chance = 1, min = 0, max = 2},
},
water_damage = 1,
lava_damage = 5,
@ -62,7 +62,7 @@ mobs:spawn({
nodes = {spawn_on},
min_light = 0,
max_light = 7,
chance = 7000,
chance = 6000,
active_object_count = 2,
min_height = 0,
max_height = 80,

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@ -7,17 +7,17 @@ local S = mobs.intllib
mobs:register_mob("mobs_monster:dungeon_master", {
type = "monster",
passive = false,
damage = 4,
damage = 6,
attack_type = "dogshoot",
dogshoot_switch = 1,
dogshoot_count_max = 12, -- shoot for 10 seconds
dogshoot_count2_max = 3, -- dogfight for 3 seconds
reach = 3,
shoot_interval = 2.5,
shoot_interval = 2.2,
arrow = "mobs_monster:fireball",
shoot_offset = 1,
hp_min = 12,
hp_max = 35,
hp_min = 22,
hp_max = 45,
armor = 60,
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
visual = "mesh",
@ -37,11 +37,12 @@ mobs:register_mob("mobs_monster:dungeon_master", {
jump = true,
view_range = 15,
drops = {
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3},
{name = "default:diamond", chance = 4, min = 1, max = 1},
{name = "default:mese_crystal", chance = 2, min = 1, max = 2},
{name = "default:diamondblock", chance = 30, min = 1, max = 1},
{name = "ethereal:bone", chance = 2, min = 2, max = 4}
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
{name = "default:diamond", chance = 4, min = 0, max = 1},
{name = "default:diamondblock", chance = 30, min = 0, max = 1},
{name = "ethereal:bone", chance = 2, min = 2, max = 4},
},
water_damage = 1,
lava_damage = 1,
@ -65,8 +66,8 @@ mobs:register_mob("mobs_monster:dungeon_master", {
mobs:spawn({
name = "mobs_monster:dungeon_master",
nodes = {"default:stone"},
max_light = 7,
chance = 7000,
max_light = 5,
chance = 9000,
active_object_count = 1,
max_height = -70,
})
@ -83,13 +84,40 @@ mobs:register_arrow("mobs_monster:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
velocity = 6,
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
velocity = 7,
tail = 1,
tail_texture = "mobs_fireball.png",
tail_size = 10,
glow = 5,
expire = 0.1,
on_activate = function(self, staticdata, dtime_s)
-- make fireball indestructable
self.object:set_armor_groups({immortal = 1, fleshy = 100})
end,
-- if player has a good weapon with 7+ damage it can deflect fireball
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
if hitter and hitter:is_player() and tool_capabilities and dir then
local damage = tool_capabilities.damage_groups and
tool_capabilities.damage_groups.fleshy or 1
local tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
if damage > 6 and tmp < 4 then
self.object:set_velocity({
x = dir.x * self.velocity,
y = dir.y * self.velocity,
z = dir.z * self.velocity,
})
end
end
end,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
@ -105,8 +133,10 @@ mobs:register_arrow("mobs_monster:fireball", {
}, nil)
end,
-- node hit, bursts into flame
-- node hit
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
mobs:boom(self, pos, 1)
end
})
--minetest.override_item("default:obsidian", {on_blast = function() end})

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@ -30,4 +30,4 @@ dofile(path .. "/spider.lua") -- AspireMint
dofile(path .. "/lucky_block.lua")
print ("[MOD] Mobs Redo 'Monsters' loaded")
print ("[MOD] Mobs Redo Monsters loaded")

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@ -35,9 +35,12 @@ mobs:register_mob("mobs_monster:lava_flan", {
drops = {
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
},
water_damage = 5,
water_damage = 8,
lava_damage = 0,
light_damage = 0,
immune_to = {
{"mobs:pick_lava", -2}, -- lava pick heals 2 health
},
animation = {
speed_normal = 15,
speed_run = 15,
@ -51,7 +54,11 @@ mobs:register_mob("mobs_monster:lava_flan", {
punch_end = 28,
},
on_die = function(self, pos)
minetest.set_node(pos, {name = "fire:basic_flame"})
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "fire:basic_flame"})
end
self.object:remove()
minetest.add_particlespawner({
@ -65,26 +72,26 @@ mobs:register_mob("mobs_monster:lava_flan", {
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 0.5,
maxsize = 1.0,
minsize = 1.0,
maxsize = 2.0,
texture = "fire_basic_flame.png",
})
end,
glow = 10,
})
mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1000,
active_object_count = 2,
chance = 1500,
active_object_count = 1,
max_height = 0,
})
mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
@ -156,8 +163,9 @@ minetest.register_tool(":mobs:pick_lava", {
groupcaps={
cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=6},
damage_groups = {fleshy = 6, fire = 1},
},
groups = {pickaxe = 1}
})
minetest.register_craft({

