Tidied code

This commit is contained in:
TenPlus1 2015-07-03 14:10:33 +01:00
parent c390fb0fe5
commit 7ed926a4c5

36
api.lua
View File

@ -1,4 +1,4 @@
-- Mobs Api (1st July 2015)
-- Mobs Api (3rd July 2015)
mobs = {}
mobs.mod = "redo"
@ -114,7 +114,6 @@ function mobs:register_mob(name, def)
local ps = math.sqrt(pos.x ^ 2 + pos.z ^ 2)
local d = { x = vx / ds, z = vz / ds }
local p = { x = pos.x / ps, z = pos.z / ps }
local an = ( d.x * p.x ) + ( d.z * p.z )
a = math.deg( math.acos( an ) )
@ -141,20 +140,20 @@ function mobs:register_mob(name, def)
end
elseif type == "walk" and self.animation.current ~= "walk" then
if self.animation.walk_start and self.animation.walk_end and self.animation.speed_normal then
self.object:set_animation({x=self.animation.walk_start,y=self.animation.walk_end},
self.animation.speed_normal, 0)
self.object:set_animation({x = self.animation.walk_start,
y = self.animation.walk_end}, self.animation.speed_normal, 0)
self.animation.current = "walk"
end
elseif type == "run" and self.animation.current ~= "run" then
if self.animation.run_start and self.animation.run_end and self.animation.speed_run then
self.object:set_animation({x=self.animation.run_start,y=self.animation.run_end},
self.animation.speed_run, 0)
self.object:set_animation({x = self.animation.run_start,
y = self.animation.run_end}, self.animation.speed_run, 0)
self.animation.current = "run"
end
elseif type == "punch" and self.animation.current ~= "punch" then
if self.animation.punch_start and self.animation.punch_end and self.animation.speed_normal then
self.object:set_animation({x=self.animation.punch_start,y=self.animation.punch_end},
self.animation.speed_normal, 0)
self.object:set_animation({x = self.animation.punch_start,
y = self.animation.punch_end}, self.animation.speed_normal, 0)
self.animation.current = "punch"
end
end
@ -300,7 +299,11 @@ function mobs:register_mob(name, def)
or minetest.registered_nodes[nod.name].walkable == false then return end
if self.direction then
pos.y = pos.y + 0.5
local nod = minetest.get_node_or_nil({x=pos.x + self.direction.x,y=pos.y,z=pos.z + self.direction.z})
local nod = minetest.get_node_or_nil({
x = pos.x + self.direction.x,
y = pos.y,
z = pos.z + self.direction.z
})
--print ("in front:", nod.name, pos.y)
if nod and nod.name and (nod.name ~= "air" or self.walk_chance == 0) then
local def = minetest.registered_items[nod.name]
@ -451,8 +454,10 @@ function mobs:register_mob(name, def)
mob:set_properties({
textures = textures,
visual_size = {x = self.visual_size.x / 2, y = self.visual_size.y / 2},
collisionbox = {self.collisionbox[1]/2, self.collisionbox[2]/2, self.collisionbox[3]/2,
self.collisionbox[4]/2, self.collisionbox[5]/2, self.collisionbox[6]/2},
collisionbox = {
self.collisionbox[1] / 2, self.collisionbox[2] / 2, self.collisionbox[3] / 2,
self.collisionbox[4] / 2, self.collisionbox[5] / 2, self.collisionbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
@ -942,8 +947,10 @@ end
if def.child_texture then
textures = def.child_texture[1]
end
colbox = {self.collisionbox[1]/2, self.collisionbox[2]/2, self.collisionbox[3]/2,
self.collisionbox[4]/2, self.collisionbox[5]/2, self.collisionbox[6]/2}
colbox = {
self.collisionbox[1] / 2, self.collisionbox[2] / 2, self.collisionbox[3] / 2,
self.collisionbox[4] / 2, self.collisionbox[5] / 2, self.collisionbox[6] / 2
}
end
-- remember settings
local tmp = {
@ -1263,7 +1270,8 @@ function mobs:register_arrow(name, def)
if self.hit_node and node and minetest.registered_nodes[node] and minetest.registered_nodes[node].walkable then
self.hit_node(self, pos, node)
if self.drop == true then
pos.y = pos.y + 1 ; self.lastpos = (self.lastpos or pos)
pos.y = pos.y + 1
self.lastpos = (self.lastpos or pos)
minetest.add_item(self.lastpos, self.object:get_luaentity().name)
end
self.object:remove()