Code tidy

This commit is contained in:
TenPlus1 2015-07-19 16:59:13 +01:00
parent dffc4e2166
commit 867f83b073

View File

@ -21,7 +21,7 @@ function mobs:register_mob(name, def)
jump_height = def.jump_height or 6,
jump_chance = def.jump_chance or 0,
rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
lifetimer = def.lifetimer or 180, -- was 600
lifetimer = def.lifetimer or 180, -- 3 minutes
hp_min = def.hp_min or 5,
hp_max = def.hp_max or 10,
physical = true,
@ -1182,8 +1182,8 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
action = function(pos, node, _, active_object_count_wider)
-- do not spawn if too many active entities in area
if active_object_count_wider > active_object_count
or not mobs.spawning_mobs[name]
or not pos then
or not mobs.spawning_mobs[name] then
--or not pos then
return
end
@ -1347,7 +1347,6 @@ function check_for_death(self)
return
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5 -- drop items half a block higher
self.object:remove()
local obj = nil
for _,drop in ipairs(self.drops) do
@ -1370,7 +1369,6 @@ function check_for_death(self)
})
end
if self.on_die then
pos.y = pos.y - 0.5
self.on_die(self, pos)
end
end