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@ -19,3 +19,14 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
mobs.fireball.png was originally made by Sapier and edited by Benrob:
-- Animals Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
-- (c) Sapier
-- Contact sapier a t gmx net

34
locale/fr.txt Normal file
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@ -0,0 +1,34 @@
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = Monstre de terre
#dungeonmaster.lua
Dungeon Master = Maître des donjons
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monstres' chargé
#lava_flan.lua
Lava Flan = Flan de lave
Lava orb = Orbe de lave
Lava Pickaxe = Pioche de lave
#mese_monster.lua
Mese Monster = Monstre de Mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Monstre de sable
#spider.lua
Spider = Araignée
Cobweb = Toile d'arraignée
#stonemonster.lua
Stone Monster = Monstre de pierre
#treemonster.lua
Tree Monster = Monstre de bois

35
locale/ms.txt Normal file
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@ -0,0 +1,35 @@
# Malay translations of mobs_monster mod
# using template from 2016/June/10, translated on 2018/February/05
#dirtmonster.lua
Dirt Monster = Raksasa Tanah
#dungeonmaster.lua
Dungeon Master = Penjaga Kurungan Bawah Tanah
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MODS] Mobs Redo 'Monsters' telah dimuatkan
#lava_flan.lua
Lava Flan = Raksasa Lava
Lava orb = Bola Lava
Lava Pickaxe = Beliung Lava
#mese_monster.lua
Mese Monster = Raksasa Mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Raksasa Pasir
#spider.lua
Spider = Labah-labah
Cobweb = Sarang Labah-labah
#stonemonster.lua
Stone Monster = Raksasa Batu
#treemonster.lua
Tree Monster = Raksasa Pokok

35
locale/zh_CN.txt Normal file
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@ -0,0 +1,35 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模组] Mobs Redo 'Monsters' 已加载
#lava_flan.lua
Lava Flan = 岩浆饼
Lava orb = 岩浆球
Lava Pickaxe = 岩浆镐
#mese_monster.lua
Mese Monster = 黄石怪
#oerkki.lua
Oerkki = 奥尔基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛网
#stonemonster.lua
Stone Monster = 石头怪
#treemonster.lua
Tree Monster = 树怪

35
locale/zh_TW.txt Normal file
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@ -0,0 +1,35 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模組] Mobs Redo 'Monsters' 已加載
#lava_flan.lua
Lava Flan = 岩漿餅
Lava orb = 岩漿球
Lava Pickaxe = 岩漿鎬
#mese_monster.lua
Mese Monster = 黃石怪
#oerkki.lua
Oerkki = 奧爾基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛網
#stonemonster.lua
Stone Monster = 石頭怪
#treemonster.lua
Tree Monster = 樹怪

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@ -1,7 +1,30 @@
if minetest.get_modpath("lucky_block") then
local web = {name = "mobs:cobweb"}
local web_trap = {
size = {x = 3, y = 3, z = 3},
data = {
web, web, web,
web, web, web,
web, web, web,
web, web, web,
web, web, web,
web, web, web,
web, web, web,
web, web, web,
web, web, web,
},
}
lucky_block:add_schematics({
{"webtrap", web_trap, {x = 1, y = 0, z = 1}},
})
lucky_block:add_blocks({
{"sch", "webtrap", 1, true},
{"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"},
{"spw", "mobs:sand_monster", 3},
{"spw", "mobs:stone_monster", 3, nil, nil, 3, "Bob"},

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@ -35,8 +35,8 @@ mobs:register_mob("mobs_monster:mese_monster", {
fall_speed = -6,
stepheight = 2.1,
drops = {
{name = "default:mese_crystal", chance = 9, min = 1, max = 3},
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9},
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
},
water_damage = 1,
lava_damage = 1,

BIN
models/mobs_spider.b3d Normal file

Binary file not shown.

File diff suppressed because it is too large Load Diff

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@ -30,8 +30,9 @@ mobs:register_mob("mobs_monster:oerkki", {
view_range = 10,
jump = true,
drops = {
{name = "default:obsidian", chance = 3, min = 1, max = 2},
{name = "ethereal:bone", chance = 2, min = 1, max = 2}
{name = "default:obsidian", chance = 3, min = 0, max = 2},
{name = "default:gold_lump", chance = 2, min = 0, max = 2},
{name = "ethereal:bone", chance = 2, min = 1, max = 2},
},
water_damage = 2,
lava_damage = 4,

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@ -25,9 +25,9 @@ Sand Monster
- The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed.
Spider
Spiders
- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed.
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
Stone Monster

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@ -2,6 +2,34 @@
local S = mobs.intllib
-- custom particle effects
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
radius = radius or 2
min_size = min_size or 0.5
max_size = max_size or 1
gravity = gravity or -10
glow = glow or 0
minetest.add_particlespawner({
amount = amount,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -radius, y = -radius, z = -radius},
maxvel = {x = radius, y = radius, z = radius},
minacc = {x = 0, y = gravity, z = 0},
maxacc = {x = -20, y = gravity, z = 15},
minexptime = 0.1,
maxexptime = 1,
minsize = min_size,
maxsize = max_size,
texture = texture,
glow = glow,
})
end
-- Sand Monster by PilzAdam
mobs:register_mob("mobs_monster:sand_monster", {
@ -21,6 +49,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
textures = {
{"mobs_sand_monster.png"},
},
blood_texture = "default_desert_sand.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
@ -49,11 +78,40 @@ mobs:register_mob("mobs_monster:sand_monster", {
punch_start = 74,
punch_end = 105,
},
immune_to = {
{"default:shovel_wood", 3}, -- shovels deal more damage to sand monster
{"default:shovel_stone", 3},
{"default:shovel_bronze", 4},
{"default:shovel_steel", 4},
{"default:shovel_mese", 5},
{"default:shovel_diamond", 7},
},
--[[
custom_attack = function(self, p)
local pos = self.object:getpos()
local pos = self.object:get_pos()
minetest.add_item(pos, "default:sand")
end,
]]
on_die = function(self, pos)
pos.y = pos.y + 0.5
effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5)
pos.y = pos.y + 0.25
effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5)
end,
--[[
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
if tool:get_name() == "default:sand" then
self.owner = name
self.type = "npc"
mobs:force_capture(self, clicker)
end
end,
]]
})

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@ -1,27 +1,37 @@
local S = mobs.intllib
local get_velocity = function(self)
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
local v = self.object:get_velocity()
return (v.x * v.x + v.z * v.z) ^ 0.5
end
-- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider", {
docile_by_day = true,
--docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 20,
hp_max = 40,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider.x",
mesh = "mobs_spider.b3d",
textures = {
{"mobs_spider.png"},
{"mobs_spider_mese.png"},
{"mobs_spider_orange.png"},
{"mobs_spider_snowy.png"},
{"mobs_spider_grey.png"},
{"mobs_spider_crystal.png"},
},
visual_size = {x = 7, y = 7},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
@ -33,47 +43,182 @@ mobs:register_mob("mobs_monster:spider", {
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
{name = "farming:string", chance = 1, min = 0, max = 2},
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
speed_run = 20,--15,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45,
},
})
-- what kind of spider are we spawning?
on_spawn = function(self)
local spawn_on = "default:desert_stone"
local pos = self.object:get_pos() ; pos.y = pos.y - 1
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:crystal_dirt"
else
minetest.register_alias("ethereal:crystal_spike", "default:sandstone")
end
-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
elseif minetest.find_node_near(pos, 1,
{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
self.base_texture = {"mobs_spider_crystal.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
self.drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
}
end
return true -- run only once, false/nil runs every activation
end,
-- custom function to make spiders climb vertical facings
do_custom = function(self, dtime)
-- quarter second timer
self.spider_timer = (self.spider_timer or 0) + dtime
if self.spider_timer < 0.25 then
return
end
self.spider_timer = 0
-- need to be stopped to go onwards
if get_velocity(self) > 0.2 then
self.disable_falling = false
return
end
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
pos.y = pos.y + self.collisionbox[2] - 0.2
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
local nod = minetest.get_node_or_nil({
x = pos.x + dir_x,
y = pos.y + 0.5,
z = pos.z + dir_z
})
-- get current velocity
local v = self.object:get_velocity()
-- can only climb solid facings
if not nod or not minetest.registered_nodes[nod.name]
or not minetest.registered_nodes[nod.name].walkable then
self.disable_falling = nil
v.y = 0
self.object:set_velocity(v)
return
end
--print ("----", nod.name, self.disable_falling, dtime)
minetest.register_alias("mobs:cobweb", "homedecor:cobweb_corner")
-- turn off falling if attached to facing
self.disable_falling = true
-- move up facing
v.y = self.jump_height
mobs:set_animation(self, "jump")
self.object:set_velocity(v)
end
})
-- above ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {spawn_on},
nodes = {
"default:dirt_with_rainforest_litter", "default:snowblock",
"default:snow", "ethereal:crystal_dirt"
},
min_light = 0,
max_light = 12,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = -50,
min_height = 25,
max_height = 31000,
})
-- below ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
mobs:alias_mob("mobs:spider", "mobs_monster:spider") -- compatibility
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
mobs:alias_mob("mobs:spider", "mobs_monster:spider")
minetest.register_alias("mobs:cobweb", "homedecor:cobweb_corner")
--[[ cobweb
minetest.register_node(":mobs:cobweb", {
description = S("Cobweb"),
drawtype = "plantlike",
visual_scale = 1.2,
tiles = {"mobs_cobweb.png"},
inventory_image = "mobs_cobweb.png",
paramtype = "light",
sunlight_propagates = true,
liquid_viscosity = 11,
liquidtype = "source",
liquid_alternative_flowing = "mobs:cobweb",
liquid_alternative_source = "mobs:cobweb",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
groups = {snappy = 1, disable_jump = 1},
drop = "farming:string",
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft({
output = "mobs:cobweb",
recipe = {
{"farming:string", "", "farming:string"},
{"", "farming:string", ""},
{"farming:string", "", "farming:string"},
}
})]]

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@ -32,9 +32,9 @@ mobs:register_mob("mobs_monster:stone_monster", {
floats = 0,
view_range = 10,
drops = {
{name = "default:torch", chance = 2, min = 3, max = 5},
{name = "default:iron_lump", chance = 5, min = 1, max = 2},
{name = "default:coal_lump", chance = 3, min = 1, max = 3},
{name = "default:cobble", chance = 1, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
},
water_damage = 0,
lava_damage = 1,
@ -51,12 +51,20 @@ mobs:register_mob("mobs_monster:stone_monster", {
punch_start = 40,
punch_end = 63,
},
immune_to = {
{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
{"default:pick_stone", 4}, -- picks deal more damage to stone monster
{"default:pick_bronze", 5},
{"default:pick_steel", 5},
{"default:pick_mese", 6},
{"default:pick_diamond", 7},
},
})
mobs:spawn({
name = "mobs_monster:stone_monster",
nodes = {"default:stone", "default:desert_stone"},
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
max_light = 7,
chance = 7000,
max_height = 0,

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@ -32,14 +32,26 @@ mobs:register_mob("mobs_monster:tree_monster", {
jump = true,
view_range = 15,
drops = {
{name = "default:sapling", chance = 3, min = 1, max = 2},
{name = "default:junglesapling", chance = 3, min = 1, max = 2},
{name = "default:apple", chance = 2, min = 1, max=3},
{name = "default:stick", chance = 1, min = 0, max = 2},
{name = "default:sapling", chance = 2, min = 0, max = 2},
{name = "default:junglesapling", chance = 3, min = 0, max = 2},
{name = "default:apple", chance = 4, min = 1, max = 2},
},
water_damage = 0,
lava_damage = 0,
light_damage = 2,
fall_damage = 0,
immune_to = {
{"default:axe_wood", 0}, -- wooden axe doesnt hurt wooden monster
{"default:axe_stone", 4}, -- axes deal more damage to tree monster
{"default:axe_bronze", 5},
{"default:axe_steel", 5},
{"default:axe_mese", 7},
{"default:axe_diamond", 9},
{"default:sapling", -5}, -- default and jungle saplings heal
{"default:junglesapling", -5},
-- {"all", 0}, -- only weapons on list deal damage
},
animation = {
speed_normal = 15,
speed_run = 15